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* As only Law can enter into Overlimit without taking damage, and Overlimit occurs more frequently when the player is low on [=HP=], there are ''several'' title bonuses that revolve around making the player more robust when they're in Overlimit. Since the player will frequently be at low health when they reach Overlimit, this allows the player to more easily use the benefits of Overlimit to their advantage without risk of overextending and dying when the ''entire point'' of Overlimit is to act as a brief ComeBackMechanic that makes all your artes free to use.
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it was Sheena in my playthrough; no idea what the difference is (affection? or just who's in the party?)


* If you mess up the ice puzzle to cross a geyser, the character with the highest affection will save Lloyd, and then Kratos will do the puzzle for you.

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* If you mess up the ice puzzle to cross a geyser, the character with the highest affection will save Lloyd, and then Kratos another party member will do the puzzle for you.
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* The FinalBoss fight takes into account that [[spoiler:you're forced to play Alphen and, given the very nature of the series, may have stopped playing as him the moment you got Shionne and thus might not have much experience with him. So long as you have at least mastered the basic concept of dodging, Vholran's final fight is fairly reasonable, as he pauses between ''every'' attack he does besides dedicated combos, not just at the end of combos as before, and he's the one human boss in the ''entire'' game who can be stunned reliably without using Alphen's Boost Arte, since that runs off Alphen's [=HP=] and the player doesn't have a healer to support them. The real final boss was effectively the Great Spirit of Rena; Vholran is just around to give a climatic finish to the whole thing. Adding on to this, the second phase cannot be lost, which is ''very'' generous considering that even players who used Alphen liberally may not have interacted much with his gimmick given the inherent riskiness of spending [=HP=] for stronger attacks.]]

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* The FinalBoss fight takes into account that [[spoiler:you're forced to play Alphen and, given the very nature of the series, may have stopped playing as him the moment you got Shionne and thus might not have much experience with him. So long as you have at least mastered the basic concept of dodging, Vholran's final fight is fairly reasonable, as he pauses between ''every'' attack he does besides dedicated combos, not just at the end of combos as before, and he's the one human boss in the ''entire'' game who can be stunned reliably without using Alphen's Boost Arte, since that runs off Alphen's [=HP=] and the player doesn't have a healer to support them. The real final boss was effectively the Great Spirit of Rena; Vholran is just around to give a climatic finish to the whole thing. Adding on to this, the second phase cannot be lost, which is ''very'' generous considering that even players who used Alphen liberally may not have interacted much with his gimmick given the inherent riskiness of spending [=HP=] for stronger attacks, and for the final phase the player is locked into nothing ''but'' those attacks.]]
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* The FinalBoss fight takes into account that [[spoiler:you're forced to play Alphen and, given the very nature of the series, may have stopped playing as him the moment you got Shionne and thus might not have much experience with him. So long as you have at least mastered the basic concept of dodging, Vholran's final fight is fairly reasonable, as he pauses between ''every'' attack he does besides dedicated combos, not just at the end of combos as before, and he's the one human boss in the ''entire'' game who can be stunned reliably without using Alphen's Boost Arte, since that runs off Alphen's [=HP=] and the player doesn't have a healer to support them. The real final boss was effectively the Great Spirit of Rena; Vholran is just around to give a climatic finish to the whole thing. Adding on to this, the second phase cannot be lost, which is ''very'' generous considering that even players who used Alphen liberally may not have interacted much with his gimmick given the inherent riskiness of spending [=HP=] for stronger attacks.]]
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* As long as you have magic lens in your inventory, Harold will use them automatically to identify new enemies when they're encountered, making completing the bestiary much easier once she joins your party.
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* The game has a BonusDungeon that only characters with the maximum {{Relationship Value|s}} may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating.

to:

* The game has a BonusDungeon that only characters with the maximum {{Relationship Value|s}} may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded grind for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating.
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to:

** In the same later editions, Nam Cobanda Isle had a kowz who could allow you to have a rematch with all the story bosses in order to unlock any Secret Missions that a player may have missed first time around. Unfortunately, there is one that doesn't fit this mold. The Secret Mission when fighting [[spoiler:Estelle]] as it requires a special item that is particularly [[GuideDangIt easy to miss]] {{permanently|missable content}}.
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* One of the trophy requirements is to forge 100 weapons, but some of them require materials that are only ever dropped once by bosses that you can only fight once. Furthermore, forging some of the weapons requires the consumption of a lower-level version of the weapon. Sold off one of these lower-level weapons without realizing this? You can go back to where you fought the boss before and there will be a spawn point where you can gather another of the material, thus allowing you to again craft the lower-level weapon.

to:

* One of the trophy requirements is to forge 100 weapons, but some of them require materials that are only ever dropped once by bosses that you can only fight once. Furthermore, forging some of the weapons requires the consumption of a lower-level version of the weapon. Sold off one of these lower-level weapons without realizing this? You can go back to where you fought the boss before and there will be a spawn point where you can gather another of the material, thus allowing you to again craft the lower-level weapon. Additionally, on the forging screen, there is a helpful "Created" indicator in green with a star at the bottom right for weapons you have already forged.
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* One of the trophy requirements is to forge 100 weapons, but some of them require materials that are only ever dropped once by bosses that you can only fight once. Furthermore, forging some of the weapons requires the consumption of a lower-level version of the weapon. Sold off one of these lower-level weapons without realizing this? You can go back to where you fought the boss before and there will be a spawn point where you can gather another of the material, thus allowing you to again craft the lower-level weapon.

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AntiFrustrationFeatures in the ''VideoGame/TalesSeries''.

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** Prior to obtaining the airship, there are instances wherein the party has to go to an area that is a long walk away, both in-universe and to the player. In several of these instances, the game will give you the option to go straight to that area and skip the walk.

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** * Prior to obtaining the airship, there are instances wherein the party has to go to an area that is a long walk away, both in-universe and to the player. In several of these instances, the game will give you the option to go straight to that area and skip the walk.



** There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).

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** * There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).
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Compiled entries from crosswicked pages that didn't link back to this subpage.


!!VideoGame/TalesOfDestiny

Added: 7165

Changed: 11152

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* ''VideoGame/TalesOfEternia'': Like in many ''Tales'' games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
* ''VideoGame/TalesOfDestiny2'' has a very... [[PlatformHell specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in TheVeryDefinitelyFinalDungeon, she will not help you.
* ''VideoGame/TalesOfHearts'' has several "light up all panels in a 4x4 grid by walking on them at the right order" puzzles you need to do in a row. If you take too long to solve any of them, your party members will offer to do them for you. They'll be happy to demonstrate that they're smarter than the protagonist for the first two times, but from the third time onwards, they'll mutter angrily about your incompetence while solving it.
* Similarly, ''VideoGame/TalesOfPhantasia'' has a puzzle that challenges you to hit a series of switches at the same time as your computer controlled ally, who just refuses to walk straight at a consistent pace and keeps stopping, speeding up and slowing down randomly. If you, playing as Cless, fail to hit the switches with Arche enough times, your other two party members will take over, hitting all the switches in record time. Only downside is that, for any version past the initial Super Nintendo release, you miss out on a title for Cless.
* In ''VideoGame/TalesOfLegendia'', the party comes across many puzzle chambers where they must make use of the Sorcerer's Ring to solve them. Whenever they feel like it, the player can ask a party member to solve it for them. Moses offers similar help in a forest maze dungeon that it's fairly easy to get lost in. Using the help loses you a different title each time for Senel, but the titles are more {{Bragging Rights Reward}}s since they barely increase Senel's stats.
* In ''VideoGame/TalesOfSymphonia'' you have to do an ice puzzle to cross a geyser. If you mess up, the character with the highest affection will save Lloyd, and then Kratos will do the puzzle for you.
* ''VideoGame/TalesOfTheAbyss''
** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to [[CuttingTheKnot forget about stealth and just wipe the guards out]].
** There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).

to:

[[foldercontrol]]
[[folder:Mothership Titles]]
!!VideoGame/TalesOfPhantasia
* ''VideoGame/TalesOfEternia'': Like in many ''Tales'' games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
* ''VideoGame/TalesOfDestiny2'' has a very... [[PlatformHell specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in TheVeryDefinitelyFinalDungeon, she will not help you.
* ''VideoGame/TalesOfHearts'' has several "light up all panels in a 4x4 grid by walking on them at the right order" puzzles you need to do in a row. If you take too long to solve any of them, your party members will offer to do them for you. They'll be happy to demonstrate that they're smarter than the protagonist for the first two times, but from the third time onwards, they'll mutter angrily about your incompetence while solving it.
* Similarly, ''VideoGame/TalesOfPhantasia''
The game has a puzzle that challenges you to hit a series of switches at the same time as your computer controlled ally, who just refuses to walk straight at a consistent pace and keeps stopping, speeding up and slowing down randomly. If you, playing as Cless, fail to hit the switches with Arche enough times, your other two party members will take over, hitting all the switches in record time. Only downside is that, for any version past the initial Super Nintendo release, you miss out on a title for Cless.
* In ''VideoGame/TalesOfLegendia'', the Chester will likely rejoin your party comes across at a third of the experience levels of everyone else. From the PSX version onwards, sleeping at Inns will show a couple scenes in which he [[LevelGrinding level grinds]] himself at night while the others are sleeping. Afterwards, he gains massive amounts of Experience, catching him up fairly quickly.

!!VideoGame/TalesOfDestiny
!!VideoGame/TalesOfDestiny2
* The game has a very... [[PlatformHell specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too
many times or are at critically low health. However, when this puzzle chambers where they must make use of the Sorcerer's Ring to solve them. Whenever they feel like it, the player can ask a party member to solve it for them. Moses offers similar appears again in TheVeryDefinitelyFinalDungeon, she will not help in a forest maze dungeon that it's fairly easy to get lost in. Using you.

!!VideoGame/TalesOfSymphonia
* If you mess up
the help loses you a different title each time for Senel, but the titles are more {{Bragging Rights Reward}}s since they barely increase Senel's stats.
* In ''VideoGame/TalesOfSymphonia'' you have to do an
ice puzzle to cross a geyser. If you mess up, geyser, the character with the highest affection will save Lloyd, and then Kratos will do the puzzle for you.
you.

!!VideoGame/TalesOfLegendia
* ''VideoGame/TalesOfTheAbyss''
** Midway
If you can't or do not wish to go through a Puzzle Booth, you can always choose to skip them. You won't get a special title for Senel if you skip any of them, but the title is more of a BraggingRightsReward since it barely increases his stats.
* Moses and Will also offer to guide you
through the game, you must sneak Forest of No Return and the party through a forest without being spotted by enemy guards. If Mirage Palace warp maze if you're spotted, you fight a random encounter, then get sent back to having trouble figuring out the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to [[CuttingTheKnot forget about stealth and just wipe the guards out]].
** There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).
patterns on your own.

!!VideoGame/TalesOfTheAbyss



* ''VideoGame/TalesOfXillia'' does its best to avert NowWhereWasIGoingAgain by giving you a map system with fast travel. It also shows what the player's current objective is with the push of a button, which often includes the name of the location they need to go to next.
* ''VideoGame/TalesOfXillia2'' has a BonusDungeon that only characters with the maximum {{Relationship Value|s}} may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating. It also has the previous game's feature of pushing a button to tell the player their next objective.
* ''VideoGame/TalesOfZestiria'' has this in the form of a WarpWhistle. The game areas in the overworld are, simply put, quite large and spread-out. For a small fee of Gald, you may fast-travel to save points you have already been to.
* ''[[VideoGame/TalesOfTheWorld Tales of the World: Radiant Mythology 3]]'' has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is ''huge'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.
* ''VideoGame/TalesOfBerseria''
** Loading a save will occasionally have the characters give a few short lines of dialogue to let you know what your objective is and refresh you on where the story is headed. It also retains the "press a button to see your objective" feature from ''Xillia''.
** Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance. If it's not in the current area, checking the starred objective in your map will show you the location you need to be in to advance the story.
** The scout ship normally takes half an hour before it returns with items. The first time you use it, the scout ship's voyage will take only five seconds so that you can learn how it works.
** Inoph Bottles let you teleport to other locations as [[WarpWhistle a fast travel system]], and Denore Bottles act as a DoorToBefore by letting you warp right to the beginning of any dungeon so you don't have to walk. It's also possible to find "Bottomless" versions of both so you no longer have to keep buying them.
** The BonusDungeon doesn't have any save points, but quick-saving still works, so you don't have to do it all in one go. You can also leave the dungeon at any time, which lets you retain everything you got while inside of it, including experience points. Finally, you can spend Katz Spirits to help complete the objectives in each area, which you can't do anywhere else.
* ''VideoGame/TalesOfCrestoria''
** If the game ever force quits or crashes during a quest, you can choose to resume that quest right where you left off. In addition, if you choose not to resume the quest, the AP cost of that quest gets refunded to you, even going over your current max AP if necessary.
** In order to help a player ease into the battle system, a new player is allowed a free pull of one Super-Super-Rare character upon starting the game for the first time. The player is even allowed to choose which character gets pulled; all other SSR characters have to be acquired through random chance in LootBoxes.
** There are various battle quests that offer rewards when you complete a set of six. However, the game tracks records for these battle quests even if you haven't unlocked them yet, so it's possible to acquire the rewards for the quests as soon as you get them if you already incidentally completed all of the requirements.
* ''VideoGame/TalesOfArise''
** This game retains the ability to press one button to see what your current objective is from previous entries.
** Should you miss a skit, you'll get a chance to view it when resting at a campfire by selecting it from a list. Skits you haven't viewed yet are marked with a [!] next to them, so you know which ones you still need to see.
** You can flag any ability that you want to save up for, but don't have the points to buy just yet. When you get enough, the game will inform you that you can now buy the flagged ability.
** If the player has already completed the requirements for the sidequest, such as [[FetchQuest already having the items in your inventory]], or defeating the giant monster you're asked to kill, the player will automatically complete the quest and receive the rewards as [[DevelopersForesight the characters will acknowledge this]].
*** Similarly, if you have the required items, but don't want to give them over just yet (i.e. you want to use it for crafting or cooking) you have the option to decline for now.
** In order to get the lure that can unlock the ultimate boss fish (Silver Marlin), the player must have caught at least 40 fish. As there are 42 in the game, this means the player can easily skip one tough boss fish, or one of the fish that you cannot unlock until you are near the end of the game.
** The chain bonus was introduced in ''Berseria'', however, any chain bonus you gained would be eliminated if you saved the game. In ''Arise'', it is retained, though it does still go away if you end up having to reload.
** In ''Berseria'' you could do a quick save anywhere, but had to be at a save point in order to do a proper save. In ''Arise'', not only can you do a regular save anytime you have access to the menu, but the game also auto-saves regularly.
** Losing a battle is no longer a Game Over in the field, you just take a penalty, and can also readily reload from an auto-save that was probably saved not long beforehand, or a manual save if it's more recent. In ''Berseria'', a loss on the field was a Game Over and a potentially significant wipe in progress if you hadn't saved recently. As for boss battles, you can retry infinitely and also have the option to change the difficulty, which is the same as ''Berseria''.

to:

* ''VideoGame/TalesOfXillia'' Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to [[CuttingTheKnot forget about stealth and just wipe the guards out]].
** There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).

!!VideoGame/TalesOfVesperia
* The [=PS3=] and later versions, the Secret Mission for the [[spoiler:Flynn duel]] is a lot harder because the boss has more artes than in the 360 version. [[spoiler:However, he cannot use Burst Artes, Altered Artes, or Divine Streak even if he learned them as a playable character, thus keeping his artes list reasonable for this Secret Mission.]]

!!VideoGame/TalesOfHearts
* The game has several "light up all panels in a 4x4 grid by walking on them at the right order" puzzles you need to do in a row. If you take too long to solve any of them, your party members will offer to do them for you. They'll be happy to demonstrate that they're smarter than the protagonist for the first two times, but from the third time onwards, they'll mutter angrily about your incompetence while solving it.

!!VideoGame/TalesOfXillia
* The game
does its best to avert NowWhereWasIGoingAgain by giving you a map system with fast travel. It also shows what the player's current objective is with the push of a button, which often includes the name of the location they need to go to next.
next.

!!VideoGame/TalesOfXillia2
* ''VideoGame/TalesOfXillia2'' The game has a BonusDungeon that only characters with the maximum {{Relationship Value|s}} may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating. rating.
*
It also has the previous game's feature of pushing a button to tell the player their next objective.
objective.

!!VideoGame/TalesOfZestiria
* ''VideoGame/TalesOfZestiria'' has this in the form of a WarpWhistle. The game areas in the overworld are, simply put, quite large and spread-out. For a small fee of Gald, you may fast-travel to save points you have already been to.
to.

!!VideoGame/TalesOfBerseria
* ''[[VideoGame/TalesOfTheWorld Tales of the World: Radiant Mythology 3]]'' has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is ''huge'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.
* ''VideoGame/TalesOfBerseria''
**
Loading a save will occasionally have the characters give a few short lines of dialogue to let you know what your objective is and refresh you on where the story is headed. It also retains the "press a button to see your objective" feature from ''Xillia''.
** * Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance. If it's not in the current area, checking the starred objective in your map will show you the location you need to be in to advance the story.
** * The scout ship normally takes half an hour before it returns with items. The first time you use it, the scout ship's voyage will take only five seconds so that you can learn how it works.
** * Inoph Bottles let you teleport to other locations as [[WarpWhistle a fast travel system]], and Denore Bottles act as a DoorToBefore by letting you warp right to the beginning of any dungeon so you don't have to walk. It's also possible to find "Bottomless" versions of both so you no longer have to keep buying them.
** * The BonusDungeon doesn't have any save points, but quick-saving still works, so you don't have to do it all in one go. You can also leave the dungeon at any time, which lets you retain everything you got while inside of it, including experience points. Finally, you can spend Katz Spirits to help complete the objectives in each area, which you can't do anywhere else.
else.

!!VideoGame/TalesOfArise
* ''VideoGame/TalesOfCrestoria''
** If the game ever force quits or crashes during a quest, you can choose to resume that quest right where you left off. In addition, if you choose not to resume the quest, the AP cost of that quest gets refunded to you, even going over your current max AP if necessary.
** In order to help a player ease into the battle system, a new player is allowed a free pull of one Super-Super-Rare character upon starting the game for the first time. The player is even allowed to choose which character gets pulled; all other SSR characters have to be acquired through random chance in LootBoxes.
** There are various battle quests that offer rewards when you complete a set of six. However, the game tracks records for these battle quests even if you haven't unlocked them yet, so it's possible to acquire the rewards for the quests as soon as you get them if you already incidentally completed all of the requirements.
* ''VideoGame/TalesOfArise''
**
This game retains the ability to press one button to see what your current objective is from previous entries.
** * Should you miss a skit, you'll get a chance to view it when resting at a campfire by selecting it from a list. Skits you haven't viewed yet are marked with a [!] next to them, so you know which ones you still need to see.
** * You can flag any ability that you want to save up for, but don't have the points to buy just yet. When you get enough, the game will inform you that you can now buy the flagged ability.
** * If the player has already completed the requirements for the sidequest, such as [[FetchQuest already having the items in your inventory]], or defeating the giant monster you're asked to kill, the player will automatically complete the quest and receive the rewards as [[DevelopersForesight the characters will acknowledge this]].
*** ** Similarly, if you have the required items, but don't want to give them over just yet (i.e. you want to use it for crafting or cooking) you have the option to decline for now.
**
now.
*
In order to get the lure that can unlock the ultimate boss fish (Silver Marlin), the player must have caught at least 40 fish. As there are 42 in the game, this means the player can easily skip one tough boss fish, or one of the fish that you cannot unlock until you are near the end of the game.
** * The chain bonus was introduced in ''Berseria'', however, any chain bonus you gained would be eliminated if you saved the game. In ''Arise'', it is retained, though it does still go away if you end up having to reload.
** * In ''Berseria'' you could do a quick save anywhere, but had to be at a save point in order to do a proper save. In ''Arise'', not only can you do a regular save anytime you have access to the menu, but the game also auto-saves regularly.
** * Losing a battle is no longer a Game Over in the field, you just take a penalty, and can also readily reload from an auto-save that was probably saved not long beforehand, or a manual save if it's more recent. In ''Berseria'', a loss on the field was a Game Over and a potentially significant wipe in progress if you hadn't saved recently. As for boss battles, you can retry infinitely and also have the option to change the difficulty, which is the same as ''Berseria''.''Berseria''.
[[/folder]]

[[folder:Escort Titles]]
!!VideoGame/TalesOfTheWorld
* In ''Radiant Mythology 3'', the ''Tales'' characters level up automatically, even if the player never puts them into their party, though this stops once they reach Level 70. Given that the ''Tales'' cast in that game is ''huge'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any ''Tales'' character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.

!!VideoGame/TalesOfLink
* Although most rare characters require spending Hero Stones to obtain, there are some limited-time Events that gift exclusive characters and powerful gear upon completion. Many characters can also be earned through completing Story quests, defeating them in a random encounter, or by sending Lippy to do Cooking-type missions.

!!VideoGame/TalesOfTheRays
* The app closed accidentally, or your phone ran out of batteries during battle? No worries. You can continue from the beginning of the fight.
* The ''Oversmash'' feature keeps the last enemy alive until the active queue of Mirrage Artes is depleted. Helpful for objectives requiring a certain number performed or total amount of damage.
* Because there are no revival methods outside extremely rare equipment, party members gain a LastChanceHitPoint during enemy Mirrage Artes.
* Currency for reprinted events is acquired through missions completed through normal gameplay, eliminating any need to micromanage energy between events.
* Selling 15 unwanted mirrages lets players purchase a selection ticket redeemable for any regular mirrage of choice up to a certain release date.
* A single character cannot have more than 3 enemies targetting them, so as not to overwhelm you if your party starts dwindling against groups of enemies.

!!VideoGame/TalesOfCrestoria
* If the game ever force quits or crashes during a quest, you can choose to resume that quest right where you left off. In addition, if you choose not to resume the quest, the AP cost of that quest gets refunded to you, even going over your current max AP if necessary.
* In order to help you ease into the battle system, you get a free pull of one Super-Super-Rare character and their respective SSR Memoria Stone upon starting the game for the first time. You're even allowed to choose which character you want; all other SSR characters have to be acquired through random chance in LootBoxes.
* There are various battle quests that offer rewards when you complete a set of six. However, the game tracks records for these battle quests even if you haven't unlocked them yet, so it's possible to acquire the rewards for the quests as soon as you get them if you've already incidentally completed all of the requirements.
* The Version 1.1 update in December 2020 gave players the "Skip" feature which allowed players to simulate completing a quest multiple times in a row as long as they'd already fully completed it once before. This allowed players to get the experience, affinity, money, and items from a quest without having to grind against weak enemies over and over again. However, each quest still costs the regular amount of AP to run it.
* In PVP arena battles, animations for enemy characters' Mystic Artes are automatically skipped. Instead, a cut-in flashes to show you which character is using the move, then the effects just apply all at once. Since you're on a time limit to beat your opponent's characters, skipping the extra long animations for each Mystic Arte gives you a little more of a grace period.
* You can't use healing artes if everybody's at full health. The game will let you know that there are "no available targets" and prevent it from working, which saves you from wasting the healing arte.
[[/folder]]
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Cleanup of wicks to Loads And Loads Of Characters (disambiguated)


* ''[[VideoGame/TalesOfTheWorld Tales of the World: Radiant Mythology 3]]'' has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is ''[[LoadsAndLoadsOfCharacters huge]]'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.

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* ''[[VideoGame/TalesOfTheWorld Tales of the World: Radiant Mythology 3]]'' has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is ''[[LoadsAndLoadsOfCharacters huge]]'', ''huge'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.
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** Losing a battle is no longer a Game Over in the field, you just take a penalty, and can also readily reload from auto-save that was probably saved not long beforehand, or a manual save if it's more recent. In ''Berseria'', a loss on the field was a Game Over and a potentially significant wipe in progress if you hadn't saved recently. As for boss battles, you can retry infinitely and also have the option to change the difficulty, which is the same as ''Berseria''.

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** Losing a battle is no longer a Game Over in the field, you just take a penalty, and can also readily reload from an auto-save that was probably saved not long beforehand, or a manual save if it's more recent. In ''Berseria'', a loss on the field was a Game Over and a potentially significant wipe in progress if you hadn't saved recently. As for boss battles, you can retry infinitely and also have the option to change the difficulty, which is the same as ''Berseria''.
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*** Similarly, if you have the required items, but don't want to give them over just yet (ie, you want to use it for crafting or cooking) you have the option to decline for now.

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*** Similarly, if you have the required items, but don't want to give them over just yet (ie, (i.e. you want to use it for crafting or cooking) you have the option to decline for now.
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** The chain bonus was introduced in ''Berseria'', however, any chain bonus you gained would be eliminated if you saved the game. In ''Arise'', it is retained, though it does still go away if you end up having to reload.
** In ''Berseria'' you could do a quick save anywhere, but had to be at a save point in order to do a proper save. In ''Arise'', not only can you do a regular save anytime you have access to the menu, but the game also auto-saves regularly.
** Losing a battle is no longer a Game Over in the field, you just take a penalty, and can also readily reload from auto-save that was probably saved not long beforehand, or a manual save if it's more recent. In ''Berseria'', a loss on the field was a Game Over and a potentially significant wipe in progress if you hadn't saved recently. As for boss battles, you can retry infinitely and also have the option to change the difficulty, which is the same as ''Berseria''.
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Adding Arise.

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* ''VideoGame/TalesOfArise''
** This game retains the ability to press one button to see what your current objective is from previous entries.
** Should you miss a skit, you'll get a chance to view it when resting at a campfire by selecting it from a list. Skits you haven't viewed yet are marked with a [!] next to them, so you know which ones you still need to see.
** You can flag any ability that you want to save up for, but don't have the points to buy just yet. When you get enough, the game will inform you that you can now buy the flagged ability.
** If the player has already completed the requirements for the sidequest, such as [[FetchQuest already having the items in your inventory]], or defeating the giant monster you're asked to kill, the player will automatically complete the quest and receive the rewards as [[DevelopersForesight the characters will acknowledge this]].
*** Similarly, if you have the required items, but don't want to give them over just yet (ie, you want to use it for crafting or cooking) you have the option to decline for now.
** In order to get the lure that can unlock the ultimate boss fish (Silver Marlin), the player must have caught at least 40 fish. As there are 42 in the game, this means the player can easily skip one tough boss fish, or one of the fish that you cannot unlock until you are near the end of the game.
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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to [[CuttingTheKnot forget about stealth, instead letting you get through the forest by wiping the guards out]].

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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to [[CuttingTheKnot forget about stealth, instead letting you get through the forest by wiping stealth and just wipe the guards out]].
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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter against the guards, then get sent back to the beginning of the area to try and sneak through again. If you get spotted enough times, the game will give you the option to forget about stealth and just wipe the guards out. Should you refuse and get caught again, you'll keep being given the choice to brute-force your way through every subsequent time you get caught.

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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter against the guards, encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted enough times, too often, the game will give start giving you the option to [[CuttingTheKnot forget about stealth and just wipe stealth, instead letting you get through the forest by wiping the guards out. Should you refuse and get caught again, you'll keep being given the choice to brute-force your way through every subsequent time you get caught.out]].



** The scout ship mechanic normally takes half an hour before it returns with items. The first time you use it, the scout ship's voyage will take only five seconds so that you can learn how it works.

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** The scout ship mechanic normally takes half an hour before it returns with items. The first time you use it, the scout ship's voyage will take only five seconds so that you can learn how it works.

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** Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance.

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** Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance. If it's not in the current area, checking the starred objective in your map will show you the location you need to be in to advance the story.


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** Inoph Bottles let you teleport to other locations as [[WarpWhistle a fast travel system]], and Denore Bottles act as a DoorToBefore by letting you warp right to the beginning of any dungeon so you don't have to walk. It's also possible to find "Bottomless" versions of both so you no longer have to keep buying them.

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* ''VideoGame/TalesOfEternia'': Like in many Tales games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
* ''VideoGame/TalesOfDestiny2'' has a very... [[PlatformHell Specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in TheVeryDefinitelyFinalDungeon, she will not help you.

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* ''VideoGame/TalesOfEternia'': Like in many Tales ''Tales'' games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
* ''VideoGame/TalesOfDestiny2'' has a very... [[PlatformHell Specific]] specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in TheVeryDefinitelyFinalDungeon, she will not help you.



** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, you fight a random encounter against the guards, then get sent back to the beginning of the area to try again. If you're spotted enough times, the game will start giving you the option to forgo stealth and just wipe the guards out. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.

to:

** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're you're spotted, you fight a random encounter against the guards, then get sent back to the beginning of the area to try and sneak through again. If you're you get spotted enough times, the game will start giving give you the option to forgo forget about stealth and just wipe the guards out. Should you initially refuse, refuse and get caught again, you'll also be keep being given the option choice to brute-force your way through every subsequent time that you get caught.



* In ''VideoGame/TalesOfBerseria'', the scout ship mechanic normally takes half an hour to complete. The first time you use it, the scout ship will take only five seconds before returning so that you can learn how it works.

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* In ''VideoGame/TalesOfBerseria'', ''VideoGame/TalesOfBerseria''
** Loading a save will occasionally have
the characters give a few short lines of dialogue to let you know what your objective is and refresh you on where the story is headed. It also retains the "press a button to see your objective" feature from ''Xillia''.
** Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance.
** The
scout ship mechanic normally takes half an hour to complete. before it returns with items. The first time you use it, the scout ship ship's voyage will take only five seconds before returning so that you can learn how it works.works.
** The BonusDungeon doesn't have any save points, but quick-saving still works, so you don't have to do it all in one go. You can also leave the dungeon at any time, which lets you retain everything you got while inside of it, including experience points. Finally, you can spend Katz Spirits to help complete the objectives in each area, which you can't do anywhere else.
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* In ''VideoGame/TalesOfBerseria'', the "item sailing" mechanic normally takes half an hour to complete, but the first use will take only five seconds so that a player can learn how it works.

to:

* In ''VideoGame/TalesOfBerseria'', the "item sailing" scout ship mechanic normally takes half an hour to complete, but the complete. The first time you use it, the scout ship will take only five seconds before returning so that a player you can learn how it works.
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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, you get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the option to forgo stealth and just wipe the guards out as random encounters. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.

to:

** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, you fight a random encounter against the guards, then get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the game will start giving you the option to forgo stealth and just wipe the guards out as random encounters.out. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.
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* ''VideoGame/TalesOfCrestoria''
** If the game ever force quits or crashes during a quest, you can choose to resume that quest right where you left off. In addition, if you choose not to resume the quest, the AP cost of that quest gets refunded to you, even going over your current max AP if necessary.
** In order to help a player ease into the battle system, a new player is allowed a free pull of one Super-Super-Rare character upon starting the game for the first time. The player is even allowed to choose which character gets pulled; all other SSR characters have to be acquired through random chance in LootBoxes.
** There are various battle quests that offer rewards when you complete a set of six. However, the game tracks records for these battle quests even if you haven't unlocked them yet, so it's possible to acquire the rewards for the quests as soon as you get them if you already incidentally completed all of the requirements.
Is there an issue? Send a MessageReason:
None


** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, you get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the option to forgo stealth and just wipe the guards out in random encounters instead. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.

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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, you get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the option to forgo stealth and just wipe the guards out in as random encounters instead.encounters. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.
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** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, it triggers a random encounter, but you get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the option to forgo stealth and just wipe the guards out in random encounters instead. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.

to:

** Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, it triggers a random encounter, but you get sent back to the beginning of the area to try again. If you're spotted enough times, you'll be given the option to forgo stealth and just wipe the guards out in random encounters instead. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.
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** Midway through the game, the party must sneak through a forest without being spotted by enemy guards. If they're spotted, it triggers a random encounter against the guards, but the party gets sent back to the beginning of the area. If they're spotted too many times, the player will be given the option to forgo stealth and just wipe the guards out.

to:

** Midway through the game, the party you must sneak the party through a forest without being spotted by enemy guards. If they're spotted, it triggers a random encounter against the guards, encounter, but the party gets you get sent back to the beginning of the area. area to try again. If they're you're spotted too many enough times, the player will you'll be given the option to forgo stealth and just wipe the guards out.out in random encounters instead. Should you initially refuse, you'll also be given the option to brute-force your way through every subsequent time that you get caught.



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* ''VideoGame/TalesOfEternia'': Like in many Tales games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
Willbyr MOD

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Added DiffLines:

* ''VideoGame/TalesOfDestiny2'' has a very... [[PlatformHell Specific]] tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in TheVeryDefinitelyFinalDungeon, she will not help you.
* ''VideoGame/TalesOfHearts'' has several "light up all panels in a 4x4 grid by walking on them at the right order" puzzles you need to do in a row. If you take too long to solve any of them, your party members will offer to do them for you. They'll be happy to demonstrate that they're smarter than the protagonist for the first two times, but from the third time onwards, they'll mutter angrily about your incompetence while solving it.
* Similarly, ''VideoGame/TalesOfPhantasia'' has a puzzle that challenges you to hit a series of switches at the same time as your computer controlled ally, who just refuses to walk straight at a consistent pace and keeps stopping, speeding up and slowing down randomly. If you, playing as Cless, fail to hit the switches with Arche enough times, your other two party members will take over, hitting all the switches in record time. Only downside is that, for any version past the initial Super Nintendo release, you miss out on a title for Cless.
* In ''VideoGame/TalesOfLegendia'', the party comes across many puzzle chambers where they must make use of the Sorcerer's Ring to solve them. Whenever they feel like it, the player can ask a party member to solve it for them. Moses offers similar help in a forest maze dungeon that it's fairly easy to get lost in. Using the help loses you a different title each time for Senel, but the titles are more {{Bragging Rights Reward}}s since they barely increase Senel's stats.
* In ''VideoGame/TalesOfSymphonia'' you have to do an ice puzzle to cross a geyser. If you mess up, the character with the highest affection will save Lloyd, and then Kratos will do the puzzle for you.
* ''VideoGame/TalesOfTheAbyss''
** Midway through the game, the party must sneak through a forest without being spotted by enemy guards. If they're spotted, it triggers a random encounter against the guards, but the party gets sent back to the beginning of the area. If they're spotted too many times, the player will be given the option to forgo stealth and just wipe the guards out.
** There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of HundredPercentCompletion this way (at least unless you do it right [[NewGamePlus the next time]]).
** Prior to obtaining the airship, there are instances wherein the party has to go to an area that is a long walk away, both in-universe and to the player. In several of these instances, the game will give you the option to go straight to that area and skip the walk.
* ''VideoGame/TalesOfXillia'' does its best to avert NowWhereWasIGoingAgain by giving you a map system with fast travel. It also shows what the player's current objective is with the push of a button, which often includes the name of the location they need to go to next.
* ''VideoGame/TalesOfXillia2'' has a BonusDungeon that only characters with the maximum {{Relationship Value|s}} may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating. It also has the previous game's feature of pushing a button to tell the player their next objective.
* ''VideoGame/TalesOfZestiria'' has this in the form of a WarpWhistle. The game areas in the overworld are, simply put, quite large and spread-out. For a small fee of Gald, you may fast-travel to save points you have already been to.
* ''[[VideoGame/TalesOfTheWorld Tales of the World: Radiant Mythology 3]]'' has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is ''[[LoadsAndLoadsOfCharacters huge]]'', leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the FinalBoss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.
* In ''VideoGame/TalesOfBerseria'', the "item sailing" mechanic normally takes half an hour to complete, but the first use will take only five seconds so that a player can learn how it works.

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