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** Not to mention giving players a sense of what it means to [[TimeMaster master]] [[TimeLord time...]]

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** Not to mention giving players a sense of what it means to [[TimeMaster master]] [[TimeLord [[JustForFun/TimeLord time...]]
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* The game itself. Think about it; ''weaponizing'' TimeTravel and making it a core mechanic of the game and story as opposed to a gimmick (i.e. teleportation in [[CommandAndConquer CNC]]) is a breakthrough in RTS history.

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* The game itself. Think about it; ''weaponizing'' TimeTravel and making it a core mechanic of the game and story as opposed to a gimmick (i.e. teleportation in [[CommandAndConquer CNC]]) ''[[VideoGame/CommandAndConquer CNC]]'') is a breakthrough in RTS history.

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* The game itself

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* The game itselfitself. Think about it; ''weaponizing'' TimeTravel and making it a core mechanic of the game and story as opposed to a gimmick (i.e. teleportation in [[CommandAndConquer CNC]]) is a breakthrough in RTS history.
** Not to mention giving players a sense of what it means to [[TimeMaster master]] [[TimeLord time...]]
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* The game itself

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