I don't think this trope can really be intentionally subverted, as there isn't really any explicit expectation of this trope aside from simply the game being an RTS. The story claiming that the opponents will be hard has nothing to do with this trope.
on a case-by-case basis, it's possible for the player to believe the AI is acting like this even when it's not (IE: in the first game played, the AI marched right into his base even though it was hidden. In reality, the AI was following realistic search protocol and got lucky), which would be a subversion, but that can't really happen on a general scale.
"Despite what publishers would like to tell you, there really is no such thing as Artificial Intelligence in video games. Most video game AI systems are, ultimately, nothing more than complex flowcharts." As opposed to what? When we think, aren't we just using a bunch of (way, WAY) more complex flowcharts? Granted some of what you're thinking might be in your subconscious but it's pretty much a bunch of flowcharts in the end.
How this trope works on a basic level:
This trope page doesn't seem to be getting how the trope works, so I thought I'd make it clear.
Edited by Numbuh214 Hide / Show Replies