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This is discussion archived from a time before the current discussion method was installed.


Zarian: I really don't think it's a good idea to cut examples simply because they're not quite as bad as a particular game's worst, especially when this is a Subjective Trope. And its subjectivity can lead the editor to choose to keep the example that seemed the worst to them, as opposed to the one most people agree is the worst. Case in point: in Baten Kaitos Origins' section, three bosses were listed. The fandom generally agrees on two as the worst bosses in the game; the one now listed is neither of those two. I'd revert it, but I really don't want to start an Edit War without at least getting a second opinion first.

Wild Knight: I just posted something very similar to this on the main That One Boss Discussion and put the Baten Kaitos bosses back...without actually reading this first. Great minds think alike? >.> Consider this your second opinion, then. It'd be nice to have an official word on this, though.


Great Limmick: Someone mentioned Brock from Pokemon Yellow (or Blue/Red if you started with Charmander). In Yellow, he's much easier if you catch a couple of Nidoran and teach them Double Kick (a Fighting-type move). I've forgotten whether Nidoran learn Double Kick early enough in Red/Blue to be of any use.

Cubia888: My strategy involved using Pidgey's sand-attack to lower the accuracy of Brock's Pokemon. I also used tail whip. Even though the attacks aren't effective type-wise, lowering the defense makes up for it.


  • The final boss, Lord Bane, also qualifies - especially if you've relied on spells instead of Battle power. Since his spell resistances are decent to begin with and only get stronger over time, it's nearly impossible to use the good combos.
    • This troper disputes that- while Bane is certainly hard, he has several weaknesses that can be exploited. He has no damage spells, meaning you can keep him under control by playing conservatively and keeping an eye on the skulls on the board. And while the spells he does have can shake up the board seriously, the AI is not particularly bright and will often use it in situations which don't produce a 4-of-a-kind- meaning that you then get the first turn on a functionally fresh board, and can commonly score multiple 4-of-a-kinds and a skull hit or two before he goes again. In a sense Bane is an ideal climactic boss, in that beating him requires you be skilled at the game rather then have an arsenal of cheap tricks and combos at your disposal. Although I won't deny that sneaking an occasional Thump! or Stun through doesn't hurt...

—-

32_Footsteps Removing this:

  • How has no one mentioned Wiegraf/Belias from Final Fantasy Tactics in Chapter 3? For any player who doesn't have Ramza properly levelled up, it's nearly impossible to get through the first half one-on-one battle, much less the second half where Belias comes to play. To top it all off, if you didn't make a backup save file, it was virtually impossible to continue or exit, and has caused many players despair in being forced to restart the game from the beginning when they realize they're stuck.

... because Final Fantasy Tactics is a strategy game. Consequently, said boss fight is mentioned on That One Boss Strategy Examples.


Tanto: Anyone who has trouble with Regal officially Fails At Life. I mean, c'mon, guy has like ten hit points.

For that matter, most of the Symphonia bosses are misplaced here. If you're having trouble with every single fight, maybe it's you? I'll give you Kratos and maybe Kvar (but only on Hard Mode or better), but the rest? I repeat: C'mon.

Eponymous Kid: Magnius, too, come on. And Botta and Yuan together, for that matter. Maybe Volt. The others are probably... I put that stuff there, and it was a stretch.

Kvar was actually pretty easy for me, I didn't have any trouble with him. Pronyma was actually not that bad either; I probably just wasn't redy for her the first time (since they spring that one up on you). I didn't know I was the only one who had trouble with Regal, though... I must've been underleveled, or something.


  • Shadow Hearts averts this, due to the inherent low (or lack of) difficulty of all three games.
    • You've obviously never tried to get the Seraphic Radiance fusion in the first game.
    • Or fought Solomon in the second one.
    • This troper did both of those quests. Not hard in the slightest. This troper loves the series to death, but still thinks the games are piss-easy. Then again, nothing can be as Nintendo Hard as a Megaten game.

Man Called True: Discussing a boss's relative difficulty: good. Mocking an entire series for its difficulty: not so good. Using as inflammatory a term as "piss-easy": grounds for removal.

Cybele: Sorry about that. Been too spoiled by the (really) high difficulties of games like Megaten and God Hand. Everything else just seems less challenging after playing those for extended periods of time.

Man Called True: Personally, I found Covenant rather easy, but that was because I ran through it on a "no running" Self-Imposed Challenge. When Yuri is Level 66 and you can both get and instantly max-level the Dark Seraphim without sweating, everything is a cinch...

Twe Twe: I never found Baldur's Gate II's Draconis to be hard!! True Sight, keep your mages out of the battle, either set up auto-pause or watch your people's hit points like a hawk. Dead Draconis. SENDAI, on the other hand, handed my arse to me over and over and OVER on my first couple of playthroughs... just down to party balance and play style, I'm sure.


sci: FF9 ? First of all, if one gets exp/ability-up asap, the entire game will get easier and easier (Actually, these two abilities are possibly a Game-Breaker). As for the individual bosses:
  • Ark: Really pathetic, only noteworthy attack can (but only can) confuse your entire party. At best, that makes him a Wake-Up Call Boss to equip something to protect against that.
  • Gizamaluke can be outhealed by one single character using potions all over (of course, you should have all characters in the back row, which by the way also helps against ark and many others), so I honestly can't understand why he is listed here ...
  • Earth Guardian: The game tells you, which sort of element you are going to face, so you can easily optimize your equipment for that ... well, he is not that much of a challange if you absorb his strongest attack ...
  • Tiamat: Is encountered so late that you party should be really well advanced thanks to +50% exp for more than half the game, that just wiping the floor with anything short of Ozma should really be easy. Personally, I never even have seen snort, heat is maybe THE thing to have protection equiped against it (if the mooks in a certain volcano didn't teach that several hours earlier, the boss right before this one might), and those aoe attack can easily healed with a little aoe heal. If that fails, he has 60000 hp, and at that point, that shouldn't take that long to just blast away.
While this trope is subjective, in my opinion, those are at best Wake Up Call Bosses, maybe mixed with Puzzle Boss. So, do those really belong here ?

jtmmachine: I'm a bit late to respond, but ANY boss becomes easier when you have a 50% increase in experience and Ability Points. It's sort of a Game-Breaker, so judging bosses based from using an experience booster won't make an accurate result. And, like you said, it's a subjective trope. Different people have different general strategies, and bosses can become easier or harder based on them. Being the person who added Tiamat, I'll admit that I wrote that after my first time battling him, where he wiped the floor with me, but he still has a lot of attacks and status effects to take into account.


Bok: I'm not sure about those FF 4 DS mentions. Cagnazzo seems mentioned only because of the (baseless) assumption that you need to cast Thundaga on him to cancel the tsunami, when really a regular Thunder (6 times faster, just make sure you have Tellah ready for it) or thunder-claw attack from Yang will do. The Magus Sisters were strangely easy to me even ignoring the nicely natter'd puzzle boss comment; in fact, after taking out Rag they don't even have any way to attack anymore, so even if you randomly kill one of them off there's a 2/3rd chance you'll either kill their way to regenerate or their only source of damage output. Lugae is also a puzzle boss; once he casts Reverse Gas using a single Elixir on him will kill him off instantly. (instead of recovering max HP, he takes max HP damage; strangely, Phoenix Downs do nothing)

Egh. Nevermind. "However, any easy tactics like Revive Kills Zombie disqualify a boss from being That One Boss." which automatically disqualifies Lugae. I'm guessing Cagnazzo and the Magus sisters as well.

The following I'm not so sure about. Chest monsters are optimal, and complaining about the game being hard has nothing to do with the trope either.

  • The DS remake is the hardest version of FFIV this troper has ever played. While not technically bosses, the various chest-guarding dragons in the final dungeon on the Moon are freaking tough. A lot of random encounters can kill your party in one or two hits. FFIV DS is That One Game.
    • These fights seem to be the developers way of mocking players for believing the Standard Status Ailments are all qualify as a Useless Useful Spell - most of them simply require clever use of something like Slow, Berserk, or Poison.

Yggi Dee: Persona 3 had a Gainax Ending? ...The whole thing fit to me.


Wild Knight: ? Why were Giacomo, Folon, and Ayme from Baten Kaitos removed? Not only is each one ridiculously powerful on their own, but both encounters with them involve circumstances specifically designed to screw the player over (first one traps you outside the level-up church, second one has two battles with them in a row with no chance to heal in between). If there's a strategy I missed...then for god's sake let me know I've been stuck on them for five years oh god why. >.>


Caswin: "Trim Trim Trim. Remember that there's a different section for SRP Gs". A different section for what now?

Raven Black: Seconded, with an added cry of "No there isn't!" and especially in regards to the Pokemon-related deletions. Seriously, I know I'm not the only one who shudders at the mention of Bronzong.


Shrikesnest: I'm doing some cleanup, but I'll be nice about it and give reasons for why I took out most of what I took out. If you disagree, feel free to add it back in, but please give us a reason why it fits the trope.

Removed the following:

    open/close all folders 

    Final Fantasy Cuts 

    Pokemon Cuts 

    Others 

    open/close all folders 

Okay, I don't know enough about World Of Warcraft to fix it, although I may do some Thread Mode cleanup later.

Looks like Kingdom Hearts was mostly Thread Mode gibberish and people saying, "I know this isn't really an example, but..." So that got nuked pretty hardcore.

I'll be back later for more cleanup, but I've been at this for hours, and I'm but a man.

Wild Knight: Thank you for most of the cleanup, but I must ask: ...why does being a Final Boss disqualify them from the trope? Yes, they're expected to be hard, but they're still part of the main storyline. If the player's goal is to complete the story and see the ending, final bosses are still very capable of being brick walls in the player's way to that goal, unlike optional bosses where you have to go out of your way to fight them. Was there a consensus on this that was reached that I am unaware of?

Shrikesnest: Well, we talked about it some on the forums and determined that Final Boss could be That One Boss under the following circumstances:

  • 1) He's much, much harder than the other bosses in the game, or
  • 2) He requires the use of a strategy that isn't needed in the rest of the game, or
  • 3) He requires an amount of grinding that is disproportionate to the rest of the game, or
  • 4) He's in a game where there are different character paths with different final bosses; one of them could be much harder than the others

But that's kind of a complicated list to put on the front of each and every That One Boss page, and the general worry on the forums is that putting "some final bosses count" means we'd get every single final boss that wasn't Yu Yevon again.

Wild Knight: True...The "hard even by their own standards" note on the main page seems to be a good summary and a decent compromise on the issue, though. Sorry if I sounded a little incensed before...but Ghaleon literally is the most difficult boss I have ever faced in my life. >.>


sci: Neverwinter Nights 2 - shouldn't that be a puzzle boss ? Sure, they do some damage, but so does everything else, yes, they won't die normaly, but their hp are not that high. The really problem is that their regeneration knocks whoever is reading that damn scroll down and thus interrupts them. Once you make sure your party doesn't damage them, pick them up one after another once you've had someone read the scroll successfully. At that point in hte game, if they take more than 2 seconds each, you did something wrong (remember, Leaked Experience + averted Arbitrary Headcount Limit = a lot of ways to mow things down). Of course, if you know what you are doing, one second for all three is more like it until you puzzle them out.


I'm not very good with editing wiki's and would be afraid of breaking the format on the trope page, however I believe there is something missing from the Final Fantasy grouping of That One Boss. That being the Stone Gargoyles at the end of disk 3 in FF 8. You only had two of your party members and, if you did not know about this enemy before hand (I certainly didn't for several a play-through) you would be treated to a boss who would cast petrify on both members of your party, forcing a game over.

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