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** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[Disney/{{Fantasia}} Yen Sid]].

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** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[Disney/{{Fantasia}} [[WesternAnimation/{{Fantasia}} Yen Sid]].
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* In ''VideoGame/PaperMarioStickerStar'', [[BigBad the villainous Bowser]] has no dialogue. This wasn't a well-received change by fans; they felt his dialogue was a huge amount of what makes Bowser appealing in other Mario RPG games, so in ''VideoGame/MarioAndLuigiPaperJam'' and ''VideoGame/PaperMarioColorSplash'', he talks again.

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* In ''VideoGame/PaperMarioStickerStar'', the normally talkative [[BigBad the villainous Bowser]] has [[SilentAntagonist no dialogue. dialogue]]. This wasn't a well-received change by fans; they felt his dialogue was a huge amount of what makes Bowser appealing in other Mario RPG games, so in ''VideoGame/MarioAndLuigiPaperJam'' and ''VideoGame/PaperMarioColorSplash'', he talks again.gave him back his voice.
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** The work of the developers under Sean Murray cannot be understated here. After the disastrous initial release, they essentially worked around the clock to get each update and patch working in the game, facing immense backlash and even death threats all the while. [[https://youtu.be/O5BJVO3PDeQ This video]] by the Internet Historian explains it best.

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** The work of the developers under Sean Murray cannot be understated here. After the disastrous initial release, they essentially worked around the clock to get each update and patch working in the game, facing immense backlash and even death threats all the while. [[https://youtu.be/O5BJVO3PDeQ This video]] by [[WebVideo/InternetHistorian the Internet Historian Historian]] explains it best.
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** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had.

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** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. Thankfully, the Osaka team, who were the developers of said games, likewise redeemed themselves ''BIG TIME'' with the additional fourteen secret bosses of ''Re:Mind'' DLC for ''III'', which were much lauded for their [[SequelDifficultySpike sharp increase in difficulty from the base game]], but in [[BestBossEver a VERY fun and properly challenging way]].
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*** Unfortunately for some players, ''VideoGame/Persona5ScrambleThePhantomStrikers'', brings back this trope when the boys realize they're in the hot springs (the ''same'' one in Persona 3) at the time the girls wanted to use them. Without even giving the player the chance to escape like in Persona 3 or explain themselves (Makoto refuses to listen), the players are forced to see the males get beaten up over a misunderstanging.
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** The work of the developers under Sean Murray cannot be understated here. After the disastrous initial release, they essentially worked around the clock to get each update and patch working in the game, facing immense backlash and even death threats all the while. [[https://youtu.be/O5BJVO3PDeQ This video]] by the Internet Historian explains it best.
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*** Unfortunately for some players, ''VideoGame/Persona5ScrambleThePhantomStrikers'', brings back this trope when the boys realize they're in the hot springs (the ''same'' one in Persona 3) at the time the girls wanted to use them. Without even giving the player the chance to escape like in Persona 3 or explain themselves (Makoto refuses to listen), the players are forced to see the males get beaten up over a misunderstanging.

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** BiTheWay and GayOption are handled with even more tact. There are multiple characters a Byleth of either gender can romance, and several more have romantic paired endings with the same sex despite ''not'' being interested in a Byleth of their gender.

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** BiTheWay and GayOption are handled with even more tact. There are multiple characters a Byleth of either gender can romance, and several more have romantic paired endings with the same sex despite ''not'' being interested in a Byleth of their gender. Originally though, M/M pairings were lacking as all of them besides Lindhart ended up being ButNotTooGay [[note]]and even the F/F pairings were slightly criticzed for being between overtly feminine women without including the more masculine ones like Caherine[[/note]] while later additions added [[spoiler: Jeritza]] and [[IronicName Yuri]] as gay options for male Byleth.


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* ''VideoGame/RiverCityGirls'' was criticized for its ending involving [[spoiler: Kunio and Riki not recognizing Misako and Kyoko as their girlfriends as opposed to Hasebe and Mami]] as part of a joke on different localizations and different canons. The ending was not well recieved due to it being the same in the secret ending even with [[spoiler: the boss fight against Hasebe and Mami added]], for not making sense to new fans of the Kunio-Kun series and even pissing off veteran fans of the series who prefer [[spoiler: Misako and Kyoko with the boys as opposed to Hasebe and Mami]] due to the latter two going under major AdaptationalJerkass. Not to mention there was some criticism applied to the notion that the ending took away from the idea of the girls rescuing the boys since the original ending played into the trope of them being [[spoiler: psycho-exces or outright delusional yanderes]]. Therefore, many fans were relieved when the new secret ending in version 1.1 finally allowed for EarnYourHappyEnding with [[spoiler: Kunio and Riki recognizing Misako and Kyoko as their girlfriends and taking them on a date.]]
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* The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbied at the original game; the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight while with the latter, a new sail was created the increased the speed of Link's boat without having to constantly change the wind direction.

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* The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbied lobbed at the original game; the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight while with the latter, a new sail was created the that increased the speed of Link's boat without having to constantly change the wind direction.
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** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One, making it even more poerful than the UsefulNotes/PlayStation4 Pro, and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.

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** After being derided for the mediocre specs of the console, Microsoft announced the Xbox One X was announced, X, which is 4 times as powerful as the normal Xbox One, making it even more poerful than the UsefulNotes/PlayStation4 Pro, and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render rendered in 4K.
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** Kairi has been DemotedToExtra as of ''Days''. She gets called in to help in the secret ending of ''3D''. [[spoiler:However, considering [[StuffedIntoTheFridge how she ultimately fared]] in ''III'', some can't help but wonder if it was worth it.]]

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** Kairi has been DemotedToExtra as of ''Days''. She gets called in to help in the secret ending of ''3D''. [[spoiler:However, considering [[StuffedIntoTheFridge how she ultimately fared]] in ''III'', some can't help but wonder if it was worth it. Thankfully, the ''[=ReMIND=]'' DLC rectified this issue after a massive fan backdraft ensued.]]
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Irrelevant.


* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[AscendedFanon embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give [[TheProtagonist Fang]] some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.

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* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[AscendedFanon embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give [[TheProtagonist Fang]] Fang some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.
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** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), [[UnpleasableFanbase some complained that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVersusCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far LighterAndSofter then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.

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** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), trait]]), [[UnpleasableFanbase some complained that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVersusCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far LighterAndSofter then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.
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* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVsWhatever'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Yang, Alex, Urien and Gill), the series has still largely maintained a focus on the characters everyone remembers from ''II''.

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* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVsWhatever'' ''VideoGame/CapcomVs'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Yang, Alex, Urien and Gill), the series has still largely maintained a focus on the characters everyone remembers from ''II''.
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** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One, making it even more poerful than the PlayStation 4 Pro, and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.

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** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One, making it even more poerful than the PlayStation 4 UsefulNotes/PlayStation4 Pro, and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.
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** Likewise, for ''VideoGame/BlazblueCrossTagBattle'', after receiving massive backlash for an unclear and controversial [=DLC=] plan which most notably left half of the {{Unexpected Character}}s [[WebAnimation/{{RWBY}} Team RWBY]] as separate paid downloads, [=ArcSys=] soon released a very strong apology and announced that not only would the first [=DLC=] character pack be free for digital download preorders and for the first week of release but also that Blake and Yang would be free to download indefinitely. Wrong of them to try and break up a good team.

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** Likewise, for ''VideoGame/BlazblueCrossTagBattle'', ''VideoGame/BlazBlueCrossTagBattle'', after receiving massive backlash for an unclear and controversial [=DLC=] plan which most notably left half of the {{Unexpected Character}}s [[WebAnimation/{{RWBY}} Team RWBY]] as separate paid downloads, [=ArcSys=] soon released a very strong apology and announced that not only would the first [=DLC=] character pack be free for digital download preorders and for the first week of release but also that Blake and Yang would be free to download indefinitely. Wrong of them to try and break up a good team.
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* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVsWhatever'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Alex and R. Mika), the series has still largely maintained a focus on the characters everyone remembers from ''II''.

to:

* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVsWhatever'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Alex Yang, Alex, Urien and R. Mika), Gill), the series has still largely maintained a focus on the characters everyone remembers from ''II''.
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** There are also no puzzles involving moving carefully around active mines or turrets in the DLC.
** Only 10 stars out of the available 16 are required to access the secret ending, which means you don't have to get all of them (which, considering the difficulty of some of them, is welcomed).
** Finally, an EasterEgg unlocked by finding a floppy disk features a short story which is largely a TakeThatScrappy to Milton's more annoying tendencies.
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** One of Microsoft's biggest titles for the Xbox One, ''[[CompilationRerelease Halo: The Master Chief Collection]]'', notoriously launched in a buggy state, with multiplayer, the series's biggest selling point, being unplayable due to glitchy matchmaking. Creator/ThreeFourThreeIndustries did their best to fix things afterwards with numerous patches, but it wasn't enough. It wasn't until the Xbox One X was announnced that the dev team decided to outright overhaul the matchmaking code alongside adding support for 4K resolutions. Combined with letting fans beta test this overhaul, Creator/ThreeFourThreeIndustries was lauded for sticking to fix the game when they could have just moved on to another project. Even better, they would add ''VideoGame/HaloReach'' to the collection, and bring the collection to [=PCs=] for the first time.

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** One of Microsoft's biggest titles for the Xbox One, ''[[CompilationRerelease Halo: ''Franchise/{{Halo}}: [[CompilationRerelease The Master Chief Collection]]'', notoriously launched in a buggy state, with multiplayer, the series's biggest selling point, being unplayable due to glitchy matchmaking. Creator/ThreeFourThreeIndustries did their best to fix things afterwards with numerous patches, but it wasn't enough. It wasn't until the Xbox One X was announnced announced that the dev team decided to outright overhaul the matchmaking code alongside adding support for 4K resolutions. Combined with letting fans beta test this overhaul, Creator/ThreeFourThreeIndustries was lauded for sticking to fix the game when they could have just moved on to another project. Even better, they would add ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' to the collection, and bring the collection to [=PCs=] for the first time.
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** One of Microsoft's biggest titles for the Xbox One, ''[[CompilationRerelease Halo: The Master Chief Collection]]'', notoriously launched in a buggy state, with multiplayer, the series's biggest selling point, being unplayable due to glitchy matchmaking. Creator/ThreeFourThreeIndustries did their best to fix things afterwards with numerous patches, but it wasn't enough. It wasn't until the Xbox One X was announnced that the dev team decided to outright overhaul the matchmaking code alongside adding support for 4K resolutions. Combined with letting fans beta test this overhaul, Creator/ThreeFourThreeIndustries was lauded for sticking to fix the game when they could have just moved on to another project. Even better, they would add ''VideoGame/HaloReach'' to the collection, and bring the collection to PCs for the first time.

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** One of Microsoft's biggest titles for the Xbox One, ''[[CompilationRerelease Halo: The Master Chief Collection]]'', notoriously launched in a buggy state, with multiplayer, the series's biggest selling point, being unplayable due to glitchy matchmaking. Creator/ThreeFourThreeIndustries did their best to fix things afterwards with numerous patches, but it wasn't enough. It wasn't until the Xbox One X was announnced that the dev team decided to outright overhaul the matchmaking code alongside adding support for 4K resolutions. Combined with letting fans beta test this overhaul, Creator/ThreeFourThreeIndustries was lauded for sticking to fix the game when they could have just moved on to another project. Even better, they would add ''VideoGame/HaloReach'' to the collection, and bring the collection to PCs [=PCs=] for the first time.

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** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.
** One of the biggest remaining criticisms was how little exclusive content the Xbox brand had. While Sony kept churning out one Game of the Year competitor after another, Microsoft's exclusive announcements were sporadic, often plagued with delays, bad communication, even outright being ''cancelled'' more than once, and with the exception of the universally-lauded ''[[VideoGame/{{Forza}} Forza Horizon]]'' series, failed to live up to their competitors. The main culprit behind all of it was just how few first party studios they had. Before 2018, their only major gaming subsidiaries were Creator/ThreeFourThreeIndustries, Creator/TurnTenStudios, The Coalition, Mojang (who only do the already multiplatform ''VideoGame/{{Minecraft}}'') and Creator/{{Rare}}. Then, at E3 2018, it was announced they were opening a new studio for story-driven games called The Initiative, and purchased four studios on top of that with Creator/PlaygroundGames, Creator/UndeadLabs, Creator/CompulsionGames and Creator/NinjaTheory, effectively ''doubling'' their first party. That was far from over, as later in November, Creator/InXileEntertainment and Creator/ObsidianEntertainment, two acclaimed WesternRPG studios were also purchased, and ''that'' isn't even the end. Furthermore, there's the promise that each studio will be allowed to make what it wants, and be fully unique, whereas in the past Microsoft got a bad rep for being notoriously hard to work with and very restricting, essentially having them adhere to a [[StrictlyFormula strict formula]], compared to Sony allowing their teams to experiment and try new things. Granted, the fruits of the buyouts won't be seen in full until the ninth-generation, but this was definitely a move to address the big criticism over a lack of content.

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** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One One, making it even more poerful than the PlayStation 4 Pro, and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.
** One of the biggest remaining criticisms was how little exclusive content the Xbox brand had. While Sony kept churning out one Game of the Year competitor after another, Microsoft's exclusive announcements were sporadic, often plagued with delays, bad communication, even outright being ''cancelled'' more than once, and with the exception of the universally-lauded ''[[VideoGame/{{Forza}} Forza Horizon]]'' series, failed to live up to their competitors. The main culprit behind all of it was just how few first party studios they had. Before 2018, their only major gaming subsidiaries were Creator/ThreeFourThreeIndustries, Creator/TurnTenStudios, The Coalition, Mojang (who only do the already multiplatform ''VideoGame/{{Minecraft}}'') and Creator/{{Rare}}. Then, at E3 2018, it was announced they were opening a new studio for story-driven games called The Initiative, and purchased four studios on top of that with Creator/PlaygroundGames, Creator/UndeadLabs, Creator/CompulsionGames and Creator/NinjaTheory, effectively ''doubling'' their first party. party, placing them under the Creator/XboxGameStudios banner. That was far from over, as later in November, Creator/InXileEntertainment and Creator/ObsidianEntertainment, two acclaimed WesternRPG studios were also purchased, followed by the acquision of Creator/DoubleFine around E3 2019, and ''that'' isn't even the end. Furthermore, there's the promise that each studio will be allowed to make what it wants, and be fully unique, whereas in the past Microsoft got a bad rep for being notoriously hard to work with and very restricting, essentially having them adhere to a [[StrictlyFormula strict formula]], compared to Sony allowing their teams to experiment and try new things. Granted, the fruits of the buyouts won't be seen in full until the ninth-generation, but this was definitely a move to address the big criticism over a lack of content.content.
** One of Microsoft's biggest titles for the Xbox One, ''[[CompilationRerelease Halo: The Master Chief Collection]]'', notoriously launched in a buggy state, with multiplayer, the series's biggest selling point, being unplayable due to glitchy matchmaking. Creator/ThreeFourThreeIndustries did their best to fix things afterwards with numerous patches, but it wasn't enough. It wasn't until the Xbox One X was announnced that the dev team decided to outright overhaul the matchmaking code alongside adding support for 4K resolutions. Combined with letting fans beta test this overhaul, Creator/ThreeFourThreeIndustries was lauded for sticking to fix the game when they could have just moved on to another project. Even better, they would add ''VideoGame/HaloReach'' to the collection, and bring the collection to PCs for the first time.
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*** In addition to the story revisions to the ending, the Extended Cut also lowered the EMS requirements for the good endings so that it was no longer required to also do the multiplayer missions. And the best part was that the entire Extended Cut DLC was released ''free of charge''.
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** After backlash from both it and the UsefulNotes/PlayStation4 lacking backwards compatibility due to different arcitecture, an emulation-based solution was revealed at E3 2015, and previously purchased games, whether physical copies or digital, would be playable. (Albeit with a limited, if growing, compatibility list) In addition, compared to the UsefulNotes/Xbox360, which had a backwards compatibility feature often criticised for glitchy emulation and poor performance, the Xbox One's emulator is much more solid, with games often running better than on native hardware and games that do run poorly (such as ''VideoGame/HaloReach'') getting patches to improve performance. In addition, backwards compatibility for the original UsefulNotes/{{Xbox}} was also added.

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** After backlash from both it and the UsefulNotes/PlayStation4 lacking backwards compatibility due to different arcitecture, an emulation-based solution was revealed at E3 2015, and previously purchased games, whether physical copies or digital, would be playable. (Albeit playable (albeit with a limited, if growing, compatibility list) list). In addition, compared to the UsefulNotes/Xbox360, which had a backwards compatibility feature often criticised for glitchy emulation and poor performance, the Xbox One's emulator is much more solid, with games often running better than on native hardware and games that do run poorly (such as ''VideoGame/HaloReach'') getting patches to improve performance. In addition, backwards compatibility for the original UsefulNotes/{{Xbox}} was also added.
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Smash Bros cleanup


** [[EnsembleDarkhorse/{{Pokemon}} Mewtwo]] was, for years, depicted as a [[OlympusMons god-like]] BloodKnight [[SingleSpecimenSpecies who is one of a kind]]. His depiction in ''[[Anime/PokemonTheFirstMovie Mewtwo Strikes Back]]'' in particular ''made'' Mewtwo in the eyes of many. So when ''[[Anime/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]'' featured a brand new Mewtwo who was [[LighterAndSofter softer and more feminine]] than the original... [[ReplacementScrappy the fans didn't have a warm reception]]. In the wake of this, official materials (such as the fourth ''VideoGame/SuperSmashBros'' game and the official Pokémon website) started to play up the BloodKnight persona used in the games and the first movie, while neglecting to reference the softer Mewtwo seen in ''Genesect''.

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** [[EnsembleDarkhorse/{{Pokemon}} Mewtwo]] was, for years, depicted as a [[OlympusMons god-like]] BloodKnight [[SingleSpecimenSpecies who is one of a kind]]. His depiction in ''[[Anime/PokemonTheFirstMovie Mewtwo Strikes Back]]'' in particular ''made'' Mewtwo in the eyes of many. So when ''[[Anime/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]'' featured a brand new Mewtwo who was [[LighterAndSofter softer and more feminine]] than the original... [[ReplacementScrappy the fans didn't have a warm reception]]. In the wake of this, official materials (such as the fourth [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth]] ''VideoGame/SuperSmashBros'' game and the official Pokémon website) started to play up the BloodKnight persona used in the games and the first movie, while neglecting to reference the softer Mewtwo seen in ''Genesect''.
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** BlackAndWhite morality is gone. Every faction in the game is [[GreyAndGrayMorality very, very grey]] and even the villains have detailed motivations. Further, [[spoiler:Fates' GiantSpaceFleaFromNowhere problem is averted, so no sudden OutsideContextProblem invalidating the political plot.]]

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** BlackAndWhite morality BlackAndWhiteMorality is gone. Every faction in the game is [[GreyAndGrayMorality very, very grey]] and even the villains have detailed motivations. Further, [[spoiler:Fates' GiantSpaceFleaFromNowhere problem is averted, so no sudden OutsideContextProblem invalidating the political plot.]]
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* The reveal of ''VideoGame/{{DmC|DevilMayCry}}: VideoGame/DevilMayCry'' was accompanied by the creators putting it as a {{prequel}} to the existing series. [[TheyChangedItNowItSucks Backlash over changes to the character and backstory]] that were [[ContinuityReboot incompatible with pre-existing canon]] [[http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ caused the creators to]] {{retcon}} the game [[AlternateContinuity into a parallel world]]. This didn't stop the 2013 reboot from garnering a mixed-to-negative reception, so the ''real'' Author's Saving Throw came with the release of ''VideoGame/DevilMayCry5'' in 2019, which ignores ''[=DmC=]'' in favor of the original continuity and brings back the original Dante and Nero from ''[=DMC4=]'' as well as [[spoiler:Vergil]].

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* The reveal of ''VideoGame/{{DmC|DevilMayCry}}: VideoGame/DevilMayCry'' was accompanied by the creators putting it as a {{prequel}} to the existing series. [[TheyChangedItNowItSucks Backlash over changes to the character and backstory]] that were [[ContinuityReboot incompatible with pre-existing canon]] [[http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ caused the creators to]] {{retcon}} the game [[AlternateContinuity into a parallel world]]. This didn't stop the 2013 reboot from garnering a mixed-to-negative reception, so the ''real'' Author's Saving Throw came with the release of ''VideoGame/DevilMayCry5'' in 2019, which ignores ''[=DmC=]'' in favor of the original continuity and is an {{unreboot}} that brings back the original Dante and Nero from ''[=DMC4=]'' as well as [[spoiler:Vergil]].
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* ''VideoGame/FireEmblemThreeHouses'' appears to have used complaints about ''Fates'' as a checklist:
** OneGameForThePriceOfTwo is avoided, price of admission allows you to access all three houses and their story routes. [[spoiler:Plus the fourth Church of Serios route.]]
** BlackAndWhite morality is gone. Every faction in the game is [[GreyAndGrayMorality very, very grey]] and even the villains have detailed motivations. Further, [[spoiler:Fates' GiantSpaceFleaFromNowhere problem is averted, so no sudden OutsideContextProblem invalidating the political plot.]]
** BiTheWay and GayOption are handled with even more tact. There are multiple characters a Byleth of either gender can romance, and several more have romantic paired endings with the same sex despite ''not'' being interested in a Byleth of their gender.
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* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[SureWhyNot embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give [[TheProtagonist Fang]] some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.

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* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[SureWhyNot [[AscendedFanon embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give [[TheProtagonist Fang]] some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.
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** Several other complaints about the game's plot were addressed in distant prequel ''VideoGame/TalesOfBerseria'', successfully enough that ''Berseria'' is now considered required playing to get the most out of ''Zestiria''. Among other things, "Malevolence" was given a much less arcane explanation of its nature and effects without contradicting ''Zestiria'', and the view that [[FusionDance Armatization]] created blatant favortism of the human party members was [[spoiler:[[SureWhyNot embraced and explored to the fullest]] with the unstable, often-fatal early versions of the technique]], while also explaining how Rose was able to use it despite Armatization supposedly being restricted to the Shepherd.

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** Several other complaints about the game's plot were addressed in distant prequel ''VideoGame/TalesOfBerseria'', successfully enough that ''Berseria'' is now considered required playing to get the most out of ''Zestiria''. Among other things, "Malevolence" was given a much less arcane explanation of its nature and effects without contradicting ''Zestiria'', and the view that [[FusionDance Armatization]] created blatant favortism of the human party members was [[spoiler:[[SureWhyNot [[spoiler:[[AscendedFanon embraced and explored to the fullest]] with the unstable, often-fatal early versions of the technique]], while also explaining how Rose was able to use it despite Armatization supposedly being restricted to the Shepherd.
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* ''VideoGame/StarOceanTillTheEndOfTime'' featured a rather infamous ShockingSwerve that revealed [[spoiler:the entire universe of ''Star Ocean'' was actually an MMORPG, with every character in the universe being an NPC in this game meant for 4D beings]]. The fans bashed this plot twist mercilessly, to the point that the series became [[NeverLiveItDown known for only this plot twist]]. The next game in the series, ''VideoGame/StarOceanTheLastHope'', wrote around this by [[spoiler:introducing the concept of TheMultiverse and ways to leap from one dimension to another]], thus providing a way around the plot twist without completely retconning it.
* For years, ''Franchise/SonicTheHedgehog'' fandom FlameBait was the debates over whether the real name of the series villain is "Robotnik" or "Eggman", owing to dub discrepancies; "Eggman" was always his name in Japan, but the U.S. continuity localized his name into "Dr. Ivo Robotnik", up till around the ''VideoGame/SonicAdventure'' series when the name of Robotnik was slowly being phased out in favor of calling him Eggman, in order to keep the series more in line with the Japanese ''Sonic'' continuity and to prevent the confusion of the series main villain having two names at once. Sega settled the issue by saying [[TakeAThirdOption both names are official]] (Robotnik is his real name, but Eggman is the nickname everyone else uses instead), and in an attempt to officially curb this long-standing fandom hot button, the finale of ''VideoGame/SonicGenerations'' established once and for all, in-canon, that the real name of Dr. Eggman is still "Dr. Ivo Robotnik". The good doctor himself, when answered to by his real name, notes with irony that [[LampshadeHanging "Nobody calls me that anymore."]] Heck, it was canonized before then by Eggman's grandpa being named Gerald Robotnik.
* ''VideoGame/{{Fallout 3}}'''s ending caused some rather... negative reactions, in no small part thanks to its DiabolusExMachina (as the endings boil down to "Good" ([[spoiler:activate the purifier and kill yourself]]) or "Bad" ([[spoiler:get Sarah Lyons to turn it on]]). The DLC/Expansion pack ''Broken Steel'' changes the ending, allowing the game to remain playable after this. WordOfGod says the game's default endings (without the expansion) are [[CanonDiscontinuity non-canon]].
* ''VideoGame/FalloutNewVegas: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre's]] Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father Elijah]] and [[DeadpanSnarker Dean Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was lying to [[PlayerCharacter the Courier]], whether they knew it or not.
* While there are still [[BrokenBase many bones]] one can pick about ''VideoGame/Fallout4'' over ([[Administrivia/RuleOfCautiousEditingJudgment which we won't discuss here]]), it's generally clear that Bethesda [[WinBackTheCrowd listened to]] a ''lot'' of the complaints given about ''3'' (and even ''New Vegas'', to a lesser extent) [[EvenBetterSequel when working on it.]]
** Two of the most common complaints given to ''3'' were the revamped Karma system and how it interacted with the main quest. Many people complained that not only was the Karma system too easy to cheat/manipulate, but that it [[BlackAndWhiteInsanity seemed arbitrary]] on assigning morality to certain people/factions in the Capital Wasteland. Relatedly, old-school ''Fallout'' fans complained that the East Coast [[BigGood Brotherhood of Steel]] was written as too much of a "White Knight" organization (many found themselves instead rooting for [[RenegadeSplinterFaction the Brotherhood Outcasts]], who are ironically the ''closest'' ones in behavior to the ''Fallout 1''-era Brotherhood), and the [[BigBad Enclave]] felt both shoehorned in & like a DesignatedVillain. Also, while all of the companions in ''New Vegas'' were well-received, many of their unique companion perks/[[EarnYourHappyEnding best endings]] were either hidden behind [[GuideDangIt obnoxiously subtle clues]] or [[GameBreakingBug infuriating bug issues]]. ''Fallout 4'' amends all these issues by removing the Karma system '''entirely''' and replacing it with the new Companion Affinity system (which, admittedly, still has its own flaws). The new Affinity system - what [[PlayerCharacter the Sole Survivor's]] followers feel about their actions - now helps guide the Sole Survivor on a more personal moral level, giving their actions more weight. The Affinity system is also clearer on what a companion likes/dislikes, and makes it easier for the player to befriend them & level up their affinity with them so as to get a unique perk. On another note, the [=BoS=] now act much more like their West Coast counterparts (having [[TookALevelInJerkass Taken A Level In Jerkass]]), with the Brotherhood Outcasts even being mentioned as rejoining the organization after [[PrinciplesZealot Elder Maxson]] took charge. The aforementioned removal of the Karma system and the new take on the [=BoS=] also helps reinforce the game's GreyAndGrayMorality, which is far more complex than ''3's'' BlackAndWhiteMorality and more like the complicated morality found in the older games & ''New Vegas''. ''4'' also offers [[MultipleEndings different faction-based endings to the main storyline]] like ''New Vegas'' (which ''3'' lacked), although it sadly still lacks the ModularEpilogue found in ''1'', ''2'', and ''New Vegas''.
** Several older ''Fallout'' fans complained that the decision to have ''3'' be set on the East Coast (while all the previous ''Fallout'' games were set on the West Coast in California) made it feel too distant and didn't give enough allusions to past events. While ''4'' is still set on the East Coast, the game has ''loads'' of {{Call Back}}s ([[VideoGame/Fallout1 Wattz Consumer Electronics]] apparently had a Boston office), {{Continuity Nod}}s (Elder Maxson got his position thanks to [[VideoGame/Fallout2 the Lost Hills Elders back in California]]), parallels to previous games (the Institute is more or less a saner [[VideoGame/FalloutNewVegas Think Tank]] [[spoiler:without a Dr. Mobius to keep them in check]]), and {{Mythology Gag}}s ([[VideoGame/FalloutTactics The Brotherhood now has a zeppelin to use in their travels]]) to all the games before it. At times, it even gets to the point that ''4'' verges on ContinuityPorn levels.
** Many gamers complained about the lack of weapon variety and about the somewhat clunky gun play (like how the player had to manually switch to grenades/mines to use explosives) in ''3''. Others grumbled about how most of the residents of the [[CrapsackWorld Capital Wasteland]] came across as either [[TheWoobie just depressing]] or [[TheScrappy really insufferable]], [[DarknessInducedAudienceApathy which made it hard for players to really care about the game's various storylines]]. Other players expressed annoyance/disbelief that the Wastelanders have unable to restart society in the intervening centuries [[AfterTheEnd after the Great War]], especially while the West Coast has thriving nations & city-states like the New California Republic, the Shi Empire, New Reno, and Vault City. Meanwhile, ''4'' offers '''much''' more weapon variety, turns the weapon customization introduced in ''New Vegas''UpToEleven, and takes cues from countless other [=FPS=] games in making the gameplay more exciting and engaging (grenades can ''finally'' now be hotkeyed and used in conjunction with other weapons). Related to the above, while the residents of the [[CrapsackWorld Commonwealth]] still have their fair share of {{Jerkass}}es, most of them are either [[NiceGuy surprisingly friendly]] or just ordinary people trying to live their lives [[ProperlyParanoid that are properly cautious of outsiders]], helping incentivize audience investment. Also, all of the main factions are presented with [[GreyAndGrayMorality both sympathetic and unsympathetic traits]], and the player is allowed to join each of them to help serve as an InternalReformist and [[WorldHalfFull improve the Wasteland]]. Finally, the lack of an organized government in the Commonwealth is actually a major ''plot point'' this time around, with it explained as being due to a combination of several factors:
*** A) The nearby presence of [[DeathWorld the Glowing Sea]], which helps provide a "safe place" for DemonicSpiders like Deathclaws, Charred Feral Ghouls, and Bloodbugs to thrive and continue harming the Commonwealth; and the Glowing Sea's infamous [[HostileWeather radiation storms]] which helps cause crops to fail and mass starvation to ensue.
*** B) The [[ReasonableAuthorityFigure Commonwealth Minutemen's]] recent HumiliationConga triggering a ''second'' regional societal collapse.
*** C) [[TheConspiracy The Institute's]] near-constant [[ManipulativeBastard meddling]] with the surface (which discourages people from organizing together and becoming a potential threat to their power).
*** In fact, the entire Settlement system has the purpose of helping create & organize peaceful towns and settlements across the Commonwealth, from which a new society can arise.
** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), [[UnpleasableFanbase some complained that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVersusCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far LighterAndSofter then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.
** Concerning ''Fallout 4'' itself:
*** After the base game was criticized for [[ButThouMust focusing too much]] on [[MurderIsTheBestSolution combat-focused endings for quests/bosses]], the storyline [=DLCs=] (''Automatron'', ''Far Harbor'', ''Vault-Tec Workshop'', and ''Nuka World'') started to supply more varied options to solve quests/defeat bosses. For example, the usual ending to the ''Automatron'' [=DLC=] involves getting through [[ThatOneLevel a rather grueling attack sequence]] against the Mechanist's [[MechaMooks Mecha-Mooks]], and usually then killing the Mechanist afterwards. However, the player can instead:
*** A) Pass the battle entirely if they have a high enough rank in the Hacker perk [[spoiler:by accessing a normally-locked elevator to take them straight to the Mechanist's lair]].
*** B) [[TalkingTheMonsterToDeath Peacefully talk the Mechanist down after the battle]] by either [[GuileHero having a high-enough Charisma stat]] for the needed speech checks, or wearing the [[BadassLongcoat Silver Shroud costume]] to unlock unique dialogue options.
*** On a related note, ''Fallout 4'' was criticized by fans for downplaying the series' famous reputation for VideoGameCrueltyPotential. Several fans snarked (not unfairly) that the closest thing to an "Evil" option in the game was the [[DeadpanSnarker "Sarcastic"]] dialogue option. The ''Nuka World'' [=DLC=] can be seen as a response to this, with it going in the opposite direction of the base game (which leaned towards positive options) and instead leaned towards ''negative outcomes''. In fact, the ''Nuka World'' [=DLC=] is actually the first ''Fallout'' work that actually lets the player join up with ''[[AlwaysChaoticEvil Raiders]]'', and even lead them on a massive invasion of the Commonwealth while showing chaos and misery in their wake. Though, this does make the DLC worthless to good-aligned players on a story level.
* After many players called out ''VideoGame/MetalGearSolid'' for its extremely loose understanding of basic genetics (as relayed by the main antagonist, Liquid Snake), Hideo Kojima stepped up and established that Liquid himself has an extremely flimsy grasp on the subject and didn't actually know a word of what he was saying. It doesn't explain how a man with a supposed I.Q. of 180 and a fluency in seven languages could get such simple scientific facts wrong, or why Ocelot refers to Solid as the "inferior one".
* ''VideoGame/PrinceOfPersiaWarriorWithin'' was written [[ExecutiveMeddling with a mandate from marketing]] to turn the series away from the ''Literature/ArabianNights'' feel and make it DarkerAndEdgier, complete with emo {{antihero}} Prince and heavy metal music. The fans bashed the change mercilessly, and the writers answered rather innovatively by working the DorkAge into the plot of ''VideoGame/PrinceOfPersiaTheTwoThrones''. The Prince had become so dark and angry due to the stress of being pursued by the Dhaka for years; freed from it his original snarky attitude returns. The Dark Prince is a manifestation of all the character flaws the Prince demonstrated in ''Warrior Within'' who also points out the inherent selfishness and irresponsibility in the Prince [[SetRightWhatOnceWentWrong changing history to fix his mistakes]]. Taunted with this near the end, the Prince realizes how childish he has been and chooses to face the consequences of his actions, silencing the Dark Prince.
* ''Franchise/KingdomHearts'':
** After three infamously NoExportForYou "Final Mix" versions that were Japan-only, the 1.5 and 2.5 [=PS3=] ports of the series included the ''Final Mix'' versions of ''I'', ''II'', and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
** The series has long been criticized for its entries being spread over multiple consoles from both Nintendo and Sony, making it a bit tricky to keep up. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]] Unfortunately, this is still the case for Xbox players who are going to be jumping into the series with ''III''.
** The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts between fight scenes and for not including scenes from the Disney worlds. The adaption of ''coded'' in 2.5 Remix does include scenes for fights and the Disney worlds making the cuts much less jarring and telling the story more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
** The Disney elements have been TheArtifact since ''Days'', but there has been some effort to avoid this starting from ''coded''. Donald and Goofy are given a bigger role in ''coded'' after getting DemotedToExtra and return to being party members for ''Kingdom Hearts III'' and a scene added to the storyline of ''coded'' during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are back to having a story reason for getting visited, with Disney characters having more interactions with the KH-original characters.
** Kairi has been DemotedToExtra as of ''Days''. She gets called in to help in the secret ending of ''3D''. [[spoiler:However, considering [[StuffedIntoTheFridge how she ultimately fared]] in ''III'', some can't help but wonder if it was worth it.]]
** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[Disney/{{Fantasia}} Yen Sid]].
** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had.
* ''VideoGame/TheKingOfFighters'':
** The creators changed the gamplay in ''[='99=]''; four characters are selectable for the fight, with one (or more, in ''2001'') being a Striker, [[AssistCharacter a supportive character]] that would be called to perform a move in order to stop an opponent or open his guard for your attacks. Fans disliked the bugs and infinite combos that came with it. In ''2002'', the game went back to 3-on-3 fights with no strikers, like ''[='98=]'' and the titles before it.
** Most fans were unhappy (euphemism) about [[CreatorsPet Ash Crimson]] taking the role of protagonist previously covered by Kyo and K', just as much as they were unhappy about him [[spoiler:[[BroughtDownToNormal stealing]] both Chizuru and Iori's Sacred Treasures powers]]. Come ''XIII'', Ash enacts a HeroicSacrifice to stop the BigBad of that StoryArc. [[spoiler:Mind you, he doesn't die... [[RetGone he is erased]] from existence. [[CosmicRetcon Retroactively!]] So he never really existed in the first place.]]
* ''VideoGame/HalfLife2: Episode 1''. After the second game, the fanbase was extremely displeased by what, to Gordon, amounts to a ShootTheShaggyDog even worse than the first. The Episode blows the rage away through a SugarWiki/MomentOfAwesome for the Vortigaunts that both retcons [[spoiler:Alyx's implied death]], and changes the whole storyline, showing the [[HumanoidAbomination G-Man]] isn't as all-powerful as thought before.
* The debut trailer for the 2011 ''VideoGame/{{SSX}}'' game had an extremely DarkerAndEdgier feel, realistic and "gritty" graphics, some plot revolving around rival teams of boarders competing to race in the most inhospitable places on Earth and the title ''SSX: Deadly Descents''. Cue derogatory nicknames like "[[VideoGame/CallOfDuty Call of SSX]]: [[VideoGame/DawnOfWar Winter Assault]]" and variants. Every single game related media since then has [[WordOfGod the developers insisting]] that the characters and the cartoony and over the top feel of the game are still there and that the "Deadly Descents" are just a small part of the game, the others being the classic racing and trick modes. The subtitle was eventually removed.
* The reveal of ''VideoGame/{{DmC|DevilMayCry}}: VideoGame/DevilMayCry'' was accompanied by the creators putting it as a {{prequel}} to the existing series. [[TheyChangedItNowItSucks Backlash over changes to the character and backstory]] that were [[ContinuityReboot incompatible with pre-existing canon]] [[http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ caused the creators to]] {{retcon}} the game [[AlternateContinuity into a parallel world]]. This didn't stop the 2013 reboot from garnering a mixed-to-negative reception, so the ''real'' Author's Saving Throw came with the release of ''VideoGame/DevilMayCry5'' in 2019, which ignores ''[=DmC=]'' in favor of the original continuity and brings back the original Dante and Nero from ''[=DMC4=]'' as well as [[spoiler:Vergil]].
* ''Franchise/RatchetAndClank'':
** When ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' released, a recurring complaint among critics was Ratchet's characterization (acting like a selfish {{Jerkass}} towards the much more sympathetic Clank). When ''VideoGame/RatchetAndClankGoingCommando'' was in development, Insomniac made sure to include several cutscenes where Ratchet defends Clank and worries for him, all with the explicitly stated purpose of "fixing" Ratchet's character. As well, [[VideoGame/RatchetAndClank2016 the re-imagining]] that covers the events of the first game has Ratchet's characterization in line with his later appearances, ie having a strong desire to be a hero.
** In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' the Lava Gun, a weapon that sprayed long tendrils of hot magma, upgraded into the Meteor Gun, which fired large meteor chunks at a slower rate of fire and with much less range. Due to fan feedback, when the weapon returned in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as an OldSaveBonus, it now upgraded to the Liquid Nitrogen Gun, which works just like the Lava Gun only it fired long tendrils [[ExactlyWhatItSaysOnTheTin of liquid nitrogen]].
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' and ''VideoGame/RatchetAndClankFutureACrackInTime'' are this to those disappointed with the releases of ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank''. They have original storylines with new fan-favorite weapons and characters including Mr. Zurkon, Alister Azimuth and Emperor Tachyon and expand on Ratchet's origins.
** In ''A Crack in Time'', it is revealed that [[spoiler:Angela Cross]] from ''Going Commando'' is indeed a Lombax like Ratchet and that female Lombaxes don't have tails. This makes them and Alister Azimuth the remaining Lombaxes in the universe.
** After ''VideoGame/RatchetAndClankAll4One'' and ''VideoGame/RatchetAndClankFullFrontalAssault'' were released in the early 2010s, Insomniac developed ''VideoGame/RatchetAndClankIntoTheNexus'' as an apology for those unhappy with the different gameplay and forced humor.
* ''VideoGame/WorldOfWarcraft'':
** In ''World of Warcraft: Cataclysm'', Forsaken have begun using Val'kyr necromancy against their human enemies in order to replenish their numbers. Unlike Scourge undead, however, Forsaken undead retain the free will they had in life after being raised. When this was revealed, Alliance players began complaining that a human being killed by the Forsaken, raised into undeath by them and then choosing to aid the Forsaken in slaughtering their former comrades of their own free will broke the WillingSuspensionOfDisbelief. Blizzard eventually addressed this in one of their [[WordOfGod Ask Creative Development]] sessions, saying that though new Forsaken are free-willed, many of them are raised in a frenzied and malleable state in which they can be easily manipulated into attacking their allies by the Forsaken. This effect is apparently only temporary and the new Forsaken do eventually get to make their own choice afterward.
** ''World of Warcraft'' caused a ''lot'' of TheyChangedItNowItSucks based on [[CharacterDevelopment changes to their main characters]]. ''VideoGame/HeroesOfTheStorm'' (a MOBA game with a CrossOver between ''Warcraft'', ''Starcraft'', and ''Diablo'') was released featuring the more classic, iconic portrayal of the ''Warcraft'' main characters. And thus, Thrall is once again the Warchief with strong commitment for the Horde, Jaina is the idealistic mage that believes in peace on both Alliance and Horde, Sylvanas is disgusted by her undeath existence and focused on her revenge of the Lich King, while Malfurion is a ReasonableAuthorityFigure like in the RTS games, Tyrande is the practical, capable commander, Illidan is an antiheroic dangerous WildCard, and Kael'thas returns to putting his people's safety into his top priority. Blizzard gave a HandWave that these heroes are taken from certain timelines of the game so that they could use the portrayal of the characters that their fans see as the best instead of being stuck with the current timeline. The inversion of this occasion is Varian Wrynn, who's instead taken in his most recent incarnation, but since his earlier self was the one that caused backlash and [[RescuedFromTheScrappyHeap he gradually earned the fans' favor ever since]] [[spoiler:[[DyingMomentOfAwesome until his death]]]], the latter self is the more ideal self to pick.
** The release of ''Legion'' was a response to Wow's numbers dropping to numbers not seen since mid to early vanilla due to the severe lack of endgame content in ''Warlords of Dreanor''. In ''Leigion'', Blizzard revealed many, many features people have asked for. Demon Hunters, a class demanded for years? Check. Ashbringer, a weapon many players wanted to wield? It's yours. Emerald Dream, an area that has been anticipated in some form for quite some time? Not the theme of the expansion, but you'll be going in. Return of the fan favorite Illidan? Is his inclusion on the box art any hint? On top of that, many other additions are being added in direct response to ''Warlords of Dreanor'''s failures, including overwhelming endgame content and many improvements to dungeons to keep them relevant.
* ''VideoGame/ValkyriaChroniclesIII'': Fans criticized the Darcsen race from the first game; their background appeared based on European Jews persecuted during World War II, while the art style and cultural cues were more based on Japan. It appeared the game ''[[UnfortunateImplications replaced]]'' [[UnfortunateImplications the Jews with the Japanese]]. Shin Hyuga is introduced in ''III'', his mother comes from "somewhere in the Far East" while he is modeled to be Feudal Japanese in a mid-20th-centurish fantasy pastiche world. Shin's inclusion is most likely meant to help dissolve the Jew-Japan image by showing an expy-Japan.
** ''VideoGame/ValkyriaChronicles4'' also addressed a persistent problem many fans had with the nation of Gallia; specifically, how their military brass and even their rank-and-file could be such a hot mess of GloryHound and MilesGloriosus types less competently led than a conscripted militia, a borderline-dropout academy class, or the off-record suicide squad. 4's backstory explains that after the Gallian government let an act of war from the Empire slide, most of the people who wanted to actually fight for the cause emigrated to nearby Edinburgh to enlist and fight under an Alliance flag, leaving mostly armchair generals and less-motivated soldiers in Gallia's own (neutral) military.
* ''VideoGame/MassEffect'':
** The ending of ''VideoGame/MassEffect3'' had caused backlash of epic proportions. Official polls from Creator/BioWare showed that nearly 90% of fans hated the ending for various reasons. The outrage culminated in several campaigns aimed at getting [=BioWare=] to notice, including donating tens of thousands of dollars to [[Webcomic/PennyArcade Child's Play]]. Two weeks after the game's release, [=BioWare=] announced they'd be releasing an extended version of the endings to (hopefully) clear up everything that happened. Most fan complaints about the original ending were addressed, a couple {{Retcon}}s went a long way to mollifying the fanbase upset over the InferredHolocaust of the original ending (things aren't nearly as bad as FridgeHorror believed).
** The ''Citadel'' DLC to ''[=ME3=]'' addressed the biggest non-ending related complaint about the game, which was the absence of information for the surviving ''VideoGame/MassEffect2'' squad, particularly the love interests. While none of them figure into the main plot of the DLC, a slew of additional scenes were added with all of them.
* The story of the UsefulNotes/XboxOne is essentially a long list of these.
** The initial reveal included a high price tag of $500 ($100 more than the UsefulNotes/PlayStation4) caused by the Kinect accessory being bundled in with it, said accessory being required to be plugged in for the console to work, a mandatory 24-hour online check-in, and perhaps most controversially, prohibiting the sale of used games - games would be tied to the player's profile. After ''extreme'' backlash over this, the policies were reversed - the Kinect didn't need to be plugged in, the online check-in was made one-time only, physical games were no longer tied to the profile, and as an extra bonus, region locking was dropped.
** The Kinect was eventually seperated from the console, lowering the price to $400. The Kinect would eventually become downplayed as time went on, to the point where Microsoft stopped manufacturing them even seperately - later revisions of the Xbox One would drop the Kinect port altogether. (An optional adaptor was produced for a while, but it too was discontinued.)
** After heavy critcism for the unwieldly, Kinect reliant interface, a massive overhaul intended to make it more user friendly was released in late 2015.
** After backlash from both it and the UsefulNotes/PlayStation4 lacking backwards compatibility due to different arcitecture, an emulation-based solution was revealed at E3 2015, and previously purchased games, whether physical copies or digital, would be playable. (Albeit with a limited, if growing, compatibility list) In addition, compared to the UsefulNotes/Xbox360, which had a backwards compatibility feature often criticised for glitchy emulation and poor performance, the Xbox One's emulator is much more solid, with games often running better than on native hardware and games that do run poorly (such as ''VideoGame/HaloReach'') getting patches to improve performance. In addition, backwards compatibility for the original UsefulNotes/{{Xbox}} was also added.
** After derided for the mediocre specs of the console, the Xbox One X was announced, which is 4 times as powerful as the normal Xbox One and capable of native 4K gaming. Even select backwards compatible games (both Xbox and Xbox 360) can be made to render in 4K.
** One of the biggest remaining criticisms was how little exclusive content the Xbox brand had. While Sony kept churning out one Game of the Year competitor after another, Microsoft's exclusive announcements were sporadic, often plagued with delays, bad communication, even outright being ''cancelled'' more than once, and with the exception of the universally-lauded ''[[VideoGame/{{Forza}} Forza Horizon]]'' series, failed to live up to their competitors. The main culprit behind all of it was just how few first party studios they had. Before 2018, their only major gaming subsidiaries were Creator/ThreeFourThreeIndustries, Creator/TurnTenStudios, The Coalition, Mojang (who only do the already multiplatform ''VideoGame/{{Minecraft}}'') and Creator/{{Rare}}. Then, at E3 2018, it was announced they were opening a new studio for story-driven games called The Initiative, and purchased four studios on top of that with Creator/PlaygroundGames, Creator/UndeadLabs, Creator/CompulsionGames and Creator/NinjaTheory, effectively ''doubling'' their first party. That was far from over, as later in November, Creator/InXileEntertainment and Creator/ObsidianEntertainment, two acclaimed WesternRPG studios were also purchased, and ''that'' isn't even the end. Furthermore, there's the promise that each studio will be allowed to make what it wants, and be fully unique, whereas in the past Microsoft got a bad rep for being notoriously hard to work with and very restricting, essentially having them adhere to a [[StrictlyFormula strict formula]], compared to Sony allowing their teams to experiment and try new things. Granted, the fruits of the buyouts won't be seen in full until the ninth-generation, but this was definitely a move to address the big criticism over a lack of content.
* ''VideoGame/SuperRobotWars'':
** In ''VideoGame/SuperRobotWarsAdvance'', Axel Almer's personality as a protagonist is "lovable goof" while, if Lamia Loveless is chosen instead, Axel becomes a cool but efficient enemy leader and TheRival. When the ''Advance'' plotline was adapted into ''Original Generation 2'', Lamia was made the hero but Axel's Rival personality was {{Flanderiz|ation}}ed into a cold, vicious {{Jerkass}} willing to throw away the lives of his non-human subordinates. After fan complaints, the updated ''VideoGame/{{Super Robot Wars Original Generation}}s'' rewrote Axel as a NobleDemon, a character arc that carried through his appearances in ''VideoGame/EndlessFrontier'' and the AnimatedAdaptation of ''Original Generations'', climaxing with a full HeelFaceTurn in ''Original Generations the 2nd''.
** Despite a couple of grammatical hiccups here and there, the Asian release of ''VideoGame/SuperRobotWarsV'' contains a [[SurprisinglyGoodEnglish surprisingly good translation]] of just about the entire script, in contrast to the Asia version of ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation: The Moon Dwellers]]'', which had [[SarcasmMode revolutions to the realm of translation]] such as [[BlindIdiotTranslation "crazy ghost-chan of rampage," "the same genders differences," and "Such words... even I could...!"]] It's telling that Creator/BandaiNamcoEntertainment put more effort into improving their translating skills with localizing ''V'' after learning from some of their mistakes with ''The Moon Dwellers''.
* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonXAndY'' created Mega Evolutions to power up Pokémon that were well-liked (particularly Charizard) but fans were complaining about because they were useless in competitive battle.
** ''VideoGame/PokemonDiamondAndPearl'' explicitly stated that Pokémon training is consensual for both parties, and that the reason Pokémon have to be weakened before capture is actually a SecretTestOfCharacter on the ''Pokémon's'' part, in order to prove that the trainer is worthy of them. This is damage control toward the accusations that the series glamorizes blood sports like cock and dogfighting.
** [[EnsembleDarkhorse/{{Pokemon}} Mewtwo]] was, for years, depicted as a [[OlympusMons god-like]] BloodKnight [[SingleSpecimenSpecies who is one of a kind]]. His depiction in ''[[Anime/PokemonTheFirstMovie Mewtwo Strikes Back]]'' in particular ''made'' Mewtwo in the eyes of many. So when ''[[Anime/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]'' featured a brand new Mewtwo who was [[LighterAndSofter softer and more feminine]] than the original... [[ReplacementScrappy the fans didn't have a warm reception]]. In the wake of this, official materials (such as the fourth ''VideoGame/SuperSmashBros'' game and the official Pokémon website) started to play up the BloodKnight persona used in the games and the first movie, while neglecting to reference the softer Mewtwo seen in ''Genesect''.
* ''VideoGame/DawnOfWar'':
** One of the reasons Soulstorm was so disliked was the legendarily bad performance by the {{Space Marine}}s commander Indrick Boreale. To the studio's credit, Relic Entertainment actually explored the results of Boreale's decisions based on those complaints. Come ''Dawn of War 2'', Cyrus [[MultipleEndings confirms]] that Boreale died in the previous game and cost the Chapter a large chunk of their manpower and the Chapter's recruiting worlds are being threatened from all sides. In ''Chaos Rising'', Cyrus cites Boreale [[spoiler:if he's the traitor, believing that the Chapter is no longer worth obeying if it promotes complete idiots to important ranks]].
** When the trailer for ''Chaos Rising'' came out, it was widely speculated that one of the Chaos Space Marines in the trailer was Eliphas the Inheritor, the charismatic Chaos Lord from ''Dark Crusade''. Only problem was that Eliphas' ending cutscene in the game has him ripped apart by a daemon, specifically citing that he had no chance of redemption. So the creators transferred Eliphas to a new legion with a mission from Abaddon the Despoiler (the Warmaster of Chaos) himself just to include the character for fans.
* The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbied at the original game; the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight while with the latter, a new sail was created the increased the speed of Link's boat without having to constantly change the wind direction.
* ''VideoGame/StarTrekOnline''
** Fans pointed out problems with the Hobus supernova (the one that destroyed Romulus in ''Film/StarTrek2009''), so several missions put you in contact with {{Non Player Character}}s who also said, "yeah, this doesn't make one damn bit of sense". An arc reveals [[spoiler:the supernova and its FTL blast wave were the result of a weapon deployed by Romulan Admiral (then Praetor) Taris at the behest of alien "dark masters", a.k.a. the Iconians[[note]]A counterpart arc in the Romulan Republic storyline has her claim that she didn't ''know'' it was a weapon, and that she was deceived by Hakeev, her science officer at the time.[[/note]]]]. This is a take-off from the new movie's prequel-comic ''Countdown''.
** Cryptic did it again after they introduced the Voth. While shooting dinosaurs "with freaking laser beams attached to their heads" was fun, it was controversial at best from a story standpoint (actual armored vehicles [[BoringButPractical would make a hell of a lot more sense]]). In Season 9, the Voth are defeated in the Dyson Sphere by the Undine, bringing back a popular but underused threat.
** Among the reasons the season 9 Undine lockbox ships were hated was the {{fanon}} idea that Undine ships were themselves intelligent beings,[[note]]The canon doesn't actually say anything one way or the other.[[/note]] which led to the theory that forcing them to now obey Feds, Klingons, and Romulans required MindRape. ''Delta Rising'''s first mission, "Mindscape", included a line from Tuvok that ''most'' Undine ships were in fact something like tools (Eric Cooper's command ship in the mission is an exception), no more sentient than a normal starship.
* ''Franchise/{{Neptunia}}'': By the original release of ''Victory'', the characters were all comically exaggerated to the point that half the fandom found them annoying, with [[BrokenBase everyone's opinion clashing with everyone else's]]. Idea Factory began rolling saving throws by going back to basics: the UpdatedRerelease Re;Birth series. ''VideoGame/HyperdimensionNeptuniaReBirth1'' uses a new plot and introduces characters with ''much'' more relatable personalities, ''VideoGame/HyperdimensionNeptuniaReBirth2'' tweaks the script considerably while maintaining the much-lauded new characters, and the third remake changed several plot events to not require the leads to be {{Jerkass}}es. Where unpleasant things had to happen, the characters agreed to get them over quickly [[MediumAwareness with obvious disdain for the recycled script they'd been given]]. Come ''VideoGame/MegadimensionNeptuniaVII'', the likable cast of characters is now hailed as one of its high points.
* When Koei added Naotora Ii to ''VideoGame/SamuraiWarriors Chronicle 2nd'' as a [[MsFanservice tall and shapely]] [[{{Moe}} but shy]] [[ApologisesALot and apologetic]] woman, fans were unimpressed that they chose one of the few women of the era who wielded genuine power to portray that way. ''4'' patched things up by showing that as shy as her manners were, she was still a competent politician, unflinching on the battlefield, and when she does set her mind on something, [[{{Determinator}} nothing stops her]].
* Leliana appears in all ''Franchise/DragonAge'' games even if she was killed in ''VideoGame/DragonAgeOrigins'', with [[UnexplainedRecovery no explanation]] for her survival except a suggestion from Leliana herself that the Maker had more plans for her. This inevitably led to jokes about how the [[PlotDevice Sacred Ashes]] can cure beheadings even when they've been desecrated. One DLC for ''VideoGame/DragonAgeInquisition'' offers an explanation that fits much better into the established lore. [[spoiler:[[DeadAllAlong Leliana wasn't brought back]]. A spirit, empowered by the [[GreenRocks lyrium]] surrounding the Ashes, broke through the Veil and [[DeadPersonImpersonation took Leliana's form]], picking up where she left off. For all intents and purposes, this spirit ''became'' Leliana. In world states where Leliana was killed, this neatly places her in the same category of characters as Cole, a Spirit of Compassion impersonating a young mage he was unable to save, and the Guardian of the Ashes, a spirit of unidentified virtue impersonating one of [[CrystalDragonJesus Andraste's]] most loyal followers.]]
* ''VideoGame/FireEmblemFates'' attracted controversy for the character of Soleil, who appears to be a bisexual woman who prefers women [[NoBisexuals but only has heterosexual romance options]]. In particular, the Male Avatar's support with her features him drugging her with a potion that causes her to perceive men as women and vice versa, then pursuing a relationship with her, an action many fans found worryingly close to [[CureYourGays corrective rape]]. Similarly, her support with WholesomeCrossdresser [[DudeLooksLikeALady Forrest]] was her refusing to accept that he was actually a boy, all while stalking him and making creepy come-ons that [[StalkingIsFunnyIfItIsFemaleAfterMale only fly due to her being the girl in the scenario]]. Before the game even came out in the U.S., Nintendo of America issued a statement that these supports would be extensively rewritten.\\
The rewrites were, on the whole, well-received. Soleil still very obviously likes the ladies, and most of her S-rank supports were changed from a romantic RelationshipUpgrade to her politely knocking back any offers of marriage for being PlatonicLifePartners instead. The above mentioned supports are only two chains that end in marriage: Soleil knows that Forrest is male from the get-go, and their conversations are about her not believing that his hair is real. Meanwhile, the Male Avatar no longer drugs her -- instead, he consensually blindfolds her for a visualization exercise, letting her imagine people as the opposite sex to help her work out her confused feelings for him (and even then, she hints she's [[IfItsYouItsOkay making an exception for him]]).
** Also from ''Fates'', all of the Hoshidan and Nohrian princes and princesses could support with their siblings, as well as their counterparts[[note]]Xander and Ryoma, Camilla and Hinoka, Leo and Takumi, and Elise and Sakura[[/note]] and the foreign royals of the opposite sex, but not the other royal of the same sex. ''VideoGame/FireEmblemWarriors'' fixes this by adding supports between Xander and Takumi, Camilla and Sakura, Leo and Ryoma, and Elise and Hinoka.
* ''VideoGame/BatmanArkhamKnight'':
** Originally, it didn't allow players to alternate characters in challenge maps like in the previous games. This caused a ton of negative feedback, and was addressed by the developers on twitter, where they announced that there would be two patches for the game; First would add combat character selection, and the second would add Predator character selection. The patches were released on October and November, respectively.
** Originally (even after the previous patch), there are no leaderboards for alternate characters, causing fan complaints. [[WordOfGod The response]] is the amount of maps with the amount of characters (40 x 8) would require a lot of work to merely compare points.
** Due to players complaining about the issues with the PC port, the devs offered all of the previous Arkham Games for free for those who bought Knight, and PC got the Community challenge pack (Community chosen challenge maps remastered from Asylum and City) before consoles got it.
* ''VideoGame/MinecraftStoryMode'':
** Creator/TelltaleGames got some heat for featuring only male Jesse in the marketing for the game, which implies the male character is the ''true'' mc/pc and causes female gamers to feel left out and underrepresented... so they fixed it in later advertisements that started to pop up around the release of episode 2, which featured individual commercials for both versions of Jesse, or showing both versions in the ''same'' commercials.
** The game was facing accusations that the game was too [[LighterAndSofter soft]] compared to other Telltale games, so several character deaths planned for episodes 3 & 4.
* ''VideoGame/{{Raiden}} III'' was [[TheyChangedItNowItSucks panned by many players for not including the iconic Bend Plasma]] (aka "Toothpaste Laser") that originated in ''Raiden II'', replacing it with the Photon Laser. It was put back in ''Raiden IV'', though with somewhat different behavior.
* The developers of ''VideoGame/{{Cytus}}'' attempted to address [[ItsEasySoItSucks the issue of lenient timing windows]] by introducing TP, an alternate scoring system that's less forgiving on mistakes and adds a harder-to-obtain variant of the Perfect judgement. The TP is explained in [[WordOfGod official social media and forum posts]], but [[GuideDangIt not in-game]] and the game does not show the breakdown between "color" Perfects (the harder variant) and "black" Perfects.
* ''VideoGame/FinalFantasyXIV'':
** Most of the fan base didn't like how the player character was left to do everything themselves while the major [=NPCs=] just ordered them around and rarely helped out. The ''Heavensward'' expansion pack remedied the problem by having the major characters take action more frequently and fight alongside the player much more often, making the characters feel like they are a part of the struggle rather than being glorified commanders.
** A major complaint players had was how their own characters were just nothing more than [[HeroicMime mute fighters that occasionally nodded]] and nothing else. ''Heavensward'' tackled the issue by having the player character emote more often and build personal bonds with certain characters while also giving the player more dialogue response prompts to flesh out their own characters.
* ''VideoGame/GuildWars2'': Many fans of the game expressed their hate of Traherne for [[SpotlightStealingSquad taking the spotlight from the player]] and [[CreatorsPet having the entirety of the Orr arc about him]]. In ''Heart of Thorns'', Traherne disappears completely until the very end where the player kills him.
* ''VideoGame/TalesOfZestiria'': The Japanese fanbase ''exploded'' over how Alisha, billed as a main character, was treated by the story and DemotedToExtra following a huge media campaign centred around her and being hyped as the game's heroine. Creators responded with the Alisha DLC, focusing on Alisha's story [[spoiler: after the end of the game]].
** Several other complaints about the game's plot were addressed in distant prequel ''VideoGame/TalesOfBerseria'', successfully enough that ''Berseria'' is now considered required playing to get the most out of ''Zestiria''. Among other things, "Malevolence" was given a much less arcane explanation of its nature and effects without contradicting ''Zestiria'', and the view that [[FusionDance Armatization]] created blatant favortism of the human party members was [[spoiler:[[SureWhyNot embraced and explored to the fullest]] with the unstable, often-fatal early versions of the technique]], while also explaining how Rose was able to use it despite Armatization supposedly being restricted to the Shepherd.
* Among the complaints of ''VideoGame/TheEvilWithin'' was how the game locked letterboxing throughout in gameplay which was very distracting to play (one of the first mods was removing it), as well as how difficult and unfair the game is in general, even on Casual difficulty. These were all resolved with a June 2015 patch - letterboxing was removed entirely on all platforms during gameplay but not cutscenes, and Casual Difficulty was made more merciful; Haunted are much less likely to revive once dropped, the odds of scoring critical headshots are higher, bomb disarming never increases in speed, and bosses are just as lethal as always, but take a lot less firepower to kill.
* ''VideoGame/TheTalosPrinciple'': Many changes in the ''Road to Gehenna'' DLC with regards to the main campaign.
** The sigil-based puzzles, widely considered to be ThatOnePuzzle. There are only two sigil puzzles in the whole DLC, and they're only required to access the secret ending, as opposed to the dozens of sigil puzzles in the main campaign, many of them required to complete the game.
** Many players viewed the puzzles involving recorders as confusing or hated that many of them required a lot of waiting (the latter worsened by the fast-forward button not being available in early versions of the game), with some of them even fearing to see the "play" symbol on the puzzle description, and many fan-made puzzles labeling themselves as "No recorders". The DLC only has two puzzles involving recorders (and neither involves the platform).
* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVsWhatever'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Alex and R. Mika), the series has still largely maintained a focus on the characters everyone remembers from ''II''.
* ''VideoGame/SoulcaliburV'' was similarly controversial for getting rid of many of the ''VideoGame/{{Soul|Series}}'' series' established characters in favor of [[ReplacementScrappy divisive replacements]]. In response, ''VideoGame/SoulcaliburVI'' was announced to be a [[ContinuityReboot complete reboot]] that would bring back the original cast. The fact that the announcement trailer heavily featured Sophitia, a fan favorite who was killed off in ''V'' [[DyingToBeReplaced and replaced by]] Patroklos, her unpopular son, was likely a deliberate apology.
* In ''VideoGame/PaperMarioStickerStar'', [[BigBad the villainous Bowser]] has no dialogue. This wasn't a well-received change by fans; they felt his dialogue was a huge amount of what makes Bowser appealing in other Mario RPG games, so in ''VideoGame/MarioAndLuigiPaperJam'' and ''VideoGame/PaperMarioColorSplash'', he talks again.
* ''VideoGame/PaperMarioColorSplash'' made several saving throws after the criticism ''VideoGame/PaperMarioStickerStar'' received:
** ''Sticker Star'' was jeered relentlessly for most of its cast being more or less indistinct Toads with the personality of... well, paper. For ''Color Splash'', while the issue wasn't fixed per-say, the writing was ''much'' sharper and sincerely funny, managing to give even the near-identical Toads distinctive personalities. There were also more non-Toad [=NPCs=] like FriendlyEnemy Bowser forces.
** ''Sticker Star'' had many generic environments, especially when compared to the areas of previous Mario RPG's. ''Color Splash'' brought back the more detailed levels and had them connect better than ''Sticker Star'' did.
** The battle system in ''Sticker Star'' was considered to be a waste of time and unrewarding due to the lack of experience and no reward other than coins (many of which were only gained if the battle was won without taking damage; something that is hard to do with most attacks without spending coins to let you use more stickers) and more stickers. ''Color Splash'' added ways to permanently increase the number of attacks used per turn without spending coins and had some cards that let you use multiple attacks with a single card making it much easier to win battles quickly. Hammer Points were also added as a kind of experience system.
** The Thing system was overhauled. In ''Sticker Star'', being able to use a Thing required you to backtrack and turn the Thing into a sticker; additionally the system was a total GuideDangIt, especially for bosses. ''Color Splash'' overhauled the system so that Things were automatically turned into cards when you got them and added a hint system to tell you what Thing was needed next (though it will not tell you if multiple Things are needed on two separate things in the same level, but that is still better than ''Sticker Star'').
** Bosses were considered [[AntiClimaxBoss anticlimactic]] in ''Sticker Star'' due to the battles being a case of using the appropriate Thing at the appropriate time and watching the HP lower to the point that one attack will finish them off. In ''Color Splash'', some bosses that do not need a Thing to get defeated; in battles where a Thing is needed, the Thing is used to stop a powerful attack or make it vulnerable, meaning bosses are actually fun to fight.
** In the previous game, Kersti was considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', while he's still somewhat overemotional at times, Huey is nicer, jokier and comparatively more relaxed.
* Creator/{{Capcom}} had received flack from fans for neglecting the ''Franchise/MegaMan'' video game franchise following the cancellation of several games (including the highly-demanded ''Mega Man Legends 3''), as well as the character's exclusion from ''VideoGame/MarvelVsCapcom3'', and the decision to include [[FightingClown Bad Box Art Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken''. Creator/KeijiInafune's departure from the company further fueled the flames. So when ''VideoGame/MarvelVsCapcomInfinite'' was announced, VideoGame/MegaManX is the ''very first'' character to be featured in the debut teaser trailer, even before Capcom's resident poster-boy [[Franchise/StreetFighter Ryu]] shows up. Of course, ''Infinite'' ended being rather decisive upon release, but even so, for the [[MilestoneCelebration 30th Anniversary]] of the ''Mega Man'' franchise, Capcom announced a CompilationRerelease of the ''X'' series of games and the brand-new ''VideoGame/MegaMan11''.
* Though ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' did receive a lot of high praise for its gameplay and dense open world, one of its most commonly cited flaws was that it suffers from noticeable framerate problems, an issue usually uncommon in first party Nintendo releases. In late March of 2017 Nintendo released the 1.1.1 update which fixed the vast majority of the issues, making the framerate much smoother.
* [[Creator/ArcSystemWorks ArcSys]] is well-known for overcharging with their UpdatedRerelease titles, releasing the same game multiple times at full price with small amounts of additional content. So, when it was announced that ''VideoGame/GuiltyGear Xrd -REVELATOR-'' would be getting an update (''REV 2'') as digital download and a lowered-price retail release, many saw it as a relief.
** Likewise, for ''VideoGame/BlazblueCrossTagBattle'', after receiving massive backlash for an unclear and controversial [=DLC=] plan which most notably left half of the {{Unexpected Character}}s [[WebAnimation/{{RWBY}} Team RWBY]] as separate paid downloads, [=ArcSys=] soon released a very strong apology and announced that not only would the first [=DLC=] character pack be free for digital download preorders and for the first week of release but also that Blake and Yang would be free to download indefinitely. Wrong of them to try and break up a good team.
* ''VideoGame/NoMansSky'': Every single patch could be seen as an attempt at this due to the controversy surrounding many of the promised features that were missing during the game's initial release.
** The day one patch notes, which many suspect were released just to combat the leaks and prove that the leaked copies were, in fact, incomplete builds. Judging from the reviews from critics, however, [[SubvertedTrope it didn't seem to help much]], being just a posturing TakeThat to the pirated versions.
** Patch 1.04, released August 18th, fixed some of the bugs each version suffered.
** The entirety of the Foundations Update, which added numerous features that were previously promised, including base building and board-able freighters, in addition to fixing a number of bugs.
** The ''NEXT'' update in late July 2018 added multiplayer, which was promised during the game's prerelease.
* ''VideoGame/SuperMarioOdyssey'':
** The Mario franchise faced several accusations of stagnation during the 3DS and Wii U eras with the primary criticisms being an overload of Toads at the expense of other races, the gameplay being based mostly on the 2D Mario games, controversial changes to much loved gameplay styles, generic video game settings and most bosses being the Koopalings or other recurring bosses. ''Odyssey'' has the new Capture mechanic, expansive and unique locations, new [=NPCs=], unique bosses and the returning characters, aside from series staples, [[UnexpectedCharacter are so obscure their presence was an unexpected and welcome sight]].
** Bosses in ''Odyssey'' are much harder than the ones in past 3D ''Mario'' games and [[RecurringBoss Recurring Bosses]] change up their attack patterns, arenas to make rematches different and harder. This is likely in reaction to the criticism bosses in past 3D games were too easy and bosses fought several times were just the same battle over and over again.
* ''VideoGame/Persona5''
** ''VideoGame/Persona4'' was criticized for were the downtime scenes being [[{{Filler}} superfluous and long-winded]]. While this game has a few downtime scenes of its own, most of them actually progressed the plot, and the ones that didn't add to the story don't drag on.
** After some backlash from ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' in regards to what came off as occasional moments of DoubleStandardAbuseFemaleOnMale, the relationships between girls and boys of the Phantom Thieves was done up in a more understanding manner. The boys for their part don't get their perv on all that often, and Ann (who gets this treatment the most) only really retaliates ''once'', during the desert drive sequence, even though Ann's storyline could have already justified her being particularly sensitive about this type of behavior. Then when it comes to the actual beatings, the two that are delivered aren't done without a justifiable cause and thankfully have nothing to do with the guys being creepy towards the ladies in question ([[PervertRevengeMode intentionally]] or [[UnprovokedPervertPayback otherwise]]): Ryuji getting his ass handed to him when he makes fun of the girls for [[spoiler:crying at his near-death experience]] can be considered fair [[BaseBreakingCharacter to some players]], and of course, the ''epic'' beating Joker gets for [[YourCheatingHeart romancing all the girls at once]] is considered ''completely fair'' to everyone.
** After two main line entrees, plus several spin-off titles, having [[LightEmUp Hama]] and [[CastingAShadow Mudo]] be instant kills with low chances of hitting, ''Persona 5'' revamps the two elements into being, offensively speaking, similar to the other spells available in game by changing them to ''Bless'' and ''Curse'' respectively, allowing the player to use both elements on enemies weak to it without wasting SP on a unreliable instant kill. This also makes fighting enemies who use them less difficult since instead of only having instant kills, they can now be challenging without being unfair.
* ''VideoGame/{{Civilization}} VI'' is set to feature two [=DLC=] packs introducing civilizations from Africa, Asia and the Americas amid criticisms that the base roster is Eurocentric - '''ten''' European civs (England, France, Germany, Spain, Rome, Norway, Greece, Russia, Scythia and Poland) to two African civs (Egypt and Kongo), four Asian ones (China, Japan, Arabia and India), three American ones (America, Aztecs and Brazil) [[MyFriendsAndZoidberg and Australia]]. Sure enough, the first pack ''"Rise and Fall"'' has a more balanced representation: it adds the Cree, Georgia, Holland, a new Indian leader, Korea, Mapuche, Mongolia, Scotland and Zulu.
* One of the complaints about ''VideoGame/WanganMidnight Maximum Tune 5'' by international players was that by releasing the game across all of its regions (other than China and Indonesia) at the same time, [[BadExportForYou the non-Japan versions ended up being inferior]], running on the same hardware as ''Maximum Tune 4'' and lacking a lot of elements from from the Japanese version, such as the Shibuya/Shinjuku and Ikebukuro courses and the Maxi G currency system. So for ''Maximum Tune 5DX'', [[http://wanganmaxi-official.com/wanganmaxi5dx/en/miraiken/001.php Namco flipped their approach]], delaying the game for non-Japan versions but giving those versions almost all of the same content as the Japanese version.
* While most of the fandom's issues with ''VideoGame/XenobladeChronicles2'' were quality-of-life things that were fixed in patches, there was a single major element in the story (specifically the ending) that left a bad taste: [[spoiler:even considering the [[AndTheAdventureContinues open-ended nature]] of the story's conclusion, Nia got shafted hard by the story's resolution, losing out to a FirstGirlWins scenario ''and'' having a potential SecondLove HopeSpot torn away from her, with her very last appearance leaving herself emotionally isolated, giving her an unhappy ending in what's otherwise a wave of mysterious but hopeful optimism]]. When NewGamePlus was patched in, the developers added an undocumented change: after clearing the game a second time, lingering on the EvolvingTitleScreen will trigger [[spoiler:Rex and Pyra to turn and wave offscreen, inviting Nia to hold hands and join them. After a moment, Nia turns and smiles straight at the fourth wall, a gesture clearly directed at the player, promising she got a happy ending too]].
* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[SureWhyNot embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give [[TheProtagonist Fang]] some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.
* ''VideoGame/StarFoxAdventures'' had [[TroubledProduction serious development drama]] from the shift between ''VideoGame/DinosaurPlanet'' to a DolledUpInstallment of ''Franchise/StarFox'' and being rushed out of the door before the departure of ''Creator/{{Rare}}'' which made most of the game content featuring newcomer Krystal [[DummiedOut becoming lost in the shuffle]]. The resulting plot [[FauxActionGirl sidelined her as a prisoner for the game's majority]] annoying fans hoping for a genuine ActionGirl. The follow-up game ''VideoGame/StarFoxAssault'' not only makes Krystal fully playable in multiplayer, but in the single-player campaign she's capable of wiping out entire enemy squadrons both in the cockpit and on foot by herself, proving her worth to the Star Fox team and that her ActionGirl status isn't just window dressing.

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