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* ''VideoGame/{{Pyre}}'': all Liberation Rites can be considered this. They are some of the most emotionally charged moments of the game, with it invariably ending in someone being freed. Furthermore, you have the melancholic and powerful "[[SugarWiki/AwesomeMusic Never to Return]]" being sung by [[StarCrossedLovers Tariq and Celeste]]. All of the bosses you previously faced will bring their A-Game to a Liberation Rite making up for an even better fight than when they were fought previously.
** Special mention goes to [[FinalBoss Oralech, the leader of the final triumvirate you'll face]]. The match is where the game just removes all the stops on the AI, causing them to go all out, playing ultra aggressively and using all the various tricks and fake outs the AI accumulates over the game. And then it starts raining meteors from the sky...
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* ''VideoGame/RadiantHistoria'': the FinalBoss battle is incredibly epic and challenging, and one hell of a send off for an amazing game. It's a MarathonBoss with three phases (four if you count the previous battle against the Black Chronicle) with three different movesets for each one, and becomes fiercer and fiercer while you fight it, meaning that you really have to go all-out in this battle. All of this is set in Historia, with [[SugarWiki/AwesomeMusic An Earnest Desire of Grey]] blaring in the background. The game itself was already awesome, but this battle takes it to the fullest, and it's especially satisfying after the slog that is the [[DisappointingLastLevel last dungeon]].
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** And immediately following that is the climactic final boss fight against Azimuth. It's a tense one on one battle where you have to fight tooth and claw and use everything in your arsenal to bring him down, all while the Great Clock is falling apart around you. No gimmicks, no other enemies summoned, just pure teeth clenched combat as you fight to determine the fate of all existence. Its basically the [[Film/RevengeOfTheSith "Anakin Vs. Obi Wan"]] moment of the entire franchise, and its a truly challenging yet extremely fun fight.
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* ''VideoGame/{{Rosenkreuzstilette}}'':
** Kahl Palesch, who only appears in ''Rosenkreuzstilette Weißsilber'', taking Pamela's place in her own stage.
** Freudia is definitely ThatOneBoss, but qualifies for this as well. With some good writing in Spiritia's pre-battle cutscene, a [[SadBattleMusic unique battle theme]] [[SugarWiki/AwesomeMusic (which is awesome)]], the fact that her health bar is [[DesperationAttack always red in Desperation Mode]] throughout the fight, has an original and completely different attack pattern from all other bosses and is a massive jump in difficulty compared with the warmup fight in the prologue, and the challenge of avoiding the [[BulletHell barrage of ice shards, snowflakes, and lasers]] makes for one unforgettable boss, hard though she is.
** Grolla's fight with Spiritia, replacing her own boss in her home stage now that she's a playable character. Not only does she avoid the [[AntiClimaxBoss usual reputation]] of these kinds of bosses, but she uses strategic fighting and won't hesitate to use moves your character was weak against as a boss, again with a [[SugarWiki/AwesomeMusic unique battle theme]]. Lily will even give her a Cross Tank when her health goes down, making it genuinely feel like a battle against another player. It's a frantic and crazy fight that although tough, is worth the effort that brings to mind the fight against [[VideoGame/MegaManZero Copy X]].

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Only real Word Cruft I can think of is from the Third Lamb: "... that has clearly seen better days."


** The Kraekan Wyrm. BattleInTheRain atop a massive castle, against a fire-breathing dragon straight out of some of the bloodier fairy tales out there. The bosses so far have been mostly humanoid, so this is pretty much the point where the game starts flexing its capabilities and showing you it doesn't mess around; he's also suitably challenging, but never cheap.
** Kraekan Dragon Skurzh, one of the most impressive designs in the game, an excellent moveset, and a hugely atmospheric battle against the god-like creature that actually had your ship sunk, and your mission ruined. Not too difficult, but definitely entertaining.
** The FinalBoss itself, The Nameless God. No weaknesses, no cheap shots, no cheese, no gimmicks. Just you and him in a battle of raw power and skill, to put an end to centuries of misery once and for all.

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** The Sodden Knight, the first boss you are required to defeat to progress. While fairly simplistic compared to later bosses, his memorable design, ability to rapidly close the gap between you and him with a lightning attack, some devastating combos and fucking [[ShockAndAwe LIGHTNING POWERS]] make him a worthy introduction to the game.
** The Kraekan Wyrm. A perfectly atmospheric BattleInTheRain atop a massive castle, against a fire-breathing pretty large dragon straight out of some who is the first boss that makes it clear that the game does ''not'' fuck around. It hits hard, moves surprisingly quick at points, and hits you with devastating fire attacks that, without the 100% fire resisting shield found in the area, will absolutely shred you and, should you somehow survive, leave you with noticeably less max health for the rest of the bloodier fairy tales out there. The bosses so far have been mostly humanoid, so this fight. It’s one hell of a WakeUpCallBoss and leaves a lasting impression.
** Another Kraekan boss
is pretty much the Murdiella Mal. While she is a bonus boss that doesn’t reward you with anything beyond a pittance of gold and a boss weapon crafting material, she’s worth fighting just for how awesome she is. With a variety of high-damaging holy attacks (yes, a Kraekan of all things using [[LightIsNotGood holy attacks]]; wrap your brain around that), lore that depicts her as being otherworldly to a point where she walks on a line between the game starts flexing its capabilities celestial and showing physical planes, and a design reminiscent of [[VideoGame/DarkSoulsI the Moonlight Butterfly]], Murdiella Mal is a deadly opponent.
** After the BreatherBoss that is the Untouched Inquisitor, going up to the top of the area
you it doesn't mess around; he's also suitably challenging, fight him in will reveal the Third Lamb, a humongous griffin-like beast that has clearly seen better days. She is vicious and deadly, can spit lightning and does so with impunity, and is absolutely relentless, making her a much more satisfying battle than the one preceding her. Her tragic lore helps too, and you can have some pride in the fact you freed a once magnificent beast from a painful existence.
** [[WhamEpisode The Forgotten Three]]. A humongous reveal, especially if you’re a follower of the Three, this triple threat of decrepit, maddened gods are fought at such a stage that you will be fully capable of running circles around them while you take them apart. Their actual patterns are simplistic,
but never cheap.
it’s an absolute blast to kite them around and seamlessly dodge their attacks and is an amazing example of just how badass you can be.
** Kraekan Dragon Skurzh, Skourzh, one of the most impressive designs in the game, an excellent moveset, and a hugely atmospheric battle against the god-like creature that actually had ha your ship sunk, and your mission ruined. Not too difficult, but definitely entertaining.
** The FinalBoss itself, The Nameless God. No weaknesses, no cheap shots, no cheese, no gimmicks. Just you and him in a battle of raw power and skill, to put an end to centuries of misery once and for all.
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* ''VideoGame/{{Skylanders}}'':
** Drill X from ''Giants'', one of the few bosses who have a health gauge... and announces every stance change [[https://www.youtube.com/watch?v=ROhZJ_AIFTY with a sing-a-long.]]
** The first major boss of ''Swap Force'' against evil Glumshanks. It's a simple BullfightBoss, but it manages to be quite fun. Especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]], making him quite fun to screw with.
** Kaos's Mother from ''Swap Force'' as well. She just summons a bunch of {{Mook}}s to attack you... so it seems simple, right? Well, [[TheFourthWallWillNotProtectYou before you fight her, she speaks directly to the player]], ''not'' the Skylander. Essentially? She's using ''your own'' style of interacting with the world ''against you''. In order to bring her back to the field, you have to take the Skylander off the portal (A mechanic not used anywhere else) since she is attempting to make her way to ''you''. When she says "Prepare for a battle you will ''never forget''", she was ''not'' kidding!
** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. For the former, he will pull out all manner of music-themed attacks, from swinging his guitar to a power slide. For the Golden Queen, she starts out rather standard, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting you for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
** Kaos from ''Trap Team'' might be his best fight in the series. After using the Golden Queen's weapon to power himself up, he turns into a monstrous form that only gets more monstrous as the battle goes on. From summoning swords to element bullets(which you can use to heal with), shockwaves, [[CallBack DoomSharks]], and lasers that move all over the platform you are fighting on. All set to an ''awesome'' [[https://www.youtube.com/watch?v=I6HUHfC7usE music track]]. And the icing on the cake? Trapping Kaos himself at the end of the fight.
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Queries: are both the past tense on Prowler's entry and the "Tinkerer's no slouch" bit acceptable?

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* ''VideoGame/SpiderManMilesMorales'':
** Prowler. Much like Taskmaster in the first game, his boss fight was praised for being an engaging MirrorBoss and having interesting personal stakes for Miles. As a result there were also a number of those who would've preferred Prowler being the central antagonist of the game over Tinkerer.
** Not that Tinkerer is at ALL a slouch in this department either. An intense, fast paced duel as you pit all your gadgets, powers and speed against the Tinkerer's vast array of weapons set to an emotional backdrop and SugarWiki/AwesomeMusic almost as good as the first game's climax.
** The chase/battle with Rhino at the beginning of the game is excellent on many levels: showing how out of his depth Miles is at first, establishing immediate action and tension, adding new facets to gameplay (venom power & Rhino wrangling,) and a sly nod toward/subversion of Peter's tendency to die to set up Miles taking the mantle.
** The boss at the end of the Holo-training missions is a neat surprise, and manages to be as fun and thrilling as the best bosses from the first game, especially once a second Holo-Vulture joins the fray.
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Per Sinkhole, linking different parts of the same word to different pages is prohibited, as is linking consecutive words to different pages; both fall under the rule against chained sinkholes. "There's a lot of qualifiers" is Word Cruft. And the word "fair" is used in three consecutive entries.


* ''VideoGame/TerrariaCalamity'': There's a lot of qualifiers.
** [[AnIcePerson Cryo]][[WarmUpBoss gen]] is a fast boss that serves as the first entry into Hardmode, and a great one at that with relatively complex attack patterns coming from its total of [[SequentialBoss six entire phases, each playing out differently than the last]].
** [[AnimalisticAbomination The Leviathan]] [[DualBoss &]] [[SirensAreMermaids Anahita]] are a great dual boss taking place underwater against a towering aquatic beast and its quick and nimble lure. The music is [[SugarWiki/AwesomeMusic astounding for all three phases]], the atmosphere is intense as hell, and you get some sweet rewards out of it. Helping it is the fact that it is surprisingly fair for the point it is in the game. [[EarlyBirdBoss Well, unless you fight it at the start of the game]].
** [[MechanicalMonster The Plaguebringer Goliath]]. While she's considered quite difficult, her boss battle is quite fair and a ''ton'' of fun, with the boss regularly [[FlunkyBoss summoning minions including]] ''[[FlunkyBoss miniboss versions of herself]]'', deploying minefields of floating bombs, [[MacrossMissileMassacre firing volumes of missiles,]] and [[DeathFromAbove repeatedly calling in airstrikes.]]
** [[PhysicalGod Providence]] serves as one hell of an introduction to Calamity's signature post-Moon Lord segment. She's a fast-paced boss packing high stats and an extremely wide variety of complex projectile attacks, ranging from massive fireballs, lingering flares, barrages of spears, gigantic lasers, and more. And while her fight ''is'' difficult, it's also surprisingly fair - every single one of her attacks has at least one detectable way to work around it, and once you know what you're doing the fight is a ''ton'' of fun. This is taken up to eleven by the optional nighttime battle with Providence, which jacks up her power to an insane degree (making taking hits even more punishing), makes her attack patterns even more aggressive, and turns many of her attacks into full-on BulletHell - yet somehow rarely feeling unfair. This battle has further endeared the boss to the playerbase, and most players now consider Providence's night battle to be one of the most exciting and challenging experiences the mod has to offer.

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* ''VideoGame/TerrariaCalamity'': There's a lot of qualifiers.
''VideoGame/TerrariaCalamity'':
** [[AnIcePerson Cryo]][[WarmUpBoss gen]] Cryogen]] is a fast boss that serves as the first entry into Hardmode, and a great one at that with relatively complex attack patterns coming from its total of [[SequentialBoss six entire phases, each playing out differently than the last]].
** [[AnimalisticAbomination The Leviathan]] [[DualBoss &]] and [[SirensAreMermaids Anahita]] are a great dual boss taking place underwater against a towering aquatic beast and its quick and nimble lure. The music is [[SugarWiki/AwesomeMusic astounding for all three phases]], the atmosphere is intense as hell, and you get some sweet rewards out of it. Helping it is the fact It helps that it is surprisingly fair for the this point it is in the game. [[EarlyBirdBoss Well, unless you fight it at the start of the game]].
** [[MechanicalMonster The Plaguebringer Goliath]]. While she's Goliath]] is considered quite difficult, but her boss battle is quite fair and a ''ton'' of fun, with the boss regularly [[FlunkyBoss summoning minions including]] ''[[FlunkyBoss miniboss versions of herself]]'', deploying minefields of floating bombs, [[MacrossMissileMassacre firing volumes of missiles,]] and [[DeathFromAbove repeatedly calling in airstrikes.]]
** [[PhysicalGod Providence]] serves as one hell of an introduction to Calamity's signature post-Moon Lord segment. She's a fast-paced boss packing high stats and an extremely wide variety of complex projectile attacks, ranging from massive fireballs, lingering flares, barrages of spears, gigantic lasers, and more. And while her fight ''is'' difficult, it's also surprisingly fair - every single one of her attacks has at least one detectable way to work around it, and once you know what you're doing the fight is a ''ton'' of fun. This is taken up to eleven by the optional nighttime battle with Providence, which jacks up her power to an insane degree (making taking hits even more punishing), makes her attack patterns even more aggressive, and turns many of her attacks into full-on BulletHell - yet somehow rarely feeling unfair. This battle has further endeared the boss to the playerbase, and most players now consider Providence's night battle to be one of the most exciting and challenging experiences the mod has to offer.



** The first ''[=WarioWare=]'' also has Orbulon's boss game where you have to defeat a boss ''VideoGame/DragonQuest''-style by picking the correct spelling of the words, and Dribble & Spitz's boss stage which is reminiscent of the shmup genre.
** Tiny Wario's stage from ''Smooth Moves'' has Wario Dance Company where you had to dance to the beat and strike poses every now and then.
** ''Twisted'' had 9-Volt's boss stage where you played through a level from ''VideoGame/SuperMarioBros'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage where you played through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and had to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].
** ''Gold'' concludes pretty awesomely. After making it past the Ultimate League, you confront Wario only to find he's gone mad with power and used all the prize money for himself, essentially turning into the BigBad for the first time since ''VideoGame/MarioAndWario'', complete with SlouchOfVillainy. Using his self-entitled position and new crown (which is actually a potty), he faces off in the ultimate Microgame showdown, putting all of your skills thus far to the test. And when Wario starts messing with the player, new character Lulu jumps in to stop him so you can focus on the Microgames ahead. The boss minigame involves the return of ''Smooth Moves''' Wario Dance Company, this time with a samba that acts as a FinalExamBoss that utilizes all the tools on the 3DS. And throughout most of the fight, [[https://www.youtube.com/watch?v=__yK_8AaQBU THIS MUSIC]] plays even as you go through the microgames. Bad. Ass.
** ''Get It Together!'' has 9-Volt's boss stage, which has you go through a level based off of ''VideoGame/SuperMarioWorld'' with one of the numerous crew members. Many have consider this to be one of the closest things to a new ''Wario'' platformer.
** The entire final boss of ''Get It Together!''. It's a BossOnlyLevel where ''all of the game's characters'' go up against the chocolate monster that's been antagonizing them throughout the post-Mega Bug content in a FinalExamBoss, and ultimately ends with the monster's shell being broken and Wario taking on the one underneath, ''[[UnexpectedCharacter Pyoro]]'', in a tense RushBoss.

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** The first ''[=WarioWare=]'' also has Orbulon's boss game game, where you have to defeat a boss ''VideoGame/DragonQuest''-style by picking the correct spelling of the words, and Dribble & Spitz's boss stage stage, which is reminiscent of the shmup genre.
** Tiny Wario's stage from ''Smooth Moves'' has Wario Dance Company Company, where you had have to dance to the beat and strike poses every now and then.
** ''Twisted'' had 9-Volt's boss stage stage, where you played through a level from ''VideoGame/SuperMarioBros'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage stage, where you played play through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and had have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].
** ''Gold'' concludes pretty awesomely. After making it past the Ultimate League, you confront Wario Wario, only to find he's gone mad with power and used all the prize money for himself, essentially turning into the BigBad for the first time since ''VideoGame/MarioAndWario'', complete with SlouchOfVillainy. Using his self-entitled position and new crown (which is actually a potty), he faces off in the ultimate Microgame showdown, putting all of your skills thus far to the test. And when Wario starts messing with the player, new character Lulu jumps in to stop him so you can focus on the Microgames ahead. The boss minigame involves the return of ''Smooth Moves''' Wario Dance Company, this time with a samba that acts as a FinalExamBoss that utilizes all the tools on the 3DS. And throughout most of the fight, [[https://www.youtube.com/watch?v=__yK_8AaQBU THIS MUSIC]] plays even as you go through the microgames. Bad. Ass.
** ''Get It Together!'' has 9-Volt's boss stage, which has you go through a level based off of ''VideoGame/SuperMarioWorld'' with one of the numerous crew members. Many have consider this to be one of the closest things to a new ''Wario'' platformer.
** The entire final boss of ''Get It Together!''. It's Together!'' is a BossOnlyLevel where ''all of the game's characters'' go up against the chocolate monster that's been antagonizing them throughout the post-Mega Bug content in a FinalExamBoss, and ultimately ends with the monster's shell being broken and Wario taking on the one underneath, ''[[UnexpectedCharacter Pyoro]]'', in a tense RushBoss.
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** Out of all the bosses in ''VideoGame/SuperSmashBrosUltimate'', Marx, Dracula, and Rathalos are amongst the most revered due to their fights being both fun and faithful to the fights against them in their canon series.
** The fights against Galeem and Dharkon are also noted as highlights of the mode thanks to their flashy attacks, amazing atmosphere, and the SugarWiki/AwesomeMusic blaring in the background. The final battle that involves both of them is praised for the same reasons, along with being a very spectacular finale for the mode itself.
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* ''VideoGame/TerrariaCalamity'': There's a lot of qualifiers.
** [[AnIcePerson Cryo]][[WarmUpBoss gen]] is a fast boss that serves as the first entry into Hardmode, and a great one at that with relatively complex attack patterns coming from its total of [[SequentialBoss six entire phases, each playing out differently than the last]].
** [[AnimalisticAbomination The Leviathan]] [[DualBoss &]] [[SirensAreMermaids Anahita]] are a great dual boss taking place underwater against a towering aquatic beast and its quick and nimble lure. The music is [[SugarWiki/AwesomeMusic astounding for all three phases]], the atmosphere is intense as hell, and you get some sweet rewards out of it. Helping it is the fact that it is surprisingly fair for the point it is in the game. [[EarlyBirdBoss Well, unless you fight it at the start of the game]].
** [[MechanicalMonster The Plaguebringer Goliath]]. While she's considered quite difficult, her boss battle is quite fair and a ''ton'' of fun, with the boss regularly [[FlunkyBoss summoning minions including]] ''[[FlunkyBoss miniboss versions of herself]]'', deploying minefields of floating bombs, [[MacrossMissileMassacre firing volumes of missiles,]] and [[DeathFromAbove repeatedly calling in airstrikes.]]
** [[PhysicalGod Providence]] serves as one hell of an introduction to Calamity's signature post-Moon Lord segment. She's a fast-paced boss packing high stats and an extremely wide variety of complex projectile attacks, ranging from massive fireballs, lingering flares, barrages of spears, gigantic lasers, and more. And while her fight ''is'' difficult, it's also surprisingly fair - every single one of her attacks has at least one detectable way to work around it, and once you know what you're doing the fight is a ''ton'' of fun. This is taken up to eleven by the optional nighttime battle with Providence, which jacks up her power to an insane degree (making taking hits even more punishing), makes her attack patterns even more aggressive, and turns many of her attacks into full-on BulletHell - yet somehow rarely feeling unfair. This battle has further endeared the boss to the playerbase, and most players now consider Providence's night battle to be one of the most exciting and challenging experiences the mod has to offer.
** The biggest qualifier would be [[EldritchAbomination The Devourer of of Gods]], a giant all-powerful beast of a ClimaxBoss, possessing [[ThatOneBoss insane levels of difficulty]], but equally insane levels of fun, helped by the ''awesome'' music. It's a colossal multi-phase LightningBruiser like no other, capable of taking nearly any hit for minimal damage while throwing out OneHitKO attacks and flying around at insane speeds, with some [[TrashTalk hilarious banter]] [[DeadpanSnarker coming from the worm]].
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* ''VideoGame/{{Transistor}}'': The fight against Royce [[FinalExamBoss is an excellent test of your tactics and skills]]. Royce also has the ability to utilize Turn(), meaning that while he is helpless against your Turn(), ''you are completely helpless against his''. Him having one hell of a PreAsskickingOneLiner only highlights how brilliant this fight is.

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* ''VideoGame/WarioWare Gold'' concludes pretty awesomely. After making it past the Ultimate League, you confront Wario only to find he's gone mad with power and used all the prize money for himself, essentially turning into the BigBad for the first time since ''VideoGame/MarioAndWario'', complete with SlouchOfVillainy. Using his self-entitled position and new crown (which is actually a potty), he faces off in the ultimate Microgame showdown, putting all of your skills thus far to the test. And when Wario starts messing with the player, new character Lulu jumps in to stop him so you can focus on the Microgames ahead. The boss minigame involves the return of ''Smooth Moves''' Wario Dance Company, this time with a samba that acts as a FinalExamBoss that utilizes all the tools on the 3DS. And throughout most of the fight, [[https://www.youtube.com/watch?v=__yK_8AaQBU THIS MUSIC]] plays even as you go through the microgames. Bad. Ass.

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* ''VideoGame/WarioWare Gold'' ''VideoGame/WarioWare'': The [[FinalBoss bosses of the final stages]] usually fit:
** The first game had you play through a hilariously crappy adventure-style game that switched controls on the fly to things you FinalExamBoss may have played through on an earlier level. ''Touched'' also had a similar set-up for Wario-Man's boss stage and plays FinalExamBoss a bit more straight. ''Get It Together!'' also uses a variant for the fake final stage.
** The first ''[=WarioWare=]'' also has Orbulon's boss game where you have to defeat a boss ''VideoGame/DragonQuest''-style by picking the correct spelling of the words, and Dribble & Spitz's boss stage which is reminiscent of the shmup genre.
** Tiny Wario's stage from ''Smooth Moves'' has Wario Dance Company where you had to dance to the beat and strike poses every now and then.
** ''Twisted'' had 9-Volt's boss stage where you played through a level from ''VideoGame/SuperMarioBros'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage where you played through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and had to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].
** ''Gold''
concludes pretty awesomely. After making it past the Ultimate League, you confront Wario only to find he's gone mad with power and used all the prize money for himself, essentially turning into the BigBad for the first time since ''VideoGame/MarioAndWario'', complete with SlouchOfVillainy. Using his self-entitled position and new crown (which is actually a potty), he faces off in the ultimate Microgame showdown, putting all of your skills thus far to the test. And when Wario starts messing with the player, new character Lulu jumps in to stop him so you can focus on the Microgames ahead. The boss minigame involves the return of ''Smooth Moves''' Wario Dance Company, this time with a samba that acts as a FinalExamBoss that utilizes all the tools on the 3DS. And throughout most of the fight, [[https://www.youtube.com/watch?v=__yK_8AaQBU THIS MUSIC]] plays even as you go through the microgames. Bad. Ass.Ass.
** ''Get It Together!'' has 9-Volt's boss stage, which has you go through a level based off of ''VideoGame/SuperMarioWorld'' with one of the numerous crew members. Many have consider this to be one of the closest things to a new ''Wario'' platformer.
** The entire final boss of ''Get It Together!''. It's a BossOnlyLevel where ''all of the game's characters'' go up against the chocolate monster that's been antagonizing them throughout the post-Mega Bug content in a FinalExamBoss, and ultimately ends with the monster's shell being broken and Wario taking on the one underneath, ''[[UnexpectedCharacter Pyoro]]'', in a tense RushBoss.
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"Can qualify as this", "deserves special mention", and "is a boss that" are all forms of Word Cruft, and that's not a grammatically correct use of "necessitate". Also purging remnants of spoiler markup.


** Both of the fights with Mr. Mew dolls can qualify as this, both for their surprisingly relentless assaults and hilariously cute gimmick of having to fight multiple KillerTeddyBear at once. On top of that, as a fun CallBack to the original game, their attacks incorporate multiple aspects of Shiki’s Fusions in different phases.
** Motoi's boss fight has the CatharsisFactor of spoiler: coming after he's revealed as a BitchInSheepsClothing, and the hilarious yet fun gimmick where he crowdfunds powerups for his team.
** Tsugumi’s [[OneWingedAngel Grus Cantus form]] on Week 2 Day 7 also deserves special mention. On top of it serving as an incredibly effective PlotTwist, it also has several powerful BeamSpam moves, can clone itself to barrage you with attacks, and even sends a storm of fireballs at you, making for an intense yet engaging boss fight. All the while [[SugarWiki/AwesomeMusic SCRAMBLE]] blares in the background.
** The boss fight on Week 3 Day 4 has the grand return of Minamimoto, after spending a week or so absent from the game. He returns to seize the power of the Dissonance Noise that's been building up throughout the game, only for it to take over his body and give the Wicked Twisters one hell of a boss fight in Leo Cantus Armo, complete with the NEO remix of Transformation playing. A powered up version of the boss also serves as the game's BonusBoss.
** Shiba himself is often cited by players as one of the best bosses in the game, primarily because he's quite challenging ''without'' being a giant DamageSpongeBoss. He goes down fairly quickly if you exploit his weakness to wind, but all the same, ''good luck actually hitting him.'' Between his speed, teleportation, and aggression, he's a boss that forces players to be a bit more tactical on higher difficulties. Then couple it with his incredibly badass boss theme, the fact that he FightsLikeANormal as opposed to going OneWingedAngel like every other Reaper, and that his RealityWarper powers twist and contort the Scramble Crossing into something that just outright looks cool as hell, and you have a proper winner in this category.
** The FinalBoss, spoiler:Phoenix Cantus is the culmination of everything that's been building up the entire game and it makes for one wicked finale for the Wicked Twisters. Made especially amazing by its rocking boss theme World is Yours, which is the full version of the intro theme. It's a multi phase boss fight typical for any JRPG, but the icing on the cake is that one, you can Soundsurf to dodge one of its attacks, and two, the finishing blow that the Wicked Twisters deal is similar to Neku's final Fusion from the first game where all of his partners power him up. Here, the Wicked Twisters all charge up for a Killer Remix, necessitating you to hold all six inputs, and the Groove goes off the charts, reaching ''999%''.

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** Both of the fights with Mr. Mew dolls can qualify as this, dolls, both for their surprisingly relentless assaults and for hilariously cute gimmick of having to fight multiple KillerTeddyBear at once. On top of that, as a fun CallBack to the original game, their attacks incorporate multiple aspects of Shiki’s Fusions in different phases.
** Motoi's boss fight has the CatharsisFactor of spoiler: coming after he's revealed as a BitchInSheepsClothing, and the hilarious yet fun gimmick where he crowdfunds powerups for his team.
** Tsugumi’s [[OneWingedAngel Grus Cantus form]] on Week 2 Day 7 also deserves special mention. 7. On top of it serving as an incredibly effective PlotTwist, it also has several powerful BeamSpam moves, can clone itself to barrage you with attacks, and even sends a storm of fireballs at you, making for an intense yet engaging boss fight. All the while [[SugarWiki/AwesomeMusic SCRAMBLE]] "SCRAMBLE"]] blares in the background.
** The boss fight on Week 3 Day 4 has the grand return of Minamimoto, after Minamimoto. After spending a week or so absent from the game. He game, he returns to seize the power of the Dissonance Noise that's been building up throughout the game, only for it to take over his body and give the Wicked Twisters one hell of a boss fight in Leo Cantus Armo, complete with the NEO remix of Transformation playing. A powered up version of the boss also serves as the game's BonusBoss.
** Shiba himself is often cited by players as one of the best bosses in the game, primarily because he's quite challenging ''without'' being a giant DamageSpongeBoss. He goes down fairly quickly if you exploit his weakness to wind, but all the same, ''good luck actually hitting him.'' Between his speed, teleportation, and aggression, he's a boss that he forces players to be a bit more tactical on higher difficulties. Then couple Couple it with his incredibly badass boss theme, the fact that he FightsLikeANormal as opposed to going OneWingedAngel like every other Reaper, and that his RealityWarper powers twist and contort the Scramble Crossing into something that just outright looks cool as hell, and you have a proper winner in this category.
** The FinalBoss, spoiler:Phoenix Cantus Phoenix Cantus, is the culmination of everything that's been building up the entire game and it makes for one wicked finale for the Wicked Twisters. Made especially amazing by its rocking boss theme World theme, "World is Yours, Yours", which is the full version of the intro theme. It's a multi phase boss fight typical for any JRPG, but the icing on the cake is that one, you can Soundsurf to dodge one of its attacks, and two, the finishing blow that the Wicked Twisters deal is similar to Neku's final Fusion from the first game where all of his partners power him up. Here, the Wicked Twisters all charge up for a Killer Remix, necessitating requiring you to hold all six inputs, and the Groove goes off the charts, reaching ''999%''.
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* ''VideoGame/NEOTheWorldEndsWithYou'':
** Both of the fights with Mr. Mew dolls can qualify as this, both for their surprisingly relentless assaults and hilariously cute gimmick of having to fight multiple KillerTeddyBear at once. On top of that, as a fun CallBack to the original game, their attacks incorporate multiple aspects of Shiki’s Fusions in different phases.
** Motoi's boss fight has the CatharsisFactor of spoiler: coming after he's revealed as a BitchInSheepsClothing, and the hilarious yet fun gimmick where he crowdfunds powerups for his team.
** Tsugumi’s [[OneWingedAngel Grus Cantus form]] on Week 2 Day 7 also deserves special mention. On top of it serving as an incredibly effective PlotTwist, it also has several powerful BeamSpam moves, can clone itself to barrage you with attacks, and even sends a storm of fireballs at you, making for an intense yet engaging boss fight. All the while [[SugarWiki/AwesomeMusic SCRAMBLE]] blares in the background.
** The boss fight on Week 3 Day 4 has the grand return of Minamimoto, after spending a week or so absent from the game. He returns to seize the power of the Dissonance Noise that's been building up throughout the game, only for it to take over his body and give the Wicked Twisters one hell of a boss fight in Leo Cantus Armo, complete with the NEO remix of Transformation playing. A powered up version of the boss also serves as the game's BonusBoss.
** Shiba himself is often cited by players as one of the best bosses in the game, primarily because he's quite challenging ''without'' being a giant DamageSpongeBoss. He goes down fairly quickly if you exploit his weakness to wind, but all the same, ''good luck actually hitting him.'' Between his speed, teleportation, and aggression, he's a boss that forces players to be a bit more tactical on higher difficulties. Then couple it with his incredibly badass boss theme, the fact that he FightsLikeANormal as opposed to going OneWingedAngel like every other Reaper, and that his RealityWarper powers twist and contort the Scramble Crossing into something that just outright looks cool as hell, and you have a proper winner in this category.
** The FinalBoss, spoiler:Phoenix Cantus is the culmination of everything that's been building up the entire game and it makes for one wicked finale for the Wicked Twisters. Made especially amazing by its rocking boss theme World is Yours, which is the full version of the intro theme. It's a multi phase boss fight typical for any JRPG, but the icing on the cake is that one, you can Soundsurf to dodge one of its attacks, and two, the finishing blow that the Wicked Twisters deal is similar to Neku's final Fusion from the first game where all of his partners power him up. Here, the Wicked Twisters all charge up for a Killer Remix, necessitating you to hold all six inputs, and the Groove goes off the charts, reaching ''999%''.
Is there an issue? Send a MessageReason:
Fixing assorted grammar and Word Cruft problems.


*** The TrueFinalBoss Anise in the remake. Unlike most of these types of bosses... you actually only need to just go through a MarathonLevel to reach them. When you do, all you need to do is know how to dodge attacks, keep an eye on your health, prevent and heal status ailments, heal your party, and deal with the blue targets when they charge up. They are far more aggressive than the other final bosses, yes, but after the amount of [=RPGs=] whose TrueFinalBoss requires tactics and preparation that most players never find themselves doing during a standard playthrough, one that ''doesn't'' actually feels ''quite'' like a breath of fresh air that ''preparing'' for the TrueFinalBoss ''isn't'' ungodly tedious.

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*** The TrueFinalBoss Anise in the remake. Unlike most of these types of bosses... you actually only need to just go through a MarathonLevel to reach them. When you do, all you need to do is know how to dodge attacks, keep an eye on your health, prevent and heal status ailments, heal your party, and deal with the blue targets when they charge up. They are far more aggressive than the other final bosses, yes, but after the amount of [=RPGs=] whose TrueFinalBoss requires tactics and preparation that most players never find themselves doing during a standard playthrough, one that ''doesn't'' actually feels ''quite'' like a breath of fresh air that ''preparing'' for the TrueFinalBoss ''isn't'' ungodly tedious.



** Speaking of Dickson, after his betrayal in Mechonis core in order to realise Zanza, the battle with him on Prison Island in the endgame is no pushover either and a fair challenge to overcome spanning two phases and plenty of hard-hitting attacks to keep you on your feet.
** Zanza, the game's FinalBoss, is an amazing climax to the game's story fighting the god who made life hell on Bionis and Mechonis and constantly creating and destroying the world in an endless cycle to preserve his existence. The fight is self pays off because Zanza is a three-phased boss fight with a great challenge, fantastic music, and a climactic end when he meets his maker at the receiving end of Shulks own Monado.

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** Speaking of Dickson, after his After Dickson's betrayal in Mechonis core in order to realise Zanza, the battle with him on Prison Island in the endgame is no pushover either and a fair challenge to overcome overcome, spanning two phases and plenty of hard-hitting attacks to keep you on your feet.
** Zanza, the game's FinalBoss, is an amazing climax to the game's story story, fighting the god who made life hell on Bionis and Mechonis and constantly creating and destroying the world in an endless cycle to preserve his existence. The fight is self pays off because Zanza is a three-phased boss fight with a great challenge, fantastic music, and a climactic end when he meets his maker at the receiving end of Shulks Shulk's own Monado.



** The fight with Ga Jiarg and Ga Buidhe in the [[SceneryPorn beautiful continent of Sylvalum]] Chapter 9. The first part of the fight takes place on the ground; once that's over, Ga Jiarg boards [[MiniMecha his own Skell]] and prompts you to do the same. The result is one of the best fights in the game.
** While of questionable plot relevance, Chapter 10 is one big boss fight against the [[HumongousMecha Zu Pharg]], the largest boss in a game with a lot of large enemies already, and this isn't CutscenePowerToTheMax either. Like the previous story boss fight with the Wrothians, it also takes place in Sylvalum, except this time, the whole continent is the battle arena. The first phase is against its flying-saucer form, which come equipped with a contingent of Fal-Swos and [[MiniMecha Galdrs]]. Once that's over, it transforms and shows off how big it really is. It's a difficult battle even without the flight module (let alone Skells) but it can be done. For bonus points, this is the first story boss you can use the Skell flight module against, and the scale of the fight suggests it was designed with it in mind.

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** The fight with Ga Jiarg and Ga Buidhe in the [[SceneryPorn beautiful continent of Sylvalum]] Chapter 9. The first part of the fight takes place on the ground; once that's over, Ga Jiarg boards [[MiniMecha his own Skell]] and prompts you to do the same. The result is one of the best fights in the game.
** While of questionable plot relevance, Chapter 10 is one big boss fight against the [[HumongousMecha Zu Pharg]], the largest boss in a game with a lot of large enemies already, and this isn't CutscenePowerToTheMax either. Like the previous story boss fight with the Wrothians, it also takes place in Sylvalum, except this time, the whole continent is the battle arena. The first phase is against its flying-saucer form, which come comes equipped with a contingent of Fal-Swos and [[MiniMecha Galdrs]]. Once that's over, it transforms and shows off how big it really is. It's a difficult battle even without the flight module (let alone Skells) but it can be done. For bonus points, this is the first story boss you can use the Skell flight module against, and the scale of the fight suggests it was designed with it in mind.



** All of the Jin and Malos fights count (if you aren't busy [[ThatOneBoss pulling your hair out]]), but of particular note is the last time you fight Jin as the penultimate boss of Chapter 9. After spending a chapter with him and learning his backstory adds a lot of emotional weight to the battle, helped by "[[SadBattleMusic The Power of Jin]]". The battle is followed up with one against Amalthus, after which Jin performs a HeroicSacrifice to take down the misanthropic Praetor and completes his story.

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** All of the Jin and Malos fights count (if you aren't busy [[ThatOneBoss pulling your hair out]]), but of particular note is especially the last time you fight Jin as the penultimate boss of Chapter 9. After spending Spending a chapter with him and learning his backstory adds a lot of emotional weight to the battle, helped by "[[SadBattleMusic The Power of Jin]]". The battle is followed up with one against Amalthus, after which Jin performs a HeroicSacrifice to take down the misanthropic Praetor and completes his story.



** The highest-leveled superboss Tyrannotitan Kurodil is very challenging but fair and is basically Alrest's version of Franchise/{{Godzilla}}.

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** The highest-leveled superboss Tyrannotitan Kurodil is very challenging difficult but fair and is basically Alrest's version of Franchise/{{Godzilla}}.



** The final battle against Z is a multi-stage setpiece. The first stage of the battle involves him sealing off the party's Ouroboros powers and throwing multiple obstacles in their way, showing them painful memories from throughout their adventure, until they can break free of their shackles and use multiple Ouroboros Order Chain Attacks against him. Afterwards, he warps into his OneWingedAngel form and assumes the forms of X's and Y's faces to take on the Kevesi and Agnian halves of the party, respectively, making the fight seem hopeless until Melia and Nia send some of the Heroes you met throughout your journey to each half of your party, each one with their own PreAssKickingOneLiner, all interlaced with cutscenes of both Queens turning their respective Castles into their Ferronis forms and attacking Origin. Finally, the party reunites and the Queens ''themselves'' warp in to help with new battle-ready outfits, using enhanced versions of their skills from their original appearances and giving you a preview of how they'll fight when recruited in the postgame.

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** The final battle against Z is a multi-stage setpiece. The first stage of the battle involves him sealing off the party's Ouroboros powers and throwing multiple obstacles in their way, showing them painful memories from throughout their adventure, until they can break free of their shackles and use multiple Ouroboros Order Chain Attacks against him. Afterwards, he warps into his OneWingedAngel form and assumes the forms of X's and Y's faces to take on the Kevesi and Agnian halves of the party, respectively, making the fight seem hopeless until Melia and Nia send some of the Heroes you met throughout your journey to each half of your party, each one with their own PreAssKickingOneLiner, all interlaced with cutscenes of both Queens turning their respective Castles into their Ferronis forms and attacking Origin. Finally, the party reunites and the Queens ''themselves'' warp in to help with new battle-ready outfits, using enhanced versions of their skills from their original appearances and giving you a preview of how they'll fight when recruited in the postgame.
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*** The TrueFinalBoss Anise in the remake. Unlike most of these types of bosses... you actually only need to just go through a MarathonLevel to reach them. When you do, all you need to do is know how to dodge attacks, keep an eye on your health, prevent and heal status ailments, heal your party, and deal with the blue targets when they charge up. They are far more aggressive than the other final bosses, yes, but after the amount of [=RPGs=] whose TrueFinalBoss requires tactics and preparation that most players never find themselves doing during a standard playthrough, one that ''doesn't'' actually feels ''quite'' like a breath of fresh air that ''preparing'' for the TrueFinalBoss ''isn't'' ungodly tedious.
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* ''VideoGame/XenobladeChronicles3'': Whenever a battle involves multiple heroes, either on your side or against you, you can count on it being a memorable fight.
** The final battle against Z is a multi-stage setpiece. The first stage of the battle involves him sealing off the party's Ouroboros powers and throwing multiple obstacles in their way, showing them painful memories from throughout their adventure, until they can break free of their shackles and use multiple Ouroboros Order Chain Attacks against him. Afterwards, he warps into his OneWingedAngel form and assumes the forms of X's and Y's faces to take on the Kevesi and Agnian halves of the party, respectively, making the fight seem hopeless until Melia and Nia send some of the Heroes you met throughout your journey to each half of your party, each one with their own PreAssKickingOneLiner, all interlaced with cutscenes of both Queens turning their respective Castles into their Ferronis forms and attacking Origin. Finally, the party reunites and the Queens ''themselves'' warp in to help with new battle-ready outfits, using enhanced versions of their skills from their original appearances and giving you a preview of how they'll fight when recruited in the postgame.
** The "Heroes' Frontline" Challenge Battle gives you a chance to take on most of the base game's Heroes in three waves, showing how powerful they can be when teamed up ''against'' you. Especially satisfying is if you can properly set up a Chain Attack to take out several of them at once.
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* ''VideoGame/XenobladeChronicles2'':
** All of the Jin and Malos fights count (if you aren't busy [[ThatOneBoss pulling your hair out]]), but of particular note is the last time you fight Jin as the penultimate boss of Chapter 9. After spending a chapter with him and learning his backstory adds a lot of emotional weight to the battle, helped by "[[SadBattleMusic The Power of Jin]]". The battle is followed up with one against Amalthus, after which Jin performs a HeroicSacrifice to take down the misanthropic Praetor and completes his story.
** The battles with (Giga) Rosa are absolutely hilarious thanks to the boss' design, the campy music, and (of course) Chairman Bana [[EvilIsHammy hamming it up]] to ridiculous levels during both fights. The boss herself also packs quite a punch, and has moves that can easily one-shot the party if not careful (but not to the point of imbalance).
** Most of the over-level-100 {{Bonus Boss}}es count, but possibly Artifice Ophion most of all due to its story importance. The fight is extremely challenging but ultimately fair, with devastating attacks that one must learn to work around. The always awesome "You Will Recall Our Names" helps too, or its replacements "[[VideoGame/XenobladeChronicles1 You Will Know Our Names]]" and "[[VideoGame/XenobladeChroniclesX Uncontrollable]]" if Shulk, Fiora and/or Elma is in the party.
** The highest-leveled superboss Tyrannotitan Kurodil is very challenging but fair and is basically Alrest's version of Franchise/{{Godzilla}}.
Is there an issue? Send a MessageReason:
An attempt to organise the bosses in the YMMV page. Feel free to revert the addition, so long as you give constructive criticism for future efforts.

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** Speaking of Dickson, after his betrayal in Mechonis core in order to realise Zanza, the battle with him on Prison Island in the endgame is no pushover either and a fair challenge to overcome spanning two phases and plenty of hard-hitting attacks to keep you on your feet.
** Zanza, the game's FinalBoss, is an amazing climax to the game's story fighting the god who made life hell on Bionis and Mechonis and constantly creating and destroying the world in an endless cycle to preserve his existence. The fight is self pays off because Zanza is a three-phased boss fight with a great challenge, fantastic music, and a climactic end when he meets his maker at the receiving end of Shulks own Monado.
** Avalanche Abaasy is the most powerful enemy in the ''entire game''. And it's a freaking dragon. The fight is extremely challenging and is also a FinalExamBoss of sorts, requiring the party to have maxed-out Debuff Resistance to avoid its Instant Death spike while forcing well-timed uses of defensive techniques (Shulk's Monado Arts work best).
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Left brackets get spaces before them.


** The last stage is full of awesome and has one heck of a boss for the Autobots. You must play as Jazz against the apparently unstoppable combiner Bruticus. You're a lone special operations head agent with a shotgun, and you have to face one of the most dedicated killing machines on Cybertron(and since in this segment, you were just ''playing'' as him, you know ''just'' how powerful he is). As might be expected, standard weapons...really don't amount to a lot, as even your best guns will just annoy him. You're not going to defeat a monster that size with just firepower--you're expected to bring Bruticus down with the same three tools Jazz always uses: mobility, cleverness, and style.

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** The last stage is full of awesome and has one heck of a boss for the Autobots. You must play as Jazz against the apparently unstoppable combiner Bruticus. You're a lone special operations head agent with a shotgun, and you have to face one of the most dedicated killing machines on Cybertron(and Cybertron (and since in this segment, you were just ''playing'' as him, you know ''just'' how powerful he is). As might be expected, standard weapons...really don't amount to a lot, as even your best guns will just annoy him. You're not going to defeat a monster that size with just firepower--you're expected to bring Bruticus down with the same three tools Jazz always uses: mobility, cleverness, and style.
Is there an issue? Send a MessageReason:
None


** The last stage is full of awesome and has one heck of a boss for the Autobots. You must play as Jazz against the apparently unstoppable super-combiner Bruticus. You're a lone special operations head agent with a shotgun, and you have to face one of the most dedicated killing machines on Cybertron. As might be expected, standard weapons...really don't amount to a lot, as even your best guns will just annoy him. You're not going to defeat a monster that size with just firepower--you're expected to bring Bruticus down with the same three tools Jazz always uses: mobility, cleverness, and style.

to:

** The last stage is full of awesome and has one heck of a boss for the Autobots. You must play as Jazz against the apparently unstoppable super-combiner combiner Bruticus. You're a lone special operations head agent with a shotgun, and you have to face one of the most dedicated killing machines on Cybertron.Cybertron(and since in this segment, you were just ''playing'' as him, you know ''just'' how powerful he is). As might be expected, standard weapons...really don't amount to a lot, as even your best guns will just annoy him. You're not going to defeat a monster that size with just firepower--you're expected to bring Bruticus down with the same three tools Jazz always uses: mobility, cleverness, and style.



* ''VideoGame/TransformersDevastation'': The penultimate boss fight of the game starts out as a hectic free-for-all battle royale between the entire team of Autobots in the game and the Constructions. Defeat all six of them, and they merge into Devastator to continue the fight... and then when you get Devastator down to half his health, '''Menasor''' joins the rumble, meaning it's you and your team of CPU-controlled Autobots vs two giant, merged robots four times your size. Incredibly tough? Definitely. Still ridiculously fun in spite of that? Hell Yes.

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* ''VideoGame/TransformersDevastation'': The penultimate boss fight of the game starts out as a hectic free-for-all battle royale between the entire team of Autobots in the game and the Constructions. Defeat all six of them, and they merge into Devastator to continue the fight... and then when you get Devastator down to half his health, '''Menasor''' joins the rumble, meaning it's you and your team of CPU-controlled Autobots vs two giant, merged robots four eight times your size. Incredibly tough? Definitely. Still ridiculously fun in spite of that? Hell Yes.

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Removed: 429

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Merge the Turtles in Time entries/recheck now that Cowabunga Collection is released.


* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', when Super Shredder turns into a teleporting magic ninja capable of shooting trails of flame, crescents of ice, and an instant-kill bubble shot that de-mutates the turtles. Yes, he only has three attacks, but his life bar is huge and he moves ''fast.'' All those years of calling themselves ''Ninja'' Turtles finally comes to fruition, as the fight moves at blinding speed.



** The first Shredder fight in the Technodrome, for the home console versions. That highly amusing CameraAbuse {{mook}} toss? Actually has a use, and is the only way to defeat Shredder.
** Super Shredder is difficult but entertaining, with each of his attacks requiring a unique way to dodge (jump over the fire, stay on the ground when he shoots ice, avoid the green mutagenic fireball), and him only being open to attack after launching one of his attacks.

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** The first Shredder fight in the Technodrome, for the home console versions.SNES version. That highly amusing CameraAbuse {{mook}} toss? Actually has a use, and is the only way to defeat Shredder.
** Super Shredder in the console ports[[labelnote:Note]]including the Genesis ''Hyperstone Heist''[[/labelnote]] is difficult but entertaining, with each of his attacks requiring entertaining. He's a teleporting magic ninja who requires a unique way to dodge (jump over the fire, stay on the ground when he shoots ice, avoid the green mutagenic anti-mutagenic fireball), and him he's only being open to attack after launching one of his attacks.attacks. And he is ''fast''. All those years of calling themselves ''Ninja'' Turtles finally comes to fruition, as the fight moves at blinding speed.
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Fixing typographical error.


** CEO (Chief Executive Officer) has his boss battle in a banuqet hall where you are supposed to go on the tables and use seltzer bottles to try to squirt him into submission. You can also use the golf balls on the side of the stage to slow him down.

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** CEO (Chief Executive Officer) has his boss battle in a banuqet banquet hall where you are supposed to go on the tables and use seltzer bottles to try to squirt him into submission. You can also use the golf balls on the side of the stage to slow him down.
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* ''VideoGame/ToontownOnline'' had the epic CFO, CJ, AND CEO.

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* ''VideoGame/ToontownOnline'' had the epic CFO, CJ, AND and CEO.



** CJ (Chief Justice) has his/her boss battle in a Cog Court of Law. It was metaphorically a great big case, where you would go to the witness' stand and take evidence. The evidence is literally a scroll, that you throw into a big scale in the center of the court where you are supposed to make your side of the scale go to the bottom, where you would win the case.
** CEO (Chief Executive Officer) has his boss battle in a ''Golf Club'' where you are supposed to go on the tables and use seltzer bottles to try to squirt him into submission. You can also use the golf balls on the side of the stage to slow him down.

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** CJ (Chief Justice) has his/her his boss battle in a Cog Court of Law. It was metaphorically a great big case, where you would go to the witness' stand and take evidence. The evidence is literally a scroll, that you throw into a big scale in the center of the court where you are supposed to make your side of the scale go to the bottom, where you would win the case.
** CEO (Chief Executive Officer) has his boss battle in a ''Golf Club'' banuqet hall where you are supposed to go on the tables and use seltzer bottles to try to squirt him into submission. You can also use the golf balls on the side of the stage to slow him down.
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Describing something as "no slouch" is part Word Cruft, part Damned By Faint Praise.


** The final boss of ACT I, Gabriel, is no slouch himself, with a variety of brutal attacks, including a light spear you can [[HoistByHisOwnPetard parry right into his face for a good chunk of his health]]. Combine that with his [[BossBanter relentless taunting]] and brutal difficulty and beating him becomes ''incredibly'' satisfying, especially with his PrecisionFStrike punctuating the whole thing. That's right, you drove a loyal servant of God to ''curse you out'' with a shameful, whining tone, and it's every bit as awesome as it sounds. His rematch in ACT II keeps going with the trend. Enraged at his earlier loss, he yells about how much he'll enjoy brutally murdering you, pulls out the two swords at his side, and shows why they are his weapons of choice with a blistering assault. As the fight goes on, he gets calmer but even more dangerous as he weaves in teleporting. Once again, defeating him is cathartic as he truly begins to grow as TheRival and accepts V1 as a WorthyOpponent.

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** The final boss of ACT I, Gabriel, is no slouch himself, with has a variety of brutal attacks, including a light spear you can [[HoistByHisOwnPetard parry right into his face for a good chunk of his health]]. Combine that with his [[BossBanter relentless taunting]] and brutal difficulty and beating him becomes ''incredibly'' satisfying, especially with his PrecisionFStrike punctuating the whole thing. That's right, you drove a loyal servant of God to ''curse you out'' with a shameful, whining tone, and it's every bit as awesome as it sounds. His rematch in ACT II keeps going with the trend. Enraged at his earlier loss, he yells about how much he'll enjoy brutally murdering you, pulls out the two swords at his side, and shows why they are his weapons of choice with a blistering assault. As the fight goes on, he gets calmer but even more dangerous as he weaves in teleporting. Once again, defeating him is cathartic as he truly begins to grow as TheRival and accepts V1 as a WorthyOpponent.
Is there an issue? Send a MessageReason:
None


** The final boss of ACT I, Gabriel, is no slouch himself, with a variety of brutal attacks, including a light spear you can [[HoistByHisOwnPetard parry right into his face for a good chunk of his health]]. Combine that with his [[BossBanter relentless taunting]] and brutal difficulty and beating him becomes ''incredibly'' satisfying, especially with his PrecisionFStrike punctuating the whole thing. That's right, you drove a loyal servant of God to ''curse you out'' with a shameful, whining tone, and it's every bit as awesome as it sounds. His rematch in ACT II keeps going with the trend. Enraged at his earlier loss, he pulls out the two swords at his side and shows why they are his weapons of choice with a blistering assault. As the fight goes on, he gets calmer but even more dangerous as he weaves in teleporting. Once again, defeating him is cathartic as he truly begins to grow as TheRival and accepts V1 as a WorthyOpponent.

to:

** The final boss of ACT I, Gabriel, is no slouch himself, with a variety of brutal attacks, including a light spear you can [[HoistByHisOwnPetard parry right into his face for a good chunk of his health]]. Combine that with his [[BossBanter relentless taunting]] and brutal difficulty and beating him becomes ''incredibly'' satisfying, especially with his PrecisionFStrike punctuating the whole thing. That's right, you drove a loyal servant of God to ''curse you out'' with a shameful, whining tone, and it's every bit as awesome as it sounds. His rematch in ACT II keeps going with the trend. Enraged at his earlier loss, he yells about how much he'll enjoy brutally murdering you, pulls out the two swords at his side side, and shows why they are his weapons of choice with a blistering assault. As the fight goes on, he gets calmer but even more dangerous as he weaves in teleporting. Once again, defeating him is cathartic as he truly begins to grow as TheRival and accepts V1 as a WorthyOpponent.
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** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate the city in question. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with [[https://www.youtube.com/watch?v=zznxbaXZbzo two of Off The Hook's best songs]] going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOwar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.

to:

** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate the city in question. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with [[https://www.youtube.com/watch?v=zznxbaXZbzo two of Off The Hook's best songs]] going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOwar BeamOWar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.
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** ''VideoGame/Splatoon1''[='=]s final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely club banger, but then you get to the final phase of the fight. MissionControl hijacks the radio and hits you with a ThemeMusicPowerup in the form of [[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.
** ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming the Rainmaker down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.
** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate Inkopolis. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with a mix of Off The Hook's best songs going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOwar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.

to:

** ''VideoGame/Splatoon1''[='=]s final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely absolute club banger, but then you get to the final phase of the fight. Your MissionControl hijacks the radio and hits you with delivers a ThemeMusicPowerup in the form of [[https://www."[[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], Inkantation]]", an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.
** ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game, game's, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, featuring dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where a newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation" as Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) for you to use as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally like you're playing a early 2000s ''VideoGame/SonicTheHedgehog'' game. And since you're using the Rainmaker, what better way to finish DJ Octavio off by slamming the Rainmaker weapon down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out like he's a TriumphantReprise of "Calamari Inkantation".pedestal. To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.
** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate Inkopolis. the city in question. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with a mix [[https://www.youtube.com/watch?v=zznxbaXZbzo two of Off The Hook's best songs songs]] going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOwar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.

Added: 2649

Changed: 3191

Is there an issue? Send a MessageReason:
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* ''VideoGame/Splatoon1''[='=]s final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely club banger, but then you get to the final phase of the fight. MissionControl hijacks the radio and hits you with a ThemeMusicPowerup in the form of [[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.
* ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming the Rainmaker down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.

to:

* ''Franchise/{{Splatoon}}'':
**
''VideoGame/Splatoon1''[='=]s final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely club banger, but then you get to the final phase of the fight. MissionControl hijacks the radio and hits you with a ThemeMusicPowerup in the form of [[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.
* ** ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming the Rainmaker down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.joke.
** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate Inkopolis. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with a mix of Off The Hook's best songs going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOwar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Splatoon1'' final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely club banger, but then you get to the final phase of the fight. MissionControl hijacks the radio and hits you with a ThemeMusicPowerup in the form of [[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.

to:

* ''VideoGame/Splatoon1'' ''VideoGame/Splatoon1''[='=]s final boss, DJ Octavio, is an epic, five-stage MarathonBoss against a HumongousMecha. The amount of destruction he'll be hurling towards you at any given time rapidly becomes just silly: [[MacrossMissileMassacre swarms of homing missiles]], grenade-hurling summoned enemies, and [[DeathRay the Killer Wail]], among other things. And you'll be dodging these salvos, trying to [[TennisBoss return what you can]], while bouncing about on sometimes precariously small platforms which can rapidly become covered in hostile, damaging ink. And that's to say nothing of the ''music''. DJ Octavio's theme song ("[[https://www.youtube.com/watch?v=fyabYClVzf8 I Am Octavio]]"), which he composed himself and is blasting from his mech, is an absolutely club banger, but then you get to the final phase of the fight. MissionControl hijacks the radio and hits you with a ThemeMusicPowerup in the form of [[https://www.youtube.com/watch?v=idXni2gNNec Calamari Inkantation]], an electro-pop melody that's so good, even Octavio can't help but dance to it. Finally, [[{{Woolseyism}} the American localization]] tops it all off with [[LargeHam wonderfully]] [[PungeonMaster insane]] BossBanter.

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