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''VideoGame/RatchetAndClank'' had some deliberate improvements on a galactic scale.
* When ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' released, a recurring complaint among critics was Ratchet's characterization (acting like a selfish {{Jerkass}} towards the much more sympathetic Clank). When ''VideoGame/RatchetAndClankGoingCommando'' was in development, Insomniac made sure to include several cutscenes where Ratchet defends Clank and worries for him, all with the explicitly stated purpose of "fixing" Ratchet's character. As well, [[VideoGame/RatchetAndClank2016 the re-imagining]] that covers the events of the first game has Ratchet's characterization in line with his later appearances, i.e. having a strong desire to be a hero.
* In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' the Lava Gun, a weapon that sprayed long tendrils of hot magma, upgraded into the Meteor Gun, which fired large meteor chunks at a slower rate of fire and with much less range. Due to fan feedback, when the weapon returned in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as an OldSaveBonus, it now upgraded to the Liquid Nitrogen Gun, which works just like the Lava Gun only if it fired long tendrils [[ExactlyWhatItSaysOnTheTin of liquid nitrogen]].
* ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' and ''VideoGame/RatchetAndClankFutureACrackInTime'' are this to those disappointed with the releases of ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank''. They have original storylines with new fan-favorite weapons and characters including Mr. Zurkon, Alister Azimuth and Emperor Tachyon and expand on Ratchet's origins.
* In ''A Crack in Time'', it is revealed that [[spoiler:Angela Cross]] from ''Going Commando'' is indeed a Lombax like Ratchet and that female Lombaxes don't have tails. This makes them and Alister Azimuth the remaining Lombaxes in the universe.
* After ''VideoGame/RatchetAndClankAll4One'' and ''VideoGame/RatchetAndClankFullFrontalAssault'' were released in the early 2010s, Insomniac developed ''VideoGame/RatchetAndClankIntoTheNexus'' as an apology for those unhappy with the different gameplay and forced humor.
* ''VideoGame/RatchetAndClankRiftApart'' went back to the timeline of the original games after the release of the 2016 game.

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