This is the Awesome Music page for the Nintendo 64, PlayStation, Sega Saturn, Game Boy Color, etc.
- Bomberman 64:
- The game had Credits music that's so awesome, simply hearing it as the credits roll makes you feel like you accomplished something, no matter whether or not you actually got to the Bonus Level.
- The Bonus Level's music is rather pleasing. Too bad it's really a Bonus Level of Hell.
- And the music from the Blue Resort level, the Red Mountain level, and the Green Garden level music? Oh, and the Black City level music gives the feeling of a futuristic level.
- Altair's first battle theme sounds pretty calm for a confrontation with the Big Bad, yet it surprisingly fits. Then the second theme kicks in, turning the previously-calm song into a fast-paced kickass tune.
- The first part of the real final battle against the traitorous Sirius. Like Altair's, it's relaxing... for the first few seconds.
- Bomberman should have its own page. Between the aforementioned Bomberman 64 tracks, Bomberman HERO's Redial and other tunes, and most of Saturn Bomberman's soundtrack, your ears will be in bliss.
- Diddy Kong Racing:
- Star City, also used for Spacedust Alley in the original game. The other tracks in Future Fun Land are awesome, too. And Wizpig's Races. Then again, the soundtrack is filled with Awesome Music.
- The N64 Jungle Falls theme, which became the DS remake's ending credits music. The DS Jungle Falls theme has its own appeal.
- Even the character select music was awesome. Even better was how it changed styles when you moved your cursor over a different character. Backing the character select is the Intro theme, which takes the character styles idea and runs with it. It makes Drumstick, a chicken, look Badass, although that's also helped by the video somewhat.
- Walrus Cove. Rare seems to love arranging Christmas songs, and this one doesn't disappoint with a tune that sounds like a mix of "Here Comes Santa Claus" and "Walking in a Winter Wonderland".
- Perfect Dark, strangely enough, plays what is easily its most exciting and blood-pumping music during the end credits. That being said, it's more than worth completing the single-player missions just so you can unlock that tune for your multiplayer matches.
- And one of the runner-ups plays during the pause menu. Go figure...
- The Chicago theme. But like Goldeneye before it, Perfect Dark had some incredible music. A couple of runners up are Crash Site Confrontation, dataDyne Action, Pelagic II Exploration, Airbase Espionage, and Area 51 Escape.
- Really, there are almost too many awesome songs to mention. Almost.
- This remix of Crash Site: Confrontation takes everything awesome about that track and turns it up to eleven.
- The Tony Hawk's Pro Skater series has been known for its great soundtracks, but the one everybody remembers in "Superman" by Goldfinger from the first game.
- With an epic plot, epic characters, Nintendo Hard gameplay, it must be said that the entire soundtrack of Vagrant Story is equally epic. Again, Hitoshi Sakimoto at the helm.
- For battle themes, try "Ifrit", or better yet that battle theme against wyverns!. For dungeon themes, try listening to "Catacombs", or "Undercity". On a rainy night. Alone.
- And your reward for surviving those creepy levels and that NH gameplay is some of the greatest credits music ever. You can skip to 3:45 if you want but the buildup is worth it. Also, it helps to have played the game because hearing the motif at 4:25 subtly peppered throughout the rest of the game makes it that much more amazing to hear it in all its resplendent orchestral glory here.
- Star Ocean: The Second Story:
- Dynamite. Freaking Dynamite. Boss Battle Theme. Very fast-paced one.
- Mission to the Deep Space is another first for Tri-Ace games. It begins with a series of rising notes that literally crowns before breaking into the real meat of the song. Later versions even top this with electric guitars and saxophones.
- Integral Body and Imperfect Soul. There aren't many games out there with battle themes that have the kind of power and ferocity that this one does.
- Frank Klepacki also did the soundtracks for Westwood's Dune games. Dune 2000 gave us "Harkonnen Battle" and "Rise of the Harkonnen," while Frank also did the Atreides soundtrack from Emperor: Battle for Dune, including the triumphant "Ride the Worm" and haunting "The Spice Must Flow".
- He faced fierce competition in the form of the Harkonnen soundtrack composer, David Arkenstone. He granted everyone's favorite evil barony a heavy metal, industrial sound: listen to "Harkonnen Force", "Tribute to Evil", "The Machine", "Surrounded," "Unstoppable", and "Legacy," which feels a bit like an audio homage to the 1984 film.
- Finally, Jarrid Mendelson, who did House Ordos, made some rather creepy techno for the wealthy plutocrats, like "Not An Option", "The Strategist", "Ghola", and "Dream of the Executrix".
- If we mention Dune at all, one of the greatest Moments of Awesome Music has to be the intro sequence for the original Dune adventure/strategy game. Here is the PC version of the intro, which is easily one of the best Sci-Fi inspirational themes ever produced. In fact, the ENTIRE music for the game was so well-accepted, that it was one of the first games to have its soundtrack sold separately as an album. It is now extremely rare, but is still sold in some on-line stores, almost two decades after its release!
- The funniest and best track of Conker's Bad Fur Day (right next to Conker the King reprise) the track that plays during the Sloprano chapter, The Great Mighty Poo's song.
- Also Windy, The Uggas, Heist, and the orchestra part of the Great Mighty Poo.
- And the surprisingly sad ending theme. It will shock you, even if just a little bit.
- Rock Solid is an amazing Trance-Techno track that pushes that N64 to its absolute limits.
- Baladium's Drive from Klonoa: Door to Phantomile certainly deserves mention. As do Jugpot Falls, Count Three, Beats From Above, The Ruin's Air (which has a nice reprise of the game's theme), Red Heat Coronia... yeah, it's an awesome and underrated soundtrack.
- Twisted Metal 2. For example, it actually puts together a mix of "Frère Jacques" that will get you in the mood to just snap and totally wail on everything!
- The theme on Holland stage. Still one of the best Hot-Blooded 'country' music which sets the mood to crush EVERYTHING in sight.
- Dark Tooth.
- Antarctica. Perfectly fits the tension and fear that the platform you're on is gonna plummet to an icy death.
- "If You Still Believe," the theme of The Legend of Dragoon. Most of the music in the game was nothing special, mostly average with the occasional nice song. But that song is just absolutely beautiful.
- The soundtrack Neil Voss did for Tetrisphere. It must be heard to be believed, especially for something coming out of an N64!
- Also Prophetic and Zyp Zyp.
- He also did the soundtrack for The New Tetris, which is also awesome.
- The soundtrack for Panzer Dragoon Saga is incredible. Try "Atolm Dragon", "Rest", "Town of Zoah", or the main battle theme, "Transformation 1" on for size.
- Takayuki Negishi's work on Bloody Roar. Long's themes from the PS1 games, for starters.
- The main theme of the Gran Turismo series, Moon Over the Castle, composed by guitarist Masahiro Andoh of the famous Japanese jazz fusion band T-Square, is perhaps one of the most certifiably epic intro themes for any game, and has only gotten better with each incarnation of the series. A shame the Sony seems to enjoy ripping the amazing original soundtracks out of the Gran Turismo games in the Western and European releases, instead replacing them with licensed music, and it wasn't until Gran Turismo 7 that "Moon Over the Castle" was used as the opening music outside of Japan. T-Square performs this song under the title Knight's Song. Apart from "Moon Over the Castle", Andoh-san also composed music that plays during races in the first two Gran Turismo games, which, again, were substituted for licensed music in the international releases. Highlights include "Get Closer" and "Green Monster" in the first game, and "Blowing Away" and "Call of the Wild" in the second game.
- Thought you could escape epic JAM Project (member)-created Getter Robo themes by staying out of the anime section? Nope. Turns out that Masaaki Endo did the OP for Getter Robo Daikessen. Hope you enjoy your hot-blooded earworm.
- The RAY Series of shmups has awesome soundtracks, what with them being composed by Tamayo Kawamoto (of Taito's in-house music group, Zuntata) and all.
- Molecular Clock, the music for RayStorm's Stage 5 and 6 bosses is both this and terrifying.
- The last part of the song "Vit Symty" in Ray Crisis. That is, the song played if you start with the "Emotion" stage. Also, the Ominous Pipe Organ music during the True Final Boss battle.
- G, the RayForce stage 2 music. A lovely tune to cruise through space to.
- Cracking! gets you pumped for the game's later stages.
- Stab and Stomp!, the air boss music from Battle Garegga. The Batrider rearrangement is good too.
- Ganbare!! Teikoku Kagekidan!! (Do Your Best!! Imperial Elite Strike Force!!)) from Sakura Wars, which also doubles as a Heartwarming Moment.
- There are MANY examples in the series. From theme songs that are actual full fledged songs (spanning many genres), to normal battle music that actually seems to be HAPPY. But one of the ultimate Awesome Music in video games simply must be the final battle to the second game — it's a total epic, minor key, tarantelle of a piano concerto that with the bad guy theme as a leitmotif, and even tosses in a sinister harpsichord in a slow interlude.
- From Ape Escape comes the theme to TV tower, you're running around a tall building(In a tank in one area of the level and blowing up things) and the music feels like you ran into one of those TV broadcasting stations, the music just FITS.
- The Trick Castle/Crumbling Castle music as well.
- The entirety of Ape Escape's soundtrack is pure concentrated win, but special mention goes to the epicness that is Galaxy Monkey!
- Whatever your feelings on the game itself, you must agree that Michael Giacchino's score for the PS1. The Lost World: Jurassic Park game was better in some ways than John Williams' score for the film. Bonus points for being the FIRST video game to use a full orchestral score.
- One of the best traditional RPGs on the Saturn, Albert Odyssey. https://www.youtube.com/watch?v=67_ekpqADTc
- In particular the First Main Theme is beautiful
- Joker's Room from Fighter's Destiny, which had better be awesome due to how often you'll be hearing it.
- Practically the entire damn soundtrack from G-Darius, but special mention has to go to B.T. Dutch, Kimera II and Adam.
- From Pac-Man World, Under Pressure is an incredibly catchy tune fitting very nicely with the factory stage of the game.
- Far Out and its remix for the next level, Gimme Space, are some of the best bloopy-sounding space themes ever.
- Pac-Man World 2 has the Ghost Island theme and its variations.
- A particularly obscure one: Kiss in the Dark, the Japanese opening to the fighting game Evil Zone.
- Passing Through The Forest from Threads of Fate. A nice peaceful song.
- A real obscure one is most of the soundtrack to the game Spider, which is awesome enough of being an experimental gun-and-knife wielding spider, but having some of the most kickass unheard of music on the PS1. Such as the Boxes/Machine Room level music.
- Frogger 3D (also known as Frogger: He's Back!) has "Airshow Antics", while the sequel (Swampy's Revenge) has the Laboratory theme and the Space theme.
- "Kline's Dream" from Alundra.
- Alundra 2 has the second boss battle theme.
- How they did it, no one will ever know... but the terribly-designed Yu-Gi-Oh!: Forbidden Memories has several bits of awesome music scattered throughout it. Preliminary Match comes to mind...
- Seto Kaiba has a battle theme exclusive to him, and it is amazing.
- Also Finals. Gotta love those drums, and that electric guitar is just awesome.
- On the topic of Yu-Gi-Oh! games, Duelist of the Roses brings several of its own amazing duel themes: Computer Battle, Yorkist Battle, Lancastrian Battle, Seto's Battle, a remix of Yugi's Gameboy battle theme, and a remix of Bakura's Gameboy battle theme.
- Cutscene tracks are good too, especially Mako's Theme, Kaiba's Theme, Yugi's Manor, Yugi's Ascension, and Seto's Ambition.
- Hell, the TITLE SCREEN music is incredible.
- Make your way across a town in the original Medal of Honor. Yes, finding a dead pilot is made that epic by orchestral music.
- DAY-TO-NAAAAAAAAAAAAAAAAAAAAAAAAAA!!
- Rolling Start, five minutes of upbeat house music that's so incredibly cheesy, you can't help but smile when you listen to it.
- And "Sky High", also from Daytona USA. Too bad it's only played on That One Level.
- "JEE. AY. EM. EE. OH. VOO. EE. AHR. JEE AY EM EE OH VOO EE AHR GAME OVER GAME OVER GAME OVER GAME OVER!"
- Valkyrie Profile also has quite a few great pieces. In particular, the track "Turn a New Leaf" that plays prior to every boss fight. And the two battle music tracks - "Confidence in the Domination" and "Fighting the Shadowy Gods". And "Celestial Troupe".
- Say what you will about the actual gameplay, but the music in Animorphs Shattered Reality is awesome! Especially the swamp level music, which can be heard here.
- "The Musashi Legend" from Brave Fencer Musashi (linked to in the Fanfare page).
- "Twinpeak Mountain" sounds like a piece from a western.
- Always bet on Duke.
- Megadeth's rendition of the Duke's theme.
- Even after a decade, this still reminds us to always bet on Duke.
- The first tune in Episode 4. "Someone's gonna friggin pay for screwing up my vacation!!"—TRALALALALALA~
- Manhattan Project went back to the original side scrolling roots with a good main theme.
- "Autumn Sky/Womanheart" (the sky island theme) in Ogre Battle, and "Flute-Playing Archfiend" (AKA "Blasphemous Experiment"), Nybbas's battle theme from Tactics Ogre.
- The title song in Bust a Groove (Bust A Move in Japan - while in the USA there was already a game by that name). And it's criminal to mention Bust A Groove without giving props to The Natural Playboy.
- From the Legacy of Kain series, we have:
- Blood Omen: Most of the tunes stand out, but Nupraptor's Theme is where it's at. Ominous chanting, ominous main melody, and then you hear Ariel's scream.
- Soul Reaver: The main theme, Ozar Midrashim. While not made especially for the game, it's still a fantastic tune, going from epic to melancholic and back.
- Technically, they're not video game-exclusive, but a lot of the real-world college fight songs that appear in the NCAA Football series are quite epic.
- The Hydra Prime is nothing short of awesome.
- The soundtrack to 3 surpasses its predecessor by a mile. Hand-picked by the Ministry of Sound. Here's an example.
- The soundtrack isn't the only reason the original is still the best, but it helps.
- The Syphon Filter Theme Tune, particularly in the first three games and Omega Strain.
- Best tunes from the second game: Club 32, Prison Escape/Biolab Escape, Pharcom Expo and its alert version, Rocky Mountains, Train, Intro Cutscene/Credits
- The Omega Strain version of the main theme and the AIT Action themes from Dark Mirror are made of pure win.
- In Omega Strain, Quarantine Zone, Warehouse District Action, Carthage Mall Action, St. Cetteo Square, Belaya Vezha Action, and the Krivorozhstal Mill boss theme(Ominous Russian Chanting) among others, are made of win too.
- Washington Park Danger Theme. Awesome music for an awesome level.
- Even better, Pharcom Warehouses.
- The soundtrack to San Francisco Rush 2049, especially, Hidden, Wingey, The Rock 2049, Flyer, and Daytime.
- Die Hard Trilogy 2: Viva Las Vegas: Much of the soundtrack (produced by BT), especially Prison Cell Block, Prison Banquet Hall, Desert Highway, Desert Gunfight, Desert Bunker, Vegas Downtown, Bio Lab, Dam Driving, Hotel Strip, Reese, and Nemesis.
- Time Crisis has two pieces which deserve mention. The first is the theme for series villain Wild Dog (Time Crisis 3 version presented here), which is instantly familiar to anyone who's played the games. The second is the final boss music in Time Crisis 3, complete with ominous chanting and bells. It works because of the tension in both actual play and the storyline: Big Bad Giorgio Zott comes at you with duel-wielding a submachine gun and a sword (wielding both with deadly effectiveness), and is backed by mooks AND TANKS. He also just initiated the launch sequence for missiles which will wipe out a Mediterranean county if they fire. All you're thinking is that you have to kill the SOB before an entire nation ceases to exist.
- The fourth game gets awesome Ominous Latin Chanting in its intro and final battle themes.
- The Main Theme of the Puzzle Bobble / Bust-A-Move series is catchy.
- The entire soundtrack to Wild 9 represents some of Tommy Tallarico's finest work. A shame the game is so hopelessly obscure. In particular, the Beast Engine stage theme is just all kinds of awesome.
- Spider-Man (2000) for the Nintendo 64 and PS1 had some cool music. The main menu probably counts as an ear-worm as well, as it's a short loop sampled from the main song.
- Zero Divide: Most of the soundtrack is good, but the real standouts are A Nation of Poison, The Power Beat, Waiting for the Sound of Thunder and Fate.
- Top Gear Rally had some cool music for both the American and the Japanese/European versions. The Main Menu Theme, the Desert, and the Jungle.
- EA sure did have awesome music for their sports games (at least for hockey and basketball) back then. With rockin' songs like this, this, and this for the NHL, and funky stuff like this, this, and this for the NBA, it'll make you wonder why EA doesn't do music like this in their games anymore.
- SpongeBob SquarePants: Legend of the Lost Spatula may have fallen victim to The Problem with Licensed Games, but it did have some great music.
- Snowboard Kids has a lot of great tracks, particularly Big Snowman, Night Highway, and SILVER MOUNTAIN.
- 1080° Snowboarding. The songs for Mountain Village, Golden Forest, and Dragon's Cave are all awesome, with the song in the middle being a part of the Super Smash Bros. Brawl soundtrack.
- Psychic Force's music is some of the best. For example: Burning Storm, the theme of Burn Griffith and Carry Over!, the theme of Sonia
- "In a dream I can see/You are not far away. Any time, any place/I can see your face."
- "Burning Rangers! To the brand new sky we dive! Burning Rangers! Wings we have of shining white!"
- The fittingly ironic ending theme of Killing Time.
- The original Virtual-ON. She's Lost Control and will fly Into the Blue Sky while The Wind Is Blowing before she trashes you into pieces of Ruins and you Fade To Black...!!!
- The full soundtrack to EA's Soviet Strike.
- From the AMAZING Virtual Boy game Galactic Pinball: MOONMAN's Fandango.
- The Custom Battle music from the original Custom Robo.
- Mortal Kombat Trilogy, anyone? Themes like the pulse-pounding Character Selection and Rooftop, as well as the epic Temple come to mind. There are many more awesome songs in the series; this should have its own page.
- The intro for Treasures of the Deep.
- That particular piece is also the theme music for the level "Safe Passage", where you escort a U.S Navy Carrier Group to battle at the Big Bad's secret base. It's one of the more challenging missions in the game, and a frustrating Escort Mission, but the music really helps to get across how epic this all is. The rest of the music ain't half bad either.
- In This World from Mr. Bones, a song that has been compared to Pink Floyd.
- Cool Boarders 2. This game is one of those simple ones with a knack for being good and have great music. Take The Red Hot Mamma, Mr. Rain, Lynch Law, and Tranzy as examples.
- South Park Rally, of all things, has March in the Big Gay Parade. It's the kind of patriotic jingle that makes Stan Smith proud to be American.
- Driver has the Main Theme, Miami Escape at Night, San Francisco at Day, Los Angeles at Night, Los Angeles Escape at Night, New York Escape at Day, New York at Night and the unused Los Angeles Escape at Day. Driver 2 has Chicago at Night,Chicago Escape at Night, Havana Escape at Day, Havana Escape at Night, Las Vegas at Day, Las Vegas Escape at Day and Rio Escape at Day.
- Regardless of the game itself (which was actually decent), Harry Potter and the Chamber of Secrets on the GBC had some really cool music; the boss theme, for example.
- From the soundtrack of the GBC version of Philosopher's Stone:
- The boss theme is set to the same tune as its Chamber of Secrets counterpart and is quite good in its own regard.
- If that's not your thing, then enjoy the equally upbeat regular battle theme and main menu theme.
- The mellow theme of Diagon Alley and Gryffindor House uses a few riffs from the menu theme.
- The Forbidden Forest theme is great if you're up for something mysterious and menacing.
- The chase theme is perfect for all those broomstick minigames.
- Arc the Lad II:
- "Music Man" might not be an exciting piece of music, but it is wonderfully composed and absolutely gorgeous.
- Seirya, Arc's homeland's theme from the first game, is a short but beautiful melancholic piece.
- Battle with the four generals from the second Arc: the theme which plays during the fights against Romanlia's top general. A more upbeat variation of the main main villains' theme which plays when the heroes finally confront one of them.
- To Tomorrow the second game's Solemn Ending Theme. If this theme does not make you cry, play the first two games to their conclusion: then you'll cry, and also crawl in a foetal position, holding your belly like it was just hit by a cannonball, hitting your head on the floor and swearing you'll kill whoever wrote the plot... Yeah, it's one of these games.
- This gem, used on the main menu of early PAL region PlayStation demo discs, will invoke nostalgia from anyone who grew up playing said demos with their psychedelic backdrops in the late '90s. Here's an example.
- Despite being only 17 tracks long, the entire soundtrack of underrated Playstation 1 gem Soukaigi is made of awesome. Highlights include Quake and Fire Wire, the songs of the first and second stage respectively, Broken Memory, and Regret, the final boss song.
- Although the eight tracks that play in the Monster Tower in Azure Dreams are simply variations on the first track, each new variation turns up the awesome.
- The track for Floors 1-4 sets the stage with a bright theme based around two related melodic ideas that convey a real sense of adventure as we join Koh on his journey. This atmosphere continues in the theme for Floors 5-9, which builds to a spectacular climax just before wrapping around.
- As Koh makes his way further into the tower, the music shifts mood to match; the theme for Floors 10-14 dials up the exoticism, at one point shifting the second half of the theme into the Arabic double harmonic scale to knock the listener off balance. The theme for Floors 15-19 is more enigmatic still, standing out as the first variation in a minor key and cleverly using a version of the second half of the theme as a countermelody to the first half.
- Things take a turn for the grim starting with the heavy, plodding variation used in Floors 20-24, giving a sense of darkness closing in around Koh as he makes his way higher and higher. And while the variation used for Floors 25-29 may seem lighter at first, the first half of the theme repeatedly skids off into "wrong notes" to further disorient the player.
- The game truly stops playing nice by the time you reach the final ten floors, and the music complements this brilliantly. The variation for Floors 30-34 has a real sense of energy and urgency to it, the two halves of the theme winding in and out in dizzying fashion, complete with occasional shifts to modal scales. And the final variation for Floors 35-39 possesses a suitable measure of dramatic tension as the final confrontation with Beldo draws near, with a long, scalar introduction to reel the listener in before the theme finally makes its entrance.
- The New Tetris's soundtrack (composed by Neil D. Voss) is a wonderful mix of Jungle/Drum 'n' Bass, Big Beat, and World music. The songs are made to reflect the different countries that the stages take place in and, as such, are rather diverse. Not to mention that the songs make excellent use of sampling, especially for a cartridge-based game. Here are some highlights.
- Lufia: The Legend Returns had so much awesome music. Examples include Battle #4 and To the Island. The latter is especially notable for being an 8-bit remix of "For the Savior", Awesome Music from Lufia II: Rise of the Sinistrals.
- Dino Crisis underwhelmed both critics and audiences with its enemies, but one could not fault the creepiness of the music. One of the best examples is the track This Place Is Deserted Though. You will hear this song for most of the first half of the game, and it never fails to leave you in a state of unease.
- Quest 64 and its GB/GBC counterpart, Quest: Brian's Journey, both have exquisite music. For example, when you step out to the open field for the first time, you hear this. It sounds exactly like how your first steps onto the open plains actually feel.
- Chameleon Twist has awesome, cute music. How can it be both cute and awesome? Well, compare the theme of Jungle Land's first half to the theme of Kid's Land. In addition, this, while awesome, is also cutesy. That's not to say it doesn't get creepy, though...
- Right about now, its time to rock with the biggety Buck Bumble!
- Elemental Gearbolt has a very, very dramatic soundtrack; it is all orchestral for nonstop Orchestral Bombing. Sweeping strings and Ominous Latin Chanting abound.
- An Ending, the opening theme (thanks to Anachronic Order).
- The Scout, the Act 1 theme (the strings about 1 minute in are amazing).
- The obscure 1997 futuristic sports game Riot (Professional Underground League of Pain in North America) has this as its title theme.
- The PlayStation puzzle games Intelligent Qube and Intelligent Qube Final have fully orchestral soundtracks by Takayuki Hattori, so there's lots of awesome to be had. Good tracks include:
- IQ's First Stage: The 1st Tide, with energy that gradually builds and finally releases in a brass fanfare before the music wraps around.
- IQ's Second Stage: Ecliptic, an epic re-arrangement of "The 1st Tide" with a much greater sense of urgency for the more difficult levels it accompanies.
- IQ Final's First Stage: The 2nd Tide, which manages to combine both a sense of grandeur and a sense of fun for the brainteasers that lie ahead.
- IQ Final's Second Stage: Theory, which does for "The 2nd Tide" what "Ecliptic" did for "The 1st Tide" by taking the same basic melody and giving it a shot of adrenaline.
- The Justice Ray, the Final Boss theme from the Sega Saturn Shoot 'Em Up Blast Wind. This song would inspire a series of Justice Ray songs, most notably The Justice Ray Part 2 from Thunder Force V, The Justice Ray Part 3 from Segagaga and the fanmade Thunder Force game Broken Thunder, Wirbelwind's Theme also known as The Justice Ray Part 4 from Naval Ops: Commander, and The Last Howling, also known as The Justice Ray Part 5 from Gunhound EX.
- From the Arcade and Sega Saturn game Hyper Duel, also from the creators of the Thunder Force series,
- The Final Boss theme, which is also a Title Drop on the OST.
- The rest of the soundtrack to Hyper Duel. Tracks of particular note: Black Rain, Cosmo Babylon, Night Sweeper.
- Motor Toon Grand Prix, Polyphony Digital's first game series, may not have had the licensed songs that Gran Turismo contained, but it makes up for that with many great original pieces, especially in the second game:
- Go Go Motor Toon!, the main theme.
- Toon Island II, a lighthearted song for the first track.
- Toon Village, which gets especially awesome around the two-minute mark.
- Haunted Castle, which uses fittingly strange instrumentation.
- Gulliver House II, a perfect fit for the bizarre setting.
- Crazy Coaster has two excellent songs, depending on whether you play the US version or the Japanese version.
- The obscure Japan exclusive Playstation title Moon: Remix RPG Adventure has such a wonderful and varied soundtrack that you could have sworn that they came from a totally different game.
- I'm Waiting For The Night (Moondisc Version) is a really chill Techno song.
- KERA-MA-GO. Fun Fact: the girl who sings in this song is actually an American visiting Japan whom the devs just came across.
- Song of Spinning Silver Threads is a really good piece of video game ear candy when it comes to string instruments.
- Hole In Your Sock is perfect music for going out on the town or something like that.
- The song that plays when the Hero proceeds to kill everyone on the Moon, EVEN THE BOY YOU PLAY AS, is actually really threatening.
- Rising Zan: The Samurai Gunman has, for its opening, "Super Ultra Sexy Hero" by Hironobu Kageyama for the Japanese version, and "Johnny No More" by Greg Nowlin and David Weber for the US version.
- Acclaim's otherwise average late-generation racing game Vanishing Point (no relation to the movie) has an awesomely energetic trance soundtrack, especially "Peregone", "Receptor", "Kraymon", "Melting", "Q", and "Chase".
- The forgotten PS1 game Kaze No Notam, otherwise known as Notam of Wind, has one of the most chill video game soundtracks ever made. Just take a listen to these!.
- The Smurfs' Nightmare for the GBC has a shockingly fantastic yet woefully overlooked soundtrack, composed by Alberto Jose Gonzales. Arguably the best track in the game is "Another World"* , the background music for the space-themed levels, which is an otherworldly-sounding and ethereal theme that excellently captures the feeling of journeying through a space travel-influenced dream land.
- The first track used for Minnesota Fats' first opponent, Tina, in the game Minnesota Fats - Pool Legend for the Sega Saturn is quite the bop that stands out from the rest of the tracks by sounding like something out of a Paula Abdul concert.