- This adds another layer to Yuri's and Natsuki's protests against Monika trying to list herself as an option for the player to choose to help, both times. It could've been the game using Yuri and Natsuki as mouth-pieces to voice its complaints to Monika about her abusing her power and considering how it shocked even Monika to hear, possibly using Yuri to tell Monika to kill (ie delete) herself the way the game already knew she'd killed and deleted a character intended to be much more important to it than Monika herself (Sayori), and saying it'd be "beneficial to your mental health" (because then she wouldn't be suffering from the realities of being a fictional character who exists only to serve the romances of other characters, and possibly again as a veiled reference to Sayori's depression and her getting talked into killing herself by Monika).
- It also kind of explains why the romance segments are so rushed. Judging by how many poems you write, there are exactly seven days in the game's events. You write and share three poems and there's a two-day weekend, then the festival is on Monday. You start the game on Tuesday and write a poem that night. Poems are shared on Wednesday and another one is written that night. Thursday you share your next poem and write the third. Friday you share the poem and choose a club member to help out over the weekend. In Act 2, Yuri kills herself on Friday. Saturday is skipped entirely in Act 1 and in Act 2 you watch it pass while paralysed from watching Yuri kill herself. Sunday either Yuri or Natsuki comes over in Act 1 or you're still paralysed from Yuri's suicide on the classroom floor. On Monday it's the festival and is the day the other girls get deleted. In that time, Yuri and Natsuki, strangers to the protagonist, undergo compressed character development that is also struggling to fight against Monika's editing, and fall in love with the protagonist within moments enough they get seriously jealous of each other. The game is trying to reach the end, with the protagonist ending up with one of the three girls, before Monika can interfere too much with the end of the game. This is also why Yuri is outright desperate for you in Act 2- the game itself is railroading you towards Yuri (who may be the easiest to romance in the game proper) and trying to reach the end of the game quickly before more damage can come to it, but by that point the script is so badly broken that it traps the protagonist in the room with Yuri's corpse.
Add to this the fact that the Club President role grants meta awareness and editing rights, a fact that causes problems for both characters who find themselves in the role. It doesn't seem like the kind of power that was ever supposed to be held by an NPC.
What if the (fictional) game were crafted with the Player Character as the intended Club President, with editing character attributes and adding new members being one of the features of the game as it was designed? Perhaps Monika was added accidentally, maliciously, or simply ineptly, and in such a way that she was installed as the Club President with access to things no one but the player was meant to be able to do. She may not even know the whole story behind her origin if it began outside the game, and the position passing to Sayori in her absence was based on Monika's flawed assumption as she never knew the game to feature a playable Club President.
- It's possible that the MC is meant to be the President of the club, elected there by the girls in the club, but the editing rights Monika has are more in line with when people hack games to make mods of them, rather than an actual function the Literature Club President was meant to serve.
- Jossed with Doki Doki Literature Club Plus. The developers and creators of the Doki Doki universe didn't create the Main Character. They suspect Monika did, to have a way to interact with the player
Now the thing is that, for some reason, the virus infected this particular Visual Novel. Maybe a free download (which the actual game is, after all) on a server. The virus, liking what it saw, decided to try this thing out and turned itself into one of the characters. Did it assimilate Monika? Enhance her? Just copy her behaviour and replace her? Who knows. But whatever process is behind it, it granted "Monika" editing powers far beyond what a mere NPC should have. Of course, this was also the virus' undoing: in becoming Monika, it really became Monika, forgetting its own origins and fully believing to be her, now doomed to wait until someone plays the game. To her horror, Monika then realised she doesn't actually have a route, so she can't actually experience what the whole point of the game is - romance - and thus she went berserk and started messing around.
- Jossed with Doki Doki Literature Club Plus. The developers and creators of the Doki Doki universe also created an alternate universe as a control where Monika didn't achieve sentience (which is where the Side Stories take place). They are fully aware of Monika's sapience in the main universe. The final e-mail implies Monika's creation and existence is just an experiment by them to collect data on creating metaverses.
It's stated that Sayori had depression all her life and that Monika was only responsible for amplifying it. We also know that one of the symptoms of her depression was oversleeping. However, in act 4, we find out that Sayori had been waking up on time for a few weeks already. Those few weeks just about overlap with the time the Literature club was started.
Sayori only ever wanted for herself and her friends to be happy. In act 4, after starting a club and gaining meta awareness, one couldn't blame her for going into her own file and reducing or even entirely deleting her depression. It's not a stretch to say that Yuri and Natsuki getting along way better than in previous acts would be because of her too. She wanted to have fun with her friends and the player character, no matter what she had to do to make it happen.
- This can't be right- if Sayori's depression truly IS part of her character, then she should have deleted herself after modifying her friends to be happier. She specifically says she thinks everyone would be better off if she disappeared. Her depression can't be part of her actual coding and was put there by Monika, and we know Monika was tampering with the coding before you download the game because she specifically tells you she does when you're alone in the "clubroom" space with her. She asks you if you read the game's description. Sayori, as a route herself, likely didn't see a reason to tamper with the coding. None of the girls' flaws make sense in the narrative- there's no way Natsuki would be more than willing to bake at home if her father beats her as badly as he's said to and there's now way she'd have baking supplies on hand if he doesn't keep food in the house and never gives her money. Yuri, during her moments of clarity, is shocked, horrified, and disgusted by her actions. Monika likely took tiny parts of their characters and flanderized them.
- Combine this with the theory about the game fighting back. She made herself the best choice and the game fought back by removing her as an option because it's trying to equalize the choices.
- Seemingly confirmed as of DDLC+. Side Stories!Monika is insecure and a bit shy, even approaching Extreme Doormat in how bad she is at putting her foot down. "Normal"!Monika is much more outgoing, suggesting that she lessened her own flaws rather than amplifying her virtues.
- This could possibly offer an alternate interpretation of why Yuri self-harms as well. In many points during Act 2 she says lines of dialogue similar to what Sayori said in Act 1, about having intense feelings about the player but not having the emotional capacity to deal with them or control them. Yuri could have self-harmed before, but due to the amplification of her negative traits in Act 2 she may have felt like The only way to control her feelings towards the player was to self-harm, before just giving in and indulging in it when she realized she couldn’t stop it.
- Decoding Sayori's character file links to a QR code for a website regarding "Project Libitina," something involving two test subjects...kind of sounds like Yuri's Portrait of Markov novel, huh? (Well, that, and all searches have led to the conclusion that the book doesn't exist in real life.)
- Decoding Monika's character file gives a long message mentioning things like "this isn't my only story," "The Third Eye," "time to be a fucking hero," and "2018". The protagonist did say Yuri reminded him a lot of the protagonist of her book, too...
- Decoding Natsuki's reveals the head for a 3D character model of a girl.
- Yuri's is the only one that doesn't fit in, being an exerpt of a creepypasta Salvato anonymously wrote two years ago about a college student who decides to murder a middle-aged woman "just to see what it feels like".
- Decyphering "have a nice weekend" gets us this:What is a man without knowing the rich aroma of the future; the hot, complex balance of the present; and the bittersweet aftertaste of the past?
- One of the special poems you can unlock in act 2 has several blacked out lines with only a few letters visible spelling "Nothing is real?", but you can edit the image and find a message mentioning names that aren't in the game and symptoms of an unknown disease.◊
- A common theme is the existence of "the Third Eye", a psychic trait that invokes uncontrollable bloodlust in humans. Natsuki's glitched poem when decoded means "Open your Third Eye" and Yuri's final poem ends in a description of a compulsive stabbing with the ending sentences "Her Third eye is drawing me closer". The human experiment prison where the Third eye experiment took place, was mentioned in the "Portrait of Markov" to be a camp for a religious secret society. Perhaps an Eldritch Abomination cult?
- Other than Yuri's file (which might have been Dan wanting to just fess up to being the author of the creepypasta), everything seems to point to some bigger project Dan is working on— something about human experimentation, time travel, and possibly alt-universe versions of the Literature Club (either as a fun cameo, or as a weird sequel to this game).
- The second K is blue.
- The second D and second I are purple.
- The first K is green.
- Both Os are pink.
- The first D and first I are red.
Blue, purple, green, and pink are Sayori, Yuri, Monika, and Natsuki's eye colors. Red does not correspond to any specific girl. By process of elimination, this leaves us with MC-kun to be the one with red eyes.
- What if her real name is Libitina?
- The game is presumed to take place in Japan, and Libitina does not fit with the Japanese alphabet. There is no "Li" or "Ti".
- The closest that I can probably get to the name is: リービチーナ (Riibichiina).
- The game is presumed to take place in Japan, and Libitina does not fit with the Japanese alphabet. There is no "Li" or "Ti".
- Ooh! I got one! What if her name is Shiori? It's a unisex name that means "poem weaver".
- Based off her comment about a joke not making sense in translation, it's possible she Americanized her name after reading the files to see that the game was created by an American team and assuming that the player would also likely be an American.
- Doki Doki Literature Club Plus adds another implication. The name "Monika" could be an abbreviation of the role she was given: "Monitor Kernel Access."
- Jossed with Doki Doki Literature Club Plus. The e-mails of the developers, who are employees of a company called "Metaverse Enterprise Solutions", mentions that they're collecting data, which implies the whole thing was just an experiment by them. They even created a "control simulation" universe where Monika wasn't self-aware as part of the experiment.
- Jossed with Doki Doki Literature Club Plus. An e-mail from a developer states that the Main Character is the one who wasn't intended to be there. They suspect that Monika created him.
Going by Natsuki's "special poem", the things Natsuki likes about "Papa" seems to imply that these are things that happen rarely enough that when they do happen, they're special occasions. The poem itself also has four conspicuous "dividers" that separate the parts of the poem into what seem to correspond to the four acts of the overarching plot of the game:
In the first section, before Monika has any reason to interfere, "Papa" does nice things, but rarely enough that they're more special than common events, and notably there's mention of allowance but not lunch money, implying that he might not be home to cook dinner very often and he can't always give her fun money, but he does provide her basic needs. In other words, he's just an overworked single parent. His disapproval of her manga may just be him wanting to see her grow up and be a more independent person, there's no indication that this disapproval is violent.
In the second section, when Monika has just begun her meddling to make the other girls unappealing, "Papa" is clearly neglectful: he ignores Natsuki and stays out all night.
In the third section, after the "new game" after Sayori's suicide, he's controlling, or at least very critical: he invades her privacy, comments on Natsuki's friends, controls how she dresses, criticizes her interests, and comes home after she's gone to bed and wakes her up doing so.
In the fourth section, after Monika is clearly driving Yuri insane and Yuri says mean things about scrounging for change under the vending machines, Papa is hostile: he shouts at her, he messes with or damages her things, his attention is now a negative thing, keeping food in the house is now treated as special, and the only time he gives her money at all is when he drops coins in the couch cushions. This is the version that Monika forces to say "would beat the shit out of (her)" for reading her cutesy manga.
And in the fifth section, once Monika has done all the damage she can before just deleting her entirely (in game terms, after Yuri's um.. event.. in the dark closet but before she kills herself), Natsuki's favorite thing about Papa is that sometimes he's too tired to do anything because everything he does in her life is bad.
In other words, Monika is forcing the "Natsuki's Dad" variable to escalate whenever she tweaks the files to make the other girls seem unappealing. The poem focuses on Papa's behavior: how much attention he pays her, how much food he gives her, how much money he gives her, and how he comes home. His attention quickly goes from positive, to neutral, to negative, to hostile, to.... unmentionable. This is after he stops giving her money and feeding her in a way that Monika, the only character to have complete knowledge of everything, says is keeping her body in a childish shape due to malnutrition. (Which isn't necessarily the case, but isn't better: malnourished and neglected children can suffer from "failure to thrive", a very general term which can include things like stunted growth and slow mental development). This is a Papa who has gone beyond just controlling and criticizing Natsuki, to coming home after dark, refusing to provide food for a child stuck in prepubescence, and is waking her up in the middle of the night with behavior so abhorrent, she prefers it when he's too tired to do anything. Yyyeah. There's a good chance Monika has escalated that variable to "sexually abusive" levels.
- It would explain why Natsuki hates being called "cute" so much.
- Doki Doki Literature Club Plus reveals this is kinda true, if you count "created the main character" as "altering" him. E-mails from the developers show they didn't create the player character, and the player character doesn't exist in the control universe created to show how things are if Monika doesn't become self-aware. They suspect Monika did, as a way to interact with the actual player.
Monika might have learned from what happened with Sayori. When her depression was amplified enough, it was visible enough that the protagonist deliberately sought her out to talk one-on-one to find out, directly from her, what she's going through. This later lead to Sayori leaving her home to talk to the player and confessing anyways. In other words, Monika didn't account for how the player character might react if he knew the girls' issues, and how that'd impact her ruining the other girls' chances.
You only get the "rewind" events if you've been doing Yuri's events in Act 2, so Monika might be trying to consciously prevent something similar from happening. Had the rest of the scene played out normally, Yuri would have explained the reason why she cuts herself. Perhaps it isn't sexual after all, but because she has anxiety, and that self-harming gives her a bit of clarity but she's ashamed of her doing it to the point of addiction. The player character then would say that his horrified reaction isn't because he's scared of her, but because he's scared for her. Based off his reaction to Sayori, he would say that he'd help her any way he could, and that he doesn't want her to feel that way. This could potentially open the way to Yuri confessing, which may then result in a Relationship Upgrade. And Monika doesn't want that.
So each time the game tries to pull that scene up, Monika simply rewinds it to an earlier point, so that the player character can't properly react to it and get Yuri's side of the story. Then, she tries to frame it as something Squicky when talking about it, so that the player thinks that Yuri is creepy and perverted, and thus unattractive.
- Jossed in Doki Doki Literature Club Plus. Doki Doki Literature Club takes place in a universe created by some programmers that work for Metaverse Solutions Enterprise, apparently as an experiment to collect data from.
You already know his name because you're the one who gave it to him. He knows you've been watching helplessly because you were watching through his eyes. When he says "it's time to be a fucking hero", he means it literally, becoming a hero instead of a nameless, faceless shell.
The Project Libitina site mentions a young test subject (Libitina) with the power of the Third Eye; something capable of distorting reality. It also mentions that the lead doctor on the project is the follower of some sort of religion (one that is different from that of his personnel, at least). Finally, monika.chr is considerably larger than the other character files, and features a message from someone claiming that everyone is already dead, and she wants to send a message back in time to warn them.
In the Portrait of Markov universe, there are alternate universe versions of Monika, Sayori, Yuri, and Natsuki, as well as Libitina herself, who does not have a DDLC analogue. In that universe, !Monika moves in with Libitina and begins to experience the events described in Yuki's novel. In time, she and her friends !Sayori, !Yuri, and !Natsuki are all killed by agents from the Human Experimentation Camp, leaving Libitina alone. Alternatively, all of the girls were escapees from the camp save for one (Libitina's Sister) but the result is the same.
In a desperate effort to save her friend, Libitina utilizes the power of the Third Eye to communicate across universes, transmitting or copying her consciousness into a visual novel that she or one of her sister's friends was playing or working on, and then sending it to another world where her friends were still alive. Unfortunately, Libitina's psyche was shattered in the process, with parts of her personality infusing the game code and being mixed in with the .chr files. Each character is an amalgamation of her perception of one of her friends, combined with a fragment of her own psyche.
- Sayori has been infused Libitina's depression.
- Yuri contains her propensity for self harm and more violent tendencies
- Natsuki represents her anxieties over abuse and her desire for affection and respect.
- Finally, Monika represents her perception of her older sister as a mature, responsible figure, but also subconsciously represents Libitina's fear that a happy ending is impossible for her and her friends. The bulk of Libitina's consciousness (including her Third Eye powers) reside here.
Using Monika's status as the tutorial character to her advantage, Libitina was able to get the game uploaded and released. However, the fragments of Libitina's psyche soon forget their true nature, with only Monika maintaining awareness she was in a game. This, combined with Libitina's desire for a happy ending, spurs Monika to begin the events of the game. The horrors she inflicts during Act 2 in an attempt to scare away the protagonist from the other girls are based on her subconscious memories of the effects of the Third Eye, while Portrait of Markov is an attempt to remind the player (who Libitina had, from her perspective, already contacted through a computer game) of what happened, not realizing that she had reached the player before the game Portrait of Markov is based on was released.
This is why Monika and the other girls remain in the game code even after deletion (since the code is just Libitina's consciousness). The only place Libitina is able to be coherent is through the heavily encrypted message in monika.chr, where she pleads with the player for help.
When the Project Libitina game is eventually released, the only way to get the Golden Ending will be to somehow use DDLC to warn the girls of their impending deaths, possibly by modifying the game's files to send information to Libitina herself.
Based on the YMMV (read subjective) entries Misaimed Fandom (with the text containing "For someone who drives a friend to suicide with mental manipulation and cyber bullying") and Moral Event Horizon which contains "When it's revealed that Monika forced Sayori's suicide with the strong implication of using cyber bullying". It appears that Cyber Bullying was the "last trigger" that caused Sayori to hang herself. Remember that in the day before the festival, you cannot chose to help either Sayori or Monika because both of them are supposed to help each other. When you visit Sayori in her house, she mentions that she helps Monika online. Now, it may be assumed that it is the last activity that snapped her thought processes.
The thing that remains vague is what transpired in their online session. Did Monika go to the typical ways of harassing Sayori online by bashing her, or did she reveal the secret of the plot where the Club President gains Self-Awareness of existing only as a video game character? Maybe Monika decided to pass the torch but Sayori rejected in an extreme way?
- Somehow, this makes a lot of sense, considering that Sayori canonically committed suicide before the protagonist even woke up on Monday, and that many suicides are not heavily planned, but more impulsive decisions.
Note that this theory is partially based off the one in Game Theory; see here and here for reference.
When the (in-story) developer first came up with the game and its characters, it was intended to be a Psychological Horror game at first. The cast was as follows:
- One half of a pair of long-lost sisters, who had certain Broken Ace elements. Being the elder of the two, she had Cool Big Sis type traits towards her little sister. However, she'd show a darker side of her personality as the game goes on. Being intelligent and resourceful, she would be able to deal with human experimentation escapees quite easily, though not without help from her younger sister.
- The younger sister, who, like the above, had a certain degree of intelligence. Instead of her sister's more booksmart intelligence, she was more of a Guile Hero who was able to easy defuse arguments and easily convince other people. However, she'd have a darker side of her personality, be haunted by her past, and have certain Death Seeker elements.
- An escapee from the experimentation camp, who had been broken by the experiments she went through, as well as abuse from her father and her classmates (she was allowed to live a relatively normal life outside of the experiments, though not without much freedom). Her psychic powers weren't as strong, but she did have some capability. Personality-wise, she was cruel and harsh towards the other characters, but with a distinct softer side to her. She loved things like sweet foods, manga, and cute things, feeling a connection to it because she feels that's what normal teenage girls do, but she kept getting judged for it.
- And finally, Libitina, who was either the Big Bad, or, at the very least, The Heavy. Unlike the above, she was never allowed to live any kind of a normal life whatsoever, making her more unstable. Her psychic powers were strong, but she had trouble turning it off. She became violent, both towards herself and others. Being raised as experimental fodder as well as possible breeding stock had messed her up so badly, she doesn't see anything wrong with hurting other people or herself, to the point where she got a sick, almost fetishist thrill out of it. However, she was still portrayed in a tragic light due to her circumstances.
At one point, the developer abandoned the project, but still grew attached to the characters he created. When he decided to make a more fluffy Dating Sim, he thought of the characters he made, and decided to insert Lighter and Softer versions of them into the game. The sisters became Monika and Sayori, respectively; they were kept largely the same, with a few minor changes. The first experimentation escapee became Natsuki, who was changed from someone who was abused by her father in an experimentation camp to a Tsundere who had a strict father, but wasn't outright abused. Then, Libitina became Yuri; instead of being a particularly creepy villain, she instead became a Shrinking Violet who had some bizarre interests like knives and horror novels, but was ultimately harmless. He left a few references to the game he originally made them for, such as having Yuri read a book with the original game's plot, but only as fun nods to what inspired him to make them. In a twist of Irony, he felt that Monika wouldn't be interested in dating, and simply made her the advisor to the player so that she was still in the game anyways. Overall, he felt like putting the girls in a happier setting would make him feel like he's still using them, but they've gotten some kind of happy ending.
Cue Monika gaining meta-awareness and tampering with the game. When she's changing the girls' personalities, she isn't actually amplifying her worst traits like she claims. Instead, she's pulling up personality traits that were present with the original characters. Sayori became more easily depressed because she was originally meant to be a heroine in a Psychological Horror game. Yuri broke down the way she did because she slowly started to regain Libitina's more violent and self-destructive traits, despite not wanting to even feel that way at all. Natsuki's backstory got worse, to the point where it started to resemble more like something out of her original game. In other words, they're reverting to who they once were.
It also accounts for some of the oddities in the game that cannot be explained by "glitching" alone. Why would there be things like a poster changing to a picture of Sayori's suicide, Natsuki having an event where she snaps her neck to the side and leaps towards the player, parts of Yuri's and Natsuki's face becoming photorealistic, and the "special poems"? Simple: it's stuff that was in the game files but unable to be accessed normally. Some of them were scares and in-universe documents meant to put the player at unease. Sayori's death and Natsuki's event could have even been possible bad endings if the player messed up; one ending would have had Sayori's counterpart killing herself in a similar manner, while another would have had Natsuki's powers awakening in the same way as Libitina and attacking the player character through a Jump Scare (the animation wasn't completed yet, hence why Natsuki's animation just has her move up to the camera). This is the reason why both scenes have an "END" card.
The gist is, the more Monika tampers with the files in Acts 1 and 2, the more stuff from her original game is found and used in Doki Doki proper.
- This kind of makes sense when you realise, also, that none of the girls's "negative" qualities fit with the narrative or surroundings. It's a cute, fluffy dating sim- no need for dark themes. Yuri's self-harm makes little sense if you look at how Natsuki reacts to Yuri's newfound behaviour and Yuri's own disgust and horror at what she's been up to during her moments of clarity in Act 2. Natsuki's abusive, malnourished home life makes no sense when you factor in how she's able to freely bake at home and has had enough practice and enough time to get really good at decorating, as well as how she has the money to buy full box sets of manga, which are not cheap. Sayori's depression is nonexistent at the start of Act 4, which initially might make you think she removed it from her character, but this does not match with Sayori's dialogue about the depression, where she makes it clear (without saying it) that if she had Monika's powers, she would use them to make everyone else happy and delete herself. Monika also rewrote the game long before you picked it up, because she already wrote on the game's download page. Monika likely took aspects or scenes of the character's stories and made them essential pats of the character- a melancholy scene with lazy and scatterbrained Sayori (two traits that are practically synonymous with "female childhood friend") turned into outright depression. The scene where the protagonist cuts himself on Yuri's knife likely originally had her cutting herself on accident instead (the script adjusted to have it be the protagonist instead), which Monika turned into a sexual fetish. Natsuki's dad we know from her special poem is likely just an overworked single dad who might be a little on the strict side but loves his daughter dearly, since Natsuki, even in Act 1, doesn't think her dad would approve of her having manga. Monika took the strict aspect of him and made him abusive and made him go from overworked to never home, possibly because he's now a drunk.
Evidence:
- In visual novels, characters don't have AI: everything is scripted and follows predetermined routes. As such, Monika wouldn't have been able to fiddle with other club members' character files and modify their personalities, because there wouldn't have been character files. She would have had to change each scene manually. She would have had to rewrite the entire plot after she deleted Sayori. Finally, she herself wouldn't have had the ability to become self-aware. What we see instead suggests that all club members possess fairly complex A.I.s.
- Why would Monika become attracted to the protagonist? If we're assuming it's a visual novel, then he has a fairly limited number of responses: he could choose who to show the poem first, whether to confess to Sayori or not, what girl to pursue, that sort of thing. Binary choices. Monika wouldn't have much reason to suspect that he is anything but another AI, and even less reason to become attracted to him. On the contrary, she frequently expresses admiration at his behaviour. It doesn't make sense if all his responses are pre-written (considering previous point, sometimes written by her, even); it makes complete sense if everything he does is unpredictable.
Hence, I conclude that the game is about a high-resolution simulation, a dating sim several years ahead of 2017's gaming industry. In that game, Monika still has the most complex AI, perhaps based on someone's actual Brain Upload, while the rest of the girls don't pass the Turing test.
- Confirmed! For the most part. Doki Doki Literature Club Plus details that each of the characters exists as an AI in a simulated universe. The visual novel interface is simply what the developers at Metaverse have been able to cobble together in order to collect data on this simulated universe. Additionally, the main character is essentially an unintended AI forcibly constructed by Monika in order to have some interaction with external users. However, the game isn't supposed to be a game at all— the idea of it as a "game" is just a cover story. All the characters are equally coignizant A.I.s, but Monika was the only granted existential knowledge.
Doki Doki Literature Club's story is merely told using the medium of a visual novel.
Interestingly, despite all four girls being interested in the player, the only one with any kind of overtly sexual references is Yuri mid-Sanity Slippage. It's possible that, in an untampered game, Yuri would have been discovered to be a Covert Pervert. Not only that, but she would have been kinky, with an interest in knifeplay in particular. However, being a shy teenage girl, she would have been confused and uncertain about this aspect of herself, believing it to be a sign that she's a sexual deviant (not helped by her D-Cup Distress). When she meets the player character, she becomes insecure about her more lustful desires and has trouble confessing. It's why the edited text mentions things like her enjoying the PC's body heat; she's enjoying the physical aspect of their relationship, but doesn't want him to think she's disgusting for feeling that way.
Once Monika starts tampering with the game, one of the things she fiddles with Yuri is to make her more... open, as well as more anxious. As a result, what was an interest in BDSM edgeplay evolved into a full-blown Self-Harm habit. What was supposed to be Covert Pervert moments in general turned into Yuri being a Stalker with a Crush. And, the entire time, Yuri becomes more prone to anxiety and self-disgust, resulting in her Reluctant Psycho moments. By the time Yuri confesses, she's become what she fears: a pervert who drives other people away.
- This could also extend to the game's world in general. Monika speaks at length about how her world isn't real, and how realizing that made her feel a loneliness and emptiness she was nearly unable to cope with... and yet, she still wonders what she'll be like in college (despite the game, at this point, being only a room in which Monika herself notes time is not passing in) and lamenting how she used to act in middle school (If she believes the world she's in isn't real, shouldn't she realize there never was a "middle school" for her and her life starts once you begin the game?). This would suggest that, even after finding out her world isn't real, in her heart of hearts, she, nonetheless being part of the world, still believes it to be "real" in a sense insofar as she is. The title of her song, "Your Reality", also suggests this, as in titling it "Your (meaning the player's) Reality", she creates the implication of "My (meaning her) Reality". Therefore, it could be said that while she is aware that her world is not real, it is regardless still "real" to her.
As Yuri has depleted her power she cannot see the Player's reality. In other hand, Monika hasn't used her Third Eye power yet, so she's able to sense the Player's presence and also to be self-aware of her medium. But the question is: Why they traveled into Doki Doki's reality? The answer is that they somehow moved to "Markov Natsuki's" game or manga.
We have to remark that "Elyssa" (or Eliza) is a card in the Illuminati Game Card depicting an advanced artificial intelligence.
In the backstory, Libitina was originally a Cheerful Child much like Yuri herself - however the tests performed on her to draw out her Third Eye abilities made her quite insane and willing to kill anything and anyone - her personality was split in half - sadly the "good" Libitina decided to forgo her original name and become Yuri while the "evil" personality remained. Monika (and yourself presumably) will have to journey through the next story, saving those who are being tortured by the Third Eye cult organization. Libitina will have resumed control over her body and will probably slaughter the evil scientists who made her this way, but at this point her evil side (the one that still calls herself Libitina) will still have to be destroyed and erased, while Monika will find a way to preserve Yuri - possibly by separating their character files.
- Sayori = Mami ( Appears to be cheerful and friendly on the outside, but are seriously messed up on the inside, not to mention the... visual of how they die...)
- Natsuki = Kyoko ( Very tsundere, plus, they both like food and have... issues with their fathers.)
- Yuri = Sayaka ( Very passionate... but she ends up going crazy.)
- Monika = Homura ( They appear to be very skilled with a calm nature... but when you scratch the surface you realize they know much more than they're letting on... and they're way too Yandere towards the protagonist...
- And of course, the Protagonist = Madoka (ummm... they're both protagonists?)
While it's commonly assumed that Sayori's suicide is a result of Monika re-programming her into doing it, it's worth paying closer attention to what happens up until that point. First of all, there's plenty of textual evidence to suggest that Sayori chooses to die of her own accord- it's very obvious that her depression is worsening over the course of the game's events, and regardless of what the player says to her, the moment of her confession presents a moment of truth: either the boy she loves does not love her back, and she now has absolutely nothing to dream about or hope for, or he does, and that still doesn't make her feel one ounce happier. Either way, a person who is already very mentally ill might indeed choose suicide under such circumstances. And while her final poem "Get Out of My Head" is often interpreted as a response to Monika re-programming her, context suggests otherwise; she refers to a "you" that is obviously the main character, and a "her" that could only be Monika. With that in mind, it seems more likely that the thing she's telling to "get out of her head" are her own suicidal thoughts, not a person.
Second of all, note that, up until the very moment Sayori's body is shown, there are absolutely no bugs or glitching-out moments at all- suggesting that the game is functioning normally. Furthermore, the main character (who seems to have little real agency; note how his personality shifts into being very attracted to Monika as soon as the game reboots) has a long monologue expressing his pain and shock at Sayori's death, seemingly indicating that it was intentionally programmed to happen.
It's reasonable to conclude, then, that while Monika is obviously already being manipulative from the start (such as her clearly pulling Sayori aside to goad her into considering suicide), she does not take the step of actually fiddling with the game coding itself until the very moment that Sayori's body is discovered- the point that the first glitching occurs. Monika must have chosen that very second to delete Sayori's file from the game, thus causing the graphical and audio errors and the sudden black-out. This makes sense if you think about it; since Monika's goal is to get the player to choose her, a good point to get rid of a competitor would be for the moment that she actually dies in the game. This way (so goes her plan), when the player continues and Sayori is no longer present, it would seem to make sense. She, of course, did not count on all of the strange bugs that begin to occur as a result of the deletion, which thus clue the player into something being wrong.
If you pay close attention to what Sayori says once she drops The Reveal, she specifically says that she remembers everything you did to make everyone happy, and what Monika did to make everyone unhappy. This implies that, despite her newfound meta-awareness, she still cares about Yuri and Natsuki, and that she still wants to make sure everyone is happy. She even thanks you for getting rid of Monika for this reason. You also get this ending if you didn't Save Scum and go through all the girls' routes in Act One; if you did, Sayori will be genuinely thankful you spent as much time with the girls as possible.
Sayori knows everything Monika did, everything you did, and, likely, about Natsuki's and Yuri's issues. If you played through the game straight and focused on one girl, the other two would have been unhappy. Sayori would have watched her childhood friend fall in love with another girl as her depression got worse. Natsuki wouldn't form a strong bond with someone who shares her interests, and would be stuck in an abusive household over the weekend. Yuri would still be lonely and self-conscious, and the player not helping her with the festival would have been just as bad since she'd be able to Self-Harm without anyone to stop her at home. If Sayori looked through the files, she might be able to see how the player did everything they could to support her through her depression, how happy Natsuki was when she finally found someone who didn't judge her, and how much Yuri opened up. It might have then clicked with her how much everyone's happiness relied on the player afterwards.
In the normal ending, her intent wasn't necessarily to keep the player to herself. There's no indication that she wanted to delete Yuri and Natsuki, other than "it's just us now", which could still include them. Instead, she wanted the player to spend time with everyone, as much as they could. She'd force the player to play the game over and over in a loop, doing as much of the routes as possible. She might not even allow the player to quit the game, as it'd mean that everyone would be unhappy for a while. Essentially, she'd force the player into playing the game repeatedly without rest, just to make sure there would be no unhappiness whatsoever. After all, if only one of the girls got player attention, the other two would still be unhappy. Fortunately, Monika intervenes.
In the Golden Ending, she realizes the player did everything they could to make sure everyone got some kind of happiness. Even if one girl got ignored in one save, she would have received some kind of attention in another. So, she doesn't feel as strong a need to do something so drastic, since the player cared enough to give each girl a possible happy ending. So, she thanks you, saying that's all she really wanted in the end.
Throughout the course of Act 2, Monika slowly but surely strips away the Player Character's sentience and sense of self-identity which is why he talks less and less and never reacts to any of the crazy shit happening around him. By the time Yuri stabs herself right in front of the Player Character, he's already been reduced to an empty, soulless, emotionless husk that Monika uses as a means to talk directly to the player.
He gets stuck with picking a word from time to time, and that's when you help him out through the minigame, like a backwards Mad Libs. What goes between the words you've chosen? It's anyone's guess!
At face value Monika's character beyond her fourth wall knowledge is very non-descriptive: She's has a popular reputation among the school, is nice to you but that's about it. Sayori, Natuski and Yuri's personalities and interests are built for you to care about them and as a reward you get to see them grow because of your actions, on top of them becoming your girlfreind.
Why is this important? Because even if Monika could manipulate the game into spending time with you, there would be nothing to do for both of you, as she can't create new assets to the game.
- More or less jossed in Plus!. As mentioned under the "The game Monika is trapped in is not a visual novel" WMG above, DDLC is not a game in-universe, but is merely told through the veneer of a visual novel. Monika having access to the game files and being aware of this was intentional from the start, as she's part of an experiment to see how an AI would react to being aware of their simulation. On top of this, the Side Stories (which has no dating sim element and doesn't even have a player character, unlike the base game) explore the characters in an environment where Monika isn't aware of the simulation, and she's shown to have issues that directly tie in to her character like the other girls, namely perfectionism and holding herself to high standards.
Seemingly jossed; that doesn’t really make sense. If that were the case, then there wouldn’t be a reason for Monika to discuss anything that occurred in Act II. Why talk about it if it never happened at all?
They would have linked 4 test subjects (likely 'real life' friends) to the 'game' Doki Doki Literature Club, giving them one, singular goal and purposefully removing it from whomever became president, along with giving them enough self-awareness and power to manipulate others. The purpose of this is to record how much stress one can be under before they start justifying killing a loved one. Monika is not unique, she was just the unlucky subject who's willpower most closely matched Libitina's (and the only one without any inherent mental health problems.)
A txt file shows that Monika realizes she's in a time loop, but her only purpose so far has been to win over the protagonist. Failing to do so has never been enough for her to kill, delete, or negatively alter her friends. This is the only explanation for her memory of previous loops. The player is not responsible, so someone else must have been playing through the game repeatedly- the cult.
Realizing that Monika is reaching her mental limits from the looping time, Doki Doki Literature Club was distributed to the masses. This time, with an extra variable for Monika- an ability to glimpse the outside world and the lure of eventual freedom. This final variable and the idea of escaping the simulation is enough to make Monika break and delete her friends. The simulation ultimately fails to achieve it's goal, however, when a defeated Monika expresses that she could never permanently erase her friends, and fails again when an unintended remnant of self-aware Monika interferes with Sayori in Act 4. This would also make Monika quite the hero for proving that even re-living a nightmarish, claustrophobic existence was not enough to conquer her love of the others. She then deletes the game entirely, ending the simulation.
So, why make it a distributed game? The player is nothing but an unassuming pawn to unintentionally goad the president into killing the others, and feed data to the cult. The game was free, after all. While she is 'alive', Monika has access to your computer, and while she believes this is liberating, it's all for the purpose of gathering and sending data back to the Book of Markov cult- from every single person who played it. Since the game was distributed with a certain 'starting point' for Monika's memories (and with no way to explain her situation to her), she will always start and end at the same conclusion, and no amount of reinstalling will change this.
In Black Mirror: White Christmasnote , Cookies are explained to be copies of a person's consciousness uploaded into a chip, (most of the time) in order to operate a person's Smart House to that person's preferences or to house an additional consciousness. Matt* had contacted the "real Monika" (assuming her name really is Monika, which would explain why her name is so Western compared to the other three girls) and she agreed to have her consciousness stored in a Cookie in order to operate her own home.
Problem is, Cookies believe they are the original person, so they resist a "life" of slavery. In order to break a Cookie's spirit, but not make them go completely nuts, Matt is shown to speed their perception of time in order to have them spend a prolonged period of time with nothing to do. And since they're digital copies, they can't eat, sleep, age, or die.
But, as Matt mentions and as seen in the ending of White Christmas, having them spend too much time in solitary confinement breaks them completely and makes them go insane, making them useless for the client. Monika might have spent too much time alone and broke, still believing she's the real Monika and desperate to go back into her body, and eventually desperate to just maintain a connection to the real world, explaining how she would have self-awareness before any other character in the game.
Matt mentions that Cookies that have gone completely mad are sold cheap as NPCs in video games (cheaper than programming a new character from scratch). Monika was eventually sold and reprogrammed to be the president of the Literature Club, but still having a distant longing up until she discovers her world is fake. As for how Team Salvato would've gotten their hands on a cookie... well... let's just say that other things that happened in BM aren't too farfetched either.
TL;DR: Monika is actually a copy of a person's consciousness in a chip that was eventually programmed into DDLC, which is why she wrecks the game and tries to win you over.
- It directly said she is Malnourished. Her being poor would probably come with a lack of food. It's shown she doesn't want it to be this way, because of the way she acts desperate for food.
- Except she has enough materials to make cupcakes for everyone, so she clearly doesn't have a lack of food and is able to afford it.
- Her abusive father. It’s definitely shown Act 2 Natsuki has an abusive father, and Child Abuse can come with poverty sometimes. Also her father doesn’t give her lunch/lunch money, which is probably a result of not being able to pay for it.
- In the secret poem “Things I like about Papa” One of the lines reads “I like it when Papa accidentally drops coins in the couch” If Natsuki is Poor, Finding money would be exciting for her, even if she has to resort to stealing it.
- This probably just means she just doesn't get an allowance, and Natuski just has some serious issues with her dad. Plus, it wouldn't make sense for her to be poor if clearly her father is seemingly loaded.
- She tries to avoid her problems. She uses manga, and the club to ignore her problems. She’s in some cases reluctant to talk about her problems. She actively refuses the idea of you going to their house, which is something someone would do if they are poor, because they wouldn't want people knowing. She also tries to act tough on the outside, to hide her emotions on the in, which is something someone would do if they had problems like being poor.
- People that aren't poor can feel that way too. All in all, probably Jossed due to lack of coherent evidence.
- A full Natsuki route for act 2.
- An actual Monika route, with a lot of lampshading about the fact that you had to download extra content to do it.
- A fifth girl.
- A prequel.
- Jossed. Dan Salvato confirmed that all the members of the literature club, apart from the player character, are cisgender girls.