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The fourth full installment in the Unreal Tournament series. Unlike the first three games, this one is and will be Free-to-Play and designed in line with modern e-sports.

The game is in a public pre-alpha state with little to no story information released yet. Unusually, it is being designed in collaboration with the player base, who can contribute to maps, skins, and even game code.


This game provides examples of:

  • And Your Reward Is Clothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.
  • Back from the Dead: The Necris return for this game, with two released player models (Samael and Visse) having been through the Necrification process.
  • Character Customization: As with previous Unreal Tournament games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
  • Competitive Multiplayer: Obviously. The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.
  • Le Parkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.
  • Microtransactions: In the form of skins and headgear for your characters.
  • Once an Episode: It's not a UT game without some variant of the Deck map. Or Facing Worlds.
  • Secondary Fire: Much as you'd expect from past entries, but UT4 adds some tertiary fire modes not seen since Unreal Championship 2: The Liandri Conflict, generally done by pressing one fire button while holding the other.

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