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** Oh, and did we mention this is all happening on the GameBoyColor?

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** Oh, and did we mention this is all happening on the GameBoyColor?UsefulNotes/GameBoyColor?

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This isn't an example, it's a prefatory remark.


* Pretty much every single boss fight in Revengeance is one of these to ''some'' degree, but a few are iconic.

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*
Pretty much every single boss fight in Revengeance is one of these to ''some'' degree, but a few are iconic.

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* Pretty much every single boss fight in Revengeance is one of these to ''some'' degree, but a few are iconic.



** The first stage has Snake running beneath Gander as it lumbers towards you. Gander will try to step on you, or will burn you with its built in [[KillItWithFire flamethrower]] should you get too close. Becauase it has one. The only way to stop Gander is to either plant C4 where it will step down, or use land mines. Eventually, Gander will crumble from the proverbial hotfoot...

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** The first stage has Snake running beneath Gander as it lumbers towards you. Gander will try to step on you, or will burn you with its built in [[KillItWithFire flamethrower]] should you get too close. Becauase Because ''of course'' it has one.a flamethrower. The only way to stop Gander is to either plant C4 where it will step down, or use land mines. Eventually, Gander will crumble from the proverbial hotfoot...
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* Fighting against The Boss was the highlight of the game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]

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* Fighting against The Boss was is the highlight of the game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was is amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]
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* [[spoiler: Steven Armstrong]], a multi stage boss where you spend several sequences helplessly wailing away without being able to cause any damage before [[spoiler:Bladewolf throws you Sam's sword]], evening the fight. Meanwhile, the boss throws huge pieces of debris while you only have a moment to precisely slice in two, rewarding you with slamming your blade in the boss' face and sending him flying into a wall. You also get to be involved in a punch out that ends in an epic right hook around the boss' arm. Finally, in the most appropriate way to end the fight [[spoiler: You perform multiple precise Blade Mode slashes on the armor around his heart before you perform the same move you've been doing all throughout the game and ''tear out his heart''.]] [[http://www.youtube.com/watch?v=mhS8oJ_N-Kc To top it all off, his theme is one of the finest boss themes in gaming.]]

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* [[spoiler: Steven Armstrong]], a multi stage boss where you spend several sequences helplessly wailing away without being able to cause any damage before [[spoiler:Bladewolf throws you Sam's sword]], evening the fight. Meanwhile, the boss throws huge pieces of debris while you only have a moment to precisely slice in two, rewarding you with slamming your blade in the boss' face and sending him flying into a wall. You also get to be involved in a punch out that ends in an epic right hook around the boss' arm. Finally, in the most appropriate way to end the fight [[spoiler: You fight, [[spoiler:you perform multiple precise Blade Mode slashes on the armor around his heart before you perform the same move you've been doing all throughout the game and ''tear out his heart''.]] [[http://www.youtube.com/watch?v=mhS8oJ_N-Kc To top it all off, his theme is one of the finest boss themes in gaming.]]
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* Snake vs. REX. You've just witnessed [[spoiler:the seemingly immortal Grey Fox get killed]], you've watched [[spoiler:the absolute TearJerker of a sequence where Snake can't bear to fire his Stinger missiles at Fox]], and after it all, you just want to ''Kick. Some. Ass.'' This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' [[spoiler:Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley.]] And finally, [[spoiler:when Fox is dead]], Snake [[spoiler:picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and slamming it into the ground like a gravestone before charging REX head-on.]]

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* Snake vs. REX. You've just witnessed [[spoiler:the seemingly immortal Grey Fox get killed]], you've watched [[spoiler:the absolute TearJerker of a sequence where Snake can't bear to fire his Stinger missiles at Fox]], and after it all, you just want to ''Kick. Some. Ass.'' This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' [[spoiler:Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley.]] And finally, [[spoiler:when Fox is dead]], Snake [[spoiler:picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and [[WeaponTombstone slamming it into the ground like a gravestone gravestone]] before charging REX head-on.]]
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* Another one of the game's many cases of weaponized nostalgia happens with Screaming Mantis. The fight is built to play on Snake's (and the player's) memories of the Psycho Mantis fight. From [[spoiler:walking into the room to find Meryl lying hurt on the ground]] to [[spoiler: the realization that switching controller ports isn't going to work this time, and there aren't any busts either.]] Oh, and Mantis also has ability to possess the dead [=FROGs=]. You finally have to beat her by [[spoiler:stealing one of her Psycho Mantis dolls and using it to turn mer own powers on her.]] What comes after the boss is what really sells it. [[spoiler: Turns out Psycho Mantis, even from beyond the grave, is the real puppetmaster,as he's possessing Screaming Mantis (and, by extension, is the leader of the B&B Corps). He promptly gets up to his old tricks, as he attempts to read your save data, only to find that the PS3 has no memory card for him to look at. He then attempts to move your controller again, which will have one of two results. If you're using a Sixasis with no vibration, he'll be disappointed. If you're using a [=DualShock=] 3, he'll get one last laugh in as he screams "Vibration is back, baby!" In the end though, The Sorrow pops in to give his old enemy's son a hand as he drags Mantis back to the afterlife.]] It's a combination SugarWiki/MomentOfAwesome, SugarWiki/{{Funny Moment|s}}, and SugarWiki/{{Heartwarming Moment|s}} that's hard to forget.

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* Another one of the game's many cases of weaponized nostalgia happens with Screaming Mantis. The fight is built to play on Snake's (and the player's) memories of the Psycho Mantis fight. From [[spoiler:walking into the room to find Meryl lying hurt on the ground]] to [[spoiler: the realization that switching controller ports isn't going to work this time, and there aren't any busts either.]] Oh, and Mantis also has ability to possess the dead [=FROGs=]. You finally have to beat her by [[spoiler:stealing one of her Psycho Mantis dolls and using it to turn mer own powers on her.]] What comes after the boss is what really sells it. [[spoiler: Turns out Psycho Mantis, even from beyond the grave, is the real puppetmaster,as he's possessing Screaming Mantis (and, by extension, is the leader of the B&B Corps). He promptly gets up to his old tricks, as he attempts to read your save data, only to find that the PS3 [=PS3=] has no memory card for him to look at. He then attempts to move your controller again, which will have one of two results. If you're using a Sixasis with no vibration, he'll be disappointed. If you're using a [=DualShock=] 3, he'll get one last laugh in as he screams "Vibration is back, baby!" In the end though, The Sorrow pops in to give his old enemy's son a hand as he drags Mantis back to the afterlife.]] It's a combination SugarWiki/MomentOfAwesome, SugarWiki/{{Funny Moment|s}}, and SugarWiki/{{Heartwarming Moment|s}} that's hard to forget.
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* Laughing Octopus has perfect camouflage abilities and you fight her inside a small hut, where she can hide in any place and disguise herself as anything, becoming part of the walls or the furniture, but always leaving some tiny traces by which you can spot her if you look carefully enough.

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* Laughing Octopus has perfect camouflage abilities and you fight her inside a small hut, where she can hide in any place and disguise herself as anything, becoming part of the walls or the furniture, but always leaving some tiny traces by which you can spot her if you look carefully enough. She even has her own cardboard box.
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"Its" and "it's" are NOT interchangeable. Please learn the difference between them.


* Sahelanthropus, perhaps the greatest Metal Gear of all. Both of the two times its encountered you begin in the open world map, at its feet. The looming scale of this monstrosity compared to Snake sets in...and then it '''roars'''.

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* Sahelanthropus, perhaps the greatest Metal Gear of all. Both of the two times its encountered it's encountered, you begin in the open world map, at its feet. The looming scale of this monstrosity compared to Snake sets in...and then it '''roars'''.
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* Sahelanthropus, perhaps the greatest Metal Gear of all. Both of the two times its encountered you begin in the open world map, at its feet. The looming scale of this monstrosity compared to Snake sets in...and then it '''roars'''.

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A single second-level bullet is always incorrect indentation. Also, don\'t shout the examples. One form of emphasis markup is enough.


* Snake vs. REX. You've just witnessed [[spoiler:the seemingly immortal Grey Fox get killed]], you've watched [[spoiler:the absolute TearJerker of a sequence where Snake can't bear to fire his Stinger missiles at Fox]], and after it all, you just want to ''Kick. Some. Ass.''
** This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' [[spoiler:Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley.]] And finally, [[spoiler:when Fox is dead]], Snake [[spoiler:picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and slamming it into the ground like a gravestone before charging REX head-on.]]

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* Snake vs. REX. You've just witnessed [[spoiler:the seemingly immortal Grey Fox get killed]], you've watched [[spoiler:the absolute TearJerker of a sequence where Snake can't bear to fire his Stinger missiles at Fox]], and after it all, you just want to ''Kick. Some. Ass.''
**
'' This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' [[spoiler:Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley.]] And finally, [[spoiler:when Fox is dead]], Snake [[spoiler:picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and slamming it into the ground like a gravestone before charging REX head-on.]]



* The sword fight with Solidus at the end of the game is also pretty good.
** The Substance version of the game has "External Gazer", which concludes with Snake fighting Solidus...with nothing but his fists!

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* The sword fight with Solidus at the end of the game is also pretty good. \n** The Substance version of the game has "External Gazer", which concludes with Snake fighting Solidus...with nothing but his fists!



* The End stands out. The End is a sniper around 100 years old, and is more or less capable of manipulating the natural environment. This, combined with the fact that he is the only boss to never kill Snake, makes him a tough but somewhat forgiving challenge. You can literally spend hours crawling on your stomach scanning the combat area, that spreads over three large open maps, with your gadgets to pinpoint his position before getting shot and he runs away to a new hiding spot.
** The End has some extremely crafty AI, too. You can use the Directional Microphone to learn that he's hiding in the next map, by listening for his breathing. Then, when you enter the next area, you find that he was waiting for you ''right in the transitional area'', and he smacks you down with a flash-bang. Or you find his sniping point, but can't reach it from the same map. So you go to the next area, re-enter from a point where you ''can'' reach his perch, and find that he ''isn't there anymore''. Instead, he's at a completely different perch, and ''has his scope trained on his old spot'', so even if you have 100% camo, he can still ''completely sucker you''.

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* The End stands out. The End is a sniper around 100 years old, and is more or less capable of manipulating the natural environment. This, combined with the fact that he is the only boss to never kill Snake, makes him a tough but somewhat forgiving challenge. You can literally spend hours crawling on your stomach scanning the combat area, that spreads over three large open maps, with your gadgets to pinpoint his position before getting shot and he runs away to a new hiding spot.
**
spot. The End has some extremely crafty AI, too. You can use the Directional Microphone to learn that he's hiding in the next map, by listening for his breathing. Then, when you enter the next area, you find that he was waiting for you ''right in the transitional area'', and he smacks you down with a flash-bang. Or you find his sniping point, but can't reach it from the same map. So you go to the next area, re-enter from a point where you ''can'' reach his perch, and find that he ''isn't there anymore''. Instead, he's at a completely different perch, and ''has his scope trained on his old spot'', so even if you have 100% camo, he can still ''completely sucker you''.



* The Metal Gear RAY battle. [[spoiler:Bonus points for quite possibly being the ''only'' time in the ''entire series'' where you get to pilot one of the titular Metal Gears.]]
** Even more awesome when you know you are fighting the Metal Gear DESIGNED to obliterate Metal Gear REX, AKA [[spoiler:the very one you almost destroyed in the first game and you are piloting now.]]

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* The Metal Gear RAY battle. [[spoiler:Bonus points for quite possibly being the ''only'' time in the ''entire series'' where you get to pilot one of the titular Metal Gears.]]
**
]] Even more awesome when you know you are fighting the Metal Gear DESIGNED to obliterate Metal Gear REX, AKA [[spoiler:the very one you almost destroyed in the first game and you are piloting now.]]



* The first boss, [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from ''[=MGS2=]'', it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden parrying its right blade, grab said blade and use it to throw RAY into the air, before jumping up and running along that blade, slicing it off as you. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' And this is only the first boss!
** And the music that's playing as you completely wreck RAY's shit? '''RULES OF NATURE!'''

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* The first boss, [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from ''[=MGS2=]'', it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden parrying its right blade, grab said blade and use it to throw RAY into the air, before jumping up and running along that blade, slicing it off as you. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' And this is only the first boss!
**
boss! And the music that's playing as you completely wreck RAY's shit? '''RULES OF NATURE!''''''"Rules of Nature"!'''
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** And the music that's playing as you completely wreck RAY's shit? '''RULES OF NATURE!'''
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* Fighting against The Boss was the highlight of the game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. Unfortunately, [[spoiler: the game makes you pull the trigger on the Boss to finish her off.]]

to:

* Fighting against The Boss was the highlight of the game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, [[spoiler: the game makes you pull the trigger on the Boss to finish her off.]]
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* Fighting against The Boss was the highlight of the game, and [[TearJerker may very well be the most emotional boss fight ever made]]. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[PlayerPunch Unfortunately]], [[spoiler: the game makes you pull the trigger on the Boss to finish her off.]]

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* Fighting against The Boss was the highlight of the game, and [[TearJerker may very well be the most emotional boss fight ever made]].game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[PlayerPunch Unfortunately]], Unfortunately, [[spoiler: the game makes you pull the trigger on the Boss to finish her off.]]
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[[AC: VideoGame/MetalGearSolidVThePhantomPain]]
* If you don't mind the Parasite Unit, then their boss fights are this. Fighting four zombie-like soldiers every few missions, without the benefit of Pequod helping you, using only what you brought on the field. Countering their melee attacks result in jamming their machete's back into their bodies, with a different counter for each attack they have. Coupled with the soldiers that are usually around, and you have a zombie boss fight.
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* Fighting against The Boss was the highlight of the game, and [[TearJerker may very well be the most emotional boss fight ever made]]. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]

to:

* Fighting against The Boss was the highlight of the game, and [[TearJerker may very well be the most emotional boss fight ever made]]. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[PlayerPunch Unfortunately]], [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]
Is there an issue? Send a MessageReason:
None


* Fighting against The Boss was the highlight of the game. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]

to:

* Fighting against The Boss was the highlight of the game.game, and [[TearJerker may very well be the most emotional boss fight ever made]]. You are both standing in an open field of white flowers, with the boss not only being blond and pale skinned, but also wearing her iconic white combat suit. Being able to CQC her like she did Snake was amazing. She tells you you have 10 minutes to kill her before bombers will blast the whole place to ash and about 5 minutes into the fight, an instrumental version of the theme song, which you have heard several times during the game, starts playing. And it is clear that when the last note plays, it's all over. [[spoiler: Unfortunately, the game makes you pull the trigger on the Boss to finish her off.]]

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What\'s all this nonsense about there being no love for Crying Wolf? There\'s an entry for that fight right here. And while I\'m at it, these entries have numerous capitalisation mistakes, the moments aren\'t called \"crowning\" anymore, and the wiki has a strict policy against referring to yourself when writing for it. The wiki is not about you.


* Although ''[=MGS4=]'' is a single player game, when Raiden comes to Snake's rescue when he has to fight both Vamp and the Gekkos, the game gets into split screen mode to show both fights next to each other. While you don't have any time to watch what's happening on Raiden's side, it's still an amazing effect and really feels like BackToBackBadasses.
** Made even better by the [[http://www.youtube.com/watch?v=MeU4XrH3oMI music]].
* No love for Crying Wolf? Imagine a mixture of the battle-in-the-snow with Sniper Wolf ([[spoiler:You face the new Wolf in the same area of Shadow Moses as the old Wolf, no less]]), mixed with the tense camo-and-stealth-heavy face-off against The End. This fight puts your skills to the test as you use the blizzard to avoid detection from Wolf and her FROG troopers, while still trying to keep upwind of Wolf so she can't sniff you out. The only bad thing I could say aout the fight [[ItsShortSoItSucks was that it was over too soon]].
* Another one of the game's many cases of weaponized nostalgia happens in the case of Screaming Mantis. The fight is built to play on Snake's (And the player's) memories of the Psycho Mantis fight. From [[spoiler: Walking into the room to find Meryl lying hurt on the ground]] to [[spoiler: the realization that switching controller ports isn't going to work this time, and there aren't any busts either.]] Oh, and Mantis also has ability to possess the dead [=FROGs=]. You finally have to beat her by [[spoiler: Stealing one of her Psycho Mantis dolls and using it to turn mer own powers on her.]]
** What comes after the boss is what really sells it. [[spoiler: Turns out Psycho Mantis, even from beyond the grave, is the real puppetmaster,as he's possessing Screaming Mantis (And, by extension, is the leader of the B&B Corps). He promptly gets up to his old tricks, as he attempts to read your save data, only to find that the PS3 has no memory card for him to look at. He then attempts to move your controller again, which will have one of two results. If you're using a Sixasis with no vibration, he'll be disappointed. If you're using a [=DualShock=] 3, he'll get one last laugh in as he screams "Vibration is back, baby!" In the end though, The Sorrow pops in to give his old enemy's son a hand as he drags Mantis back to the afterlife.]] It's a combination CrowningMomentOfAwesome, CrowningMomentOfFunny, and CrowningMomentOfHeartwarming that's hard to forget.

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* Although ''[=MGS4=]'' is a single player game, when Raiden comes to Snake's rescue when he has to fight both Vamp and the Gekkos, the game gets into split screen mode to show both fights next to each other. While you don't have any time to watch what's happening on Raiden's side, it's still an amazing effect and really feels like BackToBackBadasses.
**
BackToBackBadasses. Made even better by the [[http://www.youtube.com/watch?v=MeU4XrH3oMI music]].
* No love for Crying Wolf? Wolf. Imagine a mixture of the battle-in-the-snow with Sniper Wolf ([[spoiler:You ([[spoiler:you face the new Wolf in the same area of Shadow Moses as the old Wolf, no less]]), mixed with the tense camo-and-stealth-heavy face-off against The End. This fight puts your skills to the test as you use the blizzard to avoid detection from Wolf and her FROG troopers, while still trying to keep upwind of Wolf so she can't sniff you out. The only bad thing I could say aout about the fight [[ItsShortSoItSucks was that it was over too soon]].
* Another one of the game's many cases of weaponized nostalgia happens in the case of with Screaming Mantis. The fight is built to play on Snake's (And (and the player's) memories of the Psycho Mantis fight. From [[spoiler: Walking [[spoiler:walking into the room to find Meryl lying hurt on the ground]] to [[spoiler: the realization that switching controller ports isn't going to work this time, and there aren't any busts either.]] Oh, and Mantis also has ability to possess the dead [=FROGs=]. You finally have to beat her by [[spoiler: Stealing [[spoiler:stealing one of her Psycho Mantis dolls and using it to turn mer own powers on her.]]
**
]] What comes after the boss is what really sells it. [[spoiler: Turns out Psycho Mantis, even from beyond the grave, is the real puppetmaster,as he's possessing Screaming Mantis (And, (and, by extension, is the leader of the B&B Corps). He promptly gets up to his old tricks, as he attempts to read your save data, only to find that the PS3 has no memory card for him to look at. He then attempts to move your controller again, which will have one of two results. If you're using a Sixasis with no vibration, he'll be disappointed. If you're using a [=DualShock=] 3, he'll get one last laugh in as he screams "Vibration is back, baby!" In the end though, The Sorrow pops in to give his old enemy's son a hand as he drags Mantis back to the afterlife.]] It's a combination CrowningMomentOfAwesome, CrowningMomentOfFunny, SugarWiki/MomentOfAwesome, SugarWiki/{{Funny Moment|s}}, and CrowningMomentOfHeartwarming SugarWiki/{{Heartwarming Moment|s}} that's hard to forget.

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* No love for Crying Wolf? Imagine a mixture of the battle-in-the-snow with Sniper Wolf ([[spoiler:You face the new Wolf in the same area of Shadow Moses as the old Wolf, no less]]), mixed with the tense camo-and-stealth-heavy face-off against The End. This fight puts your skills to the test as you use the blizzard to avoid detection from Wolf and her FROG troopers, while still trying to keep upwind of Wolf so she can't sniff you out. The only bad thing I could say aout the fight [[ItsShortSoItSucks was that it was over too soon]].
* Another one of the game's many cases of weaponized nostalgia happens in the case of Screaming Mantis. The fight is built to play on Snake's (And the player's) memories of the Psycho Mantis fight. From [[spoiler: Walking into the room to find Meryl lying hurt on the ground]] to [[spoiler: the realization that switching controller ports isn't going to work this time, and there aren't any busts either.]] Oh, and Mantis also has ability to possess the dead [=FROGs=]. You finally have to beat her by [[spoiler: Stealing one of her Psycho Mantis dolls and using it to turn mer own powers on her.]]
** What comes after the boss is what really sells it. [[spoiler: Turns out Psycho Mantis, even from beyond the grave, is the real puppetmaster,as he's possessing Screaming Mantis (And, by extension, is the leader of the B&B Corps). He promptly gets up to his old tricks, as he attempts to read your save data, only to find that the PS3 has no memory card for him to look at. He then attempts to move your controller again, which will have one of two results. If you're using a Sixasis with no vibration, he'll be disappointed. If you're using a [=DualShock=] 3, he'll get one last laugh in as he screams "Vibration is back, baby!" In the end though, The Sorrow pops in to give his old enemy's son a hand as he drags Mantis back to the afterlife.]] It's a combination CrowningMomentOfAwesome, CrowningMomentOfFunny, and CrowningMomentOfHeartwarming that's hard to forget.
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* Also from ''Peace Walker'', we have the final battle [[spoiler:against Paz and Metal Gear ZEKE]]. The fact that {{Nana Mizuki}}'s [[CrowningMusicOfAwesome Koi no Youkushi-ryoku]] is playing in the background turns [[spoiler:the fight against a Metal Gear]], something that is already awesome in its own right, in a heated, epic showdown you know you Simply. Cannot. Lose.

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* Also from ''Peace Walker'', we have the final battle [[spoiler:against Paz and Metal Gear ZEKE]]. The fact that {{Nana Mizuki}}'s Creator/NanaMizuki's [[CrowningMusicOfAwesome Koi no Youkushi-ryoku]] is playing in the background turns [[spoiler:the fight against a Metal Gear]], something that is already awesome in its own right, in a heated, epic showdown you know you Simply. Cannot. Lose.
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To put it simply, ''every single goddamn one.'' But if you want details...
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To put it simply, ''every single goddamn one.'' But if you want details...
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I Dont Want To Die is now Hesitant Sacrifice. Bad examples and ZCE are being removed.


* Monsoon, who definitely tests your knowledge of parrying. Set amidst a rainstorm, in a one on one duel, he leaps back and forth, giving you only a moment to react. He spends half the fight being entirely immune to your attacks by simply breaking apart around your swings, meaning you have to figure out how to get past that obstacle. He throws massive pieces of debris that you slice to pieces before they hit you. You really need to know the game by then, and when you do parry his various attacks, you really do feel like a badass for being able to get through all his defenses. He also gets one of the most metal songs for a theme song, really driving up the adrenaline. If you were brutal against Monsoon, [[IDontWantToDie he literally begs you to stop attacking.]]

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* Monsoon, who definitely tests your knowledge of parrying. Set amidst a rainstorm, in a one on one duel, he leaps back and forth, giving you only a moment to react. He spends half the fight being entirely immune to your attacks by simply breaking apart around your swings, meaning you have to figure out how to get past that obstacle. He throws massive pieces of debris that you slice to pieces before they hit you. You really need to know the game by then, and when you do parry his various attacks, you really do feel like a badass for being able to get through all his defenses. He also gets one of the most metal songs for a theme song, really driving up the adrenaline. If you were brutal against Monsoon, [[IDontWantToDie he literally begs you to stop attacking.]]
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* Another candidate for the greatest boss battle in the entire series must be the final battle between Snake and Liquid Ocelot. It's not very unusual or spectacular, but uses the health bars theme music, and even camera angles from all four games, to take you one more time through the entire series before it finally comes to an end.

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* Another candidate for the greatest boss battle in the entire series must be the final battle between Snake and Liquid Ocelot. It's not very unusual or spectacular, but uses the health bars bars, theme music, and even camera angles from all four games, to take you one more time through the entire series before it finally comes to an end.
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* Another candidate for the greatest boss battle in the entire series must be the final battle between Snake and Liquid Ocelot. It's not very unusual or spectacular, but uses the health bars and theme music from all four games, to take you one more time through the entire series before it finally comes to an end.

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* Another candidate for the greatest boss battle in the entire series must be the final battle between Snake and Liquid Ocelot. It's not very unusual or spectacular, but uses the health bars and theme music music, and even camera angles from all four games, to take you one more time through the entire series before it finally comes to an end.
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This is not what It Gets Better means.


* The first boss, [[MetalGearSolid2 Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from [[MetalGearSolid2 MGS2]], it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden parrying its right blade, grab said blade and use it to throw RAY into the air, before jumping up and running along that blade, slicing it off as you. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' [[ItGetsBetter And this is only the first boss!]]

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* The first boss, [[MetalGearSolid2 [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from [[MetalGearSolid2 MGS2]], ''[=MGS2=]'', it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden parrying its right blade, grab said blade and use it to throw RAY into the air, before jumping up and running along that blade, slicing it off as you. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' [[ItGetsBetter And this is only the first boss!]]boss!
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* The first boss, [[MetalGearSolid2 Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from [[MetalGearSolid2 MGS2]], it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden slicing off its right blade. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' [[ItGetsBetter And this is only the first boss!]]

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* The first boss, [[MetalGearSolid2 Metal Gear RAY]]. It's constantly firing missiles at you (which can be destroyed before they explode). Instead of its high-pressure water cannon from [[MetalGearSolid2 MGS2]], it has a [[FrickinLaserBeams Plasma Cannon]]. Parrying its attacks and damaging its feet allows you to slice off its armor, and the first part of the battle ends with Raiden slicing off parrying its right blade.blade, grab said blade and use it to throw RAY into the air, before jumping up and running along that blade, slicing it off as you. The second part of the battle is mostly the same, but in a more confined area with Raiden elevated to RAY's face. You can slice off its head armor and guns, then it launches a salvo of missiles at you which Raiden ''[[{{HSQ}} proceeds to jump across]]'' so that he can slice off RAY's remaining blade. Even after that, it's not over, as now, you have to run down the side of a building, avoiding gunfire, missiles, and the Plasma Cannon, so that Raiden can stab his blade through the head of RAY and ''slice it in half length-wise!'' [[ItGetsBetter And this is only the first boss!]]
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** This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley. And finally, when he's dead, Snake picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and slamming it into the ground like a gravestone before charging REX head-on.

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** This is taken up to eleven in the Gamecube remake ''Twin Snakes.'' Gray [[spoiler:Gray Fox pulls off his DyingMomentOfAwesome with even greater style. Dodging machine-gun fire, blocking it with his katana before hurling it straight at REX's radome, charging the monster head-on (losing pieces of his CoolMask in the process) and, for the sequence when he finally blows up the Radome, his cannon charging to life with a hesitant-but-rising frequency that embodies the wounded Gray Fox gathering all his resolve for one last volley. ]] And finally, when he's dead, [[spoiler:when Fox is dead]], Snake picks [[spoiler:picks up his katana, gazes along its blade as if remembering the whole of his friendship with Fox...and then whipping the sword around and slamming it into the ground like a gravestone before charging REX head-on.]]
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* Monsoon, who definitely tests your knowledge of parrying. Set amidst a rainstorm, in a one on one duel, he leaps back and forth, giving you only a moment to react. He spends half the fight being entirely immune to your attacks by simply breaking apart around your swings, meaning you have to figure out how to get past that obstacle. He throws massive pieces of debris that you slice to pieces before they hit you. You really need to know the game by then, and when you do parry his various attacks, you really do feel like a badass for being able to get through all his defenses. He also gets one of the most metal songs for a theme song, really driving up the adrenaline.

to:

* Monsoon, who definitely tests your knowledge of parrying. Set amidst a rainstorm, in a one on one duel, he leaps back and forth, giving you only a moment to react. He spends half the fight being entirely immune to your attacks by simply breaking apart around your swings, meaning you have to figure out how to get past that obstacle. He throws massive pieces of debris that you slice to pieces before they hit you. You really need to know the game by then, and when you do parry his various attacks, you really do feel like a badass for being able to get through all his defenses. He also gets one of the most metal songs for a theme song, really driving up the adrenaline. If you were brutal against Monsoon, [[IDontWantToDie he literally begs you to stop attacking.]]
Is there an issue? Send a MessageReason:
None


* [[spoiler: Steven Armstrong]], a multi stage boss where you spend several sequences helplessly wailing away without being able to cause any damage before [[spoiler:Bladewolf throws you Sam's sword]], evening the fight. Meanwhile, the boss throws huge pieces of debris while you only have a moment to precisely slice in two, rewarding you with slamming your blade in the boss' face and sending him flying into a wall. You also get to be involved in a punch out that ends in an epic right hook around the boss' arm. Finally, in the most appropriate way to end the fight [[spoiler: You perform multiple precise Blade Mode slashes on the armor around his heart before you perform the same move you've been doing all throughout the game and ''tear out his heart''.]] [[http://www.youtube.com/watch?v=mhS8oJ_N-Kc To top it all off, his theme is one of the best of all the bosses.]]

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* [[spoiler: Steven Armstrong]], a multi stage boss where you spend several sequences helplessly wailing away without being able to cause any damage before [[spoiler:Bladewolf throws you Sam's sword]], evening the fight. Meanwhile, the boss throws huge pieces of debris while you only have a moment to precisely slice in two, rewarding you with slamming your blade in the boss' face and sending him flying into a wall. You also get to be involved in a punch out that ends in an epic right hook around the boss' arm. Finally, in the most appropriate way to end the fight [[spoiler: You perform multiple precise Blade Mode slashes on the armor around his heart before you perform the same move you've been doing all throughout the game and ''tear out his heart''.]] [[http://www.youtube.com/watch?v=mhS8oJ_N-Kc To top it all off, his theme is one of the best of all the bosses.finest boss themes in gaming.]]

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