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* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission against a sleazy producer, and even then, Joker can express an idealistic view of the industry in the follow-up text conversation with Mishima), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas]]. This theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].

to:

* ** ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission against a sleazy producer, and even then, Joker can express an idealistic view of the industry in the follow-up text conversation with Mishima), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas]]. This theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].
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* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said [[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.

to:

* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said [[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show. Probably so they can sell more sequels.
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* ''VideoGame/FalloutNewVegas'', which was released after ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', has an AuthorAvatar Tract-reciter similar to Kreia in the form of Ulysses from the ''Lonesome Road'' DLC.

to:

* ''VideoGame/FalloutNewVegas'', which was released after ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', has an AuthorAvatar Tract-reciter similar to Kreia in the form of Ulysses from the ''Lonesome Road'' DLC. He, an ex-Frumentarius from Caesar's Legion, criticizes all the major factions of the game, especially the NCR, a force for civilizing the wasteland, and ultimately plans to [[spoiler:nuke both the NCR and the Legion's home territory]].



** Surprisingly for such a game that looks so silly and cheerful, spinoff ''VideoGame/Persona4DancingAllNight'' features a storyline that constantly jabs at the exploitation of women idol culture is somewhat infamous for. It continues on the Rise storyline presented in ''4'', with a group of idol singers all with drastically different stage personae compared to their true selves and some rather [[FanDisservice creepy]] in-universe advertising for the group, such as [[ItMakesSenseInContext comparing themselves to edible meats as part of a tagline]] and promising that "[their] meat will be extra delicious". The opening of the game even features [[spoiler:an idol killing herself due to stress]].
* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas]]. This theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].

to:

** Surprisingly for such a game that looks so silly and cheerful, spinoff ''VideoGame/Persona4DancingAllNight'' features a storyline that constantly jabs at the exploitation of women idol culture is somewhat infamous for. It continues on the Rise storyline presented in ''4'', with a group of idol singers all with drastically different stage personae compared to their true selves and some rather [[FanDisservice creepy]] in-universe advertising for the group, such as [[ItMakesSenseInContext comparing themselves to edible meats as part of a tagline]] and promising that "[their] meat will be extra delicious". The opening of the game even features [[spoiler:an idol killing herself due to stress]].
stress]]. However, as critical as the video game is about the idol industry and the toxicity of the fandom, the game itself has a positive view of performing for others as a means of self-expression, [[spoiler:since the fans cheering for the heroes help them save the day]].
* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), mission against a sleazy producer, and even then, Joker can express an idealistic view of the industry in the follow-up text conversation with Mishima), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas]]. This theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].

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Adjusting some indenting to fit with current standards, and separating the Fallout example from the Knights of the Old Republic example


* ''VideoGame/FalloutNewVegas'', which was released after ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', has an AuthorAvatar Tract-reciter similar to Kreia in the form of Ulysses from the ''Lonesome Road'' DLC.



** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]].



* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]
** The above theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].

to:

* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" being a Holy Grail... and the revelation said Grail is actually the true BigBad. It has actually manipulated you and everyone else to its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting it once you save your friends, and the Grail reveals itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]
** The above
Christmas]]. This theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].
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None


* The ''VideoGame/OddWorld'' games have shades of this. The save the environment Aesop being essentially the point of the entire series.

to:

* The ''VideoGame/OddWorld'' ''VideoGame/{{Oddworld}}'' games have shades of this. The save the environment Aesop being essentially the point of the entire series.
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Ulysses is listed as a Base Breaking Character rather than a scrappy on the New Vegas YMMV page. Kreia is also a base breaking character according to KOTOR II, so I don't think comparing the number of his fans to hers is necessary.


** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]]. This time however, [[TheScrappy the deconstruction didn't have nearly as many fans]].

to:

** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]]. This time however, [[TheScrappy the deconstruction didn't have nearly as many fans]].
Is there an issue? Send a MessageReason:
None


** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]], this time, [[TheScrappy the deconstruction didn't have nearly as many fans]].

to:

** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]], this time, Ulysses]]. This time however, [[TheScrappy the deconstruction didn't have nearly as many fans]].
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None


* Creator/HideoKojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes. Kojima isn't just anti-nuke, but anti-war in general. Everything from the story down to the gameplay (such as the fact that from [=MGS2=] onward, you weren't required to kill anybody) reflects a certain reverence for human life not typically found in video games. Kojima also really hates people drafting children into war. Additionally, his dislike of {{PMC}}s is also quite evident. In general, he hates people profiting off of death. Also, a more subtle one, the idea of VR Troopers being an idiotic idea is likely a TakeThat at the idea of video games making people hardened killers.

to:

* Creator/HideoKojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes. Kojima isn't just anti-nuke, but anti-war [[WarIsHell anti-war]] in general. Everything from the story down to the gameplay (such as the fact that from [=MGS2=] onward, you weren't required to kill anybody) reflects a certain reverence for human life not typically found in video games. Kojima also really hates [[ChildSoldier people drafting children into war.war]]. Additionally, his dislike of {{PMC}}s is also quite evident. In general, he hates people profiting off of death. Also, a more subtle one, the idea of VR Troopers being an idiotic idea is likely a TakeThat at [[MurderSimulators the idea of video games making people hardened killers.killers]].
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* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said[[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.

to:

* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said[[MisaimedFandom said [[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.



* The third and meant-to-be-final game in the ''VideoGame/{{Deponia}}'' series, ''Goodbye Deponia'', had a BittersweetEnding that led to some outcry from fans. In response, the creators made a fourth game that demonstrates how any in-universe attempt to have a happier ending actually makes everything ''worse'', and that you're better off just accepting the sorrow so you can try to move on with your life.

to:

* The third and meant-to-be-final game in the ''VideoGame/{{Deponia}}'' series, ''Goodbye Deponia'', had a BittersweetEnding (emphasis on the bitter) that led to some outcry from fans. In response, the creators made a fourth game game, ''Deponia Doomsday'', that demonstrates how any in-universe attempt to have a happier ending actually makes everything ''worse'', ''worse'' and that you're better off just accepting the sorrow so you can try to move on with your life.

Added: 2793

Changed: 64

Removed: 2117

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Alphabetized examples, and added a few new ones.


* ''VideoGame/{{Boppin}}'' by Creator/JenniferDianeReitz, a mostly inoffensive PuzzleGame (well, except when the main characters kill themselves...) where the plot is set in motion by crazy, holier-than-thou MoralGuardians who want to erase all bad guys from videogames, and one of these is explicitly identified as a priest.
* ''VideoGame/CaptainBibleInDomeOfDarkness'' is chocked-full of Author Tract. It's a Christian video game, and it shows - there are tons of [[BrokenAesop not-so-nice lessons]] in the game like that [[ScienceIsWrong science and religion are incompatible]], every line of thought other than Christianity is wrong and a lie, and that you should [[AbusiveParents beat your children]].
* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said[[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.



* The third and meant-to-be-final game in the ''VideoGame/{{Deponia}}'' series, ''Goodbye Deponia'', had a BittersweetEnding that led to some outcry from fans. In response, the creators made a fourth game that demonstrates how any in-universe attempt to have a happier ending actually makes everything ''worse'', and that you're better off just accepting the sorrow so you can try to move on with your life.



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is Creator/ChrisAvellone Tract about everything that he doesn't like about the Star Wars Universe via [[AuthorAvatar the character of Kreia]]. [[DeconstructorFleet Which is a lot of things]]. [[Administrivia/TropesAreTools While a significant audience appreciates the deconstruction]], even its fans recognize that [[{{Anvilicious}} it could have been handled better and more subtly]] than having a mouthpiece character rant to the player, and not giving the player a chance to argue with them meaningfully.
** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]], this time, [[TheScrappy the deconstruction didn't have nearly as many fans]].



* ''VideoGame/CaptainBibleInDomeOfDarkness'' is chocked-full of Author Tract. It's a Christian video game, and it shows - there are tons of [[BrokenAesop not-so-nice lessons]] in the game like that [[ScienceIsWrong science and religion are incompatible]], every line of thought other than Christianity is wrong and a lie, and that you should [[AbusiveParents beat your children]].



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is Creator/ChrisAvellone Tract about everything that he doesn't like about the Star Wars Universe via [[AuthorAvatar the character of Kreia]]. [[DeconstructorFleet Which is a lot of things]]. [[Administrivia/TropesAreTools While a significant audience appreciates the deconstruction]], even its fans recognize that [[{{Anvilicious}} it could have been handled better and more subtly]] than having a mouthpiece character rant to the player, and not giving the player a chance to argue with them meaningfully.
** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]], this time, [[TheScrappy the deconstruction didn't have nearly as many fans]].



* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler: The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" (the root of the warped desires), being a Holy Grail... and the revelation said Grail is actually the true BigBad. He has actually manipulated you and everyone else to his plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting him once you save your friends. The Grail reveals himself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society and he has warped reality to a colossal mess with no one noticing until the Thieves begin taking out his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]

to:

* ''VideoGame/{{Persona 5}}'' does not have the approach of idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler: The [[spoiler:The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" (the root of the warped desires), being a Holy Grail... and the revelation said Grail is actually the true BigBad. He It has actually manipulated you and everyone else to his its plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting him it once you save your friends. The friends, and the Grail reveals himself itself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society and society, he has warped reality to a colossal mess with no one noticing until the Thieves begin taking out his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]
** The above theme is expanded on even further in the rerelease, ''Persona 5 Royal'', with the new Palace being one huge statement that [[spoiler:living in a illusion is wrong, no matter how idyllic, and the right thing to do is to struggle against the problems of reality]].
* The creation of "Courtney Gears" in ''VideoGame/RatchetAndClankUpYourArsenal'' is at the very least, a TakeThat aimed at Music/BritneySpears, and female pop singers in general. [[spoiler:Especially since she becomes a boss later on.
]]



* The creation of "Courtney Gears" in ''VideoGame/RatchetAndClankUpYourArsenal'' is at the very least, a TakeThat aimed at Music/BritneySpears, and female pop singers in general. [[spoiler:Especially since she becomes a boss later on.]]
* ''VideoGame/{{Boppin}}'' by Creator/JenniferDianeReitz, a mostly inoffensive PuzzleGame (well, except when the main characters kill themselves...) where the plot is set in motion by crazy, holier-than-thou MoralGuardians who want to erase all bad guys from videogames, and one of these is explicitly identified as a priest.
* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said that [[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.
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* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries.

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* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries. [[WordOfGod Kazutaka Kodaka]] himself said that [[MisaimedFandom that this actually isn't the case towards the real life fandom]] and its more against the fandom of the in universe Franchise/DanganRonpa TV show.
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* The Final Class trial of ''VisualNovel/DanganronpaV3KillingHarmony'' is quite a lengthy one at [[TakeThatAudience fans of the franchise itself]] who are obsessed with getting more entries.
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Not So Different has been renamed, and it needs to be dewicked/moved


* The ''VideoGame/AceCombat'' series, at least the ones based in Strangereal, tends to lay the WarIsHell themes on rather heavily. Most if not all the supporting protagonists are [[TechnicalPacifist Technical Pacifists]] who constantly lament the state of the war and war in general, often launching into monologues on how the enemy faction are NotSoDifferent from them or ranting at someone about the state of the war and how violence only begets violence...[[GamePlayAndStorySegregation often while]] [[{{Hypocrite}} blasting enemy planes and vehicles]] into oblivion.

to:

* The ''VideoGame/AceCombat'' series, at least the ones based in Strangereal, tends to lay the WarIsHell themes on rather heavily. Most if not all the supporting protagonists are [[TechnicalPacifist Technical Pacifists]] who constantly lament the state of the war and war in general, often launching into monologues on how [[NotSoDifferentRemark the enemy faction are NotSoDifferent not so different from them them]] or ranting at someone about the state of the war and how violence only begets violence...[[GamePlayAndStorySegregation often while]] [[{{Hypocrite}} blasting enemy planes and vehicles]] into oblivion.

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Scelus' Path is impossible to find, so we are moving the page to Darth.


* ''VideoGame/TheLastResurrection'' portrays Jesus (the game's final boss) as being personally responsible for crusades, inquisitions, witch-burnings, and even Nazism; during the ending sequence, the heroes conclude that world peace will not be achieved until all religions are abolished. [[SarcasmMode It's a long-shot, but there's a small chance that the designer might not be too keen on organised religion]].
* SpiritualSuccessor ''VideoGame/ScelusPath'' adds a strange bit of eco-feminism to the mix, with female nature spirits proclaiming things like "The humans have spread lies of a male, God, and are using this left-brained thinking which invokes sexism and specism." There are many more statements like that, [[RougeAnglesOfSatin with similar spelling]].

to:

* ''VideoGame/TheLastResurrection'' portrays Jesus (the game's final boss) as being personally responsible for crusades, inquisitions, witch-burnings, and even Nazism; during the ending sequence, the heroes conclude that world peace will not be achieved until all religions are abolished. [[SarcasmMode It's a long-shot, but there's a small chance that the designer might not be too keen on organised religion]].\n* SpiritualSuccessor ''VideoGame/ScelusPath'' adds a strange bit of eco-feminism to the mix, with female nature spirits proclaiming things like "The humans have spread lies of a male, God, and are using this left-brained thinking which invokes sexism and specism." There are many more statements like that, [[RougeAnglesOfSatin with similar spelling]].




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* It's very, very evident that the developers of the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series aren't big fans of Japanese IdolSinger culture -- more specifically, the exploitative nature of it from managers and producers.

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* It's very, very evident that the developers of the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' series aren't big fans of Japanese IdolSinger culture -- more specifically, the exploitative nature of it from managers and producers.

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* In the first ''Literature/LeftBehind'', almost every unit on your side is assigned a name and history complete with conversion story about how finding Jesus fixed their life. Neutral (and borderline hostile) units can be recruited by evangelizing at them, while the evil recruiters are (white) rap artists (because secular media are evil and will take you away from God). Every mission is even followed by an explicit tract on some right-wing evangelical Christian bugaboo that has nothing to do with the game, like why evolution is evil and wrong, or how archaeology is proving the Bible 100% accurate.
** There are some hints that the developer [[StealthParody is making fun of the book series]] and said authors are way too SarcasmBlind to see it.
* Creator/HideoKojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes.
** Kojima isn't just anti-nuke, but anti-war in general. Everything from the story down to the gameplay (such as the fact that from [=MGS2=] onward, you weren't required to kill anybody) reflects a certain reverence for human life not typically found in video games.
*** Kojima also really hates people drafting children into war. Additionally, his dislike of {{PMC}}s is also quite evident. In general, he hates people profiting off of death. Also, a more subtle one, the idea of VR Troopers being an idiotic idea is likely a TakeThat at the idea of video games making people hardened killers.

to:

* In the first ''Literature/LeftBehind'', almost every unit on your side is assigned a name and history complete with conversion story about how finding Jesus fixed their life. Neutral (and borderline hostile) units can be recruited by evangelizing at them, while the evil recruiters are (white) rap artists (because secular media are evil and will take you away from God). Every mission is even followed by an explicit tract on some right-wing evangelical Christian bugaboo that has nothing to do with the game, like why evolution is evil and wrong, or how archaeology is proving the Bible 100% accurate.
**
accurate. There are some hints that the developer [[StealthParody is making fun of the book series]] and said authors are way too SarcasmBlind to see it.
* Creator/HideoKojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes. \n** Kojima isn't just anti-nuke, but anti-war in general. Everything from the story down to the gameplay (such as the fact that from [=MGS2=] onward, you weren't required to kill anybody) reflects a certain reverence for human life not typically found in video games.
***
games. Kojima also really hates people drafting children into war. Additionally, his dislike of {{PMC}}s is also quite evident. In general, he hates people profiting off of death. Also, a more subtle one, the idea of VR Troopers being an idiotic idea is likely a TakeThat at the idea of video games making people hardened killers.



* It's very, very evident that the developers of the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series aren't big fans of Japanese IdolSinger culture - more specifically, the exploitative nature of it from managers and producers.

to:

* It's very, very evident that the developers of the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series aren't big fans of Japanese IdolSinger culture - -- more specifically, the exploitative nature of it from managers and producers.
Is there an issue? Send a MessageReason:
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* ''VideoGame/{{Persona 5}}'' does not have the approach of idols, but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler: The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" (the root of the warped desires), being a Holy Grail... and the revelation said Grail is actually the true BigBad. He has actually manipulated you and everyone else to his plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting him once you save your friends. The Grail reveals himself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society and he has warped reality to a colossal mess with no one noticing until the Thieves begin taking out his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]

to:

* ''VideoGame/{{Persona 5}}'' does not have the approach of idols, idols (aside from a one-off mission), but leans heavily into the ideals of justice and problems of society. Hell, the BigBad is one massive TakeThat toward Japanese Prime Minister at the time, Shinzo Abe. The game has the heroic Phantom Thieves work to combat crooked adults who ruin the lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the Treasure (the crux of their warped desires) and thus force them to realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler: The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" (the root of the warped desires), being a Holy Grail... and the revelation said Grail is actually the true BigBad. He has actually manipulated you and everyone else to his plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting him once you save your friends. The Grail reveals himself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society and he has warped reality to a colossal mess with no one noticing until the Thieves begin taking out his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]
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to:

* ''VideoGame/{{Boppin}}'' by Creator/JenniferDianeReitz, a mostly inoffensive PuzzleGame (well, except when the main characters kill themselves...) where the plot is set in motion by crazy, holier-than-thou MoralGuardians who want to erase all bad guys from videogames, and one of these is explicitly identified as a priest.

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* ''VideoGame/BioShock'' and its sequels seem to be one big Author Tract against Extremism, in addition to having more mainstream anti-slavery and anti-discrimination themes. The second game also handles the issues with Collectivism and its WithUsOrAgainstUs mentality.

to:

* ''VideoGame/BioShock'' and its sequels seem to be one big Author Tract against Extremism, Extremism of different ideologies, in addition to having more mainstream anti-slavery and anti-discrimination themes. The [[VideoGame/Bioshock1 first game]] bases itself on the Objectivist ideas of Creator/AynRand, the [[VideoGame/Bioshock2 second game also handles game]] goes to the opposite side of the spectrum by handling issues with Collectivism and its WithUsOrAgainstUs mentality.mentality, and the [[VideoGame/BioshockInfinite third]] deals with the extremists involved in a PatrioticFervor.
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* Hideo Kojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes.

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* Hideo Kojima's Creator/HideoKojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes.

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* ''VideoGame/{{Persona 5}}'' starts off with a cliche Protagonist Thieves versus Antagonist Corrupt Adults, using the seven sins as a central theme. But the end reveals that the real tract is Tokyo's populace, who are effectively too apathetic/cynical to even think that any rebellion could change things for the better, which reaches an ugly head when Tokyo is turned into a hellish landscape filled with broken spines and raining blood, and almost everyone pretends nothing happened, walking calmly even as the rain of blood disintegrates pedestrians at random, while the Phantom Thieves are busy drowning to death in the middle of the street. It takes a few headshots at the guys regulating the masses and a big public speech to get them to move, which kind of makes things more depressing as it implies Tokyo needs to be led by people to get anything done.

to:

* ''VideoGame/{{Persona 5}}'' starts off with a cliche Protagonist Thieves versus Antagonist Corrupt Adults, using does not have the seven sins as a central theme. But the end reveals that the real tract is Tokyo's populace, who are effectively too apathetic/cynical to even think that any rebellion could change things for the better, which reaches an ugly head when Tokyo is turned approach of idols, but leans heavily into a hellish landscape filled with broken spines the ideals of justice and raining blood, and almost everyone pretends nothing happened, walking calmly even as problems of society. Hell, the rain of blood disintegrates pedestrians BigBad is one massive TakeThat toward Japanese Prime Minister at random, while the time, Shinzo Abe. The game has the heroic Phantom Thieves are busy drowning work to death in combat crooked adults who ruin the middle lives of others by forcing them back to reality, mainly those with Palaces, colossal mental constructs reflecting their warped view. They steal the street. It takes a few headshots at the guys regulating the masses Treasure (the crux of their warped desires) and a big public speech to get thus force them to move, which kind realize their actions through objective lens and all the harm they did to people. Additionally, the main bosses are all themed after the SevenDeadlySins (and a few extras though appear to reflect older views of makes things more depressing as it implies Tokyo needs to be led by the sins). However, the last one ''isn't'' Pride, but Sloth. Who's Sloth? [[spoiler: The very people of Tokyo. Their Palace? None other than the bottom depths of Mementos, the collective mindscape the Thieves have been exploring and taking care of small fries with. The depths reveal it's a colossal prison with the "Treasure" (the root of the warped desires), being a Holy Grail... and the revelation said Grail is actually the true BigBad. He has actually manipulated you and everyone else to get anything done.his plot, even entrapping BigGood Igor at the prior start of the game. You only really begin fighting him once you save your friends. The Grail reveals himself to be Yaldabaoth, the embodiment of the Tokyo peoples' desire for societal order. Because of various social constructs heavily prominent in Japanese society (such as conformity, harmony and order), Yaldabaoth is born from the peoples' desire for a powerful opposing leader. How is it connected to Sloth? Out of the moral laziness from confronting the massive and complicated problems permeating society and he has warped reality to a colossal mess with no one noticing until the Thieves begin taking out his servants out, reflecting how many people will often disregard large problems until they become too big to ignore and nearly impossible to take care of. You as Joker defeat the BigBad by manifesting the hopes of people fighting for rebellion into your Ultimate Persona, Satanel, to shoot the false god in the face on Christmas.]]
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None


* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is Creator/ChrisAvellone Tract about everything that he doesn't like about the Star Wars Universe via [[AuthorAvatar the character of Kreia]]. [[DeconstructorFleet Which is a lot of things]]. [[TropesAreNotBad While a significant audience appreciates the deconstruction]], even its fans recognize that [[{{Anvilicious}} it could have been handled better and more subtly]] than having a mouthpiece character rant to the player, and not giving the player a chance to argue with them meaningfully.

to:

* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is Creator/ChrisAvellone Tract about everything that he doesn't like about the Star Wars Universe via [[AuthorAvatar the character of Kreia]]. [[DeconstructorFleet Which is a lot of things]]. [[TropesAreNotBad [[Administrivia/TropesAreTools While a significant audience appreciates the deconstruction]], even its fans recognize that [[{{Anvilicious}} it could have been handled better and more subtly]] than having a mouthpiece character rant to the player, and not giving the player a chance to argue with them meaningfully.
Willbyr MOD

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* The ''VideoGame/AceCombat'' series, at least the ones based in Strangereal, tends to lay the WarIsHell themes on rather heavily. Most if not all the supporting protagonists are [[TechnicalPacifist Technical Pacifists]] who constantly lament the state of the war and war in general, often launching into monologues on how the enemy faction are NotSoDifferent from them or ranting at someone about the state of the war and how violence only begets violence...[[GamePlayAndStorySegregation often while]] [[{{Hypocrite}} blasting enemy planes and vehicles]] into oblivion.
* ''VideoGame/BioShock'' and its sequels seem to be one big Author Tract against Extremism, in addition to having more mainstream anti-slavery and anti-discrimination themes. The second game also handles the issues with Collectivism and its WithUsOrAgainstUs mentality.
* ''VideoGame/{{Deiland}}'' is a light-hearted survival game set on a BabyPlanet. The language options are English, Spanish, Valencian, German and French. Most linguists will tell you that Valencian is the same as Catalan, but if you are from Valencia, then the name of your language is SeriousBusiness.
* Several members from the [=GTAForums=] community [[http://gtaforums.com/topic/680404-gta-lcs-is-censored-in-russia/ pointed out efforts of a Russian hacker named Dageron]], which began as a series of [[FanTranslation fan translations]] for the ''VideoGame/GrandTheftAuto'' series of games that eventually ended up as a means to turn them into a platform for him to push his extreme right-wing, Russian ultranationalist/monarchist ideology, replacing billboards with author-tract messages about the purported dangers of gaming and censoring or nulling out missions and references he deems sacrilegious or offensive.
* ''VideoGame/TheLastResurrection'' portrays Jesus (the game's final boss) as being personally responsible for crusades, inquisitions, witch-burnings, and even Nazism; during the ending sequence, the heroes conclude that world peace will not be achieved until all religions are abolished. [[SarcasmMode It's a long-shot, but there's a small chance that the designer might not be too keen on organised religion]].
* SpiritualSuccessor ''VideoGame/ScelusPath'' adds a strange bit of eco-feminism to the mix, with female nature spirits proclaiming things like "The humans have spread lies of a male, God, and are using this left-brained thinking which invokes sexism and specism." There are many more statements like that, [[RougeAnglesOfSatin with similar spelling]].
* ''VideoGame/CaptainBibleInDomeOfDarkness'' is chocked-full of Author Tract. It's a Christian video game, and it shows - there are tons of [[BrokenAesop not-so-nice lessons]] in the game like that [[ScienceIsWrong science and religion are incompatible]], every line of thought other than Christianity is wrong and a lie, and that you should [[AbusiveParents beat your children]].
* In the first ''Literature/LeftBehind'', almost every unit on your side is assigned a name and history complete with conversion story about how finding Jesus fixed their life. Neutral (and borderline hostile) units can be recruited by evangelizing at them, while the evil recruiters are (white) rap artists (because secular media are evil and will take you away from God). Every mission is even followed by an explicit tract on some right-wing evangelical Christian bugaboo that has nothing to do with the game, like why evolution is evil and wrong, or how archaeology is proving the Bible 100% accurate.
** There are some hints that the developer [[StealthParody is making fun of the book series]] and said authors are way too SarcasmBlind to see it.
* Hideo Kojima's ''VideoGame/MetalGear'' series has a tendency to pause the action for long cutscenes proclaiming the danger of nukes.
** Kojima isn't just anti-nuke, but anti-war in general. Everything from the story down to the gameplay (such as the fact that from [=MGS2=] onward, you weren't required to kill anybody) reflects a certain reverence for human life not typically found in video games.
*** Kojima also really hates people drafting children into war. Additionally, his dislike of {{PMC}}s is also quite evident. In general, he hates people profiting off of death. Also, a more subtle one, the idea of VR Troopers being an idiotic idea is likely a TakeThat at the idea of video games making people hardened killers.
* The ''VideoGame/OddWorld'' games have shades of this. The save the environment Aesop being essentially the point of the entire series.
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is Creator/ChrisAvellone Tract about everything that he doesn't like about the Star Wars Universe via [[AuthorAvatar the character of Kreia]]. [[DeconstructorFleet Which is a lot of things]]. [[TropesAreNotBad While a significant audience appreciates the deconstruction]], even its fans recognize that [[{{Anvilicious}} it could have been handled better and more subtly]] than having a mouthpiece character rant to the player, and not giving the player a chance to argue with them meaningfully.
** Then he did it again with the ''Lonesome Road'' DLC for ''VideoGame/FalloutNewVegas'' via [[AuthorAvatar the character of Ulysses]], this time, [[TheScrappy the deconstruction didn't have nearly as many fans]].
* It's very, very evident that the developers of the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series aren't big fans of Japanese IdolSinger culture - more specifically, the exploitative nature of it from managers and producers.
** The ''VideoGame/{{Persona 2}}'' duology features Ginji Sasaki, producer of the in-universe idol group "MUSES" - a guy depicted as a washed-up, OneHitWonder pedophile who's so desperate and selfish to get his own fame back that he [[spoiler:performs a demonic ritual]].
** ''VideoGame/{{Persona 4}}'' has party member Rise Kujikawa, a famed idol singer known as Risette. While Rise herself is a very sweet, friendly girl who loves being able to perform and express herself, the stress of the industry and her own insecurities forced her to retire [[spoiler:though she ends up signing back on sometime after the events of the game]], and she hates the "Risette" personality that was crafted for her to perform as - numerous characters even remark on how different Rise is as a person compared to how she's seen on TV. [[spoiler:While her CharacterDevelopment eventually helps her come to accept Risette as ''part'' of herself, she's also much more confident in showing her true self rather than hiding behind metaphorical masks]].
** Surprisingly for such a game that looks so silly and cheerful, spinoff ''VideoGame/Persona4DancingAllNight'' features a storyline that constantly jabs at the exploitation of women idol culture is somewhat infamous for. It continues on the Rise storyline presented in ''4'', with a group of idol singers all with drastically different stage personae compared to their true selves and some rather [[FanDisservice creepy]] in-universe advertising for the group, such as [[ItMakesSenseInContext comparing themselves to edible meats as part of a tagline]] and promising that "[their] meat will be extra delicious". The opening of the game even features [[spoiler:an idol killing herself due to stress]].
* ''VideoGame/{{Persona 5}}'' starts off with a cliche Protagonist Thieves versus Antagonist Corrupt Adults, using the seven sins as a central theme. But the end reveals that the real tract is Tokyo's populace, who are effectively too apathetic/cynical to even think that any rebellion could change things for the better, which reaches an ugly head when Tokyo is turned into a hellish landscape filled with broken spines and raining blood, and almost everyone pretends nothing happened, walking calmly even as the rain of blood disintegrates pedestrians at random, while the Phantom Thieves are busy drowning to death in the middle of the street. It takes a few headshots at the guys regulating the masses and a big public speech to get them to move, which kind of makes things more depressing as it implies Tokyo needs to be led by people to get anything done.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'' wants to make sure you know that the PowerOfFriendship conquers all and that LonersAreFreaks. The game mixes this in by making the central conflict a friendship vs loner dilemma while mixing it with BlackAndWhiteMorality, putting friendship as white and loner as black. This goes further than the central conflict however, with characters completely unrelated to it commenting on friendships power, and any character that makes loner-like statements are either evil, smug or horribly misguided. All of which are either killed or made to realize the error of their ways.
* ''VideoGame/TheWitness'':
** The lengthy audio excerpt from NASA astronaut and aeronautical engineer Russell Schweickart's ''[[http://www.context.org/iclib/ic03/schweick/ No Frames, No Boundaries]]'', with how interconnected we can become with our surroundings, comes off as this. Bonus points for the audio recorder containing this message appearing [[spoiler:on the top of the mountain, after you've probably explored everything else.]]
** [[spoiler:The projection room, where solving one puzzle six different ways shows videos elaborating on the theme of the game, including James Burke contemplating "the key to change is the key of the world" (from the "Yesterday, Tomorrow and You" episode of ''Connections''); and of American guru Gangaji, who implores her followers to stop looking for what they want, "not cynically, but innocently and openly."]]
* The creation of "Courtney Gears" in ''VideoGame/RatchetAndClankUpYourArsenal'' is at the very least, a TakeThat aimed at Music/BritneySpears, and female pop singers in general. [[spoiler:Especially since she becomes a boss later on.]]

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