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** And then Taichi's mother scorns Karuta in front of a group of seasoned players, causing them to deliver a CollectiveDeathGlare that sends the EducationMama packing.

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** And then Taichi's mother scorns Karuta in front of a group of seasoned players, causing them to deliver a CollectiveDeathGlare that sends the EducationMama packing.packing.
* Shinobu's style is so quick and accurate that the Karuta society refer to matches against her as public executions.
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** And then Taichi's mother scorns Karuta in front of a group of seasoned players, causing them to deliver a collective DeathGlare that sends the EducationMama packing.

to:

** And then Taichi's mother scorns Karuta in front of a group of seasoned players, causing them to deliver a collective DeathGlare CollectiveDeathGlare that sends the EducationMama packing.
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* During a practice session at the clubroom, Taichi demonstrates his PhotographicMemory by reading all 100 poems at random, flawlessly, from memory, without looking at the cards.
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* Arata's [[JackOfAllStats playing style]] in general.

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* Arata's [[JackOfAllStats playing style]] in general.general.
* Hanano standing up to Taichi's mother in Season 3.
** And then Taichi's mother scorns Karuta in front of a group of seasoned players, causing them to deliver a collective DeathGlare that sends the EducationMama packing.
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Spoilers shouldn't be marked on Awesome subpages.


* Mizusawa's victory over [[spoiler: Fujisaki]], which [[spoiler: secures them the national team championship]] certainly counts. After losing two matches and it appearing only a matter of time before [[spoiler: Fujisaki]] wins a third match and therefore the entire game, Mizusawa instead manages to pull off three consecutive wins.

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* Mizusawa's victory over [[spoiler: Fujisaki]], Fujisaki, which [[spoiler: secures them the national team championship]] championship certainly counts. After losing two matches and it appearing only a matter of time before [[spoiler: Fujisaki]] Fujisaki wins a third match and therefore the entire game, Mizusawa instead manages to pull off three consecutive wins.



* Taichi winning against [[spoiler: Retro]] ''by eighteen cards''.

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* Taichi winning against [[spoiler: Retro]] Retro ''by eighteen cards''.
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** It's also a particular CMOA for Taichi, who after spending so long seemingly unable to progress in karuta, beats an A-class player through clever strategizing--and finally gets a break as far as luck is concerned, since his card is, for once, called in a luck-of-the-draw scenario. The fact that he and Nishida synchronized their final cards, a strategy that Hokuo used to previously defeat Mizusawa, also shows just how much better Mizusawa has gotten at [[ThePowerOfTeamwork playing as a team]].

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** It's also a particular CMOA for Taichi, who after spending so long seemingly unable to progress in karuta, beats an A-class player through clever strategizing--and finally gets a break as far as luck is concerned, since his card is, for once, called in a luck-of-the-draw scenario. The fact that he and Nishida synchronized their final cards, a strategy that Hokuo used to previously defeat Mizusawa, also shows just how much better Mizusawa has gotten at [[ThePowerOfTeamwork playing as a team]].team.
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* Arata's playing style in general.

to:

* Arata's [[JackOfAllStats playing style style]] in general.
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** It's also a particular CMOA for Taichi, who after spending so long seemingly unable to progress in karuta, beats an A-class player through clever strategizing--and finally gets a break as far as luck is concerned, since his card is, for once, called in a luck-of-the-draw scenario. The fact that he and Nishida synchronized their final cards, a strategy that Hokuo used to previously defeat Mizusawa, also shows just how much better Mizusawa has gotten at [[ThePowerOfTeamwork playing as a team]].

to:

** It's also a particular CMOA for Taichi, who after spending so long seemingly unable to progress in karuta, beats an A-class player through clever strategizing--and finally gets a break as far as luck is concerned, since his card is, for once, called in a luck-of-the-draw scenario. The fact that he and Nishida synchronized their final cards, a strategy that Hokuo used to previously defeat Mizusawa, also shows just how much better Mizusawa has gotten at [[ThePowerOfTeamwork playing as a team]].team]].
* Taichi winning against [[spoiler: Retro]] ''by eighteen cards''.
* Arata's playing style in general.
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None

Added DiffLines:

* Mizusawa's victory over [[spoiler: Fujisaki]], which [[spoiler: secures them the national team championship]] certainly counts. After losing two matches and it appearing only a matter of time before [[spoiler: Fujisaki]] wins a third match and therefore the entire game, Mizusawa instead manages to pull off three consecutive wins.
** It's also a particular CMOA for Taichi, who after spending so long seemingly unable to progress in karuta, beats an A-class player through clever strategizing--and finally gets a break as far as luck is concerned, since his card is, for once, called in a luck-of-the-draw scenario. The fact that he and Nishida synchronized their final cards, a strategy that Hokuo used to previously defeat Mizusawa, also shows just how much better Mizusawa has gotten at [[ThePowerOfTeamwork playing as a team]].

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