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* Fetch as a PlayerCharacter is far more powerful than Delsin ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] (unlike Good Delsin, her health is not restored upon weak point shots or restraining them alive) and [[CripplingOverspecialization has fewer places to drain power from]].
to:
* Fetch as a PlayerCharacter is far more powerful than Delsin ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] ComicBook/TheFlash look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] (unlike Good Delsin, her health is not restored upon weak point shots or restraining them alive) and [[CripplingOverspecialization has fewer places to drain power from]].
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Spoilers shouldn't be marked on Awesome subpages.
Changed line(s) 1,3 (click to see context) from:
* [[spoiler: Fetch spends most of the game building Shane's empire over city, and in one mission of RoaringRampageOfRescue completely destroys it.]]
* Fetch [[spoiler: using ColdBloodedTorture on [[ManipulativeBastard Shane]] was satisfying to say the least. PayEvilUntoEvil feels good.]]
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.
* Fetch [[spoiler: using ColdBloodedTorture on [[ManipulativeBastard Shane]] was satisfying to say the least. PayEvilUntoEvil feels good.]]
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.
to:
* [[spoiler: Fetch spends most of the game building Shane's empire over city, and in one mission of RoaringRampageOfRescue completely destroys it.]]
it.
* Fetch[[spoiler: using ColdBloodedTorture on [[ManipulativeBastard Shane]] was satisfying to say the least. PayEvilUntoEvil feels good.]]
good.
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from[[spoiler: Shane's]] Shane's hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.
* Fetch
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from
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Fetch is great but let's be realistic here, she wasn't draining power from storms or defeating literal titan-sized enemies.
Changed line(s) 4 (click to see context) from:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] (unlike Good Delsin, her health is not restored upon weak point shots or restraining them alive) and [[CripplingOverspecialization has fewer places to drain power from]].
to:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] (unlike Good Delsin, her health is not restored upon weak point shots or restraining them alive) and [[CripplingOverspecialization has fewer places to drain power from]].
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None
Changed line(s) 4 (click to see context) from:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] and [[CripplingOverspecialization has fewer places to drain power from]].
to:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage]] (unlike Good Delsin, her health is not restored upon weak point shots or restraining them alive) and [[CripplingOverspecialization has fewer places to drain power from]].
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None
Changed line(s) 4 (click to see context) from:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is more vulnerable to damage and has fewer places to drain power from.
to:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is [[GlassCannon more vulnerable to damage damage]] and [[CripplingOverspecialization has fewer places to drain power from.from]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is more vulnerable to damage.
to:
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is more vulnerable to damage.damage and has fewer places to drain power from.
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None
Changed line(s) 3 (click to see context) from:
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.
to:
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.Fetch.
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is more vulnerable to damage.
* Fetch as a PlayerCharacter is far more powerful than both Delsin and Cole ever had the chance to become, probably due to her having far more time to perfect her abilities. Aside from her neon speed, which, when combined with the gas clouds, make the [[ComicBook Flash]] look like a snail, her rapid-fire neon bolts can rip through enemies like paper through a shredder, she's a very fast melee striker and she doesn't have to recharge her powers as often. Play the battle arena challenges as her, then try them as Delsin and you'll see that Delsin feels severely underpowered compared to her, even though he controls more elements. The only downside is that Fetch is more vulnerable to damage.
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Moving
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* [[spoiler: Fetch spends most of the game building Shane's empire over city, and in one mission of RoaringRampageOfRescue completely destroys it.]]
* Fetch [[spoiler: using ColdBloodedTorture on [[ManipulativeBastard Shane]] was satisfying to say the least. PayEvilUntoEvil feels good.]]
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.
* Fetch [[spoiler: using ColdBloodedTorture on [[ManipulativeBastard Shane]] was satisfying to say the least. PayEvilUntoEvil feels good.]]
* Mention must be given to Jenny, who stuck her neck out for Fetch to try and help her break free from [[spoiler: Shane's]] hold on her. While she seems to have some unexplained desire for redemption, she mostly just does it out of sympathy for Fetch.