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Per edit requests thread


One good sign of an idea being a "chair" is if, when the trope is PlayedStraight, it has no effect on the narrative, has no meaning, and doesn't change how the work is perceived. If you can't imagine that it's being used to [[{{Plots}} create plot developments]], [[CharacterizationTropes flesh out a character]], [[GarnishingTheStory add some flavor to the narrative]], or [[VideogameTropes change how players play a game]], there's a decent chance that what you're thinking of isn't a trope, just something that happens a lot in media.

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One good sign of an idea being a "chair" is if, when the trope is PlayedStraight, played straight, it has no effect on the narrative, has no meaning, and doesn't change how the work is perceived. If you can't imagine that it's being used to [[{{Plots}} create plot developments]], [[CharacterizationTropes flesh out a character]], [[GarnishingTheStory add some flavor to the narrative]], or [[VideogameTropes change how players play a game]], there's a decent chance that what you're thinking of isn't a trope, just something that happens a lot in media.
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Per edit requests thread


One good sign of an idea being a "chair" is if you can't think of any examples that have [[Administrivia/ZeroContextExample meaningful content]]. We've seen this most acutely with PersonalAppearanceTropes, which are still undergoing an extensive cleanup; the link between any two characters who look the same may be just coincidence, without any clear or consistent meaning or purpose. It's not actually that hard to come up with a meaningful pattern; it doesn't even have to be a plot element, as it can just be NarrativeFiligree or GarnishingTheStory.

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One good sign of an idea being a "chair" is if if, when the trope is PlayedStraight, it has no effect on the narrative, has no meaning, and doesn't change how the work is perceived. If you can't think of any examples imagine that have [[Administrivia/ZeroContextExample meaningful content]]. We've seen this most acutely with PersonalAppearanceTropes, which are still undergoing an extensive cleanup; it's being used to [[{{Plots}} create plot developments]], [[CharacterizationTropes flesh out a character]], [[GarnishingTheStory add some flavor to the link between any two characters who look the same may be narrative]], or [[VideogameTropes change how players play a game]], there's a decent chance that what you're thinking of isn't a trope, just coincidence, without any clear or consistent meaning or purpose. It's not actually something that hard to come up with happens a meaningful pattern; it doesn't even have to be a plot element, as it can just be NarrativeFiligree or GarnishingTheStory.
lot in media.
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The cleanup thread has been locked and morgued months ago.


One good sign of an idea being a "chair" is if you can't think of any examples that have [[Administrivia/ZeroContextExample meaningful content]]. We've seen this most acutely with PersonalAppearanceTropes, which are still undergoing an [[https://tvtropes.org/pmwiki/posts.php?discussion=13545690040A55560100 extensive cleanup]]; the link between any two characters who look the same may be just coincidence, without any clear or consistent meaning or purpose. It's not actually that hard to come up with a meaningful pattern; it doesn't even have to be a plot element, as it can just be NarrativeFiligree or GarnishingTheStory.

to:

One good sign of an idea being a "chair" is if you can't think of any examples that have [[Administrivia/ZeroContextExample meaningful content]]. We've seen this most acutely with PersonalAppearanceTropes, which are still undergoing an [[https://tvtropes.org/pmwiki/posts.php?discussion=13545690040A55560100 extensive cleanup]]; cleanup; the link between any two characters who look the same may be just coincidence, without any clear or consistent meaning or purpose. It's not actually that hard to come up with a meaningful pattern; it doesn't even have to be a plot element, as it can just be NarrativeFiligree or GarnishingTheStory.
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per edit requests thread


Unfortunately, here at Wiki/TVTropes, we occasionally get suggestions in the TropeLaunchPad to add a trope along these lines, and we have to tell the suggesting troper "no, you can't add that". This page is a handy and evocative way to do that; it's saying that the proposed trope is no better than pointing out that occasionally, [[TitleDrop people sit on chairs]]. So if someone is calling your idea a "chair"/"chairs" or "PSOC", this is what they mean. They're saying that your idea is, once again, not a trope.

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Unfortunately, here at Wiki/TVTropes, Website/TVTropes, we occasionally get suggestions in the TropeLaunchPad to add a trope along these lines, and we have to tell the suggesting troper "no, you can't add that". This page is a handy and evocative way to do that; it's saying that the proposed trope is no better than pointing out that occasionally, [[TitleDrop people sit on chairs]]. So if someone is calling your idea a "chair"/"chairs" or "PSOC", this is what they mean. They're saying that your idea is, once again, not a trope.
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splitting hairs over off-site definitions of "trope" contributes nothing useful. we have a page defining trope for a reason, and we're linking to it on this page for a reason. tacking "TV" onto it only makes it worse, tropes aren't not remotely exclusive to TV; the site's name is an Artifact Title and has been for ages.


Tropes are figures of speech. TV {{trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.

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Tropes are figures of speech. TV {{trope}}s {{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.
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None


{{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.

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{{Trope}}s Tropes are figures of speech. TV {{trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.
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None


TV {{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.

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TV {{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.


{{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.

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TV {{Trope}}s are conventions used in storytelling to convey some sort of information to the audience. But when a character does something as trivial as sit on a chair, that's just something that happens normally or incidentally during the storytelling. Sitting in a chair isn't meant to convey meaning -- it's not a storytelling convention. In short, it's Administrivia/NotATrope.
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None


-->-- '''Example from the now-deleted page "[[https://web.archive.org/web/20130110090508/https://tvtropes.org/pmwiki/pmwiki.php/Main/EveryoneIsRighthanded Everyone Is Righthanded]]"'''

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-->-- '''Example from the now-deleted page "[[https://web.[[https://web.archive.org/web/20130110090508/https://tvtropes.org/pmwiki/pmwiki.php/Main/EveryoneIsRighthanded Everyone "Everyone Is Righthanded]]"'''
Righthanded"]]'''
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None


-->-- '''Example from the now-deleted page "[[https://web.archive.org/web/20130110090508/https://tvtropes.org/pmwiki/pmwiki.php/Main/EveryoneIsRighthanded Everyone Is Right-Handed]]"'''

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-->-- '''Example from the now-deleted page "[[https://web.archive.org/web/20130110090508/https://tvtropes.org/pmwiki/pmwiki.php/Main/EveryoneIsRighthanded Everyone Is Right-Handed]]"'''
Righthanded]]"'''
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No [[TropesThatWillNeverHappen/TooUniversal examples]] here, please. They're not necessary.[[note]][[JustForFun/PeopleSitOnChairs Psst!]][[note]]

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No [[TropesThatWillNeverHappen/TooUniversal examples]] here, please. They're not necessary.[[note]][[JustForFun/PeopleSitOnChairs Psst!]][[note]]
Psst!]][[/note]]

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