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* HilariousInHindsight:There is an entry in the ''[=TokiMemo=]'' series about high school girls who become idols as well. Are we talking about ''Tokimeki Idol'' or the ''Fanfic/TokimekiPokeLiveAndTwinbee'' fanfic series?
** Both also made their debut in the ''same year''!

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* HilariousInHindsight:There HilariousInHindsight: There is an entry in the ''[=TokiMemo=]'' series about high school girls who become idols as well. Are we talking about ''Tokimeki Idol'' or the ''Fanfic/TokimekiPokeLiveAndTwinbee'' fanfic series?
**
series? Even worse, Both also made their debut in the ''same year''!


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* HilariousInHindsight: Which girl of all the girls in Tokimeki Memorial history has taken the series' memetic bomb-setting habit into Videogame/{{Bombergirl}}? Shiori Fujisaki.[[note]]She also appears in Videogame/SuperBomberman R as an unlockable character.[[/note]]
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* CommonKnowledge: ''Tokimeki Idol'' is often misassumed to be a ''VideoGame/{{BEMANI}}'' game just because it's a RhythmGame by Creator/{{Konami}}. This is not true, as ''Tokimeki Idol'' is handled by Konami Digital Entertainment, the division in charge of consumer-soft game production, while ''BEMANI'' is handled by Konami Amusement, which produces arcade and parlor games.
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* SequelDifficultyDrop: The Bomb System was made remarkably more lenient and easier to handle than in the first game, with bombs both appearing less frequently and taking longer to explode.

Added: 258

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* OnceOriginalNowCommon: Well, [[FollowTheLeader it's the series which made non-H Dating Sims popular]], and [[TropeCodifier invented or popularized]] a lot of Romance and HaremGenre tropes in anime and video games. It suffers from this quite badly nowadays.



* SeinfeldIsUnfunny: Well, [[FollowTheLeader it's the series which made non-H Dating Sims popular]], and [[TropeCodifier invented or popularized]] a lot of Romance and HaremGenre tropes in anime and video games. It suffers from this quite badly nowadays.
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Authors Saving Throw "requires Word of God or Word of Saint Paul confirming why the creators made the changes." (page quote)


* AuthorsSavingThrow: ''Tokimeki Idol'' released in March 2018, a decade after the last numbered title, practically looking like it would be the 25th anniversary title... only to be announced to be shutting down at the end of the same year. As they announced the shutdown, Konami ''also'' announced the release of an offline client version, which released shortly before the end of service, that effectively means the game ''itself'' can be played practically endlessly.
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* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as Creator/ELFCorporation's seminal ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also be successful in providing a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.

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* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as Creator/ELFCorporation's seminal work ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also be successful in providing a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.
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* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also be successful in providing a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.

to:

* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as Creator/ELFCorporation's seminal ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also be successful in providing a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also provide a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.

to:

* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also provide be successful in providing a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreTurningPoint: Gameplay-wise, ''Tokimeki Memorial'' wasn't all together that revolutionary upon its release in 1994. In many regards, it was clearly building on top of the gameplay elements that the new wave of Dating Sim Visual Novels for the PC market of the early 1990s, such as ''VisualNovel/{{Doukyusei}}'', had ushered in. ''Tokimeki Memorial'' would still turn to be massive influential on the genre though, in the regard that it did entirely away with the pornographic scenes that the Dating Sim genre was otherwise known for. With its massive commercial success, the game proved that the genre could also provide a TamerAndChaster experience that appealed to a more mainstream audience, thus paving the way for a series of non-hentai Dating Sims.
Is there an issue? Send a MessageReason:
None


* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami launched the ''Girl's Side'' spin-off series to appeal more directly to the female market. This was quite a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).

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* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami launched the ''Girl's Side'' ''VisualNovel/TokimekiMemorialGirlsSide'' spin-off series to appeal more directly to the female market. This was quite a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be was a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).
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* TheyChangedItNowItSucks: Many fans were disappointed by the appearance of the girls that resulted from the attempt to go from 2D animated characters to fully 3D animated cel-shaded character, [[PolygonCeiling which, although pretty well-animated in its own right, did ultimately not look as polished as the old 2D art method]].

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* TheyChangedItNowItSucks: Many fans were disappointed by the appearance of the girls that resulted from the attempt to go from 2D animated characters to fully 3D animated cel-shaded character, [[PolygonCeiling which, although pretty well-animated in its own right, did ultimately not look as polished as the old 2D art method]].method.
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None

Added DiffLines:


* AuthorsSavingThrow: ''Tokimeki Idol'' released in March 2018, a decade after the last numbered title, practically looking like it would be the 25th anniversary title... only to be announced to be shutting down at the end of the same year. As they announced the shutdown, Konami ''also'' announced the release of an offline client version, which released shortly before the end of service, that effectively means the game ''itself'' can be played practically endlessly.
Is there an issue? Send a MessageReason:
None



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** Anything Yuina or Rei says is a meme.
** Calling Rei Rei "Ijuin" [[Film/TheRiseOfSkywalker Skywalker]].
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* "There is no point. You shouldn't bother trying. It would simply be a waste of effort."

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* "There ** "[[https://imgur.com/gallery/Uk0f5BS There is no point. You shouldn't bother trying. It would simply be a waste of effort."
]]"
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* "There is no point. You shouldn't bother trying. It would simply be a waste of effort."
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None

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** "IT IS WHAT IT IS"
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* WhatDoYouMeanItsForKids: Tokimeki Memorial has brief nudity. Despite this, this game is still rated a CERO A(all ages).
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* TheyChangedItNowItSucks: Although this is the first game to have fully 3D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, [[PolygonCeiling which although well-animated did not look as polished as 2D art]].

to:

* TheyChangedItNowItSucks: Although this is the first game to have fully 3D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, girls that resulted from the attempt to go from 2D animated characters to fully 3D animated cel-shaded character, [[PolygonCeiling which which, although pretty well-animated in its own right, did ultimately not look as polished as the old 2D art]].art method]].
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Some Anvils Need To Be Dropped got cut, going to see if this fits better under An Aesop.


* SomeAnvilsNeedToBeDropped: Elisa Dolittle Naruse's story deals ''heavily'' with the bigotry and xenophobia that she's a victim of due to being half-British ''and'' looking very Western. Sometimes it may get heavy-handed but since such deals aren't openly touched upon in Japanese media, the honesty is quite refreshing.
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None


* TheyChangedItNowItSucks: Although this is the first game to have fully 3D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, [[PolygonCelling which although well-animated did not look as polished as 2D art]].

to:

* TheyChangedItNowItSucks: Although this is the first game to have fully 3D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, [[PolygonCelling [[PolygonCeiling which although well-animated did not look as polished as 2D art]].
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Although this is the first game to have fully 3-D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, which although well-animated did not look as polished as 2D art.

to:

* TheyChangedItNowItSucks: Although this is the first game to have fully 3-D 3D animated cel-shaded girls. Many fans were disappointed by the appearance of the girls, [[PolygonCelling which although well-animated did not look as polished as 2D art.art]].

Added: 246

Changed: 14

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* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami commissioned the ''Girl's Side'' spin-off series to appeal more directly to the female market. This was quite a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).

to:

* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami commissioned launched the ''Girl's Side'' spin-off series to appeal more directly to the female market. This was quite a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).installment).
* PeripheryDemographic: Despite starting out being mainly marketed towards a male audience, the series quickly garnered a large female audience. Konami themselves took notice and launched the ''Girl's Side'' spin-off series to capitalize on this.
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* AuthorsSavingThrow: Shiori's route being the hardest of the first game (she is, in a sense, the FinalBoss of the game) reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, is by far the easiest route.

to:

* AuthorsSavingThrow: Shiori's route being the hardest of the first game (she is, in a sense, the FinalBoss of the that game) reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, is by far the easiest route.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Shiori's route being the hardest of the first game (she is, in a sense, the FinalBoss of the game) reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, route is by far the easiest route.

to:

* AuthorsSavingThrow: Shiori's route being the hardest of the first game (she is, in a sense, the FinalBoss of the game) reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, route is by far the easiest route.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Shiori's route being the hardest of the first game reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, route is by far the easiest route.

to:

* AuthorsSavingThrow: Shiori's route being the hardest of the first game (she is, in a sense, the FinalBoss of the game) reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, route is by far the easiest route.
Is there an issue? Send a MessageReason:
None


** The “Aaah, memai ga…” (Aaah, I’m feeling dizzy…) line Mio uses each time she’s about to faint is very famous in the Japanese fandom. [[SugarWiki/FunnyMoments It was even hilariously parodied]] [[http://www.futaba.ne.jp/~kuramoto/4koma221-/4koma325.html in this fan-made 4koma]].

to:

** The “Aaah, "Aaah, memai ga…” ga..." (Aaah, I’m feeling dizzy…) line Mio uses each time she’s about to faint is very famous in the Japanese fandom. [[SugarWiki/FunnyMoments It was even hilariously parodied]] [[http://www.futaba.ne.jp/~kuramoto/4koma221-/4koma325.html in this fan-made 4koma]].




to:

* AuthorsSavingThrow: Shiori's route being the hardest of the first game reportedly frustrated a great many players, as she was also the game's [[POVBoyPosterGirl Poster Girl]]. In direct response to this, the route of this game's Poster Girl, Hikari, route is by far the easiest route.
Is there an issue? Send a MessageReason:
None


* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami commissioned the ''Girl's Side'' spin-off series to appeal more directly to the female market. This was a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).

to:

* MorePopularSpinOff: Noticing the series' huge PeripheryDemographic of female fans, Konami commissioned the ''Girl's Side'' spin-off series to appeal more directly to the female market. This was quite a successful move, to the point where the ''Girl's Side'' series arguably ended up supplanting the main series as the flagship of the franchise. It says something that the first "proper" game in the series after a SequelGap of about 11 years is going to be a ''Girl's Side'' installment and not a new main series one (the game marking the beginning of the Sequel Gap in 2010 is also a ''Girl's Side'' installment).

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