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To be fair, that is better for music of awesome. This should be more about actual fights and not just music.


** Almost all the bosses in the game are awesome due to the [[SugarWiki/AwesomeMusic epic music]]. Listen to it [[https://www.youtube.com/watch?v=hsrbfxje5xk here.]]
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Don't shout the examples, and saying a boss "deserves mention" is Word Cruft; just go straight to mentioning them.


** Tiki Tong also deserves a mention. After a grueling way to him, he absorbs the other Tiki bosses to make hands and fights you WITHOUT hypnotizing anyone. His theme is awesome, and he has bluffs that can outsmart a careless player. And how do you finish him after struggling to land that last hit? '''DK PUNCHES THE FREAKING MOON ON HIS BASE, AFTER TONG SENDS HIM OUT OF THE PLANET!'''

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** Tiki Tong also deserves a mention.Tong. After a grueling way to him, he absorbs the other Tiki bosses to make hands and fights you WITHOUT hypnotizing anyone. His theme is awesome, and he has bluffs that can outsmart a careless player. And how do you finish him after struggling to land that last hit? '''DK PUNCHES THE FREAKING MOON ON HIS BASE, AFTER TONG SENDS HIM OUT OF THE PLANET!'''punches the freaking Moon on his base, after Tong sends him out of the planet!'''
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** Tiki Tong also deserves a mention. After a grueling way to him, he absorbs the other Tiki bosses to make hands and fights you WITHOUT hypnotizing anyone. His theme is awesome, and he has bluffs that can outsmart a careless player. And how do you finish him after struggling to land that last hit? '''DK PUNCHES THE FREAKING MOON ON HIS BASE, AFTER TONG SENDS HIM OUT OF THE PLANET!'''
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** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[VideoGame/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

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** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[VideoGame/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
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Game titles go in italics.


* ALL SIX bosses in ''VideoGame/DonkeyKongCountryTropicalFreeze'' are really fun to fight, have creative designs, and have awesome music accompanying them. Special mention goes to Skowl, which has a surprising variety of attacks to be only the second boss, and its music has been favorably compared to that of Sephiroth from Final Fantasy VII.

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* ALL SIX bosses in ''VideoGame/DonkeyKongCountryTropicalFreeze'' are really fun to fight, have creative designs, and have awesome music accompanying them. Special mention goes to Skowl, which has a surprising variety of attacks to be only the second boss, and its music has been favorably compared to that of Sephiroth from Final Fantasy VII.
''VideoGame/FinalFantasyVII''.
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* ALL SIX bosses in ''VideoGame/DonkeyKongCountryTropicalFreeze'' are really fun to fight, have creative designs, and have awesome music accompanying them. Special mention goes to Skowl, which has a surprising variety of attacks to be only the second boss, and its music has been favorably compared to that of Sephiroth from Final Fantasy VII.
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None


** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

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** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[Franchise/CrashBandicoot [[VideoGame/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
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Don't shout the examples. One form of emphasis markup is plenty. So is one exclamation mark.


** For sheer epicness, we have the second round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodged with a perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face! REPEATEDLY!!''

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** For sheer epicness, we have the second round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodged with a perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face! REPEATEDLY!!''face!'' REPEATEDLY!
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** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an OldMaster in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''

to:

** The Kong ones are ''always'' the best best, though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an OldMaster in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''



** For sheer epicness, we have the second round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodger with a frame-perfect backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face''! REPEATEDLY!!

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** For sheer epicness, we have the second round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodger dodged with a frame-perfect perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face''! REPEATEDLY!!face! REPEATEDLY!!''



* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks — the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.
** The PostFinalBoss battle, again with K. Rool, is enthralling in its own way because it's a really difficult fight that ends after only ''one hit''. It's basically the opposite of the monotonous boss fights that are easy but take forever because the boss has lots of HP.

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* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks — the spinning spiked balls, the clouds that cause interface screws, {{interface screw}}s, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc Flying Kroc into the shark infested shark-infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.
** The PostFinalBoss TrueFinalBoss battle, again with K. Rool, is enthralling in its own way because it's a really difficult fight that ends after only ''one hit''. ''[[OneHitPointWonder one hit]]''. It's basically [[RushBoss the opposite opposite]] of the monotonous boss fights that are easy but [[MarathonBoss take forever forever]] because [[DamageSpongeBoss the boss has lots of HP.HP]].



* The final fight against King K.Rool from the original ''VideoGame/DonkeyKongCountry''. With the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

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* The final fight against King K. Rool from the original ''VideoGame/DonkeyKongCountry''. With the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.



** Mole Miner Max and Mangoruby. The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. Mangoruby opts for a more cerebral battle in a battle field as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). Amazing.

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** Mole Miner Max and Mangoruby. The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. Mangoruby opts for a more cerebral battle in a battle field battlefield as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). Amazing.



* Donkey Kong (Sr., aka Cranky Kong) himself beat all of these guys out by at least a year in ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[https://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[https://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.

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* Donkey Kong (Sr., aka Cranky Kong) himself beat all of these guys out by at least a year in ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[https://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[https://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.beat).
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None


** For sheer epicness, we have the second incarnation Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! REPEATEDLY!!
** The FinalBoss is by far the most memorable though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.

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** For sheer epicness, we have the second incarnation round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once), once)[[note]]it ''can'' be dodger with a frame-perfect backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly? quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant giant, he actually gets to ''punch the boss in the face''! REPEATEDLY!!
** The FinalBoss is by far the most memorable memorable, though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.



* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.

to:

* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.
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dewick badassg


** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''

to:

** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] OldMaster in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''
Is there an issue? Send a MessageReason:
None


** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! REPEATEDLY!!

to:

** For sheer epicness, we have the second incarnation Dodagon, Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! REPEATEDLY!!
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Also pruning Word Cruft.


** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''

to:

** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.'''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''



** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

to:

** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

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Mass fixing indentation.


** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.
*** In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''

to:

** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.
***
'''Epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''



* Mole Miner Max and Mangoruby in ''VideoGame/DonkeyKongCountryReturns''. The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. Mangoruby opts for a more cerebral battle in a battle field as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). Amazing.

to:

* ''VideoGame/DonkeyKongCountryReturns'':
**
Mole Miner Max and Mangoruby in ''VideoGame/DonkeyKongCountryReturns''.Mangoruby. The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. Mangoruby opts for a more cerebral battle in a battle field as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). Amazing.
Is there an issue? Send a MessageReason:
None


** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.

to:

** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a PunchOut-style VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.
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None


** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[http://www.youtube.com/watch?v=9MjT_J9JJUU Feather Fiend]], seems to be channeling [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

to:

** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[http://www.[[https://www.youtube.com/watch?v=9MjT_J9JJUU com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channeling channelling [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
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None


** The final battle with the Cactus King/[[spoiler: Ghastly King]]. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.

to:

** The final battle with the Cactus King/[[spoiler: Ghastly King/[[spoiler:Ghastly King]]. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.
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** The rematch in the same game is enthralling in its own way because it's a really difficult fight that ends after only ''one hit''. It's basically the opposite of the monotonous boss fights that are easy but take forever because the boss has lots of HP.

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** The rematch in the same game PostFinalBoss battle, again with K. Rool, is enthralling in its own way because it's a really difficult fight that ends after only ''one hit''. It's basically the opposite of the monotonous boss fights that are easy but take forever because the boss has lots of HP.



* The fight with Bleak from ''VideoGame/DonkeyKongCountry 3'' is a snowball fight. [[http://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better.]]

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* The fight with Bleak from ''VideoGame/DonkeyKongCountry 3'' is a snowball fight.fight using the mechanics from the carnival ball-tossing minigame. [[http://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better.]]
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Italics AND allcaps are overkill when it comes to emphasis; just use one or the other. It\'s possible to convey awesomeness without engaging in the text equivalent of SHOUTING FULL VOLUME.


** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? ''DAYUMN!'' What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! ''REPEATEDLY''!!

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** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? ''DAYUMN!'' DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! ''REPEATEDLY''!!REPEATEDLY!!

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Too many exceptions for a boss cast to be considered \"forgettable\" overall


* ''VideoGame/DonkeyKong64'' has rather forgettable bosses, with the exception of Mad Jack, the laser shooting, invisible turning hopping freak. In a box.

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* ''VideoGame/DonkeyKong64'' has rather forgettable bosses, with the exception of ''VideoGame/DonkeyKong64'':
** There's
Mad Jack, the laser shooting, invisible turning hopping freak. In a box.



*** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? ''DAYUMN!'' What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! ''REPEATEDLY''!!

to:

*** ** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? ''DAYUMN!'' What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! ''REPEATEDLY''!!
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* Donkey Kong himself beat all of these guys out by at least a year in ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.

to:

* Donkey Kong (Sr., aka Cranky Kong) himself beat all of these guys out by at least a year in ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.
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Namespacing.


* ''Donkey Kong Jungle Beat'', many fun bosses.

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* ''Donkey Kong Jungle Beat'', ''VideoGame/DonkeyKongJungleBeat'' has many fun bosses.



* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[CrowningMusicOfAwesome Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.

to:

* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.



** Almost all the bosses in the game are awesome due to the [[AwesomeMusic epic music]]. Listen to it [[http://www.youtube.com/watch?v=hsrbfxje5xk&feature=related here]]

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** Almost all the bosses in the game are awesome due to the [[AwesomeMusic [[SugarWiki/AwesomeMusic epic music]]. Listen to it [[http://www.youtube.com/watch?v=hsrbfxje5xk&feature=related here]]com/watch?v=hsrbfxje5xk here.]]



* The final fight against King K.Rool from the original ''VideoGame/DonkeyKongCountry''. With the [[CrowningMusicOfAwesome Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

to:

* The final fight against King K.Rool from the original ''VideoGame/DonkeyKongCountry''. With the [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.



** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[http://www.youtube.com/watch?v=9MjT_J9JJUU Feather Fiend]], seems to be channeling [[CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
* Donkey Kong himself beat all of these guys out by at least a year in ''DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.

to:

** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[http://www.youtube.com/watch?v=9MjT_J9JJUU Feather Fiend]], seems to be channeling [[CrashBandicoot [[Franchise/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
* Donkey Kong himself beat all of these guys out by at least a year in ''DonkeyKong94''.''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.
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** In the same game, Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[http://www.youtube.com/watch?v=9MjT_J9JJUU Feather Fiend]], seems to be channeling [[CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.
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** Although it's not as epic as the examples aforementioned, the fight with the giant blowfish, Pufftos, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.

to:

** Although it's not as epic as the examples aforementioned, the fight with the giant blowfish, Pufftos, Puftoss, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.
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* The Fight with Bleak from DKC3 is a snowball fight. [[http://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better]]

to:

* The Fight fight with Bleak from DKC3 ''VideoGame/DonkeyKongCountry 3'' is a snowball fight. [[http://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better]]better.]]
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*The Fight with Bleak from DKC3 is a snowball fight. [[http://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better]]
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* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[CrowningMusicOfAwesome Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.

to:

* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[CrowningMusicOfAwesome Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.



* The final fight against King K.Rool from the original ''DonkeyKongCountry''. With the [[CrowningMusicOfAwesome Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

to:

* The final fight against King K.Rool from the original ''DonkeyKongCountry''.''VideoGame/DonkeyKongCountry''. With the [[CrowningMusicOfAwesome Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

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\"Two Words: Boss Name\" is a Zero Context Example. By all means add it back, but explain WHY the fight is awesome.


DK may have started out as a boss in [[DonkeyKong the game bearing his name]], but since becoming a playable character, he and the other Kongs have squared off against plenty of awesome bosses.

to:

DK may have started out as a boss in [[DonkeyKong [[VideoGame/DonkeyKong the game bearing his name]], but since becoming a playable character, he and the other Kongs have squared off against plenty of awesome bosses.



* ''{{Donkey Kong}} 64'' has rather forgettable bosses, with the exception of Mad Jack, the laser shooting, invisible turning hopping freak. In a box.

to:

* ''{{Donkey Kong}} 64'' ''VideoGame/DonkeyKong64'' has rather forgettable bosses, with the exception of Mad Jack, the laser shooting, invisible turning hopping freak. In a box.



** Two Words, Colonel Cluck
* Donkey Kong himself beat all of these guys out by at least a year in ''DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8&feature=related previous]] fight's music has it beat.

to:

** Two Words, Colonel Cluck
* Donkey Kong himself beat all of these guys out by at least a year in ''DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8&feature=related com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat.
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** Two Words, Colonel Cluck
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DK may have started out as a boss in [[DonkeyKong the game bearing his name]], but since becoming a playable character, he and the other Kongs have squared off against plenty of awesome bosses.
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* ''Donkey Kong Jungle Beat'', many fun bosses.
** The Kong ones are ''always'' the best though. They involve a GenreShift from platforming to a PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an [[BadassGrandpa old master]] in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''Epic'''.
*** In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''
** The final battle with the Cactus King/[[spoiler: Ghastly King]]. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.
* ''{{Donkey Kong}} 64'' has rather forgettable bosses, with the exception of Mad Jack, the laser shooting, invisible turning hopping freak. In a box.
** The giant King K. Rool cutout. The only way to beat him is to jump into a cannon and ''launch yourself at him.'' The way he yells whenever you hit him is funny enough, but hit him enough times to make his limbs fall off? He whines and faints dramatically.
*** For sheer epicness, we have the second incarnation Dodagon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's unavoidable (but is only used once), forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, forcing you to finish it off quickly? ''DAYUMN!'' What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant he actually gets to ''punch the boss in the face''! ''REPEATEDLY''!!
** The FinalBoss is by far the most memorable though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.
** Although it's not as epic as the examples aforementioned, the fight with the giant blowfish, Pufftos, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.
* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[CrowningMusicOfAwesome Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks - the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the flying croc into the shark infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.
** The rematch in the same game is enthralling in its own way because it's a really difficult fight that ends after only ''one hit''. It's basically the opposite of the monotonous boss fights that are easy but take forever because the boss has lots of HP.
** Almost all the bosses in the game are awesome due to the [[AwesomeMusic epic music]]. Listen to it [[http://www.youtube.com/watch?v=hsrbfxje5xk&feature=related here]]
* The final fight against King K.Rool from the original ''DonkeyKongCountry''. With the [[CrowningMusicOfAwesome Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.
* Mole Miner Max and Mangoruby in ''VideoGame/DonkeyKongCountryReturns''. The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. Mangoruby opts for a more cerebral battle in a battle field as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). Amazing.
* Donkey Kong himself beat all of these guys out by at least a year in ''DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[http://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[http://www.youtube.com/watch?v=GXaDv4B6EW8&feature=related previous]] fight's music has it beat.
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