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** The point of Shield Operators in multiplayer. Either Montagne will extend his shield and basically be invincible from anything that doesn't explode from the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blind'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Even a Recruit Shield Operator, especially a ''whole team'' of them, can be a menace. Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell behind them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine. An update later added the ability for non-shield operators to stun the shield operator via a quick melee, temporarily lowering their defenses.

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** The point of Shield Operators in multiplayer. Either Montagne will extend his shield and basically be invincible from anything that doesn't explode from the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blind'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Even a Recruit Shield Operator, especially a ''whole team'' of them, can be a menace.was menacing before the shield was removed from the Recruit loadout. Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell behind them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine. An update later added the ability for non-shield operators to stun the shield operator via a quick melee, temporarily lowering their defenses.



** Sens. On paper, their ROU is a better smoke grenade as it lasts longer and they get 4 of them while operators with smoke grenades only get 2 of those; in practice, it has far too many counters to be a viable gadget, especially given that the ROU can be destroyed before it expires while a smoke grenade can't. This is enough for Sens to be one of the least represented in gameplay among the more modern attackers.

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** Sens. On paper, their ROU is a better smoke grenade as it lasts longer and they get 4 of them while operators with smoke grenades only get 2 of those; in practice, it has far too many counters to be a viable gadget, especially given that the ROU can be destroyed before it expires while a smoke grenade can't. This is enough for Sens to be one of the least represented used operators in gameplay the game, especially among operators added after the more modern attackers.game's launch.
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** Sens. On paper, their ROU is a better smoke grenade as it lasts longer and they get 4 of them while operators with smoke grenades only get 2 of those; in practice, it has far too many counters to be a viable gadget, especially given that the ROU can be destroyed before it expires while a smoke grenade can't. This is enough for Sens to be one of the least represented in gameplay among the more modern attackers.
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** Bank has been unchanged since release, and still has some issues with an extremely exposed second floor and lobby, annoying bulletproof bars, and spawnpeeks. However, it still has enough room for roamers to play around with and there are ways for Attackers to directly enter the building through the basement, giving them more options for unbarricadable access.

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** Bank has been practically unchanged since release, and still has some issues with an extremely exposed second floor and lobby, annoying bulletproof bars, and spawnpeeks. However, it still has enough room for roamers to play around with and there are ways for Attackers to directly enter the building through the basement, giving them more options for unbarricadable access.

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