Follow TV Tropes

Following

Archived Discussion Main / NonStandardGameOver

Go To

This is discussion archived from a time before the current discussion method was installed.


Viewer: The End captures Snake. So, that part was deleted.

Quest for Glory 2: Trial by Fire contains a woman who was magically turned into a tree, who you can towards her freedom but never actually turn back into a human during the game. If the player attacks the tree by throwing a knife, stone, fireball spell or similar at it, the projectile will bounce off the tree and towards the player (not the player CHARACTER, the player) and shattering the monitor, causing a game over.


The second sentence is Oscar Wilde-level wit. Overclocked Samsara? Brilliant!


Scifantasy: I pulled the Zork ones, because that's about interesting game over screens, not the "hey, this circumstance gets you a special game over!" For now I've kept in Indigo Prophecy and Planescape, but...


Scottbert: I know there's one Disgaea 2 one in there, but shouldn't we mention the fact that if you have someone besides Adell successfully pass a bill "I want to be the main character" You immediately get an uncerimonious Game Over? Though you don't get an unusual ending, it's an unusual way to _get_ there.

Sniffnoy: In fact, that very example is mentioned in Hostile Show Takeover.


I played 7 Days A Skeptic and I died several Times yet only 1 time did I saw a bloody badge


Bob: Can someone confirm or deny the part I've emphazised. As far as I've seen, it doesn't seem to be true.

  • Disgaea shows a "bad ending" cutscene if you are defeated while fighting Midboss or any of the recruitable characters.

Uknown Troper: It isn't. You get a Nonstandard Game Over from losing to Mid-Boss in the first game, and one from losing to Axel/Akutare in the second. And that's all.

And they're not bad, they're hilarious. Nothing says "epic fail" like getting a cheesy japanese version of "O sole mio" for credits music - although that may just be my unwashed opinion.


Bein Sane: moved the Monty Python example to Have a Nice Death, because it's actually the standard game over.

Crapface: the badge in space game over only happens if you fail to close the airlock in that one puzzle there are many differnt deaths screens


Spark9: I believe that several of these don't count. Cave Story has three endings (poor, good, and best) none of which is a "NSGO". In Space Quest (and Thy Dungeonman), calling every ending a NSGO is self-contradictory; sarcastic messages and bloody pictures are the normal kind of game over in Space Quest. A countdown continue screen in an arcade game is also not a NSGO, because it happens every time you run out of lives. Any objections to removing them?
  • Okay, I've made some cuts. This page has really become a list of "generic complaints about ways you can die in video games", which seems hardly the point. The category for Death Tropes exists for a reason, not everything goes in this one...


This is Have a Nice Death :
  • In the online Flash RPG, Adventure Quest, sometimes you go to Death, who will return you for reasons other than having a filled quota.
    • Your death also varies based on your armor equiped.

This is Everything Trying to Kill You :

  • In the original Silent Hill, Harry must get a dagger off the door of a fridge. Simple, right? Not quite. If you don't use an item called "Ring of Contract" on the door and try to walk away from the fridge, a cutscene kicks in, which shows a huge tentacle that grabs onto Harry's leg and drags him off into the abyss.

Neither is a Non-Standard Game Over.


This is simply a Timed Battle:

  • If you fail the final "boss battle" in Max Payne by taking too long to shoot out the supports for the mast then rocket it down, the attack helicopter will swoop around the building and gun you down.

This is Have a Nice Death:

  • Shooting a Barney prior to the Resonance Cascade will bring up a Game Over screen, citing improper discharging of firearms in Blue Shift.
  • Shooting Dr. Rosenberg in Blue Shift will also earn you a Game Over, for killing mission-critical personnel.
  • Allowing Alyx Vance to die in Half Life 2 or its expansions gives you a similar message.
  • Losing the vehicle by pushing it off a cliff gave you this in Half Life 2 (oddly, there was no penalty if you simply didn't take the vehicle in the first place).
  • Attempting to follow Gordon Freeman into a teleporter to Xen, an event that clearly did not happen, would result in a Temporal Paradox mission failure.

This is Everything Trying to Kill You and/or Have a Nice Death again:

  • In the somewhat adaptation decayed sequel computer game Star Control 3, there are a number of nonstandard endings. All you get is a screen with a bit of text telling you what happens or what you did wrong. You can:
    • Pick a fight with the extremely powerful system defense forces of two species native to the quadrant you're exploring. This results in your ship being destroyed.
    • Hook a datafile recovered from a crashed Precursor ship into your own ship's computer. This file acts as a Logic Bomb, causing computers to get trapped in an endless cycle of computation. When applied to your own ship, it kills you.
    • Fall for an enemy's offer of alliance at the wrong moment, allowing them to instantly destroy you.


This is nonstandard ways of getting game over:

  • Planescape Torment, with deathless main protagonist, also has only Nonstandard Game Overs. While the character is trapped in a cycle of constant revival, late in the game there are a few opportunities to die intentionally, including developing will strong enough to undo himself. Since the very goal of the game is in effect to die, and one choice comes during the very final scene, these can be considered as much alternate endings as game overs. Apart from that, the game can come to end by choosing the binding destiny of becoming the eternal King of the Dead, in literal sense.
    • Also, losing a battle for control of your mind, angering the Lady of Pain and so on.
    • Or committing suicide with a very special blade.
    • Although there are usually no limits to how many times the Nameless One can resurrect, there is a limit in The Very Definitely Final Dungeon (and it's justified by the story). Going over this limit results in a Game Over.
    • Ultimately, the only way to actually get game over is by making the game Unwinnable. Ruining a pivotal plot thread is a major one.
    • Agreeing to become the Silent King will incapacitate you.
    • Lying about your physical appearance to Marissa(?) in the brothel and not turning away from her when she reveals her face will turn you to stone.
    • Threatening Lothar will cause him to destroy you.
      • A particularly unfortunate bug could cause Lothar to go hostile on you as soon as you appeared, even if you hadn't done anything to anger him. This troper initially wondered what he'd done to earn this particular Non-Standard Game Over, and some creative Sequence Breaking was needed to continue the game. A later patch confirmed it was a bug, and fixed it.
    • This troper's favorite non-standard game-over is that a woman could literally narrate you to ''death''!


Pulled this:
  • In the Space Quest series, it is possible in some of the games to try something the game designers didn't anticipate. If you do, you'll get a message along the lines of "Oops! You tried something we didn't think of." and be forced back to DOS.
    • Space Quest IV actually makes fun of this in the hint book you can buy around halfway through the game.
    • Certain navigation coordinates from the table in the game manual for Space Quest V will result in an "Oops!" message.
    • On a similar note, if you play the game too long, and the game runs out of memory space, the game may quit suddenly with the message "Out of hunk!" This troper swears that he has gotten more "Out of hunk"s than standard game overs when playing King's Quest and Space Quest games, so perhaps it's an aversion of this trope.

Those aren't game overs, standard or otherwise. That's the game crashing.


Shini: Pulled this:
  • Losing to Chaos in Castlevania: Aria of Sorrow results in Soma Cruz becoming Dracula's replacement as the lord of darkness and shows Julius Belmont going to fight him. In the sequel, Dawn of Sorrow, not equipping a certain item before a certain cutscene also has Soma becoming the new Dark Lord, with the interesting twist that it unlocks Julius Mode, wherein you play as Julius, Yoko, and Alucard and fight Soma at the end of the game.

And this:

  • In Order of Ecclesia, if Shanoa fails to find and free all of the villagers from Albus' glyphs before defeating Albus and acquiring the last of the Dominus glyphs, she will be forced to return to Ecclesia and be urged by Barlowe to use the Dominus Glyph Union on a seal that is said to contain the soul of Dracula. In doing so, she unwittingly sacrifices herself to release Dracula from imprisonment rather than destroying him. The player also cannot exit from this sequence, which is why the game will restart you on the last point before your fight with Albus (after saving your progress).

These are Bad Ending and the ones new players will most likely get the first time around, nothing nonstandard about them.

Top