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Characters / Octopath Traveler II

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The colorful cast of characters who appear in Octopath Traveler II.

Main Characters

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Other Characters

    Al 
A wandering merchant first met upon selecting a traveler and moving on from their first chapter. He serves to introduce side quests, having had his things stolen from a bandit before the player helps him. He shares a name with Alfred Hornburg from the first Octopath Traveler game.
  • Dimensional Traveler: The one person in the game to mention the world of the prequel, "Orsterra". At the end of his quest chain he says he's going home, shares his true name, and disappears in a flash of light.
  • One-Steve Limit: Shares the name of Olberic's liege lord, the last king of Hornburg in the original game.
  • Suspiciously Similar Substitute: He's the sequel's equivalent to Kit, being a character that introduces sidequests after you complete your first story chapter. You continue to meet him as the game progresses and his quests culminate with you fighting Galdera.

    The Pantheon 
Eight of the gods of Orsterra hold dominion over Solistia as well. They once fought against the ancient god Vide as well as the Fallen. They appear in a story Temenos tells to the students at a class.
  • Adapted Out: Curiously, Solistia only has eight out of twelve Orsterran gods accounted for in their myths. Steorra, Balogar, Dreisang, and Winnehild are not part of the Solistian pantheon unlike in Orsterra, and their corresponding jobs were replaced by new, apparently non-divine ones (including the Armsmaster, a clear homage to the Warmaster in concept but very different in execution). They are however, referenced occasionally in different portions of the second game.
  • The Almighty Dollar: Bifelgan, the Trader, returns as the god of Merchants and Commerce. He will bless Partitio with the EX skill "Negotiate Schedule" that allows Partitio to buy an attack spot from an unbroken enemy for a certain amount of money. Even Vide will sell a spot for a price.
  • The Chooser of the One: Each one has chosen one of the Eight Travelers as their person to continue the duty of protecting the continent.
  • Divine Intervention: Each of their hidden altars will only grant power to their chosen hero. If the group that comes to the altar lacks the chosen one, the deity will tell the heroes to return with the appropriate person.
  • Divine Parentage: During Temenos and Throné's Crossed Path, it's revealed Aelfric once had a child with a mortal woman, and her descendents still bear aspects of the divine union.
  • God Is Good: They each care about human life and protecting it from great evils, even if it costs them much of their energy to defeat those evils each time.
  • God of Knowledge: Alephan, the Scholarking, is the patron of Scholars. Befitting the purpose of a scholar is to learn and teach, he bestows on Osvald the EX Skill "Teach." With this power, Osvald can grant a boost to his allies for so many turns.
  • Healer God:
    • Aelfric grants Temenos an initial healing power as a Cleric, and later bestows on him the EX Skill "Prayer for Plenty" which heals a single character beyond their max HP.
    • Dohter, the Charitable, is the god of Apothecaries and grants them several healing powers.
  • Nature Spirit: Draefendi, the Huntress, returns as goddess of hunters and the wilds. She bestows on Ochette the EX Skill "Indomintable Beast" which boosts Ochette's attack, speed, and evasion rates.
  • Top God: Aelfric is the leader of these deities and is the last god standing against Vide in their final battle.
  • The Sacred Darkness: Aeber, Prince of Thieves, represents benevolent darkness. Of their eight domains, Thief is the most morally questionable, but a thief who steals from evil and aides good is good at the core. Aeber also blesses Throné with the EX Skill "Veil of Darkness" which hits all enemies with a Darkness-elemental attack and will make their next physical attack to miss.
  • Super-Empowering: While job classes reflecting each god has certain skills unique to that job, adding that job as a subjob allows more people to use them. However, the hidden altars which activate only when the deity's chosen Traveler comes give an EX Skill which is unique to them and them alone.
  • War God: Brand returns as the God of Warriors and blesses Hikari during his travels with the EX Skill "Ultimate Stance" which lets Hikari's attacks reach all enemies on the field..
  • "With Our Swords" Scene: Their story opens with Aelfric the last one standing before the other seven gift him their strength to fight Vide.

    Karma 
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Initial Form
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Stance Form
A thief who steals the Keepsake Sword and hides in the Decaying Temple east of Sai.
  • Duel Boss: The Decaying Temple forces the player to enter with only one traveler, meaning they have to take this man on by themselves.
  • One-Hit Kill: After peforming a stance, Karma will change his sprite and use four attacks in succession unless he is Broken. If he reaches the fourth of these attacks, he will deal the maximum 9,999 damage and instantly incapacitate his opponent.
  • Optional Boss: He is the boss of the side story "Sword Hunter in the Decaying Temple".
  • Puzzle Boss: Effectively what Karma is meant to be. You go into his fight with only a single character so it's difficult to damage-race him down into the ground, and his gimmick revolves around working his way up to a One-Hit Kill move called 'Killer Karma.' Though this move can be survived with a Hang Tough build, he'll continue ripping into the traveler, and it'll be difficult to regain the advantage in the fight. The trick is that Karma resets his counter working up to 'Killer Karma' every time he recovers from being Broken. As such, the challenge is to figure out a configuration of abilities that can bring down his high shield count in four turns for each stance. His final stance is itself a puzzle, as he brings his Break Points to one but completely nullifies all weaknesses to him. To overcome this, the traveler needs to use abilities like Castti's 'Weak To Poison / Poison Axe' combo or Agnea's 'Ruinous Kick' to directly bypass weakness checks and force him into a Broken state before he gets off 'Killer Karma.'

    Priestess Hinoekagura 
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Normal Form
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Onslaught Form
The guardian of the Five-Tiered Tower that gives the Proof of Conjurer to those who pass the test of the tower.
  • Fire, Ice, Lightning: The three elements she imbues her attacks with. Fire attacks deal more damage, lightning attacks stun opponents, and ice attacks drain SP. Like Balogar in the previous game, the actual Conjurer ability can't grant these side effects.
  • One-Hit Kill: One of her Limit Breaks instantly incapacitates the traveler with the highest HP.
  • Optional Boss: She is only accessible after beating Hikari's story and restoring Ku. She acts like the four gods that guard the ancient jobs in the previous game, giving the Conjurer job when defeated.
  • Stance System: She alternates between the Young Woman stance and the Onslaught stance during her fight, which have different movesets.

    The Fallen (SPOILERS) 
Galdera the Fallen, the dark god of Orsterra faced as the True Final Boss of the first Octopath Traveler, he can be faced once more in the continent of Solistia after a series of optional side quests involving Al.

For tropes about Galdera from the first game, click here.


  • Adapted Out: This happens to Lyblac. Instead, you need to destroy Galdera's hand during the second phase.
  • Continuity Nod: One of the sidequests required to reach Galdera involves obtaining From the Far Reaches of Hell, the mysterious foreboding tome that Cyrus was after from the first game.
  • Legacy Boss Battle: The True Final Boss of the original game, back for another round and stronger than ever.
  • Superboss: He is optional to face due to a number of sidequests needed to unlock him. That said, he is much stronger here than when faced from the first game, and this is without any aid from his daughter, Lyblac.
  • Whole-Plot Reference: Reaching Galdera requires retracing nearly all of the steps that it did in the first game. Upon finishing their first chapter, the initial traveler meets a stranger by the roadside who offers the game's first sidequest. You meet them again after a seemingly unrelated sidequest, and after one final sidequest they set out to open the Gate of Finis where Galdera waits.

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