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YMMV / Command & Conquer 4: Tiberian Twilight

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Tiberian Twilight:

  • Ensemble Dark Horse: Despite the general loathing the game has received, several of the more grounded units added have received significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak. The last one being voiced by Steve Blum and having tons of badass lines also helps the Kodiak's popularity, which usually leads to it getting depicted as an Epic Unit in any mod that features it alongside the Mastodon.
  • Esoteric Happy Ending: The Tiberium Control Network has ended the Tiberium threat for good. Kane is no longer of this world, and humanity has lived to see another day. However, the GDI Commander is dead, Kane is still out there, the deaths of countless millions is now called into question with his ascension, and the many, many questions players have about whatever just happened are quickly swept under the rug with almost no fanfare.
  • Fan-Disliked Explanation: Almost everything given about Kane, most of which only raise further questions. The icing on the cake being that it turned out his master plan was to leave Earth. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help.
  • Fanon Discontinuity: The majority of the fans consider this game non-canon given the lack of resolution on the Scrin, the Retcon on Kane's origins, and the disappointing ending for the franchise. In fact, it's common operating procedure among hardcore fans to roundly refute the notion that there ever was a C&C 4 to begin with.
  • Goddamned Bats: Spanners, dear God! They are small, flying repair craft that cost few points. Even though they are completely unarmed, they become absolutely horrendous when in large numbers, since they can nearly instantly repair any damage you deal to them or any enemies around them unless you have a large number of units that beat them on the Tactical Rock–Paper–Scissors. Their Nod equivalent, Scalpel, also counts.
  • Harsher in Hindsight: After Kane has ascended through the portal a random civilian scoff at the notion that Kane is truly gone. After the game's extremely poor reception and the series put on indefinite hiatus, it seems unlikely we'll be seeing the Nod mastermind again after all.
  • Heartwarming Moments: In the GDI ending, after Commander Parker activates the portal with his implant, Kane thanks him before he steps into the portal. In contrast to the Nod ending, where Kane looks at the dying commander and tells him how fragile he before stepping into the portal, at least he gives respect to Parker who remains in GDI, a faction that had been enemies with his Brotherhood. It even helps that prior to this, Kane informs him about what really happened to his wife.
  • Never Live It Down: The many, many liberties taken with the game's mainstay features, such as the omission of base building has been met with this by many. The game's ending however only added further salt to the wound, and is widely accused of having possibly killed the franchise entirely.
  • One-Scene Wonder: In the last scene of the game, one civilian in an interview scoffs, "Kane's gone? Yeah, right!" before he walks out to the streets. The man in question happens to be played by Daniel Kucan, Joseph Kucan's brother, who did many roles in the Tiberian series. In fact, that scene alone is more memorable among fans which is a reminder of how badly the story went.
  • Sequelitis: The game suffered this bigtime for its dramatic departure from the traditional C&C experience, having removed many of the series' trademark gameplay elements for no discernible reason. Its infamous ending, intended to be the conclusion of the overall series ultimately failed to answer many of the central questions that drove the main story, and as such is widely considered a tone-deaf entry that undermined the once-popular RTS series.
  • They Changed It, Now It Sucks!: Originally meant to be a Gaiden Game, C&C 4 features no base building, no resource gathering, no sidebar, no Scrin, and a population cap, so it's kinda understandable why long-time fans are upset.
    • Imagine your response if an iconic RPG series like Final Fantasy had one final game, and the last game was a first person shooter. Betrayal does not begin to cover it.
    • Older Than They Think: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally- a Mammoth Tank and an Engineer take up the same amount of population. The PC versions of the previous 3 games do not have population caps. All of this makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.
  • Special Effects Failure: The purple portal that Kane walk into where he "ascends" looked like someone drew it on a whiteboard with a purple pen.
  • They Wasted a Perfectly Good Plot: What Happened to the Scrin?
  • Too Bleak, Stopped Caring: The game forces you to choose to work for Colonel James, an extremist who deceives you into helping her get revenge on Kane and fighting your fellow GDI soldiers, and Kane, who is working to save the planet but for his own selfish reasons. With no sympathetic sides to the conflict, there is hardly anyone worth rooting for. The crappy ending is just the icing on the cake.
  • Took The Bad Game Seriously: You really feel sorry for Joseph Kucan who played the eponymous Kane for one last time in what's supposed the Grand Finale for the Tiberium Saga given the poor critical and fan reception of the game.
  • WTH, Costuming Department?: Both the GDI and Nod uniforms looked very generic and simplistic which are a bunch of military fatigues and hoodies respectively with their faction's logos stitched on them. In comparison, the uniforms from the previous games which are more futuristic.


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