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---> '''Pilot (future in Stage 2, present in Stage 8):''' "Can you read me? This is Vic Viper. I don't have much time, so listen closely. In order to defeat them, I need your help. We need to get inside the ship from different routes and [[SignatureLine destroy the core]] at each end. Both must be taken out, or [[TemporalParadox there'll be no future for either of us]]."

to:

---> '''Pilot (future in Stage 2, present in Stage 8):''' "Can you read me? This is Vic Viper. I don't have much time, so listen closely. In order to defeat them, I need your help. We need to get inside the ship from different routes and [[SignatureLine destroy the core]] at each end. Both must be taken out, or [[TemporalParadox there'll be no future for either of us]].""
* Unlike other final bosses, Doom from ''Salamander 2'' actually puts up a climactic fight.
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Spoilers shouldn't be marked on Awesome subpages.


* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:[[MusicalSpoiler the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music]], and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].

to:

* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:[[MusicalSpoiler [[MusicalSpoiler the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music]], and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds proceeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].play.
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Changed: 19

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* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

to:

* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
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** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship identified as and also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. Knowing what he must do -- what he ''will'' do -- he then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]

to:

** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship identified as and also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. Knowing what he must do -- what he ''will'' do -- he then initiates a space-time warp; his computer warns him of the dangerous, dangers of such an action, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
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None


** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. Knowing what he must do -- what he ''will'' do -- he then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]

to:

** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship identified as and also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. Knowing what he must do -- what he ''will'' do -- he then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
Is there an issue? Send a MessageReason:
None


** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]

to:

** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself enlisting his past self's aid. He Knowing what he must do -- what he ''will'' do -- he then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
Is there an issue? Send a MessageReason:
None


** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]

to:

** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself.himself enlisting his past self's aid. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
Is there an issue? Send a MessageReason:
None


---> '''Vic Viper's computer:''' "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[WhamLine Vic Viper T-301]].]]" \\

to:

---> '''Vic Viper's computer:''' "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[WhamLine Vic Viper T-301]].]]" " \\
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'''Vic Viper's computer:''' "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[WhamLine Vic Viper T-301]].]]" \\

to:

---> '''Vic Viper's computer:''' "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[WhamLine Vic Viper T-301]].]]" \\



* At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
--> '''Pilot (future in Stage 2, present in Stage 8):''' "Can you read me? This is Vic Viper. I don't have much time, so listen closely. In order to defeat them, I need your help. We need to get inside the ship from different routes and [[SignatureLine destroy the core]] at each end. Both must be taken out, or [[TemporalParadox there'll be no future for either of us]]."

to:

* ** At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
--> ---> '''Pilot (future in Stage 2, present in Stage 8):''' "Can you read me? This is Vic Viper. I don't have much time, so listen closely. In order to defeat them, I need your help. We need to get inside the ship from different routes and [[SignatureLine destroy the core]] at each end. Both must be taken out, or [[TemporalParadox there'll be no future for either of us]]."

Added: 1393

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* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: [[WhamLine Vic Viper T-301]].]]"



* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:[[MusicalSpoiler the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music]], and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].

to:

* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:[[MusicalSpoiler the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music]], and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].play]].
* ''Gradius V'':
** In the Stage 2 cutscene:
'''Vic Viper's computer:''' "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[WhamLine Vic Viper T-301]].]]" \\
'''Pilot:''' "Impossible! There must be some mistake!"
* At the end of Stage 7 in ''Gradius V'', the Vic Viper comes across a battleship that doesn't seem penetrable. The pilot orders his computer to run a scan on the unidentified ship. The analysis reveals that destroying the ship requires a simultaneous assault through both paths at once by two ships. It's then that the pilot realizes why the ship also claiming to be Vic Viper T-301 showed up with the distress call: it really ''was'' himself. He then initiates a space-time warp; his computer warns him of the dangerous, but reassures it that "history's on my side!" [[OnceMoreWithClarity The Stage 2 cutscene plays out again, this time from the player's point of view as it all makes perfect sense now.]]
--> '''Pilot (future in Stage 2, present in Stage 8):''' "Can you read me? This is Vic Viper. I don't have much time, so listen closely. In order to defeat them, I need your help. We need to get inside the ship from different routes and [[SignatureLine destroy the core]] at each end. Both must be taken out, or [[TemporalParadox there'll be no future for either of us]]."
Is there an issue? Send a MessageReason:
None


* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music, and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].

to:

* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:the [[spoiler:[[MusicalSpoiler the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music, music]], and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].
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None


* If you can get far enough in ''Gradius IV'', the announcer's HaveANiceDeath message becomes the triumphant "You are the Viper!"

to:

* If you can get far enough in ''Gradius IV'', the announcer's HaveANiceDeath message becomes the triumphant "You are the Viper!"Viper!"
* Reaching loop 2 stage 8 of ''Gaiden'', noticing that [[spoiler:the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music, and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss BeamSpam across the screen, as the endboss music finally begins to play]].
Is there an issue? Send a MessageReason:
None


* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

to:

* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.pixel.
* If you can get far enough in ''Gradius IV'', the announcer's HaveANiceDeath message becomes the triumphant "You are the Viper!"
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* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].

to:

* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].deaths]], as the ''Gradius'' series is basically the poster child for UnstableEquilibrium in the shoot-em-up genre.
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None


* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

to:

* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

Changed: 355

Removed: 354

Is there an issue? Send a MessageReason:
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* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

to:

* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The
]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
Is there an issue? Send a MessageReason:
None


* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].

to:

* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].deaths]].
* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
Is there an issue? Send a MessageReason:
None


* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"

to:

* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: [[WhamLine Vic Viper T-301]]"T-301]].]]"
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** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.

to:

** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and Outstanding One Man Army play on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.SNES version]]
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Added DiffLines:

** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.
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None


** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death.

to:

** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
Hardest. Both games on their respective hardest difficulties took ''years'' for him to complete.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].
Is there an issue? Send a MessageReason:
None


** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.

to:

** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.Hardest.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death.
Is there an issue? Send a MessageReason:
None


* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"

to:

* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"T-301]]"
* The [[NintendoHard notorious]] ''Gradius III'' (Arcade) [[http://www.youtube.com/watch?v=erGzgSegA2U cleared on one credit]]...on [[HarderThanHard Very Difficult]].
** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
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None

Added DiffLines:

* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"

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