As mentioned before. Adding discussion page.
Nubian, I'd like to start off by pointing out that you seem to distrust the Brotherhood in principle, despite them being, as multiple games have shown, relatively honest.
Edited by DarthWalrus Hide / Show RepliesUh...no they haven't. Their titular game aside, most games have shown the Brotherhood as being deluded at best and dangerously elitist at worst. In New Vegas, for example, the Brotherhood is a collapsing remnant which is doomed to implode on itself unless you and Veronica convince them to do otherwise. Even in the first two games, the Brotherhood is portrayed as not nearly as noble or heroic as they believe themselves to be; your first meeting with them in the original game is them sending you on an initiation to join them that they fully expected to kill you.
You said in the Ask The Tropers thread that you think of them as the "Paladins" of the Fallout universe, and if that's the case, then I think you've grossly missed the point of the faction.
You clearly hate them to the extent that any moral arguments won't even be considered, so I won't even go there. My point is, the Brotherhood doesn't do duplicity and manipulations, and beyond very limited single examples, such as Proctor Teagan, whose actions are implied to be kept secret from the rest of the Brotherhood anyhow, deal with you honestly and bluntly. There's no double-talk involved, which is why their word can be taken at face value more often than that of the Institute or Railroad, both of whom are manipulative and conniving from the get-go and are can be trusted as far as you can throw their entire base, random Super Mutants, Ghouls, or Raiders, whose memories aren't exactly what they used to be, or a Synth whose beliefs can be programmed. There's a certain up-frontness involved.
Edited by DarthWalrusWhether or not you can trust a person or faction's statements involves more than whether or not they willingly deceive. It also involves whether or not they are factually ignorant, believe their own lies, or are simply misguided. In previous games, the Brotherhood were portrayed as very much misguided and often dogmatically devoted to ideals that were their own undoing.
Also, please do not reduce my entire argument to "you hate the Brotherhood of Steel".
I agree with Darth Walrus, Nubian Satyress you seem to have a strong anti BOS bias. Every chapter is vastly different from each other especially when comparing the west and east coast chapters and as for the trust issue the BOS do not willingly deceive you and those examples of involvement are all negative despite there being postive outcomes as well.(like partly correct)
As i said, the first thing that they do in the very first game is send you on a mission they expect to kill you when you ask to join.
Also, "willingly" deceiving is a loaded statement anyway.
Edited by NubianSatyressAs I said each chapter is different, you can't judge the east coast chapter because of what the one in the original Fallout did.
Edited by TheSwordsmanThen you didn't read Darth Walrus's first post, where they specifically brought up prior games.
The EC Brotherhood has plenty of its own issues, though.
Almost ever use of the word "Foil" in this page is incorrect by what the word means, often describing factions that never met or never were in conflict. "Foil" does not just mean free-form contrasting. I suggest deletion of most/all of the examples given.
The Institute entry for Believing Their Own Lies includes hypothesizing and editorializing on the part of the writer. Suggest cleanup?
Did the person who wrote the vault 81 entry not unlock the former overseer's terminal? It's quite clearly stated that the scientists were stopped from experimenting on the inhabitants by the first overseer's rebellion against vault tech. He sabotaging the scientist's equipment and locked them into their lab to die.
Can someone please move the Institute section to its own page like the Railroad and Brotherhood? I'd do it myself but for some reason the page is locked.