Follow TV Tropes

Following

YMMV / HuniePop 2

Go To

  • Alternative Character Interpretation:
    • Do Nora and Zoey only call Sarah 'Suki' because they don't know any better or is it because they genuinely like her enough to call her that?
      • Maybe it starts out as the former but grows into the latter, so both maybe?
    • Is Lailani just being VERY polite to Sarah or does she actually like her?
    • Does the player hate kids or were they lying to Nikki when they said that? 2 seems to support this as a lot of correct answers when they are asked questions pertaining them include a strange Papa Wolf and/or Mama Bear feel to them.
      • It could also be a case of Everyone Has Standards.
      • It's heavily implied that much like how the player is choosing the correct option to do better in the game the protag is just saying what the girl wants to hear so that they can sleep with her. Anything that's a correct answer to a girls question is possibly a lie.
    • Much like Audrey from the first game, does Ashley like or care about the player or are they truly just Friends with Benefits?
      • If she does: does she not tell them due to her very irrational fear of commitment or does she just not know how to tell the player about her feelings, so she relies on jokes and insults? She can have rare moments of complimenting the player after all.
      • Maybe both.
    • Is Lailani really as Sheepish about sex as she says with her during the sex scenes simply coming out of her shell or is she (like Beli) a Covert Pervert but is more ashamed about it?
    • Does Brooke care about her children or are they just as expendable as her husband?
    • Considering she wears glasses, it might to surprising to some when Brooke says only her ass is still intact. So why does she wear glasses then? Are they fake and she's simply hoping to invoke Glasses Are Sexy or does she actually need them and her ass being the correct answer is more because that's what she wants to hear?
  • Alas, Poor Scrappy: Considering how divisive Brooke herself is, it's no wonder some people felt bad for Sarah. Fans say it feels like she's taking advantage of the poor girl.
  • Awesome Music: The theme of the final date against the Nymphojinn somehow manages to be hilariously unfitting and fitting at the exact same time.
    • The Poolside Bar theme is a catchy ska tune, in the style of The Mighty Mighty Bosstones and Goldfinger.
    • The Strip Club theme is a sexy, slow eletronic tune with different beats and soft background moans.
  • Base-Breaking Character:
    • Ashley. While she is an Ensemble Dark Horse, some people also feel she's mean (and not in a funny way like Audrey), boring, and feel her jokes cross a line and not in a good way.
    • In contrast we have Sarah. While people still do really not like her, it has lightened up over time. Some back her up as a Innocently Insensitive girl who doesn't know any better and genuinely means well. Also while many gamers don't appreciate her as a Take That, Audience!, others have taken her as an Affectionate Parody of them (or make jokes that they aren't as bad as she is).
  • Broken Base:
    • The addition of Stamina. Some think it was a great addition to the game, while others think it punishes the player for trying to make 4+ matches or matches with multiple tokens at once.
    • While it can be a nightmare from a gameplay standpoint, from a story standpoint, Ashley's Commitment Issues is this. It's either taken as an in-character moment for Ashley or a Moral Event Horizon (yes, in this game) which made players dislike her due to how irrational it is.
    • ALL of Sarah's interactions are either seen as annoying or genuinely funny.
  • Catharsis Factor: It can be amusing to make Sarah upset due to the kind of Baggage she brings on dates, as well as her reactions to the player upsetting her.
  • Crack Pairing: Those who liked/felt sorry for Sarah pair her up with Candace as she could be the only who liked her from the get-go (even Lailani and Nora had to go on one date before they properly befriended her). People have even said they would've had a Spongebob and Patrick feel to them.
  • Crosses the Line Twice:
    • Once again, almost anything that comes out of Kyu's mouth.
      "Boi-oi-oi-oi-oing! Is there anything better than a MILF? Uhh, yeah. TWO MILFS! My god... between the two of them, there's enough titty milk to end world hunger!"
      "What's that smell? You smell that? It smells like... like a FUCKIN' WEEB!"
      "Ugh! I can't get anywhere near these hoes! Their bitch wall is too strong!"
    • Kyu encountering Candace is just... wow.
      "Whoaaa... WHO is THIS angel?! She's like, an eleven... no, a TWELVE! Fuck... This is the kinda chick that's so hot, you wouldn't mind getting the herp from her, ya know? Like, this bitch is SO hot, I would pay her just to spit in my face. I would suck... her KNEES. I would chug a two-liter of her genital juice like I was a competitive fucking eater!"
    • The game has a lot of this, but probably the most notable one is the code for getting Lailani's koimono outfit. It's "Yellow Tuberculosis"
    • Some of the girls' personalities are so over-the-top that it comes full circle, such as the Freudian Slip prone Abia, or the emo millennial valley girl Lillian's constant ruminations on death.
    • When the player and Jessie meet Brooke for the first time, one of the dialogue options is to announce a sudden craving for milk.
    • Some of the baggage veers into this, such as Candace's Intellectually ChallengedEffects  and her unique gifts being children's toys, or Jessie's Busted VadgeEffects .
  • Ensemble Dark Horse: Ashley is one of the most popular girls in the game, with her hilarious, yet surprisingly sweet personality endearing her to fans. In an official popularity poll, she placed first. Lailani is also very popular among fans, with her endearingly adorable and kind personality. Many, many players lamented that one of her pairings was... ugh, Sarah.
  • Fanon: Tons of fans assume that Lola watches/or influences some of her designs based on Polly.
  • Fanon Discontinuity: Some would like to believe Kyu's fake love confession if you win the game didn't exist. Not because it's out of character for her but because people either found it unnecessary or found it mean-spirited even for Kyu/this game.
  • Game-Breaker: Certain Baggages claim to have negative effects, but usually end up having beneficial effects for the player.
    • Abia's "Sex Addict" baggage consumes all Sexuality matches not directed at her, and will consume a random Sexuality token when a match is directed at her. This ends up being beneficial more often than not, since out of Abia's four possible dates (Candace, Jessie, Lillian, and Lola), only Lillian has Sexuality as her preferred trait. This means that the only time where absorbing all Sexuality tokens might be harmful is when you're focused on Lillian, and Lillian has a higher Passion level, which is incredibly specific. Similarly, consuming a random Sexuality token when making a match directed at her usually just gives free date progress. The only times where it might be harmful are when it messes up a 4+ match you're trying to make (already unlikely, since it only consumes one token, and there will always be multiple Sexuality tokens on the board unless you're really unlucky), or when it consumes a Sexuality Power token you're trying to save up. (Again, highly unlikely because you need the Baggage to hit that one specific token on a field full of Sexuality tokens).
    • Lillian's "The Darkness" and Zoey's "Aquaphobic" Baggages are mechanically the same. They reverse the effects of Broken Heart and Passion (for Lillian) and Sentiment (for Zoey) tokens. While you may get unlucky when a random Passion or Sentiment match accidentally occurs after you make a move, the player will usually end up benefitting from these Baggages instead. When focusing on Lillian or Zoey, it turns Broken Heart matches into an upside: you can clear them for their date and get a benefit as well. In addition, these Baggages turn the Violet Pansy date gift (consumes all Broken Heart tokens on the field) from a niche/useless gift to incredibly powerful. For only 2 Sentiment, you can clear the field of Broken Hearts and get a major boost to either Passion or Sentiment as well.
    • Lube is the best Date Gift, hands down. For 3 Sentiment, it reduces the Sentiment costs of date gifts by 2 for both girls. In the later stages of the game, when both girls will have 4 date gifts, you pay 3 Sentiment for a -14 Sentiment overall discount, resulting in total savings of -11 (since you need to spend 3 Sentiment to give a girl Lube in the first place).
    • The four Cosmetic gifts that interact with 4+ matches: Lipstick, Eyelash Kit, Makeup Palette, and Powder Brush. All of them give a benefit when the player makes a 4+ match: Lipstick gives +15% Passion, Eyelash Kit gives 3 Sentiment, Makeup Palette gives 1 Move, and Powder Brush gives 2 Stamina. Since you already want to make 4+ matches, these gifts amplify the rewards, in additional to the much better effects for making 4+ matches in the first place. Lipstick makes future 4+ matches better by giving Passion, Eyelash Kit gives Sentiment for the girl's other gifts, Makeup Palette makes 4+ matches free, and Powder Brush negates the additional Stamina cost of 4+ matches. While one gift is very good, they become amazing when they're stacked up.
  • Incest Yay Shipping:
    • While it's mostly just to see them reunite, Jessie/Tiffany are still very requested matches.
    • Similarly, Kyanna/Nora and Audrey/Brooke (niece/aunt) are also very requested matches.
  • Moe: Lailani is just a really sweet, balanced, sincere girl who's good at her job and wants everyone to feel accommodated. She's one of the few girls who doesn't criticize you if you fail a date or make her upset.
  • Narm Charm:
    • The intro cutscene plays out like a typical retelling of a prophecy of a hero rising up to defeat an ultimate evil and save the world. But because it's HuniePop, the subject matter is a fair bit more sexual than you'd expect. While the full game's intro cutscene cuts out after Kyu's "I might know somebody", the trailer announces the game with a bombastic tune that heavily resembles what you'd hear from Avengers: Endgame. It's unusually hype-inducing for an H-Game that doesn't have much lore to speak of.
    • The entire encounter with the Nymphojinn can only be summed up as "hilariously awesome" because the whole prospect that you having sex with them will decide the fate of the world and that as you're dating them, they will make amusing remarks about how they really enjoy the date gifts you're giving them.
  • No Yay: Yes in this game. While her and Nora/Lailani's are regarded as sweet, some people are turned off of Candace's interactions because she actually seems to have a severe intellectual disability.
  • Sequel Difficulty Spike: If you just had to balance two girls during a puzzle, you would have a tougher time than the first game by default, but the changes made make Huniepop 2 much harder than the original, even on Average Guy/Average Girl difficulty. This doesn't take Incel/Femcel difficulty into account, which is much harder compared to Huniepop's Hard Mode.
    • You're limited to using only one food item per girl before the date. In the original, food and alcohol allowed you to start with additional moves and Sentiment, and while there are foods that have similar effects in the sequel, you can only use one food item per girl.
    • The Stamina system. By default, it makes the game harder, since you can't focus all your attention on one girl and it adds another token to the grid that doesn't give any date progress. In addition, the Stamina system punishes the player for making 4 and 5-token matches, since it costs additional Stamina to make those matches. Because 4 and 5-token matches give a lot more progress compared to 3-token matches, the player usually prioritizes those types of matches, but it becomes much more difficult when you risk the girl becoming exhausted, resulting in waiting 4 turns (unless you have a specific date gift to reduce the amount of time spent exhausted).
    • The mechanics of Broken Heart tokens were changed. In the original, they simply deducted a percentage of the current Affection meter. While accidentally matching them when you're close to finishing is incredibly bad, you could simply intentionally match them early in the date, when you weren't losing as much Affection. However, if you end up matching Broken Heart tokens in the sequel, it makes the girl upset, resulting in waiting 4 turns (similar to exhaustion). In addition, you could only fail dates in the original if you ran out of moves, but having both girls be upset or exhausted results in you automatically failing the date, along with the original failure condition of running out of moves.
    • Date Gift mechanics. While obtaining gifts in the original is a Luck-Based Mission, at least you could keep the gift once you obtained it and use it for all future dates. However, each girl has a different set of date gifts in the sequel, resulting in the player having to purchase date gifts for each girl separately, instead of relying on a single set of gifts for all dates. Fortunately, you can purchase a specific gift in the shop, but with 70 different date gifts (73 on Incel/Femcel difficulty), you'll have difficulty finding the gift you want.
    • The Baggage system is the biggest change between the original and the sequel. As you talk to the girls, you gradually learn Baggage about them, a negative effect that applies to the date. Each girl has 3 Baggages, and a random one is picked before the start of the date (though you know which one it is when you move to her location) Baggages are all unique, and can range from manageable (Abia's "Self-Effacing" baggage prevents you from giving a gift to her unless her date receives one first) to incredibly hated (Nora's "Abandonment Issues" baggage deducts 5% of the current Affection total when you switch your attention to the other girl). It gets worse if you play on Incel/Femcel difficulty, where all 3 Baggages apply at once.
    • Overall, these changes were generally received well, as a majority of players voted the game's difficulty as "Tough but fair" in a post-launch poll.
  • The Scrappy: Brooke. A lot of people didn't enjoy her narcissist cheating personality (they think Jessie did it better due to her Hidden Depths). If it's not that, a lot of people drew the line at her having children (Kyanna gets away with this due to being single and her seeming to CARE about her son). Some people don't even like the way she treats SARAH; that's how bad it is.
  • Squick: As if Sarah wasn't already bad enough with her extremely annoying weebness, you discover one of her Baggage is titled "Smelly Pussy". Good fucking GOD.
  • Tear Jerker:
    • It's revealed Jessie's and Tiffany's situation has gotten worse with Tiffany blocking her mom off all social media. Tiffany doesn't even appear in the game, so there's no hope for you to rectify this, either.
    • Heck, Jessie's life seems to have gone down the drain: besides the above problem, her age has caught up with her, causing her porn career to end. To make matters even worse, her smoking has also caught up with her and she has caught emphysema from it. She also generally seems to regret the problems in her life and developed a desire for romantic love again.
  • That One Attack: Well, That One Baggage, but while most of the girls' baggage are manageable and can be relatively easy to counter, some are so bad that you practically have to use a hygiene date gift on them when they're active.
    • Zoey's "Kinda Crazy" removes a random row of tokens each time you make a move on her. In a game where carefully thought-out moves are essential in succeeding at a date, each move made on her has a chance at ruining a combo you're trying to set up.
    • Sarah's "Attention Whore" makes it so that there's a 15% chance a move that was going to be made on the other girl will be made on her instead. This can make what would be a powerful move to the other girl be a total dud, or one vital for keeping the date going (i.e., restoring the other girl's stamina). Especially bad if you combine this with Zoey's "Aquaphobic" baggage or the below-mentioned "Abandonment Issues" baggage. Of course, the simple solution is to just focus on her, but the player might have a good reason why they shouldn't do that (such as a low Flirtation level, or the other girl having an easier time getting Passion).
    • Nora's "Abandonment Issues" baggage takes 5% of the current amount of affection away from the player each time you switch away from her to the other girl. Unless you get extremely lucky with Stamina matches, you're going to be doing that a lot, so she will end up taking away affection quite often. This baggage can realistically be the difference between a barely succeeded date and a failed date.
    • Lailani's "Sheepish" baggage prevents you from giving girls Hygiene or Sex Toy gifts unless she's exhausted or upset. This prevents you from giving Lube, the most powerful date gift in the game. In addition, the girls Lailani are paired with often have debilitating Baggages as well, but you can't give them Hygiene gifts to negate them.
    • Polly's "Brand Loyalist" baggage prevents you from giving girls Cosmetic or Jewelry gifts unless she's exhausted or upset. See the Game-Breaker section above on why Cosmetics are so powerful, especially in multiples. It gets worse on Incel/Femcel difficulty, where's it's paired up with the "Drama Queen" baggage (Both girls lose 4 Sentiment when Polly becomes upset). You can't make her upset unless you want to take a big Sentiment hit, so you'll have to exhaust her or use a Hygiene item.
    • Ashley's "Commitment Issues" can be a pain to deal with; imagine being forced to focus on her in the scenario that the other girl is exhausted/upset, and being punished by it.
  • That One Boss: The final boss is a massive difficulty spike from the rest of the game. You need to win 4 dates in a row, with the Nymphojinn taking the forms of various girls (with their accompanying baggage). Completing the date quickly becomes a borderline Luck-Based Mission where the various luck based mechanics inherent to the genre (such as not getting the matches you need, freak accident chain reactions resulting in broken heart matches, the girl’s baggage, etc.) quickly stack the odds against you. Not helping is that you have only 100 moves which are shared across all 4 rounds, meaning it's very likely to screw yourself over by taking too many moves in one round and not having enough for the rest. On Incel/Femcel difficulty, you're given 80 moves and all girls will have all their Baggages active. Good luck!
  • They Wasted a Perfectly Good Character:
    • Tons of players wished characters like: Kyanna, Audrey, and Tiffany (as well as a playable Kyu) to appear in the game. Audrey espically due to her downfall overshadowing the other girls in HunieCam (although that is officially non-canon). People wanted her to confront the player (and maybe have the player or someone else call her out on her hypocrisy), or interact with her aunt Brooke (Lillian and Ashley, while cousins by marriage, shows us incest without blood relation isn't impossible in this game). People also wanted Tiffany and Jessie to finally reconcile. Others wanted Kyanna as they wanted to see as her interact with her cousin, Nora, and generally see how she's doing. Kyu is wanted considering it's unknown if it's just virgins/her clients that can see her and people wanted to see her interact with characters like: Abia, Zoey, and Candace.
    • Some wanted some matches to be more ulitized like: having Zoey and Lillian talk about the weird supernatural around the area for example.
    • If it's not that than it's not having more matches. Popular examples are: Candace and Jessie (for their similar experiences), Lillian and Sarah (due to the Opposites Attract appeal) and Candace and Sarah (half as a Pair the Dumb Ones pair and the other half to give Sarah a bit of break).

Top