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* In her review of ''[[Film/TheOogielovesInTheBigBalloonAdventure The Oogieloves]]'', Diva analyzes movie producer Kenn Viselman's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.

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* In her review of ''[[Film/TheOogielovesInTheBigBalloonAdventure The Oogieloves]]'', Diva analyzes movie producer Kenn Viselman's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) matter) in a story can be just as counterproductive.
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Kenn Viselman is the producer of the movie, not the director.


* In her review of ''[[Film/TheOogielovesInTheBigBalloonAdventure The Oogieloves]]'', Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.
-->'''Diva:''' ''(Quoting the director)'' "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[SweetnessAversion candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.

to:

* In her review of ''[[Film/TheOogielovesInTheBigBalloonAdventure The Oogieloves]]'', Diva analyzes the movie director's producer Kenn Viselman's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.
-->'''Diva:''' ''(Quoting the director)'' Viselman)'' "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[SweetnessAversion candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.
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-->'''Diva:''' (Quoting the director) "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[TastesLikeDiabetes candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.

to:

-->'''Diva:''' (Quoting ''(Quoting the director) director)'' "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[TastesLikeDiabetes [[SweetnessAversion candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.
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None


* The normally cheerful and upbeat Donna flies into a rage when the disabled Pam is used for a TooGoodForThisSinfulEarth plot in ''Theatre/SaturdaysWarrior''. If Diva hadn't talked her down, she would have smited EVERYONE.

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* The normally cheerful and upbeat Donna flies into a rage when the disabled Pam is used for a TooGoodForThisSinfulEarth plot in ''Theatre/SaturdaysWarrior''. If Diva hadn't talked her down, she would have smited EVERYONE.''everyone''.



* In her review of "The Oogieloves", Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.
--->'''Diva:''' (Quoting the director) "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[TastesLikeDiabetes candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.

to:

* In her review of "The Oogieloves", ''[[Film/TheOogielovesInTheBigBalloonAdventure The Oogieloves]]'', Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.
--->'''Diva:''' -->'''Diva:''' (Quoting the director) "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[TastesLikeDiabetes candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.
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None


* In her review of "The Oogieloves", Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one in a story can be just as counterproductive.

to:

* In her review of "The Oogieloves", Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one (or any other sort of major conflict, for that matter,) in a story can be just as counterproductive.
Is there an issue? Send a MessageReason:
None

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* In her review of "The Oogieloves", Diva analyzes the movie director's thought process of eschewing a BigBad from the movie because he wonders "[But] why does there have to be evil?" In response, Diva makes a good point that although having a bad guy can sound clichéd on paper, not having one in a story can be just as counterproductive.
--->'''Diva:''' (Quoting the director) "Pixar always has the triumph of good over evil. But why does there have to be evil in the first place?" Because kids don't live in a [[TastesLikeDiabetes candy-colored bubble]] like your characters, Kenn. They live in a world where evil ''exists'', along with common every day struggles: conflicts with friends and siblings, fears and anxieties over certain situations, coping with anger and sadness and disappointment. Stories are one of the ways they learn to ''deal'' with these situations, and [[MiseryBuildsCharacter develop the tools]] they'll need to interact with a world that won't always be sunshine and lollipops for them. And the fact that you think that's a bad thing shows just how little you understand or appreciate those you want to entertain.

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