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* ''VideoGame/AnotherCode'': ''R - A Journey into Lost Memories'' dropped its secondary plot about what happened to Matt's father about two chapters from the end, in order to get the focus back on the main plot involving Ashley, with the intention of resolving the story in a spin-off title. The company went bankrupt before that could happen, leaving it as this. At least until the core creative team got back together for to remake both ''Another Code'' games in the form of ''[[VideoGameRemake Another Code: Recollection]]'', with its version of ''Journey into Lost Memories'' to wrapping up this plot thread.

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* ''VideoGame/AnotherCode'': ''R - A Journey into Lost Memories'' dropped its secondary plot about what happened to Matt's Matthew's father about two chapters from the end, in order to get the focus back on the main plot involving Ashley, with the intention of resolving the Matt's story in a spin-off title. The company went bankrupt before that could happen, leaving it as this. At least until the core creative team got back together for to remake both ''Another Code'' games in the form of ''[[VideoGameRemake Another Code: Recollection]]'', with its version of ''Journey into Lost Memories'' managing to wrapping wrap up this plot thread.
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* ''VideoGame/AnotherCode R'' dropped its secondary plot about what happened to Matt's father about two chapters from the end to get the focus back on the main plot involving Ashley. This was an odd case as the plan was for Matt to get a SpinOff game that would have resolved the situation, only for the company to go bankrupt before that could happen, making it this trope.

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* ''VideoGame/AnotherCode R'' ''VideoGame/AnotherCode'': ''R - A Journey into Lost Memories'' dropped its secondary plot about what happened to Matt's father about two chapters from the end end, in order to get the focus back on the main plot involving Ashley. This was an odd case as Ashley, with the plan was for Matt to get a SpinOff game that would have resolved intention of resolving the situation, only for the story in a spin-off title. The company to go went bankrupt before that could happen, making leaving it as this. At least until the core creative team got back together for to remake both ''Another Code'' games in the form of ''[[VideoGameRemake Another Code: Recollection]]'', with its version of ''Journey into Lost Memories'' to wrapping up this trope.plot thread.
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* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built, with the only thing the player being told is that the legendary Terapagos may be somehow responsible. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase [[AdvertisedExtra with its massive influence on the story going by the wayside]] and the full scope of its abilities left unclear.

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* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built, with the only thing the player being told is that the legendary Terapagos may be somehow responsible. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase [[AdvertisedExtra with its massive influence on the story going by the wayside]] and the full scope of its abilities left unclear.unclear [[spoiler:beyond a single throwaway line from TheProfessor suggesting {{Alternate Timeline}}s]].
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** The Excuse Plot of ''D.I.Y.'' establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.

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** The Excuse Plot ExcusePlot of ''D.I.Y.'' establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' ''VideoGame/GameAndWario'' completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.
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General clarification on works content


* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase [[AdvertisedExtra with its massive influence on the story going by the wayside]].

to:

* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied built, with the only thing the player being told is that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos.Terapagos may be somehow responsible. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase [[AdvertisedExtra with its massive influence on the story going by the wayside]].wayside]] and the full scope of its abilities left unclear.
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* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase with its massive influence on the story going by the wayside.

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* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase [[AdvertisedExtra with its massive influence on the story going by the wayside.wayside]].
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We know next to nothing about how Terapagos works and thus cannot correctly understand how the story works
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General clarification on works content


* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including Briar, who was introduced as a researcher who wanted to prove Heath was truthful... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase with its massive influence on the story going by the wayside.

to:

* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including his descendant Briar, who was introduced as a researcher who [[TheyCalledMeMad wanted to prove Heath was truthful... vindicate him]]... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the other mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase with its massive influence on the story going by the wayside.
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* ''VideoGame/WarioWare''
**The Excuse Plot of ''D.I.Y.'' establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.
** Within ''Get it Together!'', while the story mode stages have introductory cutscenes setting up the premise of each stage, these premises don't actually get resolved with an end cutscene. Winning the boss game just results in the characters defeating the bug that plagued the level. Particularly jarring with Kat and Ana's stage, which outright had them fighting a villain.
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* ''VideoGame/PokemonScarletAndViolet'''s plot revolved around [[ParadoxPerson Paradox Pokémon]], which are supposedly past/future versions of contemporary {{mons}} brought to the current day by TheProfessor's TimeMachine. At the end of the main story a SequelHook is set up with Arven pointing out that several aspects of their existence don't add up, such as the fact that there were sightings of them before the time machine was even built. It's heavily implied that these {{mon}}s never actually existed to begin with, and [[{{tulpa}} were created by the machine drawing from people's imaginations]] as a result of the MineralMacGuffin used to make it and the legendary Terapagos. The mystery of Heath, the man who discovered them, is never elaborated on despite being the catalyst for a lot of character motivations including Briar, who was introduced as a researcher who wanted to prove Heath was truthful... but then proceeds to hyperfixate on Terapagos exclusively, [[FailedASpotCheck while ignoring the mons from Heath's book]]. Despite the expansion introducing even more Paradox mons, nothing more is said about them and Terapagos is reduced to a LivingMacGuffin for the characters to chase with its massive influence on the story going by the wayside.
We know next to nothing about how Terapagos works and thus cannot correctly understand how the story works
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* ''VideoGame/{{Metroid}}:''

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* ''VideoGame/{{Metroid}}:''''Franchise/{{Metroid}}:''
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* ''VideoGame/SplinterCellDoubleAgent'' for the UsefulNotes/GameCube, UsefulNotes/{{Wii}}, and UsefulNotes/{{Playstation 2}}, has a mission where you are tasked with either killing [[spoiler:Hamza]] for the JBA or sparing him for the NSA. If you spare him, you get a message which reads "Cancelled: Kill him or fake his death" which implies it's possible to make a middle-road decision to not lose trust with either faction. Ultimately faking his death in this version was never made possible as, unlike the UsefulNotes/{{Playstation 3}} and UsefulNotes/XBox360 versions, the trust meter is a tug-of-war type affair where it's impossible to gain trust with one side without losing an equal amount from the other.

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* ''VideoGame/SplinterCellDoubleAgent'' for the UsefulNotes/GameCube, UsefulNotes/{{Wii}}, Platform/GameCube, Platform/{{Wii}}, and UsefulNotes/{{Playstation Platform/{{Playstation 2}}, has a mission where you are tasked with either killing [[spoiler:Hamza]] for the JBA or sparing him for the NSA. If you spare him, you get a message which reads "Cancelled: Kill him or fake his death" which implies it's possible to make a middle-road decision to not lose trust with either faction. Ultimately faking his death in this version was never made possible as, unlike the UsefulNotes/{{Playstation Platform/{{Playstation 3}} and UsefulNotes/XBox360 Platform/XBox360 versions, the trust meter is a tug-of-war type affair where it's impossible to gain trust with one side without losing an equal amount from the other.



* What happens when you take about 30 arcs that never get resolved and stitch them together with a storyline that goes nowhere? ''VideoGame/TreasureHunterG'' on the UsefulNotes/SuperNintendoEntertainmentSystem. Awesome music and a unique battle system thankfully keep you from realizing it.

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* What happens when you take about 30 arcs that never get resolved and stitch them together with a storyline that goes nowhere? ''VideoGame/TreasureHunterG'' on the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem. Awesome music and a unique battle system thankfully keep you from realizing it.
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*** If you speak to the Thieves' Guild member Rune, he will tell you his backstory and the reason for his peculiar name and you can offer to keep your eyes open in order to help him discover his origins. And then... nothing. It's never brought up again in the Thieves' Guild questline and there is no quest having anything to do with Rune's backstory.

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*** If you speak to the Thieves' Guild member Rune, he will tell you his backstory and the reason for his peculiar name and you can offer to keep your eyes open in order to help him discover his origins. And then... nothing. It's never brought up again in the Thieves' Guild questline and there is no quest having anything to do with Rune's backstory. The really weird thing is that in that same city, there's another NPC who asks you to help him discover his origins, but that one actually ''is'' a quest. Rune just wasn't so lucky it seems.
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** ''VideoGame/MetroidFusion'': ''Fusion'' ends with Samus destroying the BSL Station where Metroids were being cloned to stop both the Metroids and X Parasites from threatening the galaxy, going on the run from the Galactic Federation and worrying they will brand her as a criminal for not following orders. This plot is completely dropped in the distant sequel ''VideoGame/MetroidDread'', which has Samus following a distress signal with no mention of being on the run from the Federation.

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** ''VideoGame/MetroidFusion'': ''Fusion'' ends with Samus destroying the BSL Station where Metroids were being cloned to stop both the Metroids and X Parasites from threatening the galaxy, going on the run from the Galactic Federation and worrying they will brand her as a criminal for not following orders. This plot is completely dropped in the distant sequel ''VideoGame/MetroidDread'', which has Samus following a distress signal with no mention of being on the run from the Federation. [[note]]This might be due to a case of LostInTranslation; the Japanese script indicates that the Federation is a complex network consisting of multiple branches rather than a singular monolithic entity - a distinction which was not carried over into the English localization. As such, it could be that the Federation branch behind the conspiracy were a rogue faction in no position to persecute Samus.

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* In ''VideoGame/LikeADragon'', the prospect of Kazuma Kiryu ever forming a relationship with Kaoru Sayama since [[VideoGame/Yakuza2 the second entry]] in the series was completely dropped, as bigger the series became with more and more sequels being produced, it became clear they didn't want Kazuma to ever be tied down to one woman, even less with someone who committed herself to Law Enforcement as they made Kazuma a man who wouldn't ever distance himself completely from his Yakuza roots (despite some early attempts of at least trying to). No matter how much Kazuma stayed clear from the most reprehensible aspects of that life, it culminated in Kaoru completely disappearing from the series and Kazuma pretty much spelling he is Yakuza for life by [[VideoGame/Yakuza5 the fifth game]], and has been so all the way through the creation of Kazuma's successor as the series' protagonist, Ichiban Kasuga, taking the helm.



* In ''VideoGame/{{Yakuza}}'', the prospect of Kazuma Kiryu ever forming a relationship with Kaoru Sayama since the second entry in the series was completely dropped, as bigger the Yakuza series became with more and more sequels being produced it became clear they didn't want Kazuma to ever be tied down to one woman, even less with someone who committed herself to Law Enforcement as they made Kazuma a man who wouldn't ever distance himself completely from his Yakuza roots (despite some early attempts of at least trying to) no matter how much Kazuma stayed clear from the most reprehensible aspects of that life, it culminated in Kaoru completely disappearing from the series and Kazuma pretty much spelling he is Yakuza for life by the 5th game, and has been so all the way through the creation of Kazuma's successor as the series' protagonist, Ichiban Kasuga, taking the helm.
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* The first ''VideoGame/MarvelUltimateAlliance'' ended with a SequelHook where ComicBook/{{Galactus}} was revealed to be planning a strike against Earth. This was completely ignored in the sequel in favor of an adaptation of the ''Comicbook/CivilWar'' storyline, with Galactus' planned attack [[SecondHandStorytelling only mentioned in passing]].

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* The first ''VideoGame/MarvelUltimateAlliance'' ended with a SequelHook where ComicBook/{{Galactus}} was revealed to be planning a strike against Earth. This was completely ignored in the sequel in favor of an adaptation of the ''Comicbook/CivilWar'' ''ComicBook/{{Civil War|2006}}'' storyline, with Galactus' planned attack [[SecondHandStorytelling only mentioned in passing]].
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Fixed a work link.


* The platinum chip subplot turns into this if you decide to follow the NCR route in ''FalloutNewVegas'', as this chip has no use for them. Unlike the other routes where you have to use the chip to upgrade or Destroy the army of upgraded Securitrons. In fact, you can even choose to forget about Benny entirely, even when getting back at him was your motivation for hitting the strip in the first place.

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* The platinum chip subplot turns into this if you decide to follow the NCR route in ''FalloutNewVegas'', ''VideoGame/FalloutNewVegas'', as this chip has no use for them. Unlike the other routes where you have to use the chip to upgrade or Destroy the army of upgraded Securitrons. In fact, you can even choose to forget about Benny entirely, even when getting back at him was your motivation for hitting the strip in the first place.
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* ''VideoGame/Metroid:''

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* ''VideoGame/Metroid:''''VideoGame/{{Metroid}}:''

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* In ''VideoGame/MetroidOtherM'', a subplot arises concerning a traitor among the Federation soldiers, killing the others to preserve the Bottle Ship's secrets. However, the subplot just sort of drops off, and by the end of the game all the likely suspects are dead with no confirmation as to who the traitor was. The potential clues the game drops our way make it fairly easy to deduce it was [[spoiler: James Pierce.]] Still, this is never addressed at any point, and there is no indication that Samus herself ever makes the connection.

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* ''VideoGame/Metroid:''
** ''VideoGame/MetroidFusion'': ''Fusion'' ends with Samus destroying the BSL Station where Metroids were being cloned to stop both the Metroids and X Parasites from threatening the galaxy, going on the run from the Galactic Federation and worrying they will brand her as a criminal for not following orders. This plot is completely dropped in the distant sequel ''VideoGame/MetroidDread'', which has Samus following a distress signal with no mention of being on the run from the Federation.
**
In ''VideoGame/MetroidOtherM'', a subplot arises concerning a traitor among the Federation soldiers, killing the others to preserve the Bottle Ship's secrets. However, the subplot just sort of drops off, and by the end of the game all the likely suspects are dead with no confirmation as to who the traitor was. The potential clues the game drops our way make it fairly easy to deduce it was [[spoiler: James Pierce.]] Still, this is never addressed at any point, and there is no indication that Samus herself ever makes the connection.
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** The Japanese manuals for the [[VideoGame/SonicTheHedgehog2 second]] and [[Sonic3AndKnuckles third]] games in the classic trilogy featured recurring mentions of ancient civilizations that used the power of the Chaos Emeralds. While this plotline was largely wrapped up in ''VideoGame/SonicAdventure'', ''Sonic 3'' would establish that the Floating Island's civilization had ties to the rings, with the second half [[SlidingScaleOfGameplayStoryIntegration recreating]] the manual storyline of ''Sonic & Knuckles'' in-game during a locked-on game. ''VideoGame/KnucklesChaotix'', would use this plot point as the basis for its entire story, revolving around Dr. Eggman reverse-engineering the rings in hopes of using the Special Ring to summon the Master Emerald. Come ''Sonic Adventure'' and this connection would be entirely dropped, with the games largely enforcing GameplayStorySegregation for the rings ever since.

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** The Japanese manuals for the [[VideoGame/SonicTheHedgehog2 second]] and [[Sonic3AndKnuckles [[VideoGame/Sonic3AndKnuckles third]] games in the classic trilogy featured recurring mentions of ancient civilizations that used the power of the Chaos Emeralds. While this plotline was largely wrapped up in ''VideoGame/SonicAdventure'', ''Sonic 3'' would establish that the Floating Island's civilization had ties to the rings, with the second half [[SlidingScaleOfGameplayStoryIntegration [[SlidingScaleOfGameplayAndStoryIntegration recreating]] the manual storyline of ''Sonic & Knuckles'' in-game during a locked-on game. ''VideoGame/KnucklesChaotix'', would use this plot point as the basis for its entire story, revolving around Dr. Eggman reverse-engineering the rings in hopes of using the Special Ring to summon the Master Emerald. Come ''Sonic Adventure'' and this connection would be entirely dropped, with the games largely enforcing GameplayStorySegregation for the rings ever since.

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** In the ''VideoGame/FinalFantasyIII'' [[VideoGameRemake 3D remake]], Cid reveals that [[spoiler:he and the main characters actually came from the surface world]]. After that however, aside from a couple [=NPC=]s alluding to Cid, this plot point is never brought up again. DummiedOut text would've downplayed it: [[spoiler: While Ingus recognizes his home town and Luneth at least gets some sense of closure due to his memories, Arc and Refia would've been almost entirely uninvolved in the plotline]].



** In ''X4'', X worries about turning Maverick, and in the event that he does, he wants Zero to kill him personally. X was originally going to be the BigBad of the ''Zero'' series, but the idea did not come to fruition since both ExecutiveMeddling and he was SavedByTheFans. So instead, his EvilKnockoff is the main villain of the first ''Zero'' game.

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** In ''X4'', X worries about turning Maverick, and in the event that he does, he wants Zero to kill him personally. X was originally going to be the BigBad of the ''Zero'' series, but the idea did not come to fruition since both ExecutiveMeddling and he was SavedByTheFans. So instead, his EvilKnockoff is the main villain of the first ''Zero'' game. Interestingly, the concept of X becoming a FallenHero is still alluded to in ''VideoGame/MegaManX7'' via a nightmare Zero has.


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** The Japanese manuals for the [[VideoGame/SonicTheHedgehog2 second]] and [[Sonic3AndKnuckles third]] games in the classic trilogy featured recurring mentions of ancient civilizations that used the power of the Chaos Emeralds. While this plotline was largely wrapped up in ''VideoGame/SonicAdventure'', ''Sonic 3'' would establish that the Floating Island's civilization had ties to the rings, with the second half [[SlidingScaleOfGameplayStoryIntegration recreating]] the manual storyline of ''Sonic & Knuckles'' in-game during a locked-on game. ''VideoGame/KnucklesChaotix'', would use this plot point as the basis for its entire story, revolving around Dr. Eggman reverse-engineering the rings in hopes of using the Special Ring to summon the Master Emerald. Come ''Sonic Adventure'' and this connection would be entirely dropped, with the games largely enforcing GameplayStorySegregation for the rings ever since.
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* The GoldenEnding of ''VideoGame/PrinceOfPersiaWarriorWithin'' ends with the reveal that Babylon, the Prince's home, has been attacked by a very clearly evil man with the prince's voice and an all-black version of his outfit who claims that everything the Prince owns rightfully belongs to him. The obvious implication is that this person was a relative, possibly even brother who feels that he got stiffed. ''VideoGame/PrinceOfPersiaTheTwoThrones'' has a completely different storyline and this mystery man is left unaccounted for, although it's implied is that he was meant to be the [[EnemyWithin Dark Prince]] somehow operating as his own entity.
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** Garrosh Hellscream's character arc was one that was changed so significantly it may as well have been aborted. Garrosh was intended to be a hot head in ''Wrath of the Lich King'', which he then struggled with the reigns of leadership in ''Cataclysm''. However, ''Cataclysm'' was also where he began to grow into an appreciable character who fit well with the dichotomy of the Horde. Unfortunately, the writers flubbed Garrosh's writing by ''Mists of Pandaria''; making him unsympathetic with his positives being an InformedAbility. Once the developers realized their mistake, they gave up on making him a character the players were supposed to like or understand, turning him from "harsh but fair leader the people need" to "violent, xenophobic TyrantTakesTheHelm who needs to be deposed."

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** Garrosh Hellscream's character arc was one that was changed so significantly it may as well have been aborted. After getting out of his ''Burning Crusade'' funk, Garrosh was intended to be a hot head in ''Wrath of the Lich King'', which he King'' working his way up to become the new Warchief of the Horde. He then struggled with the reigns of leadership in ''Cataclysm''. However, ''Cataclysm'' was also where he ''Cataclysm'', but it's here that Garrosh began to grow into an appreciable character who fit well with the dichotomy of the Horde. Unfortunately, the writers flubbed Garrosh's writing by ''Mists of Pandaria''; making him unsympathetic with his positives being an InformedAbility. Once the developers realized their mistake, they gave up on making him a character the players were supposed to like or understand, turning him from "harsh but fair leader the people need" to "violent, xenophobic TyrantTakesTheHelm who needs to be deposed."
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** Garrosh Hellscream's character arc was one that was changed so significantly it may as well have been aborted. Garrosh was intended to be a hot head struggling with the reigns of leadership and ultimately growing into an appreciable character who fit well with the dichotomy of the Horde. Unfortunately, the writers flubbed Garrosh's writing, making him unsympathetic with his positives being an InformedAbility. Once the developers realized their mistake, they gave up on making him a character the players were supposed to like or understand, turning him from "harsh but fair leader the people need" to "violent, xenophobic TyrantTakesTheHelm who needs to be deposed."

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** Garrosh Hellscream's character arc was one that was changed so significantly it may as well have been aborted. Garrosh was intended to be a hot head struggling in ''Wrath of the Lich King'', which he then struggled with the reigns of leadership and ultimately growing in ''Cataclysm''. However, ''Cataclysm'' was also where he began to grow into an appreciable character who fit well with the dichotomy of the Horde. Unfortunately, the writers flubbed Garrosh's writing, writing by ''Mists of Pandaria''; making him unsympathetic with his positives being an InformedAbility. Once the developers realized their mistake, they gave up on making him a character the players were supposed to like or understand, turning him from "harsh but fair leader the people need" to "violent, xenophobic TyrantTakesTheHelm who needs to be deposed."

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All of these Kingdom Hearts plot points were either nothing more that connecting points to existing games, followed up on even if not as grandly as some were expecting, or plot hooks for future games. If future games do not conclude the plot hooks then they can be re-added in.


** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'''s plot is kicked off due to the potential threat the Unversed could pose to the Princesses of Heart. Once the first three worlds of each route is completed, however, this plotline is completely forgotten as the characters' focus shift to their own personal goals. On a chronological scale, however, this is mainly to set up how the first game targeted the Princesses.



*** ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' implied that the Princesses of Heart would become targets for the 13 Seekers of Darkness in their plan to forge the χ-Blade. In this game, however, only four of the princesses appear (and even then, it's a different batch of princesses dubbed the New Seven Hearts, with many from [[WesternAnimation/{{Tangled}} new]] [[WesternAnimation/Frozen2013 worlds]] rather than the princesses from the first game), and their importance to the Seekers would instead be relegated to a backup plan.



*** ''Dream Drop Distance'' sets up the plotline that the 13 Seekers plan to use Sora as Xehanort's final vessel. This plot is briefly mentioned in ''III'' when Sora is looking for a way to find Roxas, only for Xemnas and Ansem the Seeker of Darkness to tell him he can give in to his darkness to bring Roxas back, but this shifts to a backup plan Xigbar brings up, to [[spoiler:recreate Xion to use as their final vessel]].



*** The game reintroduces the Black Box from ''[[VideoGame/KingdomHeartsX χ]]'', with both Maleficent and the 13 Seekers trying to find it. By the climax of the game, both parties abandon their search for it, the box serves no purpose to the game's plot, and it doesn't even make an appearance until the very end.
*** ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage A Fragmentary Passage]]'' ends with Sora heading to [[WesternAnimation/{{Hercules}} Olympus]] to train with Hercules to regain his strength. Once they meet with Herc in this game, he admits he doesn't have any advice to give Sora outside of drawing for strength within the heart, and once the world's story ends, Sora returns to Yen Sid with no further ideas on what to do.
*** As for abandoned arcs that weren't {{Sequel Hook}}s, the game initially sets up an important subplot based around a girl Ansem the Wise apparently experimented on. Once Ansem the Wise is rescued from Ansem, Seeker of Darkness, however, the plot is dropped completely, with the only time it's brought up being a brief mention by Saïx after his boss fight.

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*** The game reintroduces the Black Box from ''[[VideoGame/KingdomHeartsX χ]]'', with both Maleficent and the 13 Seekers trying to find it. By the climax of the game, both parties abandon their search for it, the box serves no purpose to the game's plot, and it doesn't even make an appearance until the very end.
*** ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage A Fragmentary Passage]]'' ends with Sora heading to [[WesternAnimation/{{Hercules}} Olympus]] to train with get advice from Hercules on how to regain his strength. Once they meet with Herc in this game, he admits he doesn't have any advice to give Sora outside of drawing for strength within the heart, and once the world's story ends, Sora returns to Yen Sid with no further ideas on what to do.
*** As for abandoned arcs that weren't {{Sequel Hook}}s, the game initially sets up an important subplot based around a girl Ansem the Wise apparently experimented on. Once Ansem the Wise is rescued from Ansem, Seeker of Darkness, however, the plot is dropped completely, with the only time it's brought up being a brief mention by Saïx after his boss fight.
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* ''VideoGame/DeadAheadZombieWarfare'': This happened to Marauders' plotline due to the final locations getting added much later after the game's release. We are yet to find out their goals, and the reason why they are trying to kill Bill's team.
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* The platinum chip subplot turns into this if you decide to follow the NCR route in ''FalloutNewVegas'', as this chip has no use for them. Unlike the other routes where you have to use the chip to upgrade or Destroy the army of upgraded Securitrons. In fact, you can even choose to forget about Benny entirely, even when getting back at him was your motivation for hitting the strip in the first place.

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* ''VideoGame/JakAndDaxterTheLostFrontier'' gave Daxter a [[SuperpoweredEvilSide Dark Eco-powered Evil Side]] just like his buddy Jak. It had interesting story potential since [[spoiler:the AlwaysChaoticEvil Dark Makers were Precursors [[TheCorruption corrupted]] by [[PsychoSerum Dark Eco]], and Daxter was revealed to be a Precursor in ''VideoGame/Jak3'']]. This went nowhere.

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* ''VideoGame/JakAndDaxter'':
** ''VideoGame/Jak3'' ends with Jak and Ashelin gaining a RelationshipUpgrade. This is left completely unaddressed in ''VideoGame/JakXCombatRacing'', with Jak with Kiera and Ashelin with Torn as if nothing happened.
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''VideoGame/JakAndDaxterTheLostFrontier'' gave Daxter a [[SuperpoweredEvilSide Dark Eco-powered Evil Side]] just like his buddy Jak. It had interesting story potential since [[spoiler:the AlwaysChaoticEvil Dark Makers were Precursors [[TheCorruption corrupted]] by [[PsychoSerum Dark Eco]], and Daxter was revealed to be a Precursor in ''VideoGame/Jak3'']]. This went nowhere.
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** Averted in ''VideoGame/FinalFantasyXII''. Balthier's nemesis, Ba'Gamnan, comes up a few times at the beginning of the game and eventually kidnaps Penelo to get to Balthier, but after escaping from him, he disappears and is never seen again for the main story. However, [[spoiler: if you take some elite hunts, you will start hearing about a mysterious "hunter stalker". Take the Belito hunt and you will learn that the hunter stalker is Ba'Gamnan. Defeat him and he will fall to his presumed death (until [[NoOneShouldSurviveThat Revenant Wings has him return]]).]]
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** ''VideoGame/FinalFantasyXIV: A Realm Reborn'''s story concludes with Nanamao planning on making some sweeping changes to the governance of Ul'dah, being poisoned. The Crystal Braves have gone rogue on Alphinaud. The Scions are all wanted criminals and were framed for Regicide, the rest have bought time in a BolivinArmyEnding, and the only place that is safe for them is the formerly hermit state of Ishgard. Unfortunately, very little of this holds any actual weight on the plot of Heavensward, with Eorzea's political turmoils largely wrapped up in various interludes.

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** ''VideoGame/FinalFantasyXIV: A Realm Reborn'''s story concludes with Nanamao planning on making some sweeping changes to the governance of Ul'dah, being poisoned. The Crystal Braves have gone rogue on Alphinaud. The Scions are all wanted criminals and were framed for Regicide, the rest have bought time in a BolivinArmyEnding, BolivianArmyEnding, and the only place that is safe for them is the formerly hermit state of Ishgard. Unfortunately, very little of this holds any actual weight on the plot of Heavensward, with Eorzea's political turmoils largely wrapped up in various interludes.

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