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* AwesomeEgo:
** Most of Jett’s voice lines are her openly boasting about her skill and abilities with a tendency to belittle her opponents. Given her status as being one of the top-tier agents, her pride in herself isn’t unwarranted.

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* AwesomeEgo:
**
AwesomeEgo: Most of Jett’s voice lines are her openly boasting about her skill and abilities with a tendency to belittle her opponents. Given her status as being one of the top-tier agents, her pride in herself isn’t unwarranted.
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** Most of Jett’s voice lines are her openly boasting about her skill and abilities with a tendency to belittle her opponents. Given her status as being too-tier, few will argue that this is a fitting persona for her to have.

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** Most of Jett’s voice lines are her openly boasting about her skill and abilities with a tendency to belittle her opponents. Given her status as being too-tier, few will argue that this is a fitting persona for one of the top-tier agents, her to have.pride in herself isn’t unwarranted.
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* AwesomeEgo:
** Most of Jett’s voice lines are her openly boasting about her skill and abilities with a tendency to belittle her opponents. Given her status as being too-tier, few will argue that this is a fitting persona for her to have.

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* HighTierScrappy: Chamber has seemingly supplanted Jett's high-tier scrappy state of "most meta agent", due to his aggressive playstyle that's difficult to counter. With his teleport enabling him to lock down a site and essentially act as a get-out-of-jail-free card, a pistol that's extremely economical and has the damage capabilities of a Guardian, and an ultimate that can single-handedly take down an entire team, he's become the go-to Sentinel pick for a team due to no other Sentinel being able to hold a site like he can. In fact, at VCT Masters Copenhagen, Chamber's pick rate reached a whopping ''80%'', cementing his status as one of the most powerful agents in the roster at the time.

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* HighTierScrappy: HighTierScrappy:
** Jett is one of the most consistently powerful and popular agents in the game due to her mobility being inherently ''really strong''. With her swift access to angles no characters can reasonably reach, as well as an ultimate that has no damage falloff and theoretically infinite ammo per kill, she's almost completely imperative for competitive matches as ''the'' best entry fragger, and [[ComplacentGamingSyndrome hated for just how dominant she can be.]]
**
Chamber has seemingly supplanted Jett's high-tier scrappy state of "most meta agent", due to his aggressive playstyle that's difficult to counter. With his teleport enabling him to lock down a site and essentially act as a get-out-of-jail-free card, a pistol that's extremely economical and has the damage capabilities of a Guardian, and an ultimate that can single-handedly take down an entire team, he's become the go-to Sentinel pick for a team due to no other Sentinel being able to hold a site like he can. In fact, at VCT Masters Copenhagen, Chamber's pick rate reached a whopping ''80%'', cementing his status as one of the most powerful agents in the roster at the time.time.
** Astra on her debut made a huge splash for being incredibly powerful, with her ability to place her abilities anywhere on the map with impunity making her [[DifficultButAwesome supremely oppressive when used by a skilled player with a well-coordinated team]], with little to no actual inherent weaknesses aside from the skill floor. She became an extremely prominent pick in pro play for her power to singlehandedly control the map, but when combined with the fact her whole ''Astral Form'' gimmick makes her setup-heavy and almost totally divorced from gunplay for a good chunk of time, Astra became increasingly hated for being boring to watch. She ended up being heavily nerfed in patch 4.04 (lower amount of stars to place and overall higher cooldowns), which was widely seen as perhaps being too much and [[LowTierScrappy made her almost irrelevant]], but was in many ways seen as necessary given that she's just too inherently strong to be left as merely "good".



** Jett was initially seen as one of the weaker characters due to her skills only mostly benefiting her and not the team, but players very quickly realized just how powerful her mobility was. With her swift access to angles no characters can reasonably reach, as well as an ultimate that has no damage falloff and theoretically infinite ammo per kill, she's almost completely imperative for competitive matches as ''the'' best entry fragger, and [[ComplacentGamingSyndrome hated for just how dominant she can be.]]
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** Deadlock was an attempt at creating a more aggression-oriented Sentinel counter to more passive meta options like Killjoy, but despite some conceptually neat features (including her four-corner ''Barrier Mesh'' and theoretical OneHitKill ultimate), she overall came out to underwhelming reception, with the complaints being that [[OvershadowedByAwesome she simply doesn't have the utility to justify her over any other Sentinel option]]. Her audio-based traps are much less reliable at defensive recon than Cypher's tripwires, her cover doesn't have the vertical options of Sage's wall, and her ''Gravnet'' isn't an especially deadly projectile (being forced into crouch-walking isn't exactly pleasant, but it's also not as innately deadly in ways that other grenades in the game can be). During VCT Champions 2023, Deadlock was the only agent to ''never'' be picked (even pre-4.04 rework Yoru saw some pro play as an unexpected pocket pick), with pros and coaches all agreeing that Deadlock needs a lot of assistance to be useful, but in that case, just pick a different agent altogether.

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** Deadlock was an attempt at creating a more aggression-oriented Sentinel counter to more passive meta options like Killjoy, but despite some conceptually neat features (including her four-corner ''Barrier Mesh'' and theoretical OneHitKill ultimate), she overall came out to underwhelming reception, with the complaints being that [[OvershadowedByAwesome she simply doesn't have the utility to justify her over any other Sentinel option]]. Her audio-based traps are much less reliable at defensive recon than Cypher's tripwires, her cover doesn't have the vertical options of Sage's wall, and her ''Gravnet'' isn't an especially deadly projectile (being forced into crouch-walking isn't exactly pleasant, but it's also not as innately deadly in ways that other grenades in the game can be). During VCT Champions 2023, Deadlock was the only agent to ''never'' be picked (even pre-4.04 rework Yoru saw some pro play as an unexpected pocket pick), with pros and coaches all agreeing that Deadlock needs a lot of assistance to be useful, but in that case, it's just easier to pick a different agent altogether.
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** Deadlock was an attempt at creating a more aggression-oriented Sentinel counter to more passive meta options like Killjoy, but despite some conceptually neat features (including her four-corner ''Barrier Mesh'' and theoretical OneHitKill ultimate), she overall came out to underwhelming reception, with the complaints being that [[OvershadowedByAwesome she simply doesn't have the utility to justify her over any other Sentinel option]]. Her audio-based traps are much less reliable at defensive recon than Cypher's tripwires, her cover doesn't have the vertical options of Sage's wall, and her ''Gravnet'' isn't an especially deadly projectile (being forced into crouch-walking isn't exactly pleasant, but it's also not as innately deadly in ways that other grenades in the game can be). During VCT Champions 2023, Deadlock was the only agent to ''never'' be picked (even pre-4.04 rework Yoru saw some pro play as an unexpected pocket pick), with pros and coaches all agreeing that Deadlock needs a lot of assistance to be useful, but in that case, just pick a different agent altogether.

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** Split is frequently cited as an apotheosis of many complaints made regarding the game's overall map design, being seen as too cramped and claustrophobic to both maneuver around and sensibly fight in (with major issue towards the abundance of tight, deep corners that constantly need to be checked), with too many safe spots and off angles that heavily bias towards the defense side.
*** In fact, when Riot implemented the map rotation system in Patch 5.0 and introduced new map Pearl, Split was the map chosen to be taken off rotation, with no date set on when it is expected to return.

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** Split is frequently cited as an apotheosis of many complaints made regarding the game's overall map design, being seen as too cramped and claustrophobic to both maneuver around and sensibly fight in (with major issue towards the abundance of tight, deep corners that constantly need to be checked), with too many safe spots and off angles that heavily bias towards the defense side. \n*** In fact, when When Riot implemented the map rotation system in Patch 5.0 and introduced new map Pearl, Split was the map chosen to be taken off rotation, with no date set on when it is expected to return.


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** Breeze was released to controversial reception from its initial patch 5.0 incarnation for having an abundance of open space, seemingly in an attempt to address the complaints of previous maps for being too claustrophobic, [[GoneHorriblyRight but this had the consequence of creating enormous long-range sightlines]], ironically limiting strategy as only a few agents that could consistently handle its open space and rotations with cover and zoning to handle rotations, [[ComplacentGamingSyndrome with Viper and Chamber being considered imperative have a chance against the enemy]]. It was removed from the map rotation in patch 6.0 before returning in 7.2 with significant changes to decrease the amount of open space, which [[TheyChangedItNowItSucks in many ways became even more controversial]] due to it becoming once again far too narrow and cluttered.

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** For entry fragging, it really is as simple as picking Jett. ''Tailwind'' gives her [[FlashStep a huge burst of mobility]] that allows her to initiate and flank enemies (especially when combined with her smoke) or back off if things get too hairy, and combined with [[ChainLethalityEnabler her ultimate being made with multi-assassinations in mind]], she's ''really'' good at killing. Lord help you if the enemy Jett has a good grasp of [[OneHitKill the Operator]], which complements her so well that she's effectively ''the'' paradigm the gun is balanced around, with many arguing that she's the only agent that can viably use it. Since the game's release, she's had a ridiculously high pick rate (appearing in anywhere from 60-80% in casual and ranked, close to 100% in professional play) because no other Agent has proven to be an equal in terms of her mobility (Yoru was an attempt, but ended up [[TierInducedScrappy a low-tier scrappy]] for just how limited and telegraphed he is), and despite many nerfs, players still think that her speed puts her at a huge step above every other agent in the game.

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** For entry fragging, it really is as simple as picking Jett. ''Tailwind'' gives her [[FlashStep a huge burst of mobility]] that allows her to initiate and flank enemies (especially when combined with her smoke) or back off if things get too hairy, and combined with [[ChainLethalityEnabler her ultimate being made with multi-assassinations in mind]], she's ''really'' good at killing. Lord help you if the enemy Jett has a good grasp of [[OneHitKill the Operator]], which complements her so well that she's effectively ''the'' paradigm the gun is balanced around, with many arguing that she's the only agent that can viably use it. Since the game's release, she's had a ridiculously high pick rate (appearing in anywhere from 60-80% in casual and ranked, close to 100% in professional play) because no other Agent has proven to be an equal in terms of her mobility (Yoru was an attempt, but ended up [[TierInducedScrappy a low-tier scrappy]] for just how limited and telegraphed he is), and despite many nerfs, players still think that her speed puts her at a huge step above every other agent in the game.



* HighTierScrappy: Chamber has seemingly supplanted Jett's high-tier scrappy state of "most meta agent", due to his aggressive playstyle that's difficult to counter. With his teleport enabling him to lock down a site and essentially act as a get-out-of-jail-free card, a pistol that's extremely economical and has the damage capabilities of a Guardian, and an ultimate that can single-handedly take down an entire team, he's become the go-to Sentinel pick for a team due to no other Sentinel being able to hold a site like he can. In fact, at VCT Masters Copenhagen, Chamber's pick rate reached a whopping ''80%'', cementing his status as one of the most powerful agents in the roster at the time.



* LowTierLetdown:
** Viper had a consistently cold reception as a low-tier scrappy following launch, largely coming down to having mechanics that are [[MechanicallyUnusualFighter complicated and tricky to use]], yet lacking in any practical strengths to justify them. None of her abilities had the oppressive utility required to compete with other agents in damage or zoning capability (many of whom have a vastly lower skill floor, like Phoenix, Omen, and Brimstone), and while the theoretically infinite duration of her area-denying ''Viper's Pit'' [[AwesomeButImpractical sounds cool on paper, the fact she needs to remain in it and its fixed position at all times makes sustaining it almost a liability.]] She remained ineffectual for almost a full year despite a plethora of buffs, and it wasn't until she received a really powerful buff in patch 2.06 (causing her abilities to instantly deal damage on top of [[DamageOverTime the gradual damage her poison inflicts]]) that people started to take her more seriously.
** Jett was initially seen as one of the weaker characters due to her skills only mostly benefiting her and not the team, but players very quickly realized just how powerful her mobility was. With her swift access to angles no characters can reasonably reach, as well as an ultimate that has no damage falloff and theoretically infinite ammo per kill, she's almost completely imperative for competitive matches as ''the'' best entry fragger, and [[ComplacentGamingSyndrome hated for just how dominant she can be.]]
** Yoru came out to very disappointing initial reception, ironic considering that several of his abilities (fakeouts, [[StealthExpert stealth]], and [[FlashStep teleportation]]) were hyped up as being potentially [[GameBreaker game-breaking]]. The fatal flaw to these tricks [[AwesomeButImpractical is just how predictable they are]] -- aware enemies [[ItOnlyWorksOnce are very rarely going to fall for his footstep fakeout more than once]], and for a duelist, his abilities are too telegraphed to let him serve as an entry fragger, at least in a way that actually takes advantage of what they were designed for. Some try to make the most out of him by playing [[BoringButPractical to more mundane strengths]] (such as his stealth ult letting him gather intel rather than [[StealthHiBye popping up behind enemy lines for a flank]]), but he's overall seen as a huge step below other Agents. It's so bad that in [[https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-3-03/ the patch 3.03 notes]], Riot announced that Yoru had to be put in balance limbo since he was need of much more serious work than just a few stat buffs. As of patch 4.04, Yoru has received a rework that made him much more viable, giving him the ability to use his utility in his ultimate alongside other much-needed improvements.



* TheyCopiedItSoItSucks: The biggest criticism (apart from the Riot Vanguard Anti-Cheat above) leveled at the game is that it doesn't really have any original ideas in it in terms of gunplay; it's quite literally just 5v5 ''VideoGame/CounterStrike'' with HeroShooter elements, with abilities that are seen in the likes of ''VideoGame/{{Overwatch}}'' and ''VideoGame/{{Paladins}}'', or that just replicate utility items from Counter-Strike. Even ''VideoGame/RogueCompany'', another bomb-defusal game that came out a few weeks later, differentiates itself by using Third Person and having hero-specific weapons. Given that Riot built their company off the back of [[VideoGame/LeagueOfLegends a game]] that was (initially at least) heavily based on [[VideoGame/DefenseOfTheAncientsAllStars another massively-popular game]], it's led to accusations that, creatively speaking, they can't do anything other than play FollowTheLeader.
* TierInducedScrappy:
** Viper had a consistently cold reception as a low-tier scrappy following launch, largely coming down to having mechanics that are [[MechanicallyUnusualFighter complicated and tricky to use]], yet lacking in any practical strengths to justify them. None of her abilities had the oppressive utility required to compete with other agents in damage or zoning capability (many of whom have a vastly lower skill floor, like Phoenix, Omen, and Brimstone), and while the theoretically infinite duration of her area-denying ''Viper's Pit'' [[AwesomeButImpractical sounds cool on paper, the fact she needs to remain in it and its fixed position at all times makes sustaining it almost a liability.]] She remained ineffectual for almost a full year despite a plethora of buffs, and it wasn't until she received a really powerful buff in patch 2.06 (causing her abilities to instantly deal damage on top of [[DamageOverTime the gradual damage her poison inflicts]]) that people started to take her more seriously.
** Jett was initially seen as one of the weaker characters due to her skills only mostly benefiting her and not the team, but players very quickly realized just how powerful her mobility was. With her swift access to angles no characters can reasonably reach, as well as an ultimate that has no damage falloff and theoretically infinite ammo per kill, she's almost completely imperative for competitive matches as ''the'' best entry fragger, and [[ComplacentGamingSyndrome hated for just how dominant she can be.]]
** Yoru came out to very disappointing initial reception, ironic considering that several of his abilities (fakeouts, [[StealthExpert stealth]], and [[FlashStep teleportation]]) were hyped up as being potentially [[GameBreaker game-breaking]]. The fatal flaw to these tricks [[AwesomeButImpractical is just how predictable they are]] -- aware enemies [[ItOnlyWorksOnce are very rarely going to fall for his footstep fakeout more than once]], and for a duelist, his abilities are too telegraphed to let him serve as an entry fragger, at least in a way that actually takes advantage of what they were designed for. Some try to make the most out of him by playing [[BoringButPractical to more mundane strengths]] (such as his stealth ult letting him gather intel rather than [[StealthHiBye popping up behind enemy lines for a flank]]), but he's overall seen as a huge step below other Agents. It's so bad that in [[https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-3-03/ the patch 3.03 notes]], Riot announced that Yoru had to be put in balance limbo since he was need of much more serious work than just a few stat buffs. As of patch 4.04, Yoru has received a rework that made him much more viable, giving him the ability to use his utility in his ultimate alongside other much-needed improvements.
** Chamber has seemingly supplanted Jett's high-tier scrappy state of "most meta agent", due to his aggressive playstyle that's difficult to counter. With his teleport enabling him to lock down a site and essentially act as a get-out-of-jail-free card, a pistol that's extremely economical and has the damage capabilities of a Guardian, and an ultimate that can single-handedly take down an entire team, he's become the go-to Sentinel pick for a team due to no other Sentinel being able to hold a site like he can. In fact, at VCT Masters Copenhagen, Chamber's pick rate reached a whopping ''80%'', cementing his status as one of the most powerful agents in the roster at the time.

to:

* TheyCopiedItSoItSucks: The biggest criticism (apart from the Riot Vanguard Anti-Cheat above) leveled at the game is that it doesn't really have any original ideas in it in terms of gunplay; it's quite literally just 5v5 ''VideoGame/CounterStrike'' with HeroShooter elements, with abilities that are seen in the likes of ''VideoGame/{{Overwatch}}'' and ''VideoGame/{{Paladins}}'', or that just replicate utility items from Counter-Strike. Even ''VideoGame/RogueCompany'', another bomb-defusal game that came out a few weeks later, differentiates itself by using Third Person and having hero-specific weapons. Given that Riot built their company off the back of [[VideoGame/LeagueOfLegends a game]] that was (initially at least) heavily based on [[VideoGame/DefenseOfTheAncientsAllStars another massively-popular game]], it's led to accusations that, creatively speaking, they can't do anything other than play FollowTheLeader.
* TierInducedScrappy:
** Viper had a consistently cold reception as a low-tier scrappy following launch, largely coming down to having mechanics that are [[MechanicallyUnusualFighter complicated and tricky to use]], yet lacking in any practical strengths to justify them. None of her abilities had the oppressive utility required to compete with other agents in damage or zoning capability (many of whom have a vastly lower skill floor, like Phoenix, Omen, and Brimstone), and while the theoretically infinite duration of her area-denying ''Viper's Pit'' [[AwesomeButImpractical sounds cool on paper, the fact she needs to remain in it and its fixed position at all times makes sustaining it almost a liability.]] She remained ineffectual for almost a full year despite a plethora of buffs, and it wasn't until she received a really powerful buff in patch 2.06 (causing her abilities to instantly deal damage on top of [[DamageOverTime the gradual damage her poison inflicts]]) that people started to take her more seriously.
** Jett was initially seen as one of the weaker characters due to her skills only mostly benefiting her and not the team, but players very quickly realized just how powerful her mobility was. With her swift access to angles no characters can reasonably reach, as well as an ultimate that has no damage falloff and theoretically infinite ammo per kill, she's almost completely imperative for competitive matches as ''the'' best entry fragger, and [[ComplacentGamingSyndrome hated for just how dominant she can be.]]
** Yoru came out to very disappointing initial reception, ironic considering that several of his abilities (fakeouts, [[StealthExpert stealth]], and [[FlashStep teleportation]]) were hyped up as being potentially [[GameBreaker game-breaking]]. The fatal flaw to these tricks [[AwesomeButImpractical is just how predictable they are]] -- aware enemies [[ItOnlyWorksOnce are very rarely going to fall for his footstep fakeout more than once]], and for a duelist, his abilities are too telegraphed to let him serve as an entry fragger, at least in a way that actually takes advantage of what they were designed for. Some try to make the most out of him by playing [[BoringButPractical to more mundane strengths]] (such as his stealth ult letting him gather intel rather than [[StealthHiBye popping up behind enemy lines for a flank]]), but he's overall seen as a huge step below other Agents. It's so bad that in [[https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-3-03/ the patch 3.03 notes]], Riot announced that Yoru had to be put in balance limbo since he was need of much more serious work than just a few stat buffs. As of patch 4.04, Yoru has received a rework that made him much more viable, giving him the ability to use his utility in his ultimate alongside other much-needed improvements.
** Chamber has seemingly supplanted Jett's high-tier scrappy state of "most meta agent", due to his aggressive playstyle that's difficult to counter. With his teleport enabling him to lock down a site and essentially act as a get-out-of-jail-free card, a pistol that's extremely economical and has the damage capabilities of a Guardian, and an ultimate that can single-handedly take down an entire team, he's become the go-to Sentinel pick for a team due to no other Sentinel being able to hold a site like he can. In fact, at VCT Masters Copenhagen, Chamber's pick rate reached a whopping ''80%'', cementing his status as one of the most powerful agents in the roster at the time.
FollowTheLeader.
Willbyr MOD

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* MemeticMutation: The "Valorant Accent", a frequent joke among players (especially Website/{{Twitch}} streamers) of low-level players who speak with the same annoying, "droning" voice tone ([[https://www.reddit.com/r/VALORANT/comments/uc9wu4/39daph_explains_the_valorant_accent/ one streamer comparing it to the noise of a race car engine]]).
** Widejoy [[labelnote:Explanation]]The wide Killjoy meme. Originally from an infamous bug that made Killjoy's loading screen banner went extra-wide. Riot uses this for [[AprilFoolsDay an April Fools Trailer featuring her]].

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* MemeticMutation: MemeticMutation:
**
The "Valorant Accent", a Accent"[[labelnote:Explanation]]A frequent joke among players (especially Website/{{Twitch}} streamers) of low-level players who speak with the same annoying, "droning" voice tone ([[https://www.reddit.com/r/VALORANT/comments/uc9wu4/39daph_explains_the_valorant_accent/ one streamer comparing it to the noise of a race car engine]]).
engine]])[[/labelnote]]
** Widejoy [[labelnote:Explanation]]The wide Killjoy meme. Originally Widejoy[[labelnote:Explanation]]The "wide Killjoy" meme, originally from an infamous bug that made Killjoy's loading screen banner went go extra-wide. Riot uses this for [[AprilFoolsDay an April Fools Trailer featuring her]]. [[/labelnote]]

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