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Fridge / Unreal Tournament 2004

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Fridge pages are Spoilers Off by default, so all spoilers were removed. Proceed with caution. You Have Been Warned.

See also the UT2003 Fridge page.


Fridge Brilliance

  • The Skaarj having near-human-like race stats. They keep on travelling to different worlds with different gravity settings, which made them lightweight on Earth-like settings, but not to the same point as the Anubans back in UC and 2003.
  • The final round takes place at the maps DM-Deck17 and DM-HyperBlast2. These two maps share one thing in common: in Unreal Tournament the only maps which used "Go Down" were DM-Deck16][ and DM-HyperBlast.
  • Many of the penalty and bonus losses of each race comparing the stats from Championship to 2004 and getting them closer to Jack of All Stats can be explained by them being accustomed to Earth's gravity by the time 2004 rolled around. It helps that almost any map takes place in an Earth-like setting, with a few of them taking place in space.
  • The Five-Way maps in both UT2003 and UT2004 (plus the "Battle your team" rung in UT2004, as DM-Phobos2 back in 2003 is a reasonable-sized map for a 6-way battle) are meant to emulate a common happenstance in online gaming: cramped maps designed for small, 1on1 matches being used for five+ player battles. Apparently, one of the many tests the Liandri puts you through is your ability to get over such situations before having a team covering your ass.
  • The Goliath, the strongest vehicle of the game outside of the Leviathan, has trouble against the Manta, the weakest, fastest and most maneuverable vehicle of the game which can ring circles around the Goliath until it explodes, with the Goliath's slow turning weapon not being able to do anything.note  You could say that the Goliath has a strong weakness against the Manta's David.
  • The Assault maps:
    • They're recreations of past events, giving a glimpse of how chaotic things were before the creation of the Tournament. Notice how many of the missions, all of them available in the Ladder, put the N.E.G. and Liandri on the "good guys" side (i.e. "an AI of a robot production facility went rogue and a Liandri team saved the day" -RobotFactory-, "humanity was on the verge of destruction but N.E.G. forces saved the day and the universe" -Mothership-, "a rebellion of troublesome assholes was shut down by the N.E.G." -FallenCity-, "rogues captured nuclear devices and the N.E.G. recovered them" -Convoy- and so on). Even the mission that seemingly has neither Liandri nor the N.E.G. on the forefront (Glacier) still has the N.E.G. on the proverbial "good guys" role, as their Thunder Crash force (yep, the same Thunder Crash led by Malcolm) was assisting the Izanagi on preventing the Ion Tank from being stolen. Not counting the one mission (Junkyard) which is a Breather Level in the midst of some event retelling, the Assault missions are basically Liandri/N.E.G. propaganda disguised as Tournament competitions.
    • The Bonus Pack 2 missions at first seem to contradict this, seeing as there's one mission where your team takes the role of a rebel group -Thrust-, there's an N.E.G. vs. Liandri scenario -SubRosa- and a mission where the attackers are an Izanagi raiding team going against the Liandri defenders -Jumpship-. But then it hits you: those missions were introduced in order to keep some semblance of neutrality, and to shut down critics. Not to mention, the N.E.G. in the aforementioned mission still look like the good guys.
    • Four of the Bonus Pack 2 maps are actual counterparts with twists to four official maps: you have a "Humans vs. Skaarj" map (Mothership and Acatana), a "N.E.G. vs. Rebels" map (FallenCity and Thrust), a Corporation Wars map (Glacier and Jumpship) and a map for laughs, shits and giggles (Junkyard and Outback). The odd ones seem to be Convoy/RobotFactory and SubRosa, however the latter do share something of a connection with the two former: with Convoy the attackers being on the N.E.G. side, and with RobotFactory that Liandri has an active role in the mission.

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