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* The Military Nation's ultimate superweapon in the Civ stage, ICBM, conquers what's left of the other nations by launching a MacrossMissileMassacre of NUKES! The only downside is the fallout that it leaves, which makes it impossible to place buildings on the spots they cover.
* And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by... uniting them in prayer? What makes this so awesome is the flashy visual effects that are made up of huge musical scores.
* And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by... uniting them in prayer? What makes this so awesome is the flashy visual effects that are made up of huge musical scores.
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* Each type of nation has its own [[LimitBreak finisher, which is accessible after acquiring 6 cities]]. It costs a lot of Sporebucks, but it causes you to [[InstantWinCondition instantly end the Civilization Stage]]. Each nation's ultimate superweapon is awesome in its own way:
** The Military Nation's ultimatesuperweapon in the Civ stage, superweapon, ICBM, conquers what's left of the other nations by launching a MacrossMissileMassacre of NUKES! [-of NUKES!-] The only downside is the fallout that it leaves, which makes it impossible to place buildings on the spots they cover.
*cover until they disappear, which might take a long time.
** The Economic nation's superweapon, Global Merger, sends out a squadron of blimps, which fly over the entire planet and drop money and campaign advertisements on every city, buying them all in the process, all while a [[SugarWiki/AwesomeMusic super catchy, yet fittingly triumphant theme plays in the background]].
** Andfor the Religious Nation, we have a superpower that Nation's superweapon, Fanatical Uprising, summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by... uniting them in prayer? prayer. What makes this so awesome is the [[SugarWiki/VisualEffectsOfAwesome flashy visual effects effects]] that are made up of huge musical scores.
** The Military Nation's ultimate
*
** The Economic nation's superweapon, Global Merger, sends out a squadron of blimps, which fly over the entire planet and drop money and campaign advertisements on every city, buying them all in the process, all while a [[SugarWiki/AwesomeMusic super catchy, yet fittingly triumphant theme plays in the background]].
** And
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* Beating the Tribal Stage on hard difficulty is a huge accomplishment, given that in the mid-game you'll have three hostile tribes gunning for you at once.
* Killing an Epic Creature with spears, axes, or torches is very satisfying, even if it's much easier than in the Creature Stage.
* Killing an Epic Creature with spears, axes, or torches is very satisfying, even if it's much easier than in the Creature Stage.
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* The adventure called "Infestation," pits you and a band of mercenaries against a horde of monsters that serve The Grox. Your captain, along with the mercs, have to fight your way through the Legions of Hell and blow up a huge colony pod that is killing the planet. Bonus points if you are using a melee weapon or even your bare hands.
* Killing an Epic Creature in the Creature Stage is no easy feat. Epics are creatures roughly the size of a Kaiju and strong enough to kill you in one hit. It can be accomplished in various ways, but besides the huge bonus, killing it will be something to be proud of, especially if you're alone.
** What's better than killing Epics? Siccing them on your enemies!
*** Killing Epic Creatures in the Space Stage with just a [[CherryTapping little laser beam]] is awesome.
*** There are also Epic Creatures in the Cell Stage that can one-hit kill you by swallowing your cell whole. Most if not all of these are usually Carnivores. Despite their danger, you can kill them by using weapon parts (Spike, Poison and Electricity).
* Watching the Earth Shattering Kaboom caused by the Planet Buster. Be amazed as the planet explodes and becomes a ball of fire!
* The climax of the adventure called "The Temple of Spode" has you protect a group of priests and the titular temple from angry natives for a period of time. After holding the line, the priests' prayers are answered, and lightning blasts apart the natives and their ship. Your Mileage May Vary, though, because you recieve the adventure from the Zealots, the most hated empire in Spore.
* The Military Nation's ultimate superweapon in the Civ stage, ICBM, conquers what's left of the other nations by launching a MacrossMissileMassacre of NUKES! The only downside is the fallout that it leaves, which makes it impossible to place building on the spots they cover.
** And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by...uniting them in prayer? What makes this so awesome is the flashy visual effects that are made up of huge musical scores.
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a SugarWiki/MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
* The intro cutscene for all adventures show your captain beaming down to the planet while dramatic, courage-inspiring music plays.
* The intro to the Cell Stage starts with a comet passing by a solar flare and hurtling towards your chosen homeworld. The comet breaks apart as it enters the planet's atmosphere, and then impacts with a faint crash. You then see a bunch of rocks falling into the ocean, and the last rock to fall in breaks apart to reveal your cell. Complete with perfectly fitting music.
* Using the Staff of Life on a dead planet. When the shot impacts, huge lightning storms rage across the surface, followed by a wave of sparkling green energy. When it's over, what was once a barren wasteland is now a lush paradise, teeming with life.
** Hell, just terraforming a dead planet to a planetary equivalent of the Garden of Eden in a few minutes is an act of awesomeness by itself.
* Some Superpowers in the Space Stage are this. The Scientist's Gravitation Wave produces a huge energy pulse that levels every city on the planet it's used on. The Zealot's Fanatical Frenzy reproduces the religious Superpower from the Civ Stage, causing every city on the planet to convert to your empire.
* The adventure called "Infestation," pits you and a band of mercenaries against a horde of monsters that serve The Grox. Your captain, along with the mercs, have to fight your way through the Legions of Hell and blow up a huge colony pod that is killing the planet. Bonus points if you are using a melee weapon or even your bare hands.
* Killing an Epic Creature in the Creature Stage is no easy feat. Epics are creatures roughly the size of a Kaiju and strong enough to kill you in one hit. It can be accomplished in various ways, but besides the huge bonus, killing it will be something to be proud of, especially if you're alone.
** What's better than killing Epics? Siccing them on your enemies!
*** Killing Epic Creatures in the Space Stage with just a [[CherryTapping little laser beam]] is awesome.
*** There are also Epic Creatures in the Cell Stage that can one-hit kill you by swallowing your cell whole. Most if not all of these are usually Carnivores. Despite their danger, you can kill them by using weapon parts (Spike, Poison and Electricity).
* Watching the Earth Shattering Kaboom caused by the Planet Buster. Be amazed as the planet explodes and becomes a ball of fire!
* The climax of the adventure called "The Temple of Spode" has you protect a group of priests and the titular temple from angry natives for a period of time. After holding the line, the priests' prayers are answered, and lightning blasts apart the natives and their ship. Your Mileage May Vary, though, because you recieve the adventure from the Zealots, the most hated empire in Spore.
* The Military Nation's ultimate superweapon in the Civ stage, ICBM, conquers what's left of the other nations by launching a MacrossMissileMassacre of NUKES! The only downside is the fallout that it leaves, which makes it impossible to place building on the spots they cover.
** And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by...uniting them in prayer? What makes this so awesome is the flashy visual effects that are made up of huge musical scores.
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a SugarWiki/MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
* The intro cutscene for all adventures show your captain beaming down to the planet while dramatic, courage-inspiring music plays.
* The intro to the Cell Stage starts with a comet passing by a solar flare and hurtling towards your chosen homeworld. The comet breaks apart as it enters the planet's atmosphere, and then impacts with a faint crash. You then see a bunch of rocks falling into the ocean, and the last rock to fall in breaks apart to reveal your cell. Complete with perfectly fitting music.
* Using the Staff of Life on a dead planet. When the shot impacts, huge lightning storms rage across the surface, followed by a wave of sparkling green energy. When it's over, what was once a barren wasteland is now a lush paradise, teeming with life.
** Hell, just terraforming a dead planet to a planetary equivalent of the Garden of Eden in a few minutes is an act of awesomeness by itself.
* Some Superpowers in the Space Stage are this. The Scientist's Gravitation Wave produces a huge energy pulse that levels every city on the planet it's used on. The Zealot's Fanatical Frenzy reproduces the religious Superpower from the Civ Stage, causing every city on the planet to convert to your empire.
to:
* The adventure called "Infestation," pits you and a band of mercenaries against a horde of monsters that serve The Grox. Your captain, along with the mercs, have to fight your way through the Legions of Hell and blow up a huge colony pod that is killing the planet. Bonus points if you are using a melee weapon or even your bare hands.
* Killing an Epic Creature in the Creature Stage is no easy feat. Epics are creatures roughly the size of a Kaiju and strong enough to kill you in one hit. It can be accomplished in various ways, but besides the huge bonus, killing it will be something to be proud of, especially if you're alone.
** What's better than killing Epics? Siccing them on your enemies!
*** Killing Epic Creatures in the Space Stage with just a [[CherryTapping little laser beam]] is awesome.
*** There are also Epic Creatures in the Cell Stage that can one-hit kill you by swallowing your cell whole. Most if not all of these are usually Carnivores. Despite their danger, you can kill them by using weapon parts (Spike, Poison and Electricity).
* Watching the Earth Shattering Kaboom caused by the Planet Buster. Be amazed as the planet explodes and becomes a ball of fire!
* The climax of the adventure called "The Temple of Spode" has you protect a group of priests and the titular temple from angry natives for a period of time. After holding the line, the priests' prayers are answered, and lightning blasts apart the natives and their ship. Your Mileage May Vary, though, because you recieve the adventure from the Zealots, the most hated empire in Spore.
* The Military Nation's ultimate superweapon in the Civ stage, ICBM, conquers what's left of the other nations by launching a MacrossMissileMassacre of NUKES! The only downside is the fallout that it leaves, which makes it impossible to place building on the spots they cover.
** And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by...uniting them in prayer? What makes this so awesome is the flashy visual effects that are made up of huge musical scores.
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a SugarWiki/MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
* The intro cutscene for all adventures show your captain beaming down to the planet while dramatic, courage-inspiring music plays.
* The intro to the Cell Stage starts with a comet passing by a solar flare (possibly a reference to ''Series/StarTrekVoyager'') and hurtling towards your chosen homeworld. The comet breaks apart as it enters the planet's atmosphere, and then impacts with a faint crash. You then see a bunch of rocks falling into the ocean, and the last rock to fall in breaks apart to reveal your cell. Complete with perfectly fitting music.
*
* Those [[SeaMonster giant cells]] that can OneHitKill you by swallowing your cell whole? Despite their danger, you can kill them by using weapon parts ([[DeathOfAThousandCuts Spike, Poison and Electricity]]).
!Creature Stage
* Killing an [[AttackOfThe50FootWHatever Epic Creature]] in the Creature Stage is no easy feat. Epics are creatures roughly the size of a {{Kaiju}} and strong enough to kill you in one hit. It can be accomplished in various ways, but besides the huge
**
!Tribal Stage
!Civilization Stage
* The Military Nation's ultimate superweapon in the Civ stage, ICBM, conquers what's left of the
* And for the Religious Nation, we have a superpower that summons a huge hologram of your creature similar to the ones generated by Religious vehicles, which conquers the remaining enemy cities by... uniting them in
!Space Stage
* Killing Epic Creatures in the Space Stage with just a [[CherryTapping little laser beam]] is awesome.
* Some Superpowers in the Space Stage are this. The
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* There's a Maxis adventure that reenacts Indiana Jones and the Temple of Doom, in which your captain infiltrates a TempleOfDoom to snag an artifact called the Golden Llama. You solve some puzzles that have you open doors with jewels scattered around an area, then you cross a rickety rope bridge over a river of lava. Once you take the llama, an EldritchAbomination breaks through the wall behind it and escape music starts playing. That's your cue to run like hell to the extraction point while evading hordes of monsters.
** Said abomination stops being invincible once you trigger an event flag by running far enough. If you have the right equipment on your captain, you can fight and defeat it on your way out.
* Wiping out the Grox is particularly impressive, partly because of how much work you have to put into it. It's especially satisfying to hit a Grox planet with the Staff of Life, since life is anathema to them and destroys their settlements instantly.
** Said abomination stops being invincible once you trigger an event flag by running far enough. If you have the right equipment on your captain, you can fight and defeat it on your way out.
* Wiping out the Grox is particularly impressive, partly because of how much work you have to put into it. It's especially satisfying to hit a Grox planet with the Staff of Life, since life is anathema to them and destroys their settlements instantly.
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* There's a Maxis adventure that reenacts Indiana Jones Watching the EarthShatteringKaboom caused by the Planet Buster. Be amazed as the planet explodes and becomes a ball of fire!
* When you finally enter theTemple of Doom, in which your captain infiltrates a TempleOfDoom to snag an artifact called the Golden Llama. You solve some puzzles that have Galactic Core, you open doors with jewels scattered around an area, then are treated to a cutscene where you cross a rickety rope bridge over a river of lava. Once you take the llama, an EldritchAbomination breaks travel through the wall behind it and escape music starts playing. That's a weird, beautiful wormhole, as a deep voice monologues about your cue to run accomplishments. This certainly looks like hell it's building up to a SugarWiki/MomentOfAwesome, but when you reach the extraction point while evading hordes end of monsters.
** Said abomination stops being invinciblethe wormhole... you meet a guy in a little UFO called "Steve." The [[{{Anticlimax}} anticlimactic]] reveal is more than made up for by the Staff of Life he gives you, which completely terraforms a planet to T-Score 3, including plants and animals.
* Using the Staff of Life on a dead planet. When the shot impacts, huge lightning storms rage across the surface, followed by a WorldHealingWave of sparkling green energy. When it's over, what was onceyou trigger an event flag by running far enough. If you have a barren wasteland is now a lush paradise, teeming with life.
** Hell, just terraforming a dead planet -- or several -- to a planetary equivalent of theright equipment on your captain, you can fight and defeat it on your way out.
Garden of Eden in a few minutes is an act of awesomeness by itself.
* Wiping out [[SpaceFillingEmpire theGrox Grox]] is particularly impressive, partly because of how much work you have to put into it. It's especially satisfying to hit a Grox planet with the Staff of Life, since life is anathema to them and destroys their settlements instantly.
* When you finally enter the
** Said abomination stops being invincible
* Using the Staff of Life on a dead planet. When the shot impacts, huge lightning storms rage across the surface, followed by a WorldHealingWave of sparkling green energy. When it's over, what was once
** Hell, just terraforming a dead planet -- or several -- to a planetary equivalent of the
* Wiping out [[SpaceFillingEmpire the
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* Starting with a system of four or five planets, all T0, and bringing them all up to T3, with or without the Staff of Life.
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to the Spiked Shyster as soon as it turns to face you with its forward spikes.
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to the Spiked Shyster as soon as it turns to face you with its forward spikes.
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!Galactic Adventures
*
* The adventure called "Infestation" pits you and a band of mercenaries against a horde of MechaMooks that serve the Grox. Your captain, along with
* Slaying a peer-sized Spiked Shyster in Cell Stage. They
* The climax of the adventure called "The Temple of Spode" has you protect a group of priests and the
* "The Ruins of Doom" reenacts ''Film/IndianaJonesAndTheTempleOfDoom'', in which your captain infiltrates a TempleOfDoom to snag an artifact called the Golden Llama. You solve some puzzles that have you
** Said abomination stops being invincible once you
----
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* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
to:
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a MomentOfAwesome, SugarWiki/MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
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Changed line(s) 24 (click to see context) from:
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to them as soon as they face you.
to:
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to them the Spiked Shyster as soon as they it turns to face you.you with its forward spikes.
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* Starting with a system of four or five planets, all T0, and bringing them all up to T3, with or without the Staff of Life.
to:
* Starting with a system of four or five planets, all T0, and bringing them all up to T3, with or without the Staff of Life.Life.
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to them as soon as they face you.
* Slaying a peer-sized Spiked Shyster in Cell Stage. They are very aggressive even on easy mode, and the only weapons available when they are present are the Jaw and Spike, which you cannot use without making yourself extra vulnerable to them as soon as they face you.
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** The [[TakeAThirdOption more peaceful alternative]] is pretty awesome too: by jumping through some hoops, you can get the Grox to not shoot you on sight, and if you please them enough, you can actually become allies with them. Not only will you have [[BeyondTheImpossible allied yourself with the single most hateful and distrustful race in the universe]], you'll also have free access to the Galactic Core. Of course, this comes at the cost of every single other civilization in the universe immediately declaring war on you... but you're now able to [[SummonBiggerFish sic the greatest military superpower around on their planets]] if you want.
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** Said abomination stops being invincible once you trigger an event flag by running far enough. If you have the right equipment on your captain, you can fight and defeat it on your way out.
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** The Fanatical Frenzy is the most awesome superpower to see in action, too.
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* Wiping out the Grox is particularly impressive, partly because of how much work you have to put into it. It's especially satisfying to hit a Grox planet with the Staff of Life, since life is anathema to them and destroys their settlements instantly.
to:
* Wiping out the Grox is particularly impressive, partly because of how much work you have to put into it. It's especially satisfying to hit a Grox planet with the Staff of Life, since life is anathema to them and destroys their settlements instantly.instantly.
* Starting with a system of four or five planets, all T0, and bringing them all up to T3, with or without the Staff of Life.
* Starting with a system of four or five planets, all T0, and bringing them all up to T3, with or without the Staff of Life.
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Since he always strikes a pose, bonus points for everyone. But letÄs not talk about this much more.
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* The intro cutscene for all adventures show your captain beaming down to the planet while dramatic, courage-inspiring music plays. Bonus points if said captain strikes a pose after he beams down.
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* The intro cutscene for all adventures show your captain beaming down to the planet while dramatic, courage-inspiring music plays. Bonus points if said captain strikes a pose after he beams down.
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The idea of \"CMOA\" is an awesome moment in the game. Not \"I am so awesome a player I beat this stage despite minor setbacks\"
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* In the adventure "TX-5000 Superweapon," you sneak into a secret weapons research facility to sabotage the production of the titular HumongousMecha. On my most recent playthrough of that adventure, this troper had lost his posse of rebels and had to face a number of battle-ready hostiles with only my captain's Toxic Crystal weapons and his innate attacks (Charge, Strike and Spit). I hopped onto the platform supporting the TX-5K and started picking off the enemies with poison spit. After that, I started CherryTapping the colossal mecha with all of my might, and in time, there was nothing left of the TX-5K except for smoking wreckage.
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fixing redlinks/expanding no longer accurate abbreviation
Changed line(s) 12 (click to see context) from:
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a CMoA, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
to:
* When you finally enter the Galactic Core, [[spoiler:you are treated to a cutscene where you travel through a weird, beautiful wormhole, as a deep voice monologues about your accomplishments. This certainly looks like it's building up to a CMoA, MomentOfAwesome, but when you reach the end of the wormhole...you meet a guy in a little UFO called "Steve." The anticlimactic reveal is more than made up for by the Staff of Life he gives you, which automatically terraforms a planet to T-Score 3, including plants and animals.]]
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Changed line(s) 9 (click to see context) from:
* In the adventure "TX-5000 Superweapon," you sneak into a secret weapons research facility to sabotage the production of the titular HumoungusMecha. On my most recent playthrough of that adventure, this troper had lost his posse of rebels and had to face a number of battle-ready hostiles with only my captain's Toxic Crystal weapons and his innate attacks (Charge, Strike and Spit). I hopped onto the platform supporting the TX-5K and started picking off the enemies with poison spit. After that, I started CherryTapping the colossal mecha with all of my might, and in time, there was nothing left of the TX-5K except for smoking wreckage.
to:
* In the adventure "TX-5000 Superweapon," you sneak into a secret weapons research facility to sabotage the production of the titular HumoungusMecha.HumongousMecha. On my most recent playthrough of that adventure, this troper had lost his posse of rebels and had to face a number of battle-ready hostiles with only my captain's Toxic Crystal weapons and his innate attacks (Charge, Strike and Spit). I hopped onto the platform supporting the TX-5K and started picking off the enemies with poison spit. After that, I started CherryTapping the colossal mecha with all of my might, and in time, there was nothing left of the TX-5K except for smoking wreckage.