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* DifficultySpike: It depends on your gameplay style, but Stage 13 is very likely to be more difficult than the preceding stages. As the final stage, it's designed to be challenging even for a fully upgraded plane. This means that unlike every previous stage in the game, you can't trivialize it by [[LevelGrinding grinding for upgrades]] in previous levels.

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* DifficultySpike: It depends on your gameplay style, but Stage 13 is very likely to be more difficult than the preceding stages. As the final stage, it's designed to be challenging even for a fully upgraded plane. This means that unlike every previous stage in the game, you can't trivialize it by [[LevelGrinding grinding for upgrades]] in previous levels.levels.
* ThatOneLevel: Stage 5, which [[UnexpectedGameplayChange disables your weapons at the beginning of the level, forcing you to rely entirely on your dodging skills]]. You can find a permanent card which disables this, though it replaces it with a homing missile that will disable your weapons anyway if you ever let it hit you. It's even [[LampshadeHanging lampshaded]] by one of the loading tips, sarcastically calling it "everyone's favorite" stage.
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* DifficultySpike: It depends on your gameplay style, but Stage 13 is very likely to be more difficult than the preceding stages. As the final stage, it's designed to be challenging even for a fully upgraded plane. This means that unlike every previous stage in the game, you can't trivialize it by [[LevelGrinding grinding for upgrades]] in previous levels.

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