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  • Difficulty Spike: Vengeance of the Blood Angels starts out as a First-Person Shooter in which you only control a single Terminator, and it's not until several missions later that you are finally required to command a squad. The complexity and difficulty of the game goes up exponentially at that point.
  • Hilarious in Hindsight: The Flash Gitz parody animation had one of the sergeants singing along with Metallica's "Creeping Death". Come 2013, the official video game has the line "Die by my hand" used when the marines score a melee kill.
  • Nightmare Fuel: Both the first Space Hulk video game and Vengeance of the Blood Angels manage to turn an innocuous tactical board game into genuine horror. They fully exploit a creepy premise of a squad of soldiers slogging through the corridors of something which was once a lively spaceworthy starship, but now is just a decrepit, decayed husk with its crew long dead and hordes of monsters lurking in the shadows, eager to rip you apart when you least expect it.
    • This is achieved through various features — most importantly, switching the perspective to the eyes of a Terminator you control. It definitely allows you to fully immerse in his situation, as you walk through claustrophobic, dilapidated, unlit corridors, unable to see what may be skulking in the darkness a mere few meters ahead of you...
    • The fact that you constantly hear various weird noises coming from... somewhere (which is even lampshaded by your squadmates in VotBA asking questions like "what was that?" via radio) certainly doesn't help. Neither do the blood-curdling screams of Terminators who got killed.
    • Nor does the fact that in 1993 video game, the Genestealers could pop out right in front of you at completely unexpected moment. You could never feel safe in that game. You were always on edge, ready to fire the moment you heard someone screaming "Ambush!".
    • The Amiga version of the first Space Hulk game turned up the scare factor thanks to downright unnerving soundtrack, way superior to the one in PC version (at the cost of inferior sound effects, though). For comparison, after watching the PC game intro check out its Amiga counterpart. Oh, and here is another lovely track which plays during every briefing. It's like the music in Amiga game consisted of nothing but weird and creepy sounds.
  • That One Achievement: "There is only war!" from both the 2013 adaptation and Ascension, which requires you to kill 40,000 Genestealers. In the 2013 game, a complete playthrough of the core campaign will only give you roughly 500 kills. Yeah. Ascension at least contains more missions, meaning you won't be replaying the same content over and over again quite as many times, but it's still not that much better.

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