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** Donna's home is an unusual example in that, while it's a well-beloved level, it turns into something of a drag on repeat playthroughs since you'll already know the puzzle solution. The problem lies in the fact that you can't [[SequenceBreaking skip a good chunk of it]], and the parts that ''are'' skippable require the player to either take notes or have a really good memory. [[note]]For example, being able to remember two of the crest combinations on the door plus the six-number passcode on the ring.[[/note]] [[spoiler:The baby chase is either something you don't want to experience again for how scary it is, or because you know what's coming since its spawn point never changes, making it less scary and more of a tedious waiting game]].

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** Donna's home is an unusual example in that, while While it's a well-beloved level, there's Donna's home. An unusual example in that it's not difficult so much as it turns into something of a drag is just plain tedious, especially on repeat playthroughs since you'll already know the puzzle solution. The problem lies in the fact that you can't [[SequenceBreaking skip a good chunk of it]], and the parts that ''are'' skippable require the player to either take notes or have a really good memory. [[note]]For example, being able to remember two of the crest combinations on the door plus the six-number passcode on the ring.[[/note]] [[spoiler:The baby chase is either something you don't want to experience again for how scary it is, or because you know what's coming since its spawn point never changes, making it less scary and more of a tedious slow-paced waiting game]].

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