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%%!!As a DeathTrope, contains many spoilers. Tread with care.

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%%!!As a DeathTrope, {{Death Trope|s}}, contains many spoilers. Tread with care.
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* Evident from the beginning of ''TableTop/RottedCapes'', which is about a ZombieApocalypse in a {{Superhero}} world, where the world's best heroes have already failed to contain the undead plague and most have joined it. The game's pretty frank that most of the bottom-rung superbeings still around, like the kind the players control, end up making a mistake eventually and getting killed too.

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* Evident from the beginning of ''TableTop/RottedCapes'', ''TabletopGame/RottedCapes'', which is about a ZombieApocalypse in a {{Superhero}} world, where the world's best heroes have already failed to contain the undead plague and most have joined it. The game's pretty frank that most of the bottom-rung superbeings still around, like the kind the players control, end up making a mistake eventually and getting killed too.
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* Evident from the beginning of ''Rotted Capes'', which is about a ZombieApocalypse in a {{Superhero}} world, where the world's best heroes have already failed to contain the undead plague and most have joined it. The game's pretty frank that most of the bottom-rung superbeings still around, like the kind the players control, end up making a mistake eventually and getting killed too.

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* Evident from the beginning of ''Rotted Capes'', ''TableTop/RottedCapes'', which is about a ZombieApocalypse in a {{Superhero}} world, where the world's best heroes have already failed to contain the undead plague and most have joined it. The game's pretty frank that most of the bottom-rung superbeings still around, like the kind the players control, end up making a mistake eventually and getting killed too.
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Adding Kill Sector to the list

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* ''TabletopGame/{{Kill Sector}}'' is very lethal as a one-shot game, with at least one player character usually dying per session. This is partially {{Subverted}} with multiple means of resurrection and death prevention, though many of those only work once or have some other stipulation.
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* ''TabletopGame/MagicTheGathering'' normally keeps characters around in the plot, if only so they can keep making cards out of them. But with the coming of New Phyrexia, the creative team has shown an increasing willingness to have characters either die or [[FateWorseThanDeath suffer]] [[UnwillingRoboticization compleation]]. Even the Gatewatch, much-hated by the fans for their PlotArmor, isn't safe - as of the end of ''Phyrexia: All Will Be One'', only ''two'' members of the group aren't either dead or compleated, including such long-time stalwarts as Jace and Ajani.

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* ''TabletopGame/MagicTheGathering'' normally keeps characters around in the plot, if only so they can keep making cards out of them. But with the coming of New Phyrexia, the creative team has shown an increasing willingness to have characters either die or [[FateWorseThanDeath suffer]] [[UnwillingRoboticization compleation]]. Even the Gatewatch, much-hated by the fans for their PlotArmor, isn't safe - as of the end of ''Phyrexia: All Will Be One'', only ''two'' members of the group aren't either dead or compleated, including such long-time stalwarts as Jace and Ajani. [[spoiler:More surprisingly, the majority of the characters who die or get compleated ''stay that way''; the only two who are restored from compleation are Ajani and Nissa, and Nissa is BroughtDownToNormal in the process.]]
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Added DiffLines:

* ''TabletopGame/MagicTheGathering'' normally keeps characters around in the plot, if only so they can keep making cards out of them. But with the coming of New Phyrexia, the creative team has shown an increasing willingness to have characters either die or [[FateWorseThanDeath suffer]] [[UnwillingRoboticization compleation]]. Even the Gatewatch, much-hated by the fans for their PlotArmor, isn't safe - as of the end of ''Phyrexia: All Will Be One'', only ''two'' members of the group aren't either dead or compleated, including such long-time stalwarts as Jace and Ajani.
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Disambiguation


** ''Archaon'': [[ApocalypseHow/ClassX The entire world]] [[KillEmAll and everybody left]], most notably Kairos Fateweaver, Vilitch the Curseling (though he swapped so his brother Thomin took control while Vitlich became the slave), [[MutualKill Ludwig Schwarzhelm, Valkia the Bloody]], [[DisneyVillainDeath Scyla]], [[YouShallNotPass Ungrim Ironfist]], the city of Averheim (and the Empire with it), Luthor Harkon, the Nameless, Luthor Huss, Egrimm van Horstmann, Shadowblade, the elven goddess Lileath, Sigvald the Magnificent, Mannfred von Carstein, Hellebron, [[TakenForGranite Durthu]], Caradryan, Ka'Bandha, [[OffWithHisHead Grimgor Ironhide]], Teclis, Nagash, and Malekith. Krell and Arkhan were killed in the battle for the Black Pyramid (Krell was eaten by a Great Unclean One and Arkhan was hit with magic and a Nurglite curse by Isabella) but both were brought back by Nagash; Krell was later killed by Sigvald and that death stuck. Vlad was killed by Isabella's power, but was regenerated thanks to his ring. He gave it to Isabella and killed them both, knowing the death was the only way to free her from Nurgle's clutches and the ring would bring her back. The fiction ends with a human figure sparking the beginning of a new world after the Chaos Gods abandon the Old World in search of a new playing field.

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** ''Archaon'': [[ApocalypseHow/ClassX The entire world]] [[KillEmAll world and everybody left]], most notably Kairos Fateweaver, Vilitch the Curseling (though he swapped so his brother Thomin took control while Vitlich became the slave), [[MutualKill Ludwig Schwarzhelm, Valkia the Bloody]], [[DisneyVillainDeath Scyla]], [[YouShallNotPass Ungrim Ironfist]], the city of Averheim (and the Empire with it), Luthor Harkon, the Nameless, Luthor Huss, Egrimm van Horstmann, Shadowblade, the elven goddess Lileath, Sigvald the Magnificent, Mannfred von Carstein, Hellebron, [[TakenForGranite Durthu]], Caradryan, Ka'Bandha, [[OffWithHisHead Grimgor Ironhide]], Teclis, Nagash, and Malekith. Krell and Arkhan were killed in the battle for the Black Pyramid (Krell was eaten by a Great Unclean One and Arkhan was hit with magic and a Nurglite curse by Isabella) but both were brought back by Nagash; Krell was later killed by Sigvald and that death stuck. Vlad was killed by Isabella's power, but was regenerated thanks to his ring. He gave it to Isabella and killed them both, knowing the death was the only way to free her from Nurgle's clutches and the ring would bring her back. The fiction ends with a human figure sparking the beginning of a new world after the Chaos Gods abandon the Old World in search of a new playing field.
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* In the ScienceFiction RPG ''TabletopGame/{{Traveller}}'', it's possible for characters to '''''die during character generation''''' if the player rolls badly enough. Later editions removed this from the main rules, but kept it as an optional one.

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* In the first edition of ScienceFiction RPG ''TabletopGame/{{Traveller}}'', it's possible for characters to '''''die during character generation''''' if the player rolls badly enough. Later editions removed this from the main character generation rules, but kept it as an optional one.one because it had become such an iconic part of ''Traveller'' player lore.

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Commenting out death trope warning as this page doesn't need it even though its siblings do. Discussed this with the prior troper before applying this change - not an edit war.


!!As a DeathTrope, contains many spoilers. Tread with care.

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!!As %% While this is a death trope, all entries here have been rules discussions, not plot spoiling ones.
%% If that changes this warning can be reapplied.
%%
%%!!As
a DeathTrope, contains many spoilers. Tread with care.
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!!As a DeathTrope, contains many spoilers. Tread with care.
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When alphabetizing be careful about disrupting references in each example - this correction needed because Legend of the Five Rings isn't the immediate previous entry anymore.


* The ''TabletopGame/LegendOfTheFiveRings'' RPG is notorious for its lethality, and with good reason: with a dice pool task resolution system that allows you to keep the highest dice rolled in the pool, and the fact that rolling a ten (the highst number on a d10, the die type used by the game) on a die allows it to re-rolled and added onto the previous total in addition to the ten previously rolled allows for rolls (and in particular damage rolls) to become very high, often causing even the toughest character to die in one or two hits.

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* The ''TabletopGame/LegendOfTheFiveRings'' RPG is notorious for its lethality, and with good reason: with a dice pool task resolution system that allows you to keep the highest dice rolled in the pool, and the fact that rolling a ten (the highst highest number on a d10, the die type used by the game) on a die allows it to re-rolled and added onto the previous total in addition to the ten previously rolled allows for rolls (and in particular damage rolls) to become very high, often causing even the toughest character to die in one or two hits.



* The exploding damage die rule is also used in ''TabletopGame/SavageWorlds'' and has much the same effect as in the previous entry. It is not unknown for characters to go from healthy to dead in one hit backed by some lucky rolling.

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* The exploding damage die rule is also used Damage rolls in ''TabletopGame/SavageWorlds'' and has much are open ended in a manner similar to Legend of the same effect as in the previous entry. Five Rings. It is not unknown for even experienced characters to go from healthy to dead in one hit backed by some lucky rolling.hit.

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