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This entry succinctly explains why the Puppy Stompertron is such a frustrating boss to fight: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out the extraneous details, the example becomes much easier to read while still managing to communicate key points on why the Puppy Stompertron is ThatOneBoss.

to:

This entry succinctly explains why the Puppy Stompertron is such a frustrating boss to fight: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out the extraneous details, the example becomes much easier to read and digest while still managing to communicate key points on why the Puppy Stompertron is ThatOneBoss.

Changed: 230

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As you can see, this entry is hard to read because it's loaded with tangents on whole-game strategies and numbers that mean nothing to an outsider, when all that's needed is to explain how the Puppy Stompertron boss is harder than the rest of the game. So, let's see how Alice can clean up her entry after reading this page and figuring out what to avoid:

to:

As you can see, this entry is hard to read because it's loaded with tangents on whole-game overly detailed in-game strategies and numbers that mean nothing to an outsider, when all that's needed is to explain how the Puppy Stompertron boss is harder than the rest of the game. So, let's see how Alice can clean up her entry after reading this page and figuring out what to avoid:



This entry is much more succinct in stating why the Puppy Stompertron is an example of That One Boss: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out details, the example becomes easier to read and digestible, yet the non-Walkthrough Mode entry still manages to communicate key points on why the Puppy Stompertron is this trope.

to:

This entry is much more succinct in stating succinctly explains why the Puppy Stompertron is an example of That One Boss: such a frustrating boss to fight: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out the extraneous details, the example becomes much easier to read and digestible, yet the non-Walkthrough Mode entry while still manages managing to communicate key points on why the Puppy Stompertron is this trope.
ThatOneBoss.



While it is understandable why Walkthrough Mode happens, wiki articles are not {{walkthrough}}s for how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you shouldn't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestible to the average reader.

to:

While it is understandable why Walkthrough Mode happens, wiki articles are not {{walkthrough}}s for how to beat ThatOneBoss or ThatOneLevel.{{walkthrough}}s. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you shouldn't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestible to the average reader.
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I've seen examples of this trope go Walkthrough Mode to explain why said boss is anticlimatic.

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* AntiClimaxBoss
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While it is understandable why Walkthrough Mode happens, wiki articles are not walkthroughs for how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you shouldn't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestible to the average reader.

to:

While it is understandable why Walkthrough Mode happens, wiki articles are not walkthroughs {{walkthrough}}s for how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you shouldn't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestible to the average reader.
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Yknow, I probably should have figured to list the actual "these elements are what walkthrough mode is" in a more upfront way.


A form of writing on TV Tropes that seeks to exhaustively list every relevant game mechanic. This can occur when an example is written or expanded upon for long enough, with multiple editors adding more and more tidbits of information that bury the actually relevant part -- how a trope occurs in the media.

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A form of writing on TV Tropes that seeks to exhaustively list every relevant game mechanic. mechanic on an example. This can occur when an example is written or expanded upon mean many things, from the stats of every involved party, to the way the game engine works and citing strategies for long enough, with multiple editors adding more and more tidbits a given part of information the game. This is usually bad at explaining the important part of TV Tropes -- that bury the actually relevant part -- is, how a given trope occurs happens in the a given piece of media.

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Per Outdated Administriva Pages: Old description is unclear about what writing style to avoid (walkthrough mode is described like a videogame mechanics-themed version of natter). This change makes it more clear what should be avoided, instead of restating the issues with natter.


A particular kind of Administrivia/{{natter}} that is similar to Administrivia/ThreadMode. This occurs in video game and tabletop game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.

For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[Administrivia/ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[Administrivia/JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."

Using the example from the above paragraph, here's what it looks like on a page.
* ThatOneBoss: Puppy Stomper 3000 is hard because of blah blah.
** Actually, the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z.
*** To be fair, you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town.
While it is understandable why this happens, wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you should't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestable to the average reader.

to:

A particular kind form of Administrivia/{{natter}} writing on TV Tropes that is similar seeks to Administrivia/ThreadMode. exhaustively list every relevant game mechanic. This occurs in video game and tabletop game tropes can occur when a list of examples gets derailed into a discussion about game mechanics an example is written or a simple list expanded upon for long enough, with multiple editors adding more and more tidbits of information about that bury the game actually relevant part -- how a trope occurs in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.

the media.

For example, let's say Alice adds lists the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[Administrivia/ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[Administrivia/JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."

Using the
Stompertron as an example from the above paragraph, here's what it looks like on a page.
of ThatOneBoss, engaging in Walkthrough Mode to do so:
* ThatOneBoss: The Puppy Stomper 3000 is hard because Stompertron appears at the end of blah blah.
** Actually,
the Puppy Stomper isn't tough if you have Factory and presents a massive roadblock to the Ring of Puppy Protection, which only requires you to do X, Y and Z.
*** To be fair, you need Sven in your party to use the Ring of Puppy Protection.
player. [[DamageSpongeBoss It's got a massive 70,000 HP health bar]] (by the end of the factory, you'll be dealing 300 DPS at best), [[ContractualBossImmunity has immunity to Bleed, Stun, Dizzy, Confuse, and Love]], and all of its attacks are ThatOneAttack. Puppy Squishing deals 10,000 damage and can only be survived with the Anti-Ten Thousand Medal from the Numbers Swamp, [[FireBreathingWeapon Puppy Flamethrowing]] is supposed to deal only 40 damage to the player once but a bug with the level geometry can cause the flames to deal 400 damage if the player's standing on the many hills around the arena, and the Dog Food Ingester will heal it back to full unless the player has done the sidequest to obtain Dog Food Poison, which is [[PermanentlyMissableContent easily missable at the start of the game]]. The only thing that can make this easy is the Puppy Stompertron Control Device to cut its HP in half, which is only available to builds that use the Dagger of [[AirVentPassageway Air Vent Entry]], a 37 Charisma build to take it from the Puppy Factory Foreman (you can't go with any other level of Charisma, he starts liking you too much if you do), or a glitched maximum Speed character to [[GoodBadBugs clip through the northeast locked door and access the room where it's stored]].

As you can see, this entry is hard to read because it's loaded with tangents on whole-game strategies and numbers that mean nothing to an outsider, when all that's needed is to explain how the Puppy Stompertron boss is harder than the rest of the game. So, let's see how Alice can clean up her entry after reading this page and figuring out what to avoid:
* ThatOneBoss: The Puppy Stompertron appears at the end of the Puppy Factory and presents a massive roadblock to the player. [[DamageSpongeBoss It has massive HP for that point at the game]], [[ContractualBossImmunity immunity to many of the useful status effects]], and it can perform a number of powerful moves -- dealing massive damage or healing itself to full. The only ways to get past it painlessly involve highly-specific strategies and/or [[GoodBadBugs exploiting glitches]], neither of which are available to every character class.

This entry is much more succinct in stating why the Puppy Stompertron is an example of That One Boss: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out details, the example becomes
easier to use read and digestible, yet the Stick of non-Walkthrough Mode entry still manages to communicate key points on why the Puppy Protection, which only requires you Stompertron is this trope.

As a side bonus, when talking about games that are receiving post-launch updates, avoiding exact numbers gives a degree of futureproofing. In many games, if a change needs
to bring be made, the Ring of numbers are usually first to be adjusted, so if the Puppy Protection to Stompertron ever has its HP or damage values changed this way, the Ring Transumation Fairy in Scary Town.
example doesn't suddenly need an update to correct those parts.

While it is understandable why this Walkthrough Mode happens, wiki articles are not forum threads walkthroughs for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker. This isn't to say that you should't shouldn't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestable digestible to the average reader.
reader.

See also Administrivia/WordCruft, another writing element that makes examples bloated and indigestible by adding too many unnecessary words.
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While it is understandable why this happens, wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker.

to:

While it is understandable why this happens, wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Superboss}}es can be affected by the GameBreaker.
GameBreaker. This isn't to say that you should't list your example with little to no information, which is [[Administrivia/ZeroContextExample the opposite problem]]; you just need to explain why your example is that of the trope in question in a way that's digestable to the average reader.

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Unwinnable doesn't have examples anymore, so can't really fall victim to Walkthrough Mode


* {{Unwinnable}}
** UnintentionallyUnwinnable
** UnwinnableByDesign

to:

* {{Unwinnable}}
**
UnintentionallyUnwinnable
** * UnwinnableByDesign
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While it is understandable why this happens, wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.

to:

While it is understandable why this happens, wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es {{Superboss}}es can be affected by the GameBreaker.

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Removed: 11

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Bonus Boss was disambiguated.


* BonusBoss


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* {{Superboss}}
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added Easy Level Trick to the list as it often gets used as this.

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* EasyLevelTrick
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* ScrappyMechanic
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** UnwinnableByMistake

to:

** UnwinnableByMistakeUnintentionallyUnwinnable



** UnwinnableByInsanity
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Using the example from the above paragraph, here's what it looks like on a page.
* ThatOneBoss: Puppy Stomper 3000 is hard because of blah blah.
** Actually, the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z.
*** To be fair, you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town.
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While it is understandable why this happens, we're ''not'' a game guide resource like Website/{{GameFAQs}}, a Website/YouTube gaming channel or [[TheWikiRule a given game's wiki]]. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.

to:

While it is understandable why this happens, we're ''not'' a game guide resource like Website/{{GameFAQs}}, a Website/YouTube gaming channel wiki articles are not forum threads for offering advice on how to beat ThatOneBoss or [[TheWikiRule a given game's wiki]].ThatOneLevel. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.
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None


While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.

to:

While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}.a game guide resource like Website/{{GameFAQs}}, a Website/YouTube gaming channel or [[TheWikiRule a given game's wiki]]. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.
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Processed


!!Tropes listed in the WikiTropes index are being discussed at the Administrivia/TropeRepairShop. Click the link [[https://tvtropes.org/pmwiki/posts.php?discussion=1618086045064904400&page=1#1 here]] to join the discussion.
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Added DiffLines:

!!Tropes listed in the WikiTropes index are being discussed at the Administrivia/TropeRepairShop. Click the link [[https://tvtropes.org/pmwiki/posts.php?discussion=1618086045064904400&page=1#1 here]] to join the discussion.
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I often see this happen to these tropes

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* AdamSmithHatesYourGuts


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* KarlMarxHatesYourGuts
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A particular kind of Administrivia/{{natter}} that is similar to Administrivia/ThreadMode. This occurs in video game and tabletop game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.

For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[Administrivia/ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[Administrivia/JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."

While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three {{Bonus Boss}}es can be affected by the GameBreaker.

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!!'''Tropes that often fall victim to this include:'''

* AIBreaker
* AIRoulette
* ArtificialStupidity
* AttackItsWeakPoint
* AwesomeButImpractical
* BonusBoss
* ClimaxBoss
* DifficultButAwesome
* DuelBoss
* EasyExp
* GameBreaker
* GoddamnedBoss
* GuideDangIt
* LethalJokeCharacter
* PermanentlyMissableContent
* PuzzleBoss
* ShootTheMedicFirst
* SNKBoss
* ThatOneAchievement
* ThatOneAttack
* ThatOneBoss
* ThatOneLevel
* ThatOnePuzzle
* ThatOneSidequest
* TrueFinalBoss
* {{Unwinnable}}
** UnwinnableByMistake
** UnwinnableByDesign
** UnwinnableByInsanity
* WakeUpCallBoss
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