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* TheyChangedItNowItSucks: Changing the controls of the previous two games was an interesting choice, but the game failed in implementation. If Sega was to insist on using motion controls, the smarter decision would have been to use the Wii Balance Board, instead of the {{UsefulNotes/Kinect}}.

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* TheyChangedItNowItSucks: Changing the controls of the previous two games was an interesting choice, but the game failed in implementation. If Sega was to insist on using motion controls, the smarter decision would have been to use the Wii Balance Board, instead of the {{UsefulNotes/Kinect}}.{{Platform/Kinect}}.
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Requires the character be in, or at least alluded to in, the work.


* TheyWastedAPerfectlyGoodCharacter: Some fans believe that Omega would have been on Team Dark instead of a generic robot.
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Scrappy must explain how unintentionally hated. Wasted means unused not poorly implemented.


* TheScrappy: Omochao, who appears as the announcer.



* TheyWastedAPerfectlyGoodPlot: Fans of ''Sonic Riders'' see ''Free Riders'' as a complete waste. It's the first HD Sonic Riders game and features creative tracks, awesome music and a plot that brings some of the previously non-story characters into it. And then SEGA announced that it would be a Kinect only title with no plan to create a traditionally controlled adaption...
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No longer allowed outside Sugar Wiki


* SugarWiki/BetterThanCanon: In July 2023, [[https://youtu.be/xSJu_QK3kSY a fan-made patch was released]] that removes Kinect requirement and makes ''Free Riders'' fully playable with a standard Xbox controller. The results caused the game to quickly go from one of the worst ''Sonic'' games of all time to an EvenBetterSequel to ''Zero Gravity'' '''overnight'''.
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* SugarWiki/BetterThanCanon: In July 2023, [[https://youtu.be/xSJu_QK3kSY a fan-made patch was released]] that removes Kinect requirement and makes ''Free Riders'' fully playable with a standard Xbox controller. The results caused the game to quickly go from one of the worst ''Sonic'' games of all time to an EvenBetterSequel to ''Zero Gravity'' '''overnight'''.
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* TheyChangedItNowItSucks: Changing the controls of the previous two games was an interesting choice, but the game failed in implementation. If Sega was to insist on using motion controls, the smarter decision would have been to use the Wii Balance Board, instead of the {{UsefulNotes/Kinect}}.
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Tacked-on, improperly-indented entry that contradicts the example and violates Examples Are Not Recent.


** VindicatedByHistory: ...However, recent fan attempts to remove the Kinect-only controls in favor for more traditional handheld controller modes have made many fans reconsider, with the change in control greatly enhancing the experience for some.
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** VinidcatedByHistory: ...However, recent fan attempts to remove the Kinect-only controls in favor for more traditional handheld controller modes have made many fans reconsider, with the change in control greatly enhancing the experience for some.

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** VinidcatedByHistory: ...VindicatedByHistory: ...However, recent fan attempts to remove the Kinect-only controls in favor for more traditional handheld controller modes have made many fans reconsider, with the change in control greatly enhancing the experience for some.
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** VinidcatedByHistory: ...However, recent fan attempts to remove the Kinect-only controls in favor for more traditional handheld controller modes have made many fans reconsider, with the change in control greatly enhancing the experience for some.
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* ScrappyMechanic: The godforsaken forced motion controls in ''Free Riders'', which are often blamed for singlehandedly ruining an otherwise solid game. For no given reason, it is not possible to use traditional controls, and (partly due to being a Kinect launch title) the motion controls are notoriously finicky and unresponsive, making gameplay a sheer exercise in frustration. Even when a GameMod that replaces motion controls with traditional button and stick controls[[note]]Though you do still need a Kinect to be hooked up if you're not emulating the game[[/note]] was finally released in July 2023, some players found that, while the lack of forced motion controls ''considerably'' improves ''Free Riders''' gameplay, the fact that the game was designed around them ''at all'' means that it's still, at best, just OK.

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* ScrappyMechanic: The godforsaken forced motion controls in ''Free Riders'', controls, which are often blamed for singlehandedly ruining an otherwise solid game. For no given reason, it is not possible to use traditional controls, and (partly due to being a Kinect launch title) the motion controls are notoriously finicky and unresponsive, making gameplay a sheer exercise in frustration. Even when a GameMod that replaces motion controls with traditional button and stick controls[[note]]Though you do still need a Kinect to be hooked up if you're not emulating the game[[/note]] was finally released in July 2023, some players found that, while the lack of forced motion controls ''considerably'' improves ''Free Riders''' gameplay, the fact that the game was designed around them ''at all'' means that it's still, at best, just OK.
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* ScrappyMechanic: The godforsaken forced motion controls in ''Free Riders'', which are often blamed for singlehandedly ruining an otherwise solid game. For no given reason, it is not possible to use traditional controls, and (partly due to being a Kinect launch title) the motion controls are notoriously finicky and unresponsive, making gameplay a sheer exercise in frustration.

to:

* ScrappyMechanic: The godforsaken forced motion controls in ''Free Riders'', which are often blamed for singlehandedly ruining an otherwise solid game. For no given reason, it is not possible to use traditional controls, and (partly due to being a Kinect launch title) the motion controls are notoriously finicky and unresponsive, making gameplay a sheer exercise in frustration. Even when a GameMod that replaces motion controls with traditional button and stick controls[[note]]Though you do still need a Kinect to be hooked up if you're not emulating the game[[/note]] was finally released in July 2023, some players found that, while the lack of forced motion controls ''considerably'' improves ''Free Riders''' gameplay, the fact that the game was designed around them ''at all'' means that it's still, at best, just OK.
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Moved from Sonic The Hedgehog.

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* CharacterRerailment: Shadow's haughty attitude has made a comeback. [[LampshadeHanging Lampshaded]] by Knuckles.
-->'''Knuckles:''' Nice to see your ego's as big as ever, Shadow.
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* TheyWastedAPerfectlyGoodPlot: Fans of ''Sonic Riders'' see ''Free Riders'' as a complete waste. It's the first HD Sonic Riders game and features creative tracks, awesome music and a plot that brings some of the previously non-story characters into it. And then SEGA announced that it would be a Kinect only title with no plan to create a traditionally controlled adaption...

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* TheyWastedAPerfectlyGoodPlot: Fans of ''Sonic Riders'' see ''Free Riders'' as a complete waste. It's the first HD Sonic Riders game and features creative tracks, awesome music and a plot that brings some of the previously non-story characters into it. And then SEGA announced that it would be a Kinect only title with no plan to create a traditionally controlled adaption...adaption...
----
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* DorkAge: ''Free Riders'' is one for the 2010 releases.
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* TheyWastedAPerfectlyGoodCharacter: Some fans believe that Omega would have been on Team Dark instead of a generic robot.
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* SugarWiki/AwesomeMusic:
** "[[https://www.youtube.com/watch?v=wRHiFJblTX0 Free]]" by Chris Madin, ''Free Riders'' theme, is cited as being one of the few good things about the game.
** [[https://www.youtube.com/watch?v=xY3Dby3tATg "I'm Still a Believer"]] (no relation to the song "I'm a Believer").
* DorkAge: ''Free Riders'' is one for the 2010 releases.
* NauseaFuel: Literally. There have been complaints about the controls causing motion sickness.
* TheScrappy: Omochao, who appears as the announcer.
* ScrappyMechanic: The godforsaken forced motion controls in ''Free Riders'', which are often blamed for singlehandedly ruining an otherwise solid game. For no given reason, it is not possible to use traditional controls, and (partly due to being a Kinect launch title) the motion controls are notoriously finicky and unresponsive, making gameplay a sheer exercise in frustration.
* {{Sequelitis}}: Even many fans of the first two games tend not to say good things about ''Sonic Free Riders'', due to unresponsive controls.
* TheyWastedAPerfectlyGoodPlot: Fans of ''Sonic Riders'' see ''Free Riders'' as a complete waste. It's the first HD Sonic Riders game and features creative tracks, awesome music and a plot that brings some of the previously non-story characters into it. And then SEGA announced that it would be a Kinect only title with no plan to create a traditionally controlled adaption...

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