Follow TV Tropes

Following

History Awesome / TotalAnnihilation

Go To

OR

Is there an issue? Send a MessageReason:
None


** Also the fact that the units in the cutscene, aside from a couple of scale issues, look and act identical to how they do in the game--no CutscenePowerToTheMax here.

to:

** Also the fact that the units in the cutscene, aside from a couple of scale issues, look and act identical to how they do in the game--no CutscenePowerToTheMax here.here.
** And the units in the intro are getting progressively heavier, which really shows the scale of the conflict too. The conflict we see begins with defensive lasers and commander shooting his puny laser. Then, there are scout units concentrating their fire-power to bring down a single tank. Next, there is a shell barrage from a group of tanks, and a single machinegun unit shooting something. A moment later, the bombers come, dropping explosives we can see from below, and destroying a radar with them, giant scrap of metal thrown away. After that, there are the long-ranged cannons duking it out. Then, the camera switches another random place, with fighters flying in the air and random shots happening. The next scene we get is a marching army, which normally would mean victory for that side, but here it only takes a moment for the game to switch to a now-deploying-the-missile nuclear silo, and the commander frying the camera with his disintegrator.

Top