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* 2024 started off [[https://www.paladins.com/news/wild-hoard-update-notes with a bang]]:
** Much like Cauterize before it, Illuminate was removed from the game and put into everyone's base kit, so it's no longer mandatory to specifically counter Skye, and deal with other stealthed champions.
** After a long absence, Trials of the Realm returned, and not only was the UI improved, but the much maligned tickets system was gotten rid of. Similarly, you are able to gain rewards from any trial once the hub opens up, so you don't need to pick and choose what you want as you'll gain rewards more passively.
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* For [[https://paladins.com/news/anniversary-update-notes the five year anniversary]], the developers made several community requested changed:
** Maeve (arguably the most popular character in Paladins) is now free, while other champions got their prices adjusted.
** The bounty coin and skin compensation scheme was enacted in this update, now properly rewarding those who participated in the system.
** A request by players from ''Emergence'' was to let more "Limited" tier skins be available to buy. While this specific setup hasn't been fulfilled, this update did allow any player who plays 15 matches during the update to get one "Limited"-tier skin that was initially released from the now-defunct battle pass system, as a celebration of the games' anniversary.
** Brightmarsh now has all the flowers and props that were pruned or removed, as the UsefulNotes/NintendoSwitch port has now been removed. Players from the switch can still transfer progress, however, to [=Xbox=] or PC.
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** This patch finally added a proper way to check what level of anti-heal was being applied in a match via an indicator on the scoreboard that updates in real time.

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** This patch finally added a proper way to check what level of anti-heal was being applied in a match via an indicator on the scoreboard that updates in real time.time (something the previous patch failed to do).



** About thirty different skins were made direct purchase, the great majority being from previous event passes or otehrwise stuck in chests.

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** About thirty different skins were made direct purchase, the great majority being from previous event passes or otehrwise otherwise stuck in chests.

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* The "Emergence" update revamped the entire store and inventory User Interface to be more consistent and better laid out. While there was some push back on the changes before release, the complaints about it died down as quickly as they started.
* The mid-patch for the "Emergence" update added custom loading screens to the game, which reused the splash art that was once used in the loading frames. This let players who liked the splash art to now see it in-game when loading back into a lobby.

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* The "Emergence" update revamped the entire store and inventory User Interface to be more consistent and better laid out. While there was some push back on the changes before release, the complaints about it the [=UI=] died down as quickly as they started.
* The mid-patch for [[https://paladins.com/news/emergence-community-patch-notes "Emergence Community"]] update, as the "Emergence" update name suggests, added community suggestions into the game:
** It
added custom loading screens to the game, which reused reusing the splash art that was once used in the loading frames. This let frames, and lets players who liked the splash art to now see it in-game when loading back into a lobby.lobby.
** The update re-added Rise of Furia as a weekend [=LTM=], an event game mode that players have wanted for ages to re-run, and the developers removed all loadout and character restrictions too for the mode.
** Abyssal Lord Drogoz, a skin that was previously ''incredibly rare'' to obtain (as in, was a charity reward outside of its initial release in Rise of Furia), was also made purchasable again for this patch due to the above [=LTM=] being active. While this did cause some complaining by players who had already gotten it years prior, the community at large welcomed the change, and many hoped this would make other Limited skins (such as Soul Eater Jenos) be made available again in a similar manner.
** About thirty different skins were made direct purchase, the great majority being from previous event passes or otehrwise stuck in chests.
** Payload also returned, and the maps were fixed up so they would work across consoles, something players were annoyed got broken.

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Removed: 250

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* The ''Dawnforge'' update:
** The ability to make Event Pass levels purchasable with gold (originally just 70 crystals) was in response to the complaints about the gold economy still being too unbalanced and really easy to rack up; this system has ''finally'' given gold a worthwhile use, while the price (70,000 gold; 10,000 more than a newly released champion costs) generally isn't high enough to leave new players feeling left out.
* The "Emergence" update revamped the entire store and inventory User Interface to be more consistent and better laid laid out. While there was some pushback on the changes before release, the complaints about it died down as quickly as they started.

to:

* The ''Dawnforge'' update:
** The
update added the ability to make Event Pass levels purchasable with gold (originally just 70 crystals) was in response to the complaints about the gold economy still being too unbalanced and really easy to rack up; this system has ''finally'' given gold a worthwhile use, while the price (70,000 gold; 10,000 more than a newly released champion costs) generally isn't high enough to leave new players feeling left out.
* The "Emergence" update revamped the entire store and inventory User Interface to be more consistent and better laid laid out. While there was some pushback push back on the changes before release, the complaints about it died down as quickly as they started.

Added: 250

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Removed: 1647

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the AOC bit doesn't really fit the page.


* [=OB64=] is the single most infamous update in Paladins' history, introducing ''Cards Unbound'', a system that changed the game's loadout system to instead be tied to rolling duplicates in chests, severely increasing the game's grind and steering way too far into pay-to-win territory for almost everyone. Though the developers welcomed feedback prior to the update's launch, all complaints were ignored. When the update finally went live, many players left in disgust at seeing what had been done to the game, some vowing never to return even if the system was removed. The game's social media pages became almost completely filled with complaints about the system, yet it seemed as though Cards Unbound was here to stay.\\
However, [=OB67=] eventually launched, which removed the system entirely, restoring the original system and making all cards free for everyone; players were also given gold and VIP points in exchange for how many chests they owned / opened. This update was praised for the change, with some of the players that had left the game coming back now that it had been restored.
* Originally, character voice packs weren't included with the actual champions, needing to be purchased separately if one wanted to use their unique voices in VGS, leaving most players with the default announcer pack. Unless one had purchased the game's Founder's Pack, players would have to test their luck by rolling chests, though the ability was eventually added in the ''Street Style'' update to purchase them with 200 crystals or 60,000 gold. However, all these options only covered getting a single voice pack; if a player wanted others, they'd need to pay more.\\
The developers eventually gave up trying to monetize them though, as in the ''A Tigron's Tale'' update, all voice packs were made free, removing the monotone, yet memetic default announcer. While players were unfortunately not compensated if they had already purchased any voice packs prior, this change helped improve clarity between players using VGS commands and was a generally welcome change.
* Throughout the game's life, there have been countless complaints of the developers ignoring the player base. This has been addressed throughout the years, such as [[https://www.reddit.com/r/Paladins/comments/879jo6/we_will_be_reverting_the_cooldown_increase_to/ changes specifically requested by the players]] to eventually creating the [=AOC=], a group of players who regularly meet with the developers to request specific changes. However, most of these have largely decreased in quantity, and there are those displeased with some of the systems, such as the AoC, for various reasons.
* When Furia was revealed, there were complaints about her LeotardOfPower clashing with her personality as an angelic knight set on protecting the innocent. The day after her reveal, [[https://twitter.com/ThunderBrush/status/1002639617479315456 her design was changed to include pants]], making it much more fitting and drawing less attention to her thigh-groin area. However, this caused a divide between those who preferred the pants and those who didn't. This led the developers to leave her alternate recolor skin pantless so both sides were satisfied. This also started the trend of the developers making minor model changes to recolors of future champions.

to:

* [=OB64=] is the single most infamous update in Paladins' history, introducing ''Cards Unbound'', a system that changed the game's loadout system to instead be tied to rolling duplicates in chests, severely increasing the game's grind to painful levels, and steering way too far straight into pay-to-win territory for almost everyone. territory. Though the developers welcomed feedback prior to the update's update launch, all complaints were ignored. the system was still implemented, despite complaints. When the update finally went live, many players left in disgust at seeing what had been done to the game, some many vowing never to return again, even if the system was removed. The game's social media pages became almost completely filled After a mass protest on the subreddit with complaints about the system, yet it seemed as though Cards Unbound was here to stay.\\
However,
[[StylisticSuck intentionally crappy fanart]], [=OB67=] eventually launched, which rolled around, and removed the system entirely, restoring the original system system, and making all cards free for everyone; players were also given gold and VIP points in exchange for how many chests they owned / opened. This update was praised for the change, with some of the players that had left the game coming back now that it had been restored.
* Originally, character voice packs weren't included with the actual champions, needing to be purchased separately if one wanted to use their unique voices in VGS, leaving most players with the default announcer pack. Unless one had purchased the game's Founder's Pack, players would have to test their luck by rolling chests, though the ability buy and roll chests to get them. While this was eventually added partially solved through in the ''Street Style'' update to purchase them with 200 crystals or 60,000 gold. However, all these options only covered getting a single voice pack; if a player wanted others, they'd need to pay more.\\
gold, it didn't really help satiate the complaints. The developers just eventually gave up on trying to monetize them though, them, as in the ''A Tigron's Tale'' update, all voice packs were made free, removing the monotone, yet memetic default announcer. announcer, and actually letting characters get matching voice lines. While players were unfortunately not compensated if they had already purchased any voice packs prior, this change helped improve greatly improved clarity between players using VGS commands and was a generally welcome change.
* Throughout the game's life, there have been countless complaints of the developers ignoring the player base. This has been addressed throughout the years, such as [[https://www.reddit.com/r/Paladins/comments/879jo6/we_will_be_reverting_the_cooldown_increase_to/ changes specifically requested by the players]] to eventually creating the [=AOC=], a group of players who regularly meet with the developers to request specific changes. However, most of these have largely decreased in quantity, and there are those displeased with some of the systems, such as the AoC, for various reasons.
commands.
* When Furia was revealed, there were complaints about her LeotardOfPower clashing with her personality as an angelic knight set on protecting the innocent. The day after her reveal, [[https://twitter.com/ThunderBrush/status/1002639617479315456 her design was changed to include pants]], making it much more fitting and drawing less attention to her thigh-groin area. However, this area, especially since concept art showed off less-revealing attire that still fitted Furia's design motif. This caused a divide between those who preferred the pants and those who didn't. This led didn't, but as a compromise, the developers to leave her alternate recolor skin remained pantless so both sides were satisfied. This also started the trend of the developers making minor model changes to recolors of future champions.







* The ''Constellations'' update:
** For years, one of the biggest complaints of the game relates to gold, as it quickly flips from "rather hard and tedious to obtain" into "having nothing to spend it on". As there's little to unlock after obtaining all the champions[[note]]only other notable options being skin recolors, mastery emotes / MVPs, cosmic, and obsidian skins (where applicable)[[/note]], players soon find themselves buried under millions of gold. This is made even more of a problem as one continues playing, especially if one had purchased the Champions / Founders Pack in the past[[note]]which unlocked all available champions and refunded any gold spent on them[[/note]]. While an attempt was made in the ''Sands of Myth'' update to try and address the problem (by releasing five very expensive titles,[[note]]all costing 1 million - 5 million gold each[[/note]]), this didn't help much as most players generally care little for titles, especially since you can only have one equipped at a time.\\
Eventually, in the ''Dawnforge'' update, Event Pass levels became purchasable with gold (originally 70 crystals), and with a new Event Pass being introduced alongside almost every update, as well as the cost being 70,000 gold, (10,000 more than most champions), this system has ''finally'' given gold a worthwhile use, while the price generally isn't high enough to leave new players feeling left at that unfair a disadvantage.

to:

* The ''Constellations'' update:
** For years, one of the biggest complaints of the game relates to gold, as it quickly flips from "rather hard and tedious to obtain" into "having nothing to spend it on". As there's little to unlock after obtaining all the champions[[note]]only other notable options being skin recolors, mastery emotes / MVPs, cosmic, and obsidian skins (where applicable)[[/note]], players soon find themselves buried under millions of gold. This is made even more of a problem as one continues playing, especially if one had purchased the Champions / Founders Pack in the past[[note]]which unlocked all available champions and refunded any gold spent on them[[/note]]. While an attempt was made in the ''Sands of Myth'' update to try and address the problem (by releasing five very expensive titles,[[note]]all costing 1 million - 5 million gold each[[/note]]), this didn't help much as most players generally care little for titles, especially since you can only have one equipped at a time.\\
Eventually, in the
''Dawnforge'' update, update:
** The ability to make
Event Pass levels became purchasable with gold (originally just 70 crystals), and with a new Event Pass crystals) was in response to the complaints about the gold economy still being introduced alongside almost every update, as well as the cost being 70,000 gold, (10,000 more than most champions), too unbalanced and really easy to rack up; this system has ''finally'' given gold a worthwhile use, while the price (70,000 gold; 10,000 more than a newly released champion costs) generally isn't high enough to leave new players feeling left at out.
* The "Emergence" update revamped the entire store and inventory User Interface to be more consistent and better laid laid out. While there was some pushback on the changes before release, the complaints about it died down as quickly as they started.
* The mid-patch for the "Emergence" update added custom loading screens to the game, which reused the splash art
that unfair was once used in the loading frames. This let players who liked the splash art to now see it in-game when loading back into a disadvantage.lobby.

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