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Up To Eleven is a defunct trope


** In gaining his second badge, Eloy learns a terrifyingly powerful new spell: SEISMIC INSULT. Based on Zito's description, it has the potential to be a GameBreaker: enemies failing checks results in taking ''TEN D6 PSYCHIC DAMAGE! [[UpToEleven AND HE CAN STILL INCREASE ITS LEVEL TO INCREASE THE D6s TO D10s!!!]]'' Even if it uses up all of Eloy's Lv. 1 and 2 spell slots, he only needs one of said spell slots left to use, meaning he can use up other spell slots first and save Seismic Insult as a LastResort. Even better, it's a homebrew spell.

to:

** In gaining his second badge, Eloy learns a terrifyingly powerful new spell: SEISMIC INSULT. Based on Zito's description, it has the potential to be a GameBreaker: enemies failing checks results in taking ''TEN D6 PSYCHIC DAMAGE! [[UpToEleven AND HE CAN STILL INCREASE ITS LEVEL TO INCREASE THE D6s TO D10s!!!]]'' D10s!!!'' Even if it uses up all of Eloy's Lv. 1 and 2 spell slots, he only needs one of said spell slots left to use, meaning he can use up other spell slots first and save Seismic Insult as a LastResort. Even better, it's a homebrew spell.
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!!Other Campaigns

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!!Other CampaignsCampaigns
* ''Foolproof'': Combined with [[Heartwarming/TFSAtTheTable Heartwarming]], at the final session's end, the case is a ''complete success''. Not only did the party successfully uncover the murderer (and cut off a link to an EldritchAbomination that said murderer made), they prevented ''any'' further casualties, even saving a couple of sacrifice victims that they didn't even know about beforehand.
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Spoilers shouldn't be marked on Awesome subpages.


* Defeating the [[spoiler:Abyssal Manmaw]] at the end of episode five. Special mention goes to Wake freeing Ezra from being EatenAlive by the beast using it's own body as a water whip. Followed by Ezra hurling a [[KillItWithFire burning oil flask]] to finish it off.

to:

* Defeating the [[spoiler:Abyssal Manmaw]] Abyssal Manmaw at the end of episode five. Special mention goes to Wake freeing Ezra from being EatenAlive by the beast using it's own body as a water whip. Followed by Ezra hurling a [[KillItWithFire burning oil flask]] to finish it off.



** To elaborate, Nedra is a nine foot tall tiefling barbarian clad in plate armour. [[DavidVsGoliath Wake is a five-foot seven unarmoured monk.]] [[spoiler: Thanks to some skilful dodging from Wake (and some exceptionally good rolls from Lani), Wake manages to whittle Nedra down with regular punches while she's berserking out and, in the second half of the match, LIGHTING HERSELF ON FIRE trying to beat him. Though she hits like a truck, by the end both fighters can barely stand when Wake lands the finishing blow.]] Picture the Mountain and the Viper fight from ''Literature/ASongOfIceAndFire'' mixed with a Shōnen battle and you pretty much have this fight. [[spoiler: Except this time, the Viper wins]].
** For extra awesomeness, during Wake's first two turns, Lani rolls nat 20s for his attacks, [[spoiler: which he interprets as hitting her square in the jaw with a {{Shoryuken}}!]]
* The defeat of the [[spoiler:Abyssal Treant]] in episode 10. [[spoiler: After doing serious damage to several party members, and living through a few big hits, the boss is sent fleeing by Eloy's Dissonant Whispers spell. Wake stabs it with a metal dagger as it flees. He then throws his second metal dagger at it and also hits. After which, Eloy uses his newly-shown Heat Metal spell on the daggers, causing the Treant to burst into flames and die.]]. BewareTheNiceOnes indeed.

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** To elaborate, Nedra is a nine foot tall tiefling barbarian clad in plate armour. [[DavidVsGoliath Wake is a five-foot seven unarmoured monk.]] [[spoiler: Thanks to some skilful dodging from Wake (and some exceptionally good rolls from Lani), Wake manages to whittle Nedra down with regular punches while she's berserking out and, in the second half of the match, LIGHTING HERSELF ON FIRE trying to beat him. Though she hits like a truck, by the end both fighters can barely stand when Wake lands the finishing blow.]] Picture the Mountain and the Viper fight from ''Literature/ASongOfIceAndFire'' mixed with a Shōnen battle and you pretty much have this fight. [[spoiler: Except this time, the Viper wins]].
wins.
** For extra awesomeness, during Wake's first two turns, Lani rolls nat 20s for his attacks, [[spoiler: which he interprets as hitting her square in the jaw with a {{Shoryuken}}!]]
{{Shoryuken}}!
* The defeat of the [[spoiler:Abyssal Treant]] Abyssal Treant in episode 10. [[spoiler: After doing serious damage to several party members, and living through a few big hits, the boss is sent fleeing by Eloy's Dissonant Whispers spell. Wake stabs it with a metal dagger as it flees. He then throws his second metal dagger at it and also hits. After which, Eloy uses his newly-shown Heat Metal spell on the daggers, causing the Treant to burst into flames and die.]]. BewareTheNiceOnes indeed.



** Wake and Ezra covering the hypnotized Wendigo in lantern oil and all of Ezra's extra crossbow bolts and setting him ablaze while laughing manically, doing over 100 points of damage to him [[spoiler: and since it was fire damage, they also broke the curse and saved all the townsfolk to boot.]]
* The arena fight between Nedra and Barabus Bonebite. Short, but awesome, [[spoiler:even if Nedra (barely) lost.]]
** Wake's speech to her later on when she's still shaken up about losing the fight is so impactful that [[spoiler: it actually quiets the rage inside her head, changing her class from Barbarian to Fighter and making it so she'll take Monk levels from now on.]] Awesome OOC as well because Zito warned Lani repeatedly that her reaction to this speech would have a major impact on her character going forward, and Lani ''rolled a nat 20''.
** We learn in the Chapter 6 finale just ''HOW'' major: [[spoiler: Nedra turns out to be a glabrezu, agents of the Onrush that are meant to infiltrate the organizations of La Cirrinus to hamper their ability to fight against Garlux and Resp's forces, and is in fact, the source of the malicious voices in her head. That Nat 20 on Lani's part quieting the rage in her is outright said to have silenced the glabrezu's influence, so Wake's heart-to-heart may have effectively deprived the Onrush a major piece in their game]].
* Both sides in the Bard College's BattleOfTheBands put on a hell of a show, but Eloy's [[spoiler:winning]] performance merits special mention. It's titled 'Spumoni's Lament', and is [[spoiler: an epic backstory for the recently deceased [[EnsembleDarkhorse Pistachio]]. Ben pre-recorded the whole thing, with effects for the stream viewers and everything, and even Zito, with all his hatred for Pistachio, had to admit that it was awesome]].

to:

** Wake and Ezra covering the hypnotized Wendigo in lantern oil and all of Ezra's extra crossbow bolts and setting him ablaze while laughing manically, doing over 100 points of damage to him [[spoiler: and since it was fire damage, they also broke the curse and saved all the townsfolk to boot.]]
boot.
* The arena fight between Nedra and Barabus Bonebite. Short, but awesome, [[spoiler:even even if Nedra (barely) lost.]]
lost.
** Wake's speech to her later on when she's still shaken up about losing the fight is so impactful that [[spoiler: it actually quiets the rage inside her head, changing her class from Barbarian to Fighter and making it so she'll take Monk levels from now on.]] on. Awesome OOC as well because Zito warned Lani repeatedly that her reaction to this speech would have a major impact on her character going forward, and Lani ''rolled a nat 20''.
** We learn in the Chapter 6 finale just ''HOW'' major: [[spoiler: Nedra turns out to be a glabrezu, agents of the Onrush that are meant to infiltrate the organizations of La Cirrinus to hamper their ability to fight against Garlux and Resp's forces, and is in fact, the source of the malicious voices in her head. That Nat 20 on Lani's part quieting the rage in her is outright said to have silenced the glabrezu's influence, so Wake's heart-to-heart may have effectively deprived the Onrush a major piece in their game]].
game.
* Both sides in the Bard College's BattleOfTheBands put on a hell of a show, but Eloy's [[spoiler:winning]] winning performance merits special mention. It's titled 'Spumoni's Lament', and is [[spoiler: an epic backstory for the recently deceased [[EnsembleDarkhorse Pistachio]]. Ben pre-recorded the whole thing, with effects for the stream viewers and everything, and even Zito, with all his hatred for Pistachio, had to admit that it was awesome]].awesome.



* The One-ders put Pabsvardi through a lot of trouble. First, Wake steals from him, then they sic the aforementioned Trogs on him, and finally, he's forced out of his home and made to watch as the One-ders freely loot the rest of his hoard. So naturally, when they reach the surface, he's quite pissed off, and there's the promise of a BossFight that could be challenging even with a Navy vessel assisting the Yeldin...[[BigDamnHeroes until a MASSIVE brass dragon appears]] and grabs the unfortunate sea dragon by the throat. [[spoiler: Lieutenant Gore to the rescue!]].
** A retroactive moment of awesome related to the above reveal: [[spoiler: Wake punched a brass dragon in the face and made it ''bleed''!]]
** The next session ''starts'' with [[spoiler:Lieutenant Gore]] using a giant magical bow the admiral on the navy ship conjured up to ''shoot Pabsvadri into the distance like an arrow''. Funny, awesome ''and'' humiliating for Pabsvadri.

to:

* The One-ders put Pabsvardi through a lot of trouble. First, Wake steals from him, then they sic the aforementioned Trogs on him, and finally, he's forced out of his home and made to watch as the One-ders freely loot the rest of his hoard. So naturally, when they reach the surface, he's quite pissed off, and there's the promise of a BossFight that could be challenging even with a Navy vessel assisting the Yeldin...[[BigDamnHeroes until a MASSIVE brass dragon appears]] and grabs the unfortunate sea dragon by the throat. [[spoiler: Lieutenant Gore to the rescue!]].
rescue!.
** A retroactive moment of awesome related to the above reveal: [[spoiler: Wake punched a brass dragon in the face and made it ''bleed''!]]
''bleed''!
** The next session ''starts'' with [[spoiler:Lieutenant Gore]] Lieutenant Gore using a giant magical bow the admiral on the navy ship conjured up to ''shoot Pabsvadri into the distance like an arrow''. Funny, awesome ''and'' humiliating for Pabsvadri.



** During a battle with some vampires Eloy gets gravely injured. Wake, seeing this, goes completely berserk and finishes off the vampires almost single-handedly. He kills the last one remaining by dousing it in lantern oil while it's grappling him and LIGHTING THEM BOTH ON FIRE! [[spoiler: It's a bit sad in hindsight as this fight is what convinces Wake to leave the crew before his rage completely overtakes himself, but]] it shows that you do NOT hurt Wake's friends.

to:

** During a battle with some vampires Eloy gets gravely injured. Wake, seeing this, goes completely berserk and finishes off the vampires almost single-handedly. He kills the last one remaining by dousing it in lantern oil while it's grappling him and LIGHTING THEM BOTH ON FIRE! [[spoiler: It's a bit sad in hindsight as this fight is what convinces Wake to leave the crew before his rage completely overtakes himself, but]] but it shows that you do NOT hurt Wake's friends.



** Eloy's second Bard College battle is underway, and it's a rougher fight than in Bulkard. Even better, Wake, [[spoiler:after having abruptly left the party at the end of Part 11 and being absent for Part 12, temporarily rejoins the duo, with Dagon sent to gather the rest of the new crew for Yeldin's funeral,so as not to miss Eloy's big battle and to serve as hype man. While Wake does slightly cheat by healing Eloy with a scroll without anyone noticing it, it's enough for Eloy to deal the killing blow to Broadway [=McSlander=], the dean of the College of Satire]]. Even without that, Eloy does well to make very savage comebacks against [=McSlander's=] insults, dealing serious damage on his own. It's also a more proper [[spoiler: last hurrah for Wake before he actually leaves the party, as well as leading in to him having his own adventures with at least Nedra and Onslow to be covered in potential one-shots]].
** [[spoiler:In gaining his second badge]], Eloy learns a terrifyingly powerful new spell: SEISMIC INSULT. Based on Zito's description, it has the potential to be a GameBreaker: [[spoiler: enemies failing checks results in taking ''TEN D6 PSYCHIC DAMAGE! [[UpToEleven AND HE CAN STILL INCREASE ITS LEVEL TO INCREASE THE D6s TO D10s!!!]]'']] Even if it uses up all of Eloy's Lv. 1 and 2 spell slots, he only needs one of said spell slots left to use, meaning he can use up other spell slots first and save Seismic Insult as a LastResort. Even better, it's a homebrew spell.
** Crosses over with TearJerker and slightly SugarWiki/{{Funny Moment|s}}, Ezra has the honor of firing the crossbow bolt that will ignite [[spoiler: Yeldin's VikingFuneral]]. Ezra being Ezra, he misses, but some Bardic Inspiration from Eloy and Elemental Attunement from Wake manage to ensure that his bolt hits true. A fitting end for both [[spoiler:the Yeldin and the previous crew's journey before they all go off on their own separate adventures]].

to:

** Eloy's second Bard College battle is underway, and it's a rougher fight than in Bulkard. Even better, Wake, [[spoiler:after after having abruptly left the party at the end of Part 11 and being absent for Part 12, temporarily rejoins the duo, with Dagon sent to gather the rest of the new crew for Yeldin's funeral,so funeral, so as not to miss Eloy's big battle and to serve as hype man. While Wake does slightly cheat by healing Eloy with a scroll without anyone noticing it, it's enough for Eloy to deal the killing blow to Broadway [=McSlander=], the dean of the College of Satire]].Satire. Even without that, Eloy does well to make very savage comebacks against [=McSlander's=] insults, dealing serious damage on his own. It's also a more proper [[spoiler: last hurrah for Wake before he actually leaves the party, as well as leading in to him having his own adventures with at least Nedra and Onslow to be covered in potential one-shots]].
one-shots.
** [[spoiler:In In gaining his second badge]], badge, Eloy learns a terrifyingly powerful new spell: SEISMIC INSULT. Based on Zito's description, it has the potential to be a GameBreaker: [[spoiler: enemies failing checks results in taking ''TEN D6 PSYCHIC DAMAGE! [[UpToEleven AND HE CAN STILL INCREASE ITS LEVEL TO INCREASE THE D6s TO D10s!!!]]'']] D10s!!!]]'' Even if it uses up all of Eloy's Lv. 1 and 2 spell slots, he only needs one of said spell slots left to use, meaning he can use up other spell slots first and save Seismic Insult as a LastResort. Even better, it's a homebrew spell.
** Crosses over with TearJerker and slightly SugarWiki/{{Funny Moment|s}}, Ezra has the honor of firing the crossbow bolt that will ignite [[spoiler: Yeldin's VikingFuneral]].VikingFuneral. Ezra being Ezra, he misses, but some Bardic Inspiration from Eloy and Elemental Attunement from Wake manage to ensure that his bolt hits true. A fitting end for both [[spoiler:the the Yeldin and the previous crew's journey before they all go off on their own separate adventures]].adventures.



* The idea that Grammy [[spoiler: is finally a proper party member, and the secret character for Rite! Her class? Salt Witch]]. When the idea comes up that this could weaken her compared to her previous portrayal, not only does Zito makes it clear [[spoiler: he's not going to reveal her level]] he agrees to Brian comparing her to [[spoiler: [[Literature/TheLordOfTheRings Gandalf's]] [[TokenSuper level of power compared to the rest of the Fellowship]]]]
* How the final boss, [[spoiler:Resp]], is finished off. [[spoiler:Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The second set of Forsaken Chains that Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** Best of all is how this fits into the lore. [[spoiler:Wake's gauntlet's came from Kelpie, and Morgan's Forsaken Chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]
** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight[[/note]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of Forsaken Chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
** As for the [[spoiler:Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]
** The fact that [[spoiler:Wake is able to deal the finishing blow in time]] means [[spoiler:Grammy gets to live, as she avoids having to roll for her final death saving throw, meaning the final battle narrowly avoided having any actual deaths]].

to:

* The idea that Grammy [[spoiler: is finally a proper party member, and the secret character for Rite! Her class? Salt Witch]]. Witch. When the idea comes up that this could weaken her compared to her previous portrayal, not only does Zito makes it clear [[spoiler: he's not going to reveal her level]] level he agrees to Brian comparing her to [[spoiler: [[Literature/TheLordOfTheRings Gandalf's]] [[TokenSuper level of power compared to the rest of the Fellowship]]]]
Fellowship]].
* How the final boss, [[spoiler:Resp]], Resp, is finished off. [[spoiler:Wake Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The second set of Forsaken Chains that Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
light.
** Best of all is how this fits into the lore. [[spoiler:Wake's Wake's gauntlet's came from Kelpie, and Morgan's Forsaken Chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]
all!
** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight[[/note]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of Forsaken Chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
Resp.
** As for the [[spoiler:Hydroken, Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]
''ONE!!!''
** The fact that [[spoiler:Wake Wake is able to deal the finishing blow in time]] time means [[spoiler:Grammy Grammy gets to live, as she avoids having to roll for her final death saving throw, meaning the final battle narrowly avoided having any actual deaths]].
deaths.

Added: 39

Changed: 91

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!!The Natural One-ders



** Eloy's second Bard College battle is underway, and it's a rougher fight than in Bulkard. Even better, Wake, [[spoiler: after having abruptly left the party at the end of Part 11 and being absent for Part 12, temporarily rejoins the duo, with Dagon sent to gather the rest of the new crew for Yeldin's funeral,so as not to miss Eloy's big battle and to serve as hype man. While Wake does slightly cheat by healing Eloy with a scroll without anyone noticing it, it's enough for Eloy to deal the killing blow to Broadway [=McSlander=], the dean of the College of Satire]]. Even without that, Eloy does well to make very savage comebacks against [=McSlander's=] insults, dealing serious damage on his own. It's also a more proper [[spoiler: last hurrah for Wake before he actually leaves the party, as well as leading in to him having his own adventures with at least Nedra and Onslow to be covered in potential one-shots]].

to:

** Eloy's second Bard College battle is underway, and it's a rougher fight than in Bulkard. Even better, Wake, [[spoiler: after [[spoiler:after having abruptly left the party at the end of Part 11 and being absent for Part 12, temporarily rejoins the duo, with Dagon sent to gather the rest of the new crew for Yeldin's funeral,so as not to miss Eloy's big battle and to serve as hype man. While Wake does slightly cheat by healing Eloy with a scroll without anyone noticing it, it's enough for Eloy to deal the killing blow to Broadway [=McSlander=], the dean of the College of Satire]]. Even without that, Eloy does well to make very savage comebacks against [=McSlander's=] insults, dealing serious damage on his own. It's also a more proper [[spoiler: last hurrah for Wake before he actually leaves the party, as well as leading in to him having his own adventures with at least Nedra and Onslow to be covered in potential one-shots]].



** Crosses over with TearJerker and slightly SugarWiki/{{Funny Moment|s}}, Ezra has the honor of firing the crossbow bolt that will ignite [[spoiler: Yeldin's VikingFuneral]]. Ezra being Ezra, he misses, but some Bardic Inspiration from Eloy and Elemental Attunement from Wake manage to ensure that his bolt hits true. A fitting end for both [[spoiler: the Yeldin and the previous crew's journey before they all go off on their own separate adventures]].

to:

** Crosses over with TearJerker and slightly SugarWiki/{{Funny Moment|s}}, Ezra has the honor of firing the crossbow bolt that will ignite [[spoiler: Yeldin's VikingFuneral]]. Ezra being Ezra, he misses, but some Bardic Inspiration from Eloy and Elemental Attunement from Wake manage to ensure that his bolt hits true. A fitting end for both [[spoiler: the [[spoiler:the Yeldin and the previous crew's journey before they all go off on their own separate adventures]].



* [[spoiler: How the final boss, Resp, is finished off. Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The second set of Forsaken Chains that Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's Forsaken Chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]

to:

* [[spoiler: How the final boss, Resp, [[spoiler:Resp]], is finished off. Wake [[spoiler:Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The second set of Forsaken Chains that Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** [[spoiler: Best of all is how this fits into the lore. Wake's [[spoiler:Wake's gauntlet's came from Kelpie, and Morgan's Forsaken Chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]



** As for the [[spoiler: Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]
** [[spoiler: The fact that Wake is able to deal the finishing blow in time means Grammy gets to live as she avoids having to roll for her final death saving throw, meaning the final battle narrowly avoided having any actual deaths]].

to:

** As for the [[spoiler: Hydroken, [[spoiler:Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]
** [[spoiler: The fact that Wake [[spoiler:Wake is able to deal the finishing blow in time time]] means Grammy [[spoiler:Grammy gets to live live, as she avoids having to roll for her final death saving throw, meaning the final battle narrowly avoided having any actual deaths]].deaths]].

!!Other Campaigns
Is there an issue? Send a MessageReason:
None


* [[spoiler: How the final boss, Resp, is finished off. Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The spectral chains Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's spectral chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]
** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight[[/note]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].

to:

* [[spoiler: How the final boss, Resp, is finished off. Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The spectral chains second set of Forsaken Chains that Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's spectral chains Forsaken Chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]
** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight[[/note]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains Forsaken Chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
Is there an issue? Send a MessageReason:
None


** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].

to:

** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight]], sight[[/note]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].

Added: 234

Changed: 197

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None


** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws, and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
** As for the [[spoiler: Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]

to:

** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara) Valtara, all of whom very hard hitters) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws, throws[[note]]as she was literally right next to Resp when he materialized, and thus was deep in the area of effect of his fiery aura along with the first target in sight]], and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
** As for the [[spoiler: Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]''ONE!!!'']]
** [[spoiler: The fact that Wake is able to deal the finishing blow in time means Grammy gets to live as she avoids having to roll for her final death saving throw, meaning the final battle narrowly avoided having any actual deaths]].
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** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's spectral chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]

to:

** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's spectral chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]all!]]
** Also, the fact that [[spoiler: half of their fighting strength (Grammy, Nedra, Risf, and Valtara) were unfortunately taken out of the fight due to failing their wisdom saves to break out of their fear, or in Grammy's case, failing all but the last of her death saving throws, and yet Wake, Morgan, Chromagil, and Roy were all able to more than make up for it, all of them playing off Morgan's usual strategy of spectral chains to deal damage, the first time dealing ''SEVENTY-FOUR points of damage'' to Resp]].
** As for the [[spoiler: Hydroken, thanks to the disadvantage Resp still had on his rolls, Wake managed to beat his dex saving roll that would have prevented him being knocked back from blast by ''ONE!!!'']]
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None


* The idea that Grammy [[spoiler: is finally a proper party member, and the secret character for Rite! Her class? Salt Witch]]. When the idea comes up that this could weaken her compared to her previous portrayal, not only does Zito makes it clear [[spoiler: he's not going to reveal her level]] he agrees to Brian comparing her to [[spoiler: [[Literature/TheLordOfTheRings Gandalf's]] [[TokenSuper level of power compared to the rest of the Fellowship]]]]

to:

* The idea that Grammy [[spoiler: is finally a proper party member, and the secret character for Rite! Her class? Salt Witch]]. When the idea comes up that this could weaken her compared to her previous portrayal, not only does Zito makes it clear [[spoiler: he's not going to reveal her level]] he agrees to Brian comparing her to [[spoiler: [[Literature/TheLordOfTheRings Gandalf's]] [[TokenSuper level of power compared to the rest of the Fellowship]]]]Fellowship]]]]
* [[spoiler: How the final boss, Resp, is finished off. Wake is laying prone near the edge of the ship with barely any HP left. He jumps up and fires a HYDROKEN with his gauntlets. The spectral chains Morgan placed on him hold the Balor demon's arms in place while the massive torrent of water blasts his body back, ripping it apart. Resp screams in agony as his body explodes into light.]]
** [[spoiler: Best of all is how this fits into the lore. Wake's gauntlet's came from Kelpie, and Morgan's spectral chains were granted to him by Vecor. So this final attack could represent both gods working together to finish off this threat to this world once and for all!]]
Is there an issue? Send a MessageReason:
None


* By bringing together the three artifacts of the Collective One, they group now has the option to summon the Collective One and have him destroy their enemies like a massive kaijuu. However, this is a last resort since the Collective One would also destroy everything in it's path in addition to the demons, but the image is still amazing.

to:

* By bringing together the three artifacts of the Collective One, they the group now has the option to summon the Collective One and have him destroy their enemies like a massive kaijuu. However, this is a last resort since the Collective One would also destroy everything in it's path in addition to the demons, but the image is still amazing.
Is there an issue? Send a MessageReason:
None


* By bringing together the three artifacts of the Collective One, they group now has the option to summon the Collective One and have him destroy their enemies like a massive kaijuu. However, this is a last resort since the Collective One would also destroy everything in it's path in addition to the demons, but the image is still amazing.

to:

* By bringing together the three artifacts of the Collective One, they group now has the option to summon the Collective One and have him destroy their enemies like a massive kaijuu. However, this is a last resort since the Collective One would also destroy everything in it's path in addition to the demons, but the image is still amazing.amazing.
* The idea that Grammy [[spoiler: is finally a proper party member, and the secret character for Rite! Her class? Salt Witch]]. When the idea comes up that this could weaken her compared to her previous portrayal, not only does Zito makes it clear [[spoiler: he's not going to reveal her level]] he agrees to Brian comparing her to [[spoiler: [[Literature/TheLordOfTheRings Gandalf's]] [[TokenSuper level of power compared to the rest of the Fellowship]]]]
Is there an issue? Send a MessageReason:
None


* With the aid of the Jolly Shark ghost pirates, the One-ders and Galdarv (the leader of Dimswell) open up the possibility of the One-ders bringing in every surviving ally they have from all the places they've visited to aid them in the final battle against the Onrush. Naturally, as shown by the chat, the entire idea brings the image of a final showdown not unlike those of ''Film/TheLordOfTheRingsTheReturnOfTheKing'' and ''Film/AvengersEndgame'' to mind.

to:

* With the aid of the Jolly Shark ghost pirates, the One-ders and Galdarv (the leader of Dimswell) open up the possibility of the One-ders bringing in every surviving ally they have from all the places they've visited to aid them in the final battle against the Onrush. Naturally, as shown by the chat, the entire idea brings the image of a final showdown not unlike those of ''Film/TheLordOfTheRingsTheReturnOfTheKing'' and ''Film/AvengersEndgame'' to mind.mind.
* By bringing together the three artifacts of the Collective One, they group now has the option to summon the Collective One and have him destroy their enemies like a massive kaijuu. However, this is a last resort since the Collective One would also destroy everything in it's path in addition to the demons, but the image is still amazing.

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