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** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and the blood is now on fire. And that's not even getting into the amazing atmosphere, the predictably grand music, or the lore implications. It's a little bittersweet having to fight the Plain Doll's template, truth be told.

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** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and the blood is now on fire. And that's not even getting into the amazing atmosphere, the [[SugarWiki/AwesomeMusic predictably grand music, music]], or the lore implications. It's a little bittersweet having to fight the Plain Doll's template, truth be told.
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* The final boss of ''VideoGame/LethalEnforcers'', an Attack Apache Helicopter. On the Platform/SegaGenesis version, you were liable to be on your last or next continue, so the pressure was really on to stay alive. You really didn't want all your hard work to go to waste.

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* The final boss of ''VideoGame/LethalEnforcers'', ''VideoGame/LethalEnforcers1'', an Attack Apache Helicopter. On the Platform/SegaGenesis version, you were liable to be on your last or next continue, so the pressure was really on to stay alive. You really didn't want all your hard work to go to waste.
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* ''VideoGame/BionicCommando'': "Whoah! Is that a long health bar or are you just happy to see me?"

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* ''VideoGame/BionicCommando'': ''VideoGame/BionicCommando2009'': "Whoah! Is that a long health bar or are you just happy to see me?"
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* ''VideoGame/MissileDancer'': What better way to cap off a game where you and the enemies [[MacrossMissileMassacre shoot loads of missiles at one another]] by having you take on a ''ballistic nuclear missile'' for a FinalBoss? And it doesn't go down without a fight, as it has many compartments from which it can launch smaller missiles at you, and you have to destroy each stage of the rocket before finally shooting down the warhead itself, all on a pressuring-but-fair [[TimeLimitBoss timer until the missile can reach its target]].
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* The final boss of ''VideoGame/DoubleDragonNeon'', [[OneWingedAngel Giga]] [[BigBad Skullmageddon]]. Like in ''Double Dragon II: The Revenge'', the battle is a FinalBossNewDimension fight, and the fight has the [[SugarWiki/AwesomeMusic awesome]] ''Double Dragon'' [[ThemeMusicPowerUp theme]] playing in the background. After defeating the boss, the credits roll, and you hear the villain sing the ending theme, titled "[[SugarWiki/AwesomeMusic Dared to Dream]]", during which Skullmageddon announces, "Here's a medal for your victory!" and the [[UsefulNotes/XBox360 Achievement Unlocked]]/[[UsefulNotes/PlayStation3 Trophy Unlocked]] message pops up, and as Skullmageddon finally finishes falling, Marian delivers an ''[[GroinAttack uppercut to his crotch]]''.

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* The final boss of ''VideoGame/DoubleDragonNeon'', [[OneWingedAngel Giga]] [[BigBad Skullmageddon]]. Like in ''Double Dragon II: The Revenge'', the battle is a FinalBossNewDimension fight, and the fight has the [[SugarWiki/AwesomeMusic awesome]] ''Double Dragon'' [[ThemeMusicPowerUp theme]] playing in the background. After defeating the boss, the credits roll, and you hear the villain sing the ending theme, titled "[[SugarWiki/AwesomeMusic Dared to Dream]]", during which Skullmageddon announces, "Here's a medal for your victory!" and the [[UsefulNotes/XBox360 [[Platform/Xbox360 Achievement Unlocked]]/[[UsefulNotes/PlayStation3 Unlocked]]/[[Platform/PlayStation3 Trophy Unlocked]] message pops up, and as Skullmageddon finally finishes falling, Marian delivers an ''[[GroinAttack uppercut to his crotch]]''.



* The FinalBoss battle in the UsefulNotes/SegaSaturn ShootEmUp ''Hyper Duel'', from the creators of the ''VideoGame/ThunderForce'' series. It starts out as a BattleshipRaid as you attempt to destroy the enemy mothership. And it appears as if the BigBad is actually [[EnemyMine helping you]] destroy the mothership! But after you destroy it, the mothership ends up taking the BigBad in, and you fight the BigBad himself while this [[AwesomeMusic/VideoGames awesome]] [[https://www.youtube.com/watch?v=xAGztZg9KmQ theme]] plays in the background, which is also a TitleDrop on the OST.

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* The FinalBoss battle in the UsefulNotes/SegaSaturn Platform/SegaSaturn ShootEmUp ''Hyper Duel'', from the creators of the ''VideoGame/ThunderForce'' series. It starts out as a BattleshipRaid as you attempt to destroy the enemy mothership. And it appears as if the BigBad is actually [[EnemyMine helping you]] destroy the mothership! But after you destroy it, the mothership ends up taking the BigBad in, and you fight the BigBad himself while this [[AwesomeMusic/VideoGames awesome]] [[https://www.youtube.com/watch?v=xAGztZg9KmQ theme]] plays in the background, which is also a TitleDrop on the OST.



* The final boss of ''VideoGame/LethalEnforcers'', an Attack Apache Helicopter. On the UsefulNotes/SegaGenesis version, you were liable to be on your last or next continue, so the pressure was really on to stay alive. You really didn't want all your hard work to go to waste.

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* The final boss of ''VideoGame/LethalEnforcers'', an Attack Apache Helicopter. On the UsefulNotes/SegaGenesis Platform/SegaGenesis version, you were liable to be on your last or next continue, so the pressure was really on to stay alive. You really didn't want all your hard work to go to waste.
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Trope was cut/disambiguated due to cleanup


** Before they commit HeroicSacrifices, Hat Kid's former adversaries (and a goat from Alpine Skyline) combine their attacks and abilities to let Hat Kid break through Mustache Girl's defenses. Hat Kid can't hit Mustache Girl due to TeleportSpam? Well, the ''Conductor rides a Mafia Ball'' into battle and tells you to knock the ball into Mustache Girl while she is distracted with her beam attacks. Once Mustache Girl wises up and creates a barrier to block all attacks, The Snatcher has one of the Alpine Skyline goats sign a contract with him, where The Snatcher will create cherry bombs and the goat will toss it into the ring to ignite it so Hat Kid can break Mustache Girl's barrier. For impromptu teamwork, the forces of the planet Hat Kid landed on sure do work well together.

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** Before they commit HeroicSacrifices, {{Heroic Sacrifice}}s, Hat Kid's former adversaries (and a goat from Alpine Skyline) combine their attacks and abilities to let Hat Kid break through Mustache Girl's defenses. Hat Kid can't hit Mustache Girl due to TeleportSpam? Well, the ''Conductor rides a Mafia Ball'' into battle and tells you to knock the ball into Mustache Girl while she is distracted with her beam attacks. Once Mustache Girl wises up and creates a barrier to block all attacks, The Snatcher has one of the Alpine Skyline goats sign a contract with him, where The Snatcher will create cherry bombs and the goat will toss it into the ring to ignite it so Hat Kid can break Mustache Girl's barrier. For impromptu teamwork, the forces of the planet Hat Kid landed on sure do work well together.

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