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* [[ScrappyWeapon/{{Splatoon}} Scrappy Weapon]]

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* [[ScrappyWeapon/{{Splatoon}} Scrappy Weapon]]Weapon]] (shared with ''Splatoon 3'' only)

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Scrappy Weapons are in their own page now


* [[ScrappyWeapon/{{Splatoon}} Scrappy Weapon]]



* ScrappyWeapon:
** A few otherwise okay weapons in the main modes end up becoming TheLoad in Salmon Run.
*** The Inkbrush gets it the worst of all; its attacks are way too weak to deal with most enemy hordes and bosses while its ability to create ink trails isn't all that useful either because of how small it is, making it impractical for guiding teammates back to the egg basket and how easily Salmonids can take over the teams turf. Its main strength of rushing to enemies is negated due to Salmon Run's defensive nature. About the only use people have come up for with it is collecting eggs, sweeping aside Smallfries and focusing on bosses that require bombs to beat; which is also impractical because both of those things tend to be behind hordes of enemies and other bosses. Its only unique benefit is allowing the player to move at swim speeds over the wire-mesh terrain which permeates the Lost Outpost for as long as their ink holds out, but when you consider you need that ink to attack...
*** The Chargers don't have it too much better. While it can splat a small area around ground zero, take out a row of Chum and Smallfries and instagib a Steelhead on a direct hit, it dumps all its power into the one shot, meaning that bombs and specials are required for crowd control should they be cut off from reinforcements. Glowflies on a Charger player are a source of angry language over voice chat for this very reason. The scope chargers are even worse, since they greatly narrow the player's field of view while their greater accuracy is moot in a mode where enemy movements are predictable, requiring you to constantly no-scope if you want to keep a good field of vision. Even worse is the Goo Tuber, which trades range and charge speed for mobility in a game mode where major threats come in numbers and need to be eliminated quickly; while a player can charge in relative safety and engage or swim up a wall to attack fully charged and in relative safety, this is not sufficient compensation for the weapon's other drawbacks. In addition, the Goo Tuber's main strength, that you can hide in ink for a while with a full charge, is pointless in Salmon Run because the Salmonids still know where you are even while you're hiding in ink. The Bamboozlers have a swift charge time, but the lack of damage output and penetration makes killing Cohock lines or some bosses much harder than it needs to be. Only the Squiffer is useful due to its adequate damage output, short charge time, and penetration, as it allows splatting lines of Salmonids with ease.
*** Most Blasters (except the rare [[GameBreaker Grizzco Blaster]] in Random Loadouts) are MasterOfNone weapons that can't spread ink reliably around the map and utilize its strengths properly most of the time (the Salmonids often swarm players at close range), nor is it effective against Boss Salmonids in any way. 1.2.0 gave the Blaster weapons a bit of a damage upgrade and the ability to knock off multiple Stinger segments at once, and a well-aimed shot can remove a chunk of Chum and Smallfry in one go and do good damage to a Cohock.
*** The Dynamo Roller. While being able to plow over all three sizes of the basic Salmonids is a nice plus, it is an absolute ''nightmare'' to defeat bosses with because of the huge startup time needed to fling ink into bosses' weak points (a problem also shared by the Flingza Roller if one attempts a jumping fling) and the huge amount of ink it eats up in the process, requiring lots of refueling and another startup just to get rolling again. Other rollers can also have trouble destroying Boss Salmonids as ramming into them does very little and ink flings are hard to aim and lack the strength to destroy them quickly (Stingers especially), but nothing is more welcome during a Glowfly or Griller wave.
*** The Nozzlenoses are a pain due to having to squeeze the trigger in a rhythm to keep the ink spraying, compared to other shooters which spray it constantly. The H-3 has it a bit worse due to the delay between bursts. While the H-3 can tear through some of the Boss Salmonids with just one burst fired on their weakpoints (especially a Steelhead's bombs), it does not fare as well with crowds of lesser Salmonids as well as reclaiming turf.
*** While the Heavy and Mini Splatlings can be a bit of a nuisance to those unfamiliar with their workings forcing more defensive play, the Hydra Splatling mandates mastery to use effectively in Salmon Run. The user is slowed significantly during spin-up, unable to dodge Flyfish missiles and Stinger rays in the meanwhile, and the weapon takes several seconds to fully charge, which in the midst of a [[ZergRush salmon swarm]] can feel like forever. The upside is the sheer volume of shots and a range matched only by the E-Liter, but if you can't get a grasp on the weapon's functions, any Salmon Run involving this weapon will not be a fun one for you. Extra points if you keep receiving the weapon during random weapon shifts.
*** The Explosher [[ThisLooksLikeAJobForAquaman can make quick work of Flyfish thanks to its shots being able to destroy the missile pods directly...but due to its slow rate of fire and lackluster coverage, it's lousy at everything else]].
*** While many agree that the Grizzco weapons are all {{Game Breaker}}s, the Grizzco Slosher is the least-liked of the bunch, as while it can demolish any boss with ease and chew through thick hordes of Salmonids, it fires slowly, its shots move slowly, and it drains a full ink tank in just ''four shots''.
** Some weapons make the single player mode more difficult than it would've been otherwise.
*** The Hero Charger and Hero Splatling. While someone already acquainted with these weapon types won't be as affected, the inability to fire and do consistent damage on command makes it quite difficult to deal with some of the Octarian variants, and the Charger and Splatling both require charging up in order to do any meaningful damage. Other weapons that require some charging or buildup, like the Roller or Slosher, at least output all their damage at once regardless and don't require further charging to do more.
*** The Splatling also makes numerous puzzles that require inking walls quite difficult, due to taking time to charge up each stream of shots, meaning if you don't cover everything you need the first time, you gotta charge up again; and quite a few puzzles require inking walls on a strict time limit.
*** Once again the Blaster can be awkward to use in most situations. The level that requires using it is often cited as ThatOneLevel too.
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** The Octarians already had sympathetic viewpoints in the first game, but [[http://nintendoeverything.com/splatoon-staff-talk-about-the-inkling-design-more-on-the-squid-sisters-and-other-topics/ an interview]] about the first game stating that their stage music was meant to feel like they were being mind-controlled (to be fair, this could very well be a figure of speech), as well as canonical evidence of brainwashing in [[spoiler:Callie's hypno-shades]] (which was necessarily, because she'd never willingly side by the Octarians), led people to see them as victims and the Inklings, Cuttlefish in particular, as callous. Cuttlefish knowing Octavio from the war, as seen in the first game's Sunken Scroll, doesn't help. It can be argued, however, that the Inklings simply don't know about the brainwashing, if the Octarians ''are actually being brainwashed''.

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** The Octarians already had sympathetic viewpoints in the first game, but [[http://nintendoeverything.com/splatoon-staff-talk-about-the-inkling-design-more-on-the-squid-sisters-and-other-topics/ an interview]] about the first game stating that their stage music was meant to feel like they were being mind-controlled (to be fair, this could very well be a figure of speech), as well as canonical evidence of brainwashing in [[spoiler:Callie's hypno-shades]] (which was necessarily, because she'd never willingly side by the Octarians), led people to see them as victims and the Inklings, Cuttlefish in particular, as callous. Cuttlefish knowing Octavio from the war, as seen in the first game's Sunken Scroll, doesn't help. It can be argued, however, that the Inklings simply don't know about the brainwashing, if the Octarians ''are actually being brainwashed''.are even ''being'' brainwashed.



** There's been one developing over how this game doesn't seem to have the 'playfulness' of ''Splatoon 1''. Comparing the music (the techno-flavored theme of the first game's final boss versus the sequel's orchestral numbers, for example), aesthetics, and promotional material, as well as generally lacking the sort of tongue-in-cheek TotallyRadical dialogue and set-pieces that the first game was full of, ''Splatoon 2'' seems to be attempting a more serious demeanor than ''1''. Not all are happy with this, as many feel that going full on 90s {{retraux}} is what made ''Splatoon 1'' so successful, and attempting a more 'serious' look and feel negates that charm. Others point out how the game still has its '90s aesthetics; just that it's a '90s '{{Grunge}}' aesthetic instead of a '90s '[[Creator/{{Nickelodeon}} Nick]]' aesthetic and feel like it fits better with the story being more serious than ''Splatoon 1'''s story, which was amplified when ''Octo Expansion'' entered the mix.

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** There's been one developing The Western fanbase has argued over how this game doesn't seem to have the 'playfulness' of ''Splatoon 1''. Comparing the music (the techno-flavored theme of the first game's final boss versus the sequel's orchestral numbers, for example), aesthetics, and promotional material, as well as generally lacking the sort of tongue-in-cheek TotallyRadical dialogue and set-pieces that espeically the NoA localization of the first game was full of, ''Splatoon 2'' seems to be attempting a more serious demeanor than ''1''. Not all are happy with this, as many feel that going full on 90s '90s {{retraux}} is what made ''Splatoon 1'' so successful, and attempting a more 'serious' look and feel negates that charm. Others point out how the game still has its '90s aesthetics; just that it's a '90s '{{Grunge}}' aesthetic instead of a '90s '[[Creator/{{Nickelodeon}} Nick]]' aesthetic and feel like it fits better with the story being more serious having ''slightly'' (keyword, here) higher stakes than ''Splatoon 1'''s story, which was amplified when ''Octo Expansion'' entered the mix.



* CaptainObviousReveal: Despite the fact that practically ''everyone'' noted that Marina was an Octoling upon the Off the Hook reveal trailer thanks to several obvious visual cues, for a while the devs went out of their way to avoid confirming it. When asked directly about it in an interview, one dev member attempted to change the topic altogether by saying she has 'really pretty hair'. Come the ''Octo Expansion'', it turns out this is the case in-universe, with Inklings having had so little contact with Octolings, they actually think Marina just has cool tentacles.

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* CaptainObviousReveal: Despite the fact that practically ''everyone'' noted that Marina was an Octoling upon the Off the Hook reveal trailer thanks to several obvious visual cues, for a while while, the devs went out of their way to avoid confirming it. When asked directly about it in an interview, one dev member attempted to change the topic altogether by saying she has 'really pretty hair'. Come the ''Octo Expansion'', it turns out this is the case in-universe, with Inklings having had so little contact with Octolings, they actually think Marina just has cool tentacles.
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** The Octarians already had sympathetic viewpoints in the first game, but [[http://nintendoeverything.com/splatoon-staff-talk-about-the-inkling-design-more-on-the-squid-sisters-and-other-topics/ an interview]] about the first game stating that their stage music was meant to feel like they were being mind-controlled, as well as canonical evidence of brainwashing in [[spoiler:Callie's hypno-shades]], led people to see them as victims and the Inklings, Cuttlefish in particular, as callous. Cuttlefish knowing Octavio from the war, as seen in the first game's Sunken Scroll, doesn't help. It can be argued, however, that the Inklings simply don't know about the brainwashing.

to:

** The Octarians already had sympathetic viewpoints in the first game, but [[http://nintendoeverything.com/splatoon-staff-talk-about-the-inkling-design-more-on-the-squid-sisters-and-other-topics/ an interview]] about the first game stating that their stage music was meant to feel like they were being mind-controlled, mind-controlled (to be fair, this could very well be a figure of speech), as well as canonical evidence of brainwashing in [[spoiler:Callie's hypno-shades]], hypno-shades]] (which was necessarily, because she'd never willingly side by the Octarians), led people to see them as victims and the Inklings, Cuttlefish in particular, as callous. Cuttlefish knowing Octavio from the war, as seen in the first game's Sunken Scroll, doesn't help. It can be argued, however, that the Inklings simply don't know about the brainwashing.brainwashing, if the Octarians ''are actually being brainwashed''.



** Marina's personality differences between the Japanese and English version. In Japan she is a soft-spoken ShrinkingViolet who respects Pearl. In the English translation, she started off as very snarky before an early update made her less sassy and more playful. Which personality is best is a point of argument amongst the fandom. Some consider her Japanese personality too demure and prefer her to have more bite, while others think she comes off as too much of a jerk in the translations (especially prior to 1.2) and think she's a Marie clone. Her updated personality is usually seen as a nice middle-ground, but even then a minority dislike it.

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** Marina's personality differences between the Japanese and English version. In Japan she is a soft-spoken ShrinkingViolet who respects Pearl. In the English translation, localization, she started off as very snarky before an early update made her less sassy and more playful. Which personality is best is a point of argument amongst the fandom. Some consider her Japanese personality too demure and prefer her to have more bite, while others think she comes off as too much of a jerk in the translations localizations (especially prior to 1.2) and think she's a Marie clone. Her updated personality is usually seen as a nice middle-ground, but even then a minority dislike it.



** ''[[{{Pun}} Splatwon]]'' (or variations such as ''[=Spla2n=]'' and ''[=Spla2oon=]'') spread like wildfire among the English-speaking community from the moment the original game became a hit, to the point where some fans were disappointed that the pun-loving Creator/{{Nintendo}} didn't utilize this title. ([=Spla2n=] could be clever, but Splatwon could just as easily be read as Splat-Twon. [[LostInTranslation Plus, the pun would only work in English anyway.]])

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** ''[[{{Pun}} Splatwon]]'' (or variations such as ''[=Spla2n=]'' and ''[=Spla2oon=]'') spread like wildfire among the English-speaking community from the moment the original game became a hit, to the point where some fans were disappointed that the pun-loving Creator/{{Nintendo}} didn't utilize this title. ([=Spla2n=] could be clever, but Splatwon could just as easily be read as Splat-Twon. [[LostInTranslation Plus, the pun would only work in English English, anyway.]])



** During the Chicken vs. Egg Splatfest, Marina makes a rather bleak, [[LeaningOnTheFourthWall fourth wall-adjacent joke]] about 'We're all living in a simulation and free will is a lie'. It was an unusually heavy meta-joke at the time. Come ''Octo Expansion'', [[spoiler:we get the sense that this may have been the reality all Octolings in the Octarian Military faced. At the very least, Agent 8 seemed to be in the same boat as Marina pre-Calamari Inkantation.]]
** [[spoiler:''Octo Expansion's'' BigBad, Commander Tartar, planned to wipe out all life on Earth using a WaveMotionGun to get rid of Inklings as a whole.]] Six months later, ''VideoGame/SuperSmashBrosUltimate'' [[spoiler:had its BigBad, Galeem, '''successfully''' attempt a larger-scale version of Tartar's plan that ended up ''killing everyone (except for Franchise/{{Kirby}})''. Worse yet, Agent 8, who foiled Tartar's plot, is among Galeem's extensive kill count (as seen by their Spirit, although it's labeled as "Octoling Girl and Octoling Boy"), while [[KarmaHoudini Tartar itself]] is ''not''.]]
** Salmon Run has always been depicted as a shady business run by the unseen [[CorruptCorporateExecutive Mr. Grizz]] to steal Golden Eggs from the Salmonids for an unknown purpose, but these unsavory implications are PlayedForLaughs and players would be more focused on getting special rewards or just enjoying the adrenaline rush of facing down these monstrous salmon hordes. Fast-forward to ''Videogame/Splatoon3'' and it's revealed [[spoiler:that the Golden Eggs players have been harvesting are used to create Fuzzy Ooze, an ink substance that forcibly turns marine life into mammals, and Mr. Grizz intends to use the ooze to transform all lifeforms into mammals, which would lead to an apocalypse not too dissimilar to Commander Tartar's genocidal plan, except on a global scale. [[NiceJobBreakingItHero That's right, you the player have been unwittingly fueling another extinction level event since 2017.]]]]
* SugarWiki/HeReallyCanAct: In-Universe: Even though Pearl's singing abilities are ridiculed by Marina on-air, [[spoiler:a Sunken Scroll showed her breaking a large amount of speakers with her cacophonous voice as a child, and the climax of the Octo Expansion campaign involves weaponizing her shrill voice to ''destroy a superweapon'']], one of the more well-liked songs of the game's soundtrack is "[[https://youtu.be/ggaAg_SXHCk Acid Hues]]", a Splatfest-exclusive track that has vocals mostly led by Pearl. In fact, Pearl has singing roles in most of the Splatfest tracks. The Marina interview included with the game's soundtrack release also has the Octoling admit that she doesn't think there's anything wrong with Pearl's singing voice. In the [[DubInducedPlotHole original Japanese]] it is made very clear that Pearl's singing isn't bad, but her voice is just inhumanly (insquidly?) loud and powerful to the point that it downright qualifies as a mutant power. The [[AllThereInTheManual artbook]] actually makes mention of the fact that Marina specifically developed a special auto-tune filter that they use during shows and recordings to prevent Pearl's voice from breaking equipment when she hits the higher notes. The reason Marina often tries to stop Pearl from randomly breaking into song during their dialogue isn't, as the translation suggests, that she's making fun of Pearl's voice; it's that without the special filter, Pearl is bound to cause property damage, no matter how well she sings.

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** During the Chicken vs. Egg Splatfest, Marina makes a rather bleak, [[LeaningOnTheFourthWall fourth wall-adjacent joke]] about 'We're "We're all living in a simulation and free will is a lie'.lie". It was an unusually heavy meta-joke at the time. Come ''Octo Expansion'', [[spoiler:we get the sense that this may have been the reality all for a great many Octolings in the Octarian Military faced. At the very least, Agent 8 seemed to be in the same boat as Marina pre-Calamari Inkantation.]]
** [[spoiler:''Octo Expansion's'' BigBad, Commander Tartar, planned to wipe out all life on Earth using a WaveMotionGun to get rid of Inklings as a whole.]] Six months later, ''VideoGame/SuperSmashBrosUltimate'' [[spoiler:had its BigBad, Galeem, '''successfully''' attempt a larger-scale version of Tartar's plan that ended up ''killing everyone ''vaporizing everyone'' (except for Franchise/{{Kirby}})''. Worse yet, Agent 8, Franchise/{{Kirby}}). Both Eight and Tartar appears as Spirits -- other video game character who foiled Tartar's plot, is among lost their "bodies" in Galeem's extensive kill count (as seen by their Spirit, although it's labeled as "Octoling Girl and Octoling Boy"), while [[KarmaHoudini Tartar itself]] is ''not''.attack.]]
** Salmon Run has always been depicted as a shady business run by the unseen [[CorruptCorporateExecutive Mr. Grizz]] to steal Golden Eggs from the Salmonids for an unknown purpose, but these unsavory implications are PlayedForLaughs and players would be more focused on getting special rewards or just enjoying the adrenaline rush of facing down these monstrous salmon hordes. Fast-forward to ''Videogame/Splatoon3'' ''Videogame/Splatoon3'', and it's revealed [[spoiler:that the Golden Eggs players have been harvesting are used to create Fuzzy Ooze, an ink substance that forcibly turns marine life into mammals, and Mr. Grizz intends to use the ooze to transform all lifeforms into mammals, which would lead to an apocalypse not too dissimilar to Commander Tartar's genocidal plan, except on a global scale. plan. [[NiceJobBreakingItHero That's right, you the player right; you, ThePlayer, have been unwittingly fueling another extinction level event since 2017.global catastrophe.]]]]
* SugarWiki/HeReallyCanAct: In-Universe: Even though Pearl's singing abilities are ridiculed by Marina on-air, [[spoiler:a Sunken Scroll showed her breaking a large amount of speakers with her cacophonous voice as a child, and the climax of the Octo Expansion campaign involves weaponizing her shrill voice to ''destroy a superweapon'']], one of the more well-liked songs of the game's soundtrack is "[[https://youtu.be/ggaAg_SXHCk Acid Hues]]", a Splatfest-exclusive track that has vocals mostly led by Pearl. In fact, Pearl has singing roles in most of the Splatfest tracks. The Marina interview included with the game's soundtrack release also has the Octoling admit that she doesn't think there's anything wrong with Pearl's singing voice. In the [[DubInducedPlotHole original Japanese]] it is made very clear that Pearl's singing isn't bad, but her voice is just inhumanly (insquidly?) loud and powerful to the point that it downright qualifies as a mutant power. The [[AllThereInTheManual artbook]] actually makes mention of the fact that Marina specifically developed a special auto-tune filter that they use during shows and recordings to prevent Pearl's voice from breaking equipment when she hits the higher notes. The reason Marina often tries to stop Pearl from randomly breaking into song during their dialogue isn't, as the translation localization suggests, that she's making fun of Pearl's voice; it's that without the special filter, Pearl is bound to cause property damage, no matter how well she sings.
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* AluminumChristmasTrees: The game has a couple of off-handed mentions of a place called "Mount Nantai" in various character dialogue from the single-player campaigns. Made up for the game? Nope--as you might be able to tell from the lack of fish puns in its name, it's a real volcano in Nikko National Park on Honshu, not far from Tokyo (which Inkopolis is implied to be a far-future version of). It's well-known inside of Japan, but foreign audiences probably only know it from this game.

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** During the Chicken vs. Egg Splatfest, Marina makes a rather bleak, [[LeaningOnTheFourthWall fourth wall-adjacent joke]] about 'We're all living in a simulation and free will is a lie'. It was an unusually heavy meta-joke at the time. [[spoiler:Come ''Octo Expansion'', we get the sense that this may have been the reality all Octolings in the Octarian Military faced. At the very least, Agent 8 seemed to be in the same boat as Marina pre-Calamari Inkantation.]]

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** During the Chicken vs. Egg Splatfest, Marina makes a rather bleak, [[LeaningOnTheFourthWall fourth wall-adjacent joke]] about 'We're all living in a simulation and free will is a lie'. It was an unusually heavy meta-joke at the time. [[spoiler:Come Come ''Octo Expansion'', we [[spoiler:we get the sense that this may have been the reality all Octolings in the Octarian Military faced. At the very least, Agent 8 seemed to be in the same boat as Marina pre-Calamari Inkantation.]]


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** The Chicken vs. Egg Splatfest dialogue has Marina remark that "reality is a simulation and free will is a lie". In the DLC for the next game, Marina creates a VR simulation, and the main antagonist explicitly wants to destroy everyone's free will.
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*** The 8-Ball tests, where the goal is to guide a giant 8-Ball to the goal. The problem is, if it falls off the stage, an Ink Sac on the back of Agent 8 detonates, causing an instant Splat. Add in platforms that are often narrow or lack guard rails, the fact that enemy fire can also affect the ball, and the fact that you have to pay to attempt each level (including continues), and you have a recipe for frustration. Nintendo was well aware, with Octo Expansion having a MercyMode in the form of letting you skip levels after enough deaths[[note]]with the usual EasyModeMockery of the game not counting these levels as actually being beaten, with the player receiving fake Mem Cakes if you do this[[/note]].

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*** The 8-Ball tests, where the goal is to guide a giant 8-Ball to the goal. The problem is, if it falls off the stage, an Ink Sac on the back of Agent 8 detonates, causing an instant Splat. Add in platforms that are often narrow or lack guard rails, the fact that enemy fire can also affect the ball, and the fact that you have to pay to attempt each level (including continues), and you have a recipe for frustration. Nintendo was well aware, with Octo Expansion having a MercyMode in the form of letting you skip levels after enough deaths[[note]]with the usual EasyModeMockery of the game not counting these levels as actually being beaten, with the player receiving fake Mem Cakes if you do this[[/note]]. These are infamous enough that in [[VideoGame/Splatoon3 the third game's]] ''Side Order'' DLC, Pearl expresses ''utter dread'' when she sees an Infinity-Ball for the first time - expecting them to work just like the 8-Ball tests - only for Acht to reveal that these new balls ''[[AntiFrustrationFeature cannot]]'' fly out of the stage.
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This is series-wide, not just limited to this game


** The practice/custom of using the "Booyah!" command ("Nice!" in the Japanese version) at the start of the match and the booing of players who don't Booyah back (particularly in plaza posts) has gotten a bit of friction. Many see a Booyah as the ''Splatoon'' equivalent of a "hello", and it's what [[SignatureLine "Woomy!" and "Veemo!"]] translate to, and find it rude when it's not reciprocated, while others think the shaming is unnecessary and just want to be able to enjoy the game regardless of whether they push down on the D-pad in the first 5 seconds of the match.
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Misplaced, moving to the correct tab

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* IKnewIt:
** After the [[https://youtu.be/869_lwZfyTo Hero Mode trailer]] dropped, many people have predicted that [[spoiler:Callie was brainwashed by DJ Octavio]]. Many people also expected that [[spoiler:the final boss theme is a DarkReprise version of "Bomb Rush Blush" (Callie's solo song), and that Marie would pull an IKnowYoureInThereSomewhereFight via a sad version of "Tide Goes Out" (her own solo song)]].
** Soon after the game released, pointers were discovered in the data for "[=OctGirl=]" and "[=OctBoy=]" as options for character customization, but with nothing associated with them, leading to the "playable Octoling" rumors from the first game to resurface. An early balance patch added more fuel to the fire, with dataminers discovering character attributes for the player's species in addition to the regular customization options, like gender, skin tone, and hairstyle, alongside unused model meshes that looked suspiciously like hair models for both genders of octos, separate from what the [=NPCs=] use. Playable Octolings would be added to the game with ''Octo Expansion'' DLC campaign, released a year after the game's launch.
** After the announcement of the Octo Expansion and the fact that it's located in a subway, many keen eyed fans noted the inaccessible subway entrance in the main plaza, down an otherwise dead-end path. While one could argue the path was merely there for symmetry with the entrance to Salmon Run, these fans speculated it would be the entrance to the Expansion's content and had been hiding in plain sight since day one. Even the sprite artwork of a Gunion (an octopus-like enemy from ''VideoGame/SuperMarioLand'') seen in the subway entrance made it more obvious. They were correct.
** For the Final Fest, many players speculated that "Fly Octo Fly ~ Ebb & Flow", the FinalBoss music from ''Octo Expansion'', would be used as Turf War music. This was confirmed on the last day of the Splatfest, where it played for all matches.
** Just like in the first game, fans predicted that the results of the Final Fest would affect the plot of the next game. In ''Splatoon 3'', the Inklings/Octolings descend into "the wake of chaos" in a new territory.
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** In Salmon Run and Next Wave in ''VideoGame/Splatoon3'', the Explosher is highly coveted for its exploding shots taking out huge areas of Lesser Salmonids and they count as bomb-type attacks which can break [[DemonicSpiders a pesky Flyfish's]] missile boxes with one shot each taking less ink and time than a Splat Bomb.

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Scrappy Weapon examples better fit Low Tier Letdown (which has its own page now) in PVP


!!!YMMV with their own pages:
* [[Fanon/{{Splatoon}} Fanon]] (shared with the franchise page)
* [[HighTierScrappy/{{Splatoon}} High-Tier Scrappy]] (shared with the franchise page)
* [[Memes/{{Splatoon}} Memetic Mutation]] (shared with the franchise page)
* [[ScrappyMechanic/{{Splatoon}} Scrappy Mechanic]] (shared with the franchise page)
* [[ThatOneLevel/SplatoonSalmonRun That One Level - Salmon Run]] (shared with ''Splatoon 3'')

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!!!YMMV with their own pages:
* [[Fanon/{{Splatoon}} Fanon]]
pages (shared with the franchise page)
page):
* [[Fanon/{{Splatoon}} Fanon]]
* [[HighTierScrappy/{{Splatoon}} High-Tier Scrappy]] (shared with the franchise page)
Scrappy]]
* [[LowTierLetdown/{{Splatoon}} Low-Tier Letdown]]
* [[Memes/{{Splatoon}} Memetic Mutation]] (shared with the franchise page)
Mutation]]
* [[ScrappyMechanic/{{Splatoon}} Scrappy Mechanic]] (shared with the franchise page)
Mechanic]]
* [[ThatOneLevel/SplatoonSalmonRun That One Level - Salmon Run]] (shared with ''Splatoon 3'')3'' only)



* LowTierLetdown:
** The Goo Tuber is a charger designed to be able to store its charge longer in ink than other chargers and can even store an incomplete charge, on top of having good mobility and being able to instantly splat an opponent at a 70% charge, making it a versatile weapon. Unfortunately it suffers from CripplingOverspecialization, as the weapon has short range, slow charging time and poor sub/special kits. Its case isn't helped by the Squiffer having similar attributes but with the ability to charge in mid-air on top of having better kits, outclassing the Goo Tuber in every way.
** The Undercover Brella struggles to do anything meaningful and is widely considered the absolute worst weapon in the game. Its poor 40 damage direct hit shots give it the lowest DPS in the game, having a splat time on par with the ''Dynamo Roller'' but without the range, its unique Brella shield is so fragile that any direct hit by a bomb will instantly break it, and the kit it is paired with does it no favors; Ink Mines do very little to help it perform, and the Splashdown is a bad aggressive special on a weapon that functions poorly at being aggressive. Ironically, a variant of it ''did'' see competitive play when the Kensa Undercover Brella was released, as Torpedos were one of the best subweapons in the game when they were new, but since Torpedos were nerfed the Kensa has dropped to being a serviceable, but otherwise outclassed support weapon.
** Among the specials, Splashdown has become a punchline in high-level play. It does have a sizable blast radius, but with practice it's possible to react to it and stuff it out before it comes down, thus it's rendered ineffectual since good players will rarely give it the chance to finish. Nintendo ''did'' try to address this by reducing the special loss when it gets stuffed, but consensus remains that it's the worst special for top-level teams.



** The Sting Ray special weapon combines all the negative traits of the Chargers and the Killer Wail from the previous game. It's slow and clunky to aim (the only way to aim it in a different direction is to stop firing, but by the time it fires again, any targets may have moved out of the way already), it takes multiple hits to splat someone from full health, the blast radius is nowhere near as high, it slows your movement immensely when in use, and it doesn't even have a targeting reticule; the ability to see targets through walls without Thermal Ink (which is inactive while firing the weapon) doesn't compensate nearly enough. It's much better in Salmon Run, as it carves through Chum and Smallfry by the dozen, especially in high tide, and it can damage all Boss Salmonids regardless of where or when the player hits them (minus the Steel Eel's body and Stinger's head), even when they're in an invulnerable state or can only be damaged by their weak spot. Version 1.3.0 buffed it by increasing its radius after firing it for about 1.5 seconds, making it easier to hit people.



** An example that only counts if you compare it to its older incarnation: Are you an old Carbon Roller main from the first game? Want to use that quick, accurate playstyle that made it so feared, or perhaps the unorthodox subweapons that people hardly expect from a Deco? Tough luck. Aside from pre-existing nerfs (which would at least be adjustable to), the kit sucks for that playstyle. The Ink Storm is okay enough, but the Autobomb almost kills it given it's just about the slowest, least accurate bomb sub-weapon on a weapon that requires a fast, accurate playstyle. This, in turn, is probably what contributes to so many roller mains using the default Splat Roller, as it not only doesn't need to worry so much about nerfs, is a lot more adjustable, and has much better sub and special weapons. This is generally averted in Salmon Run by proxy of having the regular Splat Bomb as a sub-weapon--while it's no Burst Bomb, this at least makes the kit ''usable'', even if you're at the Profreshional level of difficulty. And on Griller/Glowfly waves, ''nobody'' is more admired than a competent squid with a Carbon Roller. The Carbon Roller Deco also averts this by not only bringing back Burst Bombs as its sub-weapon, but by having an Autobomb Launcher (the first weapon introduced to have this special), taking better advantage of the bombs' harassment potential by deploying them in greater numbers without consuming ink. The vanilla Carbon Roller was saved in Update 3.2.0 not only reducing the amount of ink consumed by all Rollers' rolling attack, but also from the Autobomb's ink-consumption reduction.
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*** The penultimate boss fight, [[spoiler:a BrainwashedAndCrazy Agent 3]], is a MirrorBoss with scarily good AI, a very small arena, multiple phases, and [[SNKBoss the ability to cheat by changing and spamming specials]] (most notably, using Splashdown ''four times in a row'' at one point). It is not uncommon for players to just take the [[MercyMode skip offer]] due to losing five times, and is regarded as harder than the FinalBoss (which just has you finding and destroying a bunch of stationary and defenseless targets). And this is the ''easier'' version of the fight against this character; a much, ''much'' more difficult version awaits for those trying to get HundredPercentCompletion. The amped-up version of the fight in particular has gained notoriety as possibly one of the ''hardest bosses in recent Nintendo history.''

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*** The penultimate boss fight, [[spoiler:a BrainwashedAndCrazy Agent 3]], is a MirrorBoss with scarily good AI, a very small arena, multiple phases, and [[SNKBoss the ability to cheat by changing and spamming specials]] (most notably, using Splashdown ''four times in a row'' at one point). It is not uncommon for players to just take the [[MercyMode skip offer]] due to losing five times, and is regarded as harder than the FinalBoss (which just has you finding and destroying a bunch of stationary and defenseless targets). [[spoiler: And this is the ''easier'' version of the fight against this character; a much, ''much'' more difficult version awaits for those trying to get HundredPercentCompletion. The amped-up version of the fight in particular has gained notoriety as possibly one of the ''hardest bosses in recent Nintendo history.'''']]



*** D08/J03: Girl Power Station. Your mission? Protect an orb in the center of the stage from waves of Octolings for 90 seconds. Your tools? One of three bomb types chosen when selecting the mission, and any weapon you think you'll do the best with before Octo-jumping down to the field. This apparent advantage disappears once you realize that these Octolings have some of the most challenging AI in the game [[spoiler:next to Agent 3]] and are capable of charging their own specials (you're forced to run around the stage for canned ones, if you're willing to risk the time). Expect to see yourself and/or the orb explode over and over again by way of Inkjet, Sting Ray, Ink Storm, Splashdown, or just a plain old Blaster shot.

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*** D08/J03: Girl Power Station. Your mission? Protect an orb in the center of the stage from waves of Octolings for 90 seconds. Your tools? One You get to chose between [[SuspiciousVideogameGenerosity one of three bomb types chosen when selecting the mission, and any weapon you think you'll do the best with before Octo-jumping down to the field. field.]] This apparent advantage disappears once you realize that these Octolings have some of the most challenging AI in the game [[spoiler:next to Inner Agent 3]] and are capable of charging their own specials (you're forced to run around the stage for canned ones, if you're willing to risk the time). Expect to see yourself and/or the orb explode over and over again by way of Inkjet, Sting Ray, Ink Storm, Splashdown, or just a plain old Blaster shot.

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