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** ''VideoGame/Persona4'' was criticized for its downtime scenes being [[{{Filler}} superfluous and long-winded]]. While ''''VideoGame/Persona5'' has a few downtime scenes of its own, most of them actually progress the plot, and the ones that didn't add to the story don't drag on.

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** ''VideoGame/Persona4'' was criticized for its downtime scenes being [[{{Filler}} superfluous and long-winded]]. While ''''VideoGame/Persona5'' ''VideoGame/Persona5'' has a few downtime scenes of its own, most of them actually progress the plot, and the ones that didn't add to the story don't drag on.
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I'm guessing that this entry about Persona 4 is referring to the downtime scenes in Persona 5. If I'm wrong, go ahead and fix this.


** ''VideoGame/Persona4'' was criticized for were the downtime scenes being [[{{Filler}} superfluous and long-winded]]. While this game has a few downtime scenes of its own, most of them actually progressed the plot, and the ones that didn't add to the story don't drag on.

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** ''VideoGame/Persona4'' was criticized for were the its downtime scenes being [[{{Filler}} superfluous and long-winded]]. While this game ''''VideoGame/Persona5'' has a few downtime scenes of its own, most of them actually progressed progress the plot, and the ones that didn't add to the story don't drag on.
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* ''VideoGame/PathfinderWrathOfTheRighteous'': In July 2023, Creator/OwlcatGames added a customer data-gathering package to the game via patch, only to reverse the change less than 24 hours later after a nasty InternetCounterattack. Comments from the developers on the game's subreddit boil down to "Point taken, sorry about that."

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* ''VideoGame/PathfinderWrathOfTheRighteous'': In July 2023, Creator/OwlcatGames added a customer data-gathering package to the game via patch, only to reverse the change less than 24 hours later after a nasty InternetCounterattack.backlash. Comments from the developers on the game's subreddit boil down to "Point taken, sorry about that."
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https://genshin.hoyoverse.com/en/news/detail/112476 the changes made in this developer update were made due to player criticisms.

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* ''VideoGame/GenshinImpact'': After many players complained about Sumeru being difficult to navigate due to the underground areas of the map being obscured from the region map, [[https://genshin.hoyoverse.com/en/news/detail/112476 Hoyoverse's developers implemented an underground map]] of the region into the game proper, allowing players to see which layer of the underground (or underwater) they're in.
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* ''VideoGame/{{Minecraft}}'':
** Enchanting used to cost ''all'' the experience points the enchantment required. A level 30 enchantment actually drained 30 levels to do, making it a very time-consuming and costly affair. Snapshot 15w47c changed it so you only needed to be ''at'' that level to do the enchantment, and it would only cost a few levels, albeit now at the cost of lapis. The trade-off is now you ''have'' to do an enchantment to reroll it, rather than just being able to close and open the enchanting table, and using an anvil still costs the full level cost to do.
** TNT in the earlier versions of the game had a good chance of ''destroying'' most of the blocks it blew up. This made it fun, but largely useless since you stood a really good chance of blowing up valuable resources while mining with it. This changed in version 1.14 where TNT is ''guaranteed'' to drop all destroyed blocks as items, making it now an invaluable tool for strip-mining resources.
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* ''VideoGame/PathfinderWrathOfTheRighteous'': In July 2023, Creator/OwlcatGames added a customer data-gathering package to the game via patch, only to reverse the change less than 24 hours later after a nasty InternetCounterattack. Comments from the developers on the game's subreddit boil down to "Point taken, sorry about that."
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* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of [[UsefulNotes/{{asexual}} asexuality]] that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.

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* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of [[UsefulNotes/{{asexual}} asexuality]] UsefulNotes/{{asexual}}ity that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.



** ''World of Warcraft'' caused a ''lot'' of TheyChangedItNowItSucks based on [[CharacterDevelopment changes to their main characters]]. ''VideoGame/HeroesOfTheStorm'' (a MOBA game with a CrossOver between ''Warcraft'', ''Starcraft'', and ''Diablo'') was released featuring the more classic, iconic portrayal of the ''Warcraft'' main characters. And thus, Thrall is once again the Warchief with strong commitment for the Horde, Jaina is the idealistic mage that believes in peace on both Alliance and Horde, Sylvanas is disgusted by her undeath existence and focused on her revenge of the Lich King, while Malfurion is a ReasonableAuthorityFigure like in the RTS games, Tyrande is the practical, capable commander, Illidan is an antiheroic dangerous WildCard, and Kael'thas returns to putting his people's safety into his top priority. Blizzard gave a HandWave that these heroes are taken from certain timelines of the game so that they could use the portrayal of the characters that their fans see as the best instead of being stuck with the current timeline. The inversion of this occasion is Varian Wrynn, who's instead taken in his most recent incarnation, but since his earlier self was the one that caused backlash and [[RescuedFromTheScrappyHeap he gradually earned the fans' favor ever since]] [[spoiler:[[DyingMomentOfAwesome until his death]]]], the latter self is the more ideal self to pick.

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** ''World of Warcraft'' caused a ''lot'' of TheyChangedItNowItSucks based on [[CharacterDevelopment changes to their main characters]]. ''VideoGame/HeroesOfTheStorm'' (a MOBA game with a CrossOver between ''Warcraft'', ''Starcraft'', ''[=StarCraft=]'', and ''Diablo'') was released featuring the more classic, iconic portrayal of the ''Warcraft'' main characters. And thus, Thrall is once again the Warchief with strong commitment for the Horde, Jaina is the idealistic mage that believes in peace on both Alliance and Horde, Sylvanas is disgusted by her undeath existence and focused on her revenge of the Lich King, while Malfurion is a ReasonableAuthorityFigure like in the RTS games, Tyrande is the practical, capable commander, Illidan is an antiheroic dangerous WildCard, and Kael'thas returns to putting his people's safety into his top priority. Blizzard gave a HandWave that these heroes are taken from certain timelines of the game so that they could use the portrayal of the characters that their fans see as the best instead of being stuck with the current timeline. The inversion of this occasion is Varian Wrynn, who's instead taken in his most recent incarnation, but since his earlier self was the one that caused backlash and [[RescuedFromTheScrappyHeap he gradually earned the fans' favor ever since]] [[spoiler:[[DyingMomentOfAwesome until his death]]]], the latter self is the more ideal self to pick.
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* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of UsefulNotes/{{asexuality}} that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.

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* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of UsefulNotes/{{asexuality}} [[UsefulNotes/{{asexual}} asexuality]] that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.
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** Despite a couple of grammatical hiccups here and there, the Asian release of ''VideoGame/SuperRobotWarsV'' contains a [[SurprisinglyGoodEnglish surprisingly good translation]] of just about the entire script, in contrast to the Asia version of ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation: The Moon Dwellers]]'', which had [[SarcasmMode revolutions to the realm of translation]] such as [[BlindIdiotTranslation "crazy ghost-chan of rampage," "the same genders differences," and "Such words... even I could...!"]] It's telling that Creator/BandaiNamcoEntertainment put more effort into improving their translating skills with localizing ''V'' after learning from some of their mistakes with ''The Moon Dwellers''. This was further improved with ''VideoGame/SuperRobotWarsX'', as one of the translators for the game was one of those who worked on the FanTranslation of ''VideoGame/SuperRobotWarsAlpha Gaiden''.

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** Despite a couple of grammatical hiccups here and there, the Asian release of ''VideoGame/SuperRobotWarsV'' contains a [[SurprisinglyGoodEnglish surprisingly good translation]] translation of just about the entire script, in contrast to the Asia version of ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation: The Moon Dwellers]]'', which had [[SarcasmMode revolutions to the realm of translation]] such as [[BlindIdiotTranslation "crazy ghost-chan of rampage," "the same genders differences," and "Such words... even I could...!"]] It's telling that Creator/BandaiNamcoEntertainment put more effort into improving their translating skills with localizing ''V'' after learning from some of their mistakes with ''The Moon Dwellers''. This was further improved with ''VideoGame/SuperRobotWarsX'', as one of the translators for the game was one of those who worked on the FanTranslation of ''VideoGame/SuperRobotWarsAlpha Gaiden''.
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** Following some reception to the initial ending with some stating that it was rather unfinished, the game was later given an update to significantly extend the ending to deal with lingering threads and give it a more proper closure.

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** Following some a [[AudienceAlienatingEnding largely negative reception to the initial ending ending]] with some stating that it was rather unfinished, bleak, inconclusive, and overall unsatisfying, the game was later given an update to significantly extend the ending to deal with lingering threads and give it a more proper closure.
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** ''VideoGame/Persona5'' has so many of these that it's got [[AuthorsSavingThrow/Persona5 its own page]] to document them.

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%% ** ''VideoGame/Persona5'' has so many of these that it's got [[AuthorsSavingThrow/Persona5 its own page]] to document them.
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** ''AuthorsSavingThrow/DragaliaLost''
** ''AuthorsSavingThrow/{{Fallout}}''
** ''AuthorsSavingThrow/FinalFantasyXIV''
** ''AuthorsSavingThrow/FridayThe13thTheGame''
** ''AuthorsSavingThrow/MortalKombat11''
** ''AuthorsSavingThrow/{{Paladins}}''
** ''AuthorsSavingThrow/PokemonGo''
** ''AuthorsSavingThrow/RatchetAndClank''

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** * ''AuthorsSavingThrow/DragaliaLost''
** * ''AuthorsSavingThrow/{{Fallout}}''
** * ''AuthorsSavingThrow/FinalFantasyXIV''
** * ''AuthorsSavingThrow/FridayThe13thTheGame''
** * ''AuthorsSavingThrow/MortalKombat11''
** * ''AuthorsSavingThrow/{{Paladins}}''
** * ''AuthorsSavingThrow/PokemonGo''
** * ''AuthorsSavingThrow/RatchetAndClank''

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* ''AuthorsSavingThrow/{{Fallout}}''
* ''AuthorsSavingThrow/FinalFantasyXIV''
* ''AuthorsSavingThrow/FridayThe13thTheGame''
* ''AuthorsSavingThrow/RatchetAndClank''

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* ** ''AuthorsSavingThrow/DragaliaLost''
**
''AuthorsSavingThrow/{{Fallout}}''
* ** ''AuthorsSavingThrow/FinalFantasyXIV''
* ** ''AuthorsSavingThrow/FridayThe13thTheGame''
* ** ''AuthorsSavingThrow/MortalKombat11''
** ''AuthorsSavingThrow/{{Paladins}}''
** ''AuthorsSavingThrow/PokemonGo''
**
''AuthorsSavingThrow/RatchetAndClank''
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* ''VideoGame/ResidentEvil3Remake'' got decent reviews, but suffered ''heavy'' criticism for being a CompressedAdaptation and MissionPackSequel of ''VideoGame/ResidentEvil2Remake'' that reused a lot of assets, removed a number of locales like the entire Clock Tower, Raccoon Park, and Dead Factory, trimmed back how Nemesis functioned, and even removed the branching paths and Live Selection that gave the original a ton of replay value. Thus, when they made ''VideoGame/ResidentEvil4Remake'', while they still changed a lot about the narrative and gameplay to make it far more serious and far less [[NarmCharm campy]] than the original, they were ''much'' more faithful in recreating iconic locations and events from the original. [[spoiler:They even brought back [[BigLippedAlligatorMoment Oven Man]]]]. Thus, the remake of 4 was released to near-universal acclaim, scored 10/10's almost across the board, and sold over 3 million copies ''in its first two days''

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** A common complaint was how the PacifistRun adhered to the CrimeOfSelfDefense trope, requiring players to not attack creatures intent on murdering you. By comparison, ''Deltarune'' takes a more realistic approach, featuring enemies that can only be placated by tiring them out and casting a spell on them. Additionally, while winning fights through violence prevents enemies from being recruited, doing so will not cause the story to diverge from the Pacifist route like in ''Undertale'', unless the player actively seeks out the Weird Route, which requires [[CorruptTheCutie a much more active]] and [[EarnYourBadEnding intentional]] form of villainy.



** One of the complaints in ''Undertale'' [[CreatorBacklash that Toby Fox agreed with]] was the player character's movement speed was far too slow. This game allows you to either hold down a key/button to run, or choose the option to auto-run. The slow movement speed is even referred to in-game, as, during the beginning portion, Susie repeatedly complains about Kris walking too slowly.

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** One of the complaints in ''Undertale'' [[CreatorBacklash that Toby Fox agreed with]] with was the player character's movement speed was far too slow. This game allows you to either hold down a key/button to run, or choose the option to auto-run. The slow movement speed is even referred to in-game, as, during the beginning portion, Susie repeatedly complains about Kris walking too slowly.

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* ''VideoGame/{{Deltarune}}'' addresses criticism of the game it is following, ''VideoGame/{{Undertale}}'':
** The game is also less condemning of violence against foes with zero redeeming qualities to them. The King outright exploits the characters in a PacifistRun by claiming to have a FreudianExcuse and being willing to talk it out after his battle, only to sneak attack the characters after he tricks Ralsei into healing him. Ultimately, he ''doesn't'' pull a HeelFaceTurn; either he's overthrown by Lancer and his subjects and thrown into the dungeon, or Ralsei realizes the King had tired himself out and uses the Pacify spell to tranquilize him, depending on whether you made a "kill" on regular encounters.
** One of the complaints in ''Undertale'' [[CreatorBacklash that Toby Fox agreed with]] was the player character's movement speed was far too slow. This game allows you to either hold down a key/button to run, or choose the option to auto-run. The slow movement speed is even referred to in-game, as, during the beginning portion, Susie repeatedly complains about Kris walking too slowly.



* VideoGame/{{Undertale}} the "friendly RPG where nobody has to die" received complain about its message. While the game made it clear from the start that killing the monsters encountered was optional and that talking your way out of battle was a better thing to do, it was [[BrokenAesop undermined by how the player would paint all monsters as the victims if they died despite them being the one initiating the fight and the player solely defending themselves]]. The game would blame the player for killing [[ProtagonistCenteredMorality while refusing to hold the enemies to the same standard]]. The following installment ''VideoGame/{{Deltarune}}'' addresses this with the first chapter having a villain who cannot be reasoned, teaching the player that sometimes violence is necessary.
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* While most of the fandom's issues with ''VideoGame/XenobladeChronicles2'' were quality-of-life things that were fixed in patches, there was a single major element in the story (specifically the ending) that left a bad taste: [[spoiler:even considering the [[AndTheAdventureContinues open-ended nature]] of the story's conclusion, Nia got shafted hard by the story's resolution, losing out to a FirstGirlWins scenario ''and'' having a potential SecondLove HopeSpot torn away from her, with her very last appearance leaving herself emotionally isolated, giving her an unhappy ending in what's otherwise a wave of mysterious but hopeful optimism]]. When NewGamePlus was patched in, the developers added an undocumented change: after clearing the game a second time, lingering on the EvolvingTitleScreen will trigger [[spoiler:Rex and Pyra to turn and wave offscreen, inviting Nia to hold hands and join them. After a moment, Nia turns and smiles straight at the fourth wall, a gesture clearly directed at the player, promising she got a happy ending too. And this was confirmed in ''VideoGame/XenobladeChronicles3'', which revealed Rex had children [[{{Polyamory}} with all three of them]]]].

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* While most of the fandom's issues with ''VideoGame/XenobladeChronicles2'' were quality-of-life things that were fixed in patches, there was a single major element in the story (specifically the ending) that left a bad taste: [[spoiler:even considering the [[AndTheAdventureContinues open-ended nature]] of the story's conclusion, Nia got shafted hard by the story's resolution, resolution. In addition to losing out to a FirstGirlWins scenario ''and'' having a potential SecondLove HopeSpot torn away from her, with her very last appearance leaving herself emotionally isolated, action is essentially an IWantMyBelovedToBeHappy moment which leaves her largely on her own, giving her an unhappy ending in what's otherwise a wave of mysterious but hopeful optimism]]. When NewGamePlus was patched in, the developers added an undocumented change: after clearing the game a second time, lingering on the EvolvingTitleScreen will trigger [[spoiler:Rex and Pyra to turn and wave offscreen, inviting Nia to hold hands and join them. After a moment, Nia turns and smiles straight at the fourth wall, a gesture clearly directed at the player, promising she got a happy ending too. And this was confirmed in ''VideoGame/XenobladeChronicles3'', which revealed Rex had children [[{{Polyamory}} with all three of them]]]].
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* VideoGame/{{Undertale}} the "friendly RPG where nobody has to die" received complain about its message. While the game made it clear from the start that killing the monsters encountered was optional and that talking your way out of battle was a better thing to do, it was [[BrokenAesop undermined by how the player would paint all monsters as the victims if they died despite them being the one initiating the fight and the player solely defending themselves]]. The game would blame the player for killing [[ProtagonistCenteredMorality while refusing to hold the enemies to the same standard]]. The following installment ''VideoGame/{{Deltarune}}'' addresses this with the first chapter having a villain who cannot be reasoned, teaching the player that sometimes violence is necessary.
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* Soon after the gameplay demo of ''VideoGame/{{Starfield}}'' in 2022, Creator/{{Bethesda}}'s Twitter account verified that the game would not have a voiced protagonist, a much-maligned feature in ''VideoGame/{{Fallout 4}}'' that even Bethesda director Creator/ToddHoward admitted was a failure.
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** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of the worst-selling home console installments in the series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the title, which prompted the team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the OpenWorldSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.

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** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of the worst-selling home console installments in the series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the title, which prompted the team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the OpenWorldSandbox WideOpenSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.
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* After release, Hamir was immediately declared [[LowTierLetdown the worst character]] in ''VideoGame/DungeonsOfAether'', due to his gimmick (gaining Stamina when blocking attacks and gaining a die equal to half his Stamina rounded down each turn, but losing Stamina when hitting enemies and being unable to spend Stamina normally), being hard to use and turning into a disadvantage if it isn't used enough. Of note was his need to raise ''three'' stats to be able to block attacks reliably, when you only get to pick three dice per turn. The next day, he was buffed so he no longer needs Accuracy dice to use his normal DefendCommand, and enemies are easier to trick into attacking even when they'll be blocked, [[https://steamcommunity.com/games/1668290/announcements/detail/3660901493208427180 which was explicitly due to player feedback]].
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Bonus Boss has been split note 


** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. Thankfully, the Osaka team, who were the developers of said games, likewise redeemed themselves ''BIG TIME'' with the additional fourteen secret bosses of ''Re:Mind'' DLC for ''III'', which were much lauded for their sharp increase in difficulty from the base game, but in [[BestBossEver a VERY fun and properly challenging way]].

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** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss [[OptionalBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. Thankfully, the Osaka team, who were the developers of said games, likewise redeemed themselves ''BIG TIME'' with the additional fourteen secret bosses of ''Re:Mind'' DLC for ''III'', which were much lauded for their sharp increase in difficulty from the base game, but in [[BestBossEver a VERY fun and properly challenging way]].
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Ambiguously Brown wick cleaning.


** The nature of [[CyberneticsEatYourSoul Cyberpsychosis and Humanity ratings]]. When the game came out in the 1980s, it was pretty much a way to increase BodyHorror and limit players from just having ''everything'', by threatening your character with removal by GM Fiat. Thirty years later, with more real world knowledge about limb replacement, it may sound ableist and offensive to people with real world psychological issues and disabilities. The shift in the video game from the tabletop -- that Cyberpsychosis isn't real but instead a bunch of factors like defective tech, drug use, and psychological trauma caused by the oppressive state of terminal-stage capitalism in the ''Cyberpunk'' world -- updates it to modern times while tying it into the setting's statements about corporate greed and recklessness.
** A common criticism for [=CDProjekt's=] previous hit, ''VideoGame/TheWitcher3WildHunt'' was the fact that all characters, from major ones to background [=NPCs=], were white (until the ''Heart Of Stone'' [=DLC=]). Night City features people of all races and ethnicities, with Japanese, Latin American, Filipino, Native American, black and [[AmbiguouslyBrown ambiguous]] characters playing major roles in the story/more important sidequests. They're also voiced by actors who correspond to their character's ethnic background. The player can also make their V any race/ethnicity they'd want, while in ''The Witcher'' they could only play as the white Geralt.

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** The nature of [[CyberneticsEatYourSoul Cyberpsychosis and Humanity ratings]]. When the game came out in the 1980s, it was pretty much a way to increase BodyHorror and limit players from just having ''everything'', by threatening your character with removal by GM Fiat. Thirty years later, with more real world real-world knowledge about limb replacement, it may sound ableist and offensive to people with real world real-world psychological issues and disabilities. The shift in the video game from the tabletop -- that Cyberpsychosis isn't real but instead a bunch of factors like defective tech, drug use, and psychological trauma caused by the oppressive state of terminal-stage capitalism in the ''Cyberpunk'' world -- updates it to modern times while tying it into the setting's statements about corporate greed and recklessness.
** A common criticism for [=CDProjekt's=] previous hit, ''VideoGame/TheWitcher3WildHunt'' was the fact that all characters, from major ones to background [=NPCs=], were white (until the ''Heart Of Stone'' [=DLC=]). Night City features people of all races and ethnicities, with Japanese, Latin American, Filipino, Native American, black and [[AmbiguouslyBrown ambiguous]] mixed-race characters playing major roles in the story/more story and being in more important sidequests. They're also voiced by actors who correspond to their character's ethnic background.backgrounds. The player can also make their V any race/ethnicity they'd want, while in ''The Witcher'' they could only play as the white Geralt.
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** The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbed at the original game; the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight while with the latter, a new sail was created that increased the speed of Link's boat without having to constantly change the wind direction. They also revamped how boat items work, permanently dedicating them to the D-Pad buttons rather than requiring you to equip them.

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** The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbed at the original game; game, with these changes being explicitly highlighted pre-release: the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight eight, while with the latter, a new sail was created that increased the speed of Link's boat without having to constantly change the wind direction. They also revamped how boat items work, permanently dedicating them to the D-Pad buttons rather than requiring you to equip them.

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** The entire existence of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was this, as the more cartoony nature of ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' saw heavy backlash from Western fans, who formed the majority of the series' fanbase and had been vocally desiring a more realistic and mature-looking installment. This, combined with the game also seeing sluggish sales, resulted in plans for a ''The Wind Waker 2'' being scrapped in favor of a title which would take more inspiration and influence from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Twilight Princess'' would quickly become one of the best-selling games in the series, selling twice as much as ''The Wind Waker''.



** Though ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' did receive a lot of high praise for its gameplay and dense open world, one of its most commonly cited flaws was that it suffers from noticeable framerate problems, an issue usually uncommon in first party Nintendo releases. In late March of 2017 Nintendo released the 1.1.1 update which fixed the vast majority of the issues, making the framerate much smoother.

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** Though ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' did receive a lot of high praise for its gameplay and dense open world, ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of its most commonly cited flaws was that it suffers from noticeable framerate problems, an issue usually uncommon in first party Nintendo releases. In late March of 2017 Nintendo released the 1.1.1 update which fixed worst-selling home console installments in the vast majority series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the issues, making title, which prompted the framerate much smoother.team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the OpenWorldSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.
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** A minor, but ''very'' appreciated addition to the HD version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was to vastly increase Link's speed when climbing vines, where the original version was maddeningly slow for whatever reason.

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** A minor, but ''very'' appreciated addition to the The HD version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' also had its own fixes, with one that was pointed out by series producer Eiji Aonuma being the addition of a Colossal Wallet that allows Link to vastly increase Link's speed when climbing vines, where hold 9,999 rupees. The item was added after his son played the original version was maddeningly slow for whatever reason.and told him that the Magic Armor felt too AwesomeButImpractical rather than the rupee mechanic being a balanced drawback, due to how few rupees you were even able to hold (a merger 1,000).
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* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of UsefulNotes/{{asexuality}} that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.
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Dork Age was renamed


* ''VideoGame/PrinceOfPersiaWarriorWithin'' was written [[ExecutiveMeddling with a mandate from marketing]] to turn the series away from the ''Literature/ArabianNights'' feel and make it DarkerAndEdgier, complete with emo {{antihero}} Prince and heavy metal music. The fans bashed the change mercilessly, and the writers answered rather innovatively by working the DorkAge into the plot of ''VideoGame/PrinceOfPersiaTheTwoThrones''. The Prince had become so dark and angry due to the stress of being pursued by the Dhaka for years; freed from it his original snarky attitude returns. The Dark Prince is a manifestation of all the character flaws the Prince demonstrated in ''Warrior Within'' who also points out the inherent selfishness and irresponsibility in the Prince [[SetRightWhatOnceWentWrong changing history to fix his mistakes]]. Taunted with this near the end, the Prince realizes how childish he has been and chooses to face the consequences of his actions, silencing the Dark Prince.

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* ''VideoGame/PrinceOfPersiaWarriorWithin'' was written [[ExecutiveMeddling with a mandate from marketing]] to turn the series away from the ''Literature/ArabianNights'' feel and make it DarkerAndEdgier, complete with emo {{antihero}} Prince and heavy metal music. The fans bashed the change mercilessly, and the writers answered rather innovatively by working the DorkAge AudienceAlienatingEra into the plot of ''VideoGame/PrinceOfPersiaTheTwoThrones''. The Prince had become so dark and angry due to the stress of being pursued by the Dhaka for years; freed from it his original snarky attitude returns. The Dark Prince is a manifestation of all the character flaws the Prince demonstrated in ''Warrior Within'' who also points out the inherent selfishness and irresponsibility in the Prince [[SetRightWhatOnceWentWrong changing history to fix his mistakes]]. Taunted with this near the end, the Prince realizes how childish he has been and chooses to face the consequences of his actions, silencing the Dark Prince.
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Cut page.


* ''AuthorsSavingThrow/AnimalCrossingNewLeaf''
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* ''VideoGame/ANNOMutationem''
** Following some reception to the initial ending with some stating that it was rather unfinished, the game was later given an update to significantly extend the ending to deal with lingering threads and give it a more proper closure.
** In response to criticisms about the combat being too difficult, the developers added a more forgiving Easy mode.

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