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TRS cleanup (IUEO) plus minor touchup
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** And the player's death screams are [[HellIsThatNoise something you don't want to hear alone at night]].
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** And the The player's death screams are [[HellIsThatNoise something you don't want to hear alone at night]].night.
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** "MY LOOOOORD!" [[labelnote:Explanation]] The [[MsFanservice fifth boss]], when she dies, makes a plea that sounds a lot like she has an orgasm.[[/labelnote]]
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Fixing illegal indentation.
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* MemeticMutation: the first Boss, Cabrios. [[labelnote:Explanation]]He says: "I won't let anyone step in this area!" yet you would eventually step into the said area.[[/labelnote]]
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* MemeticMutation: the MemeticMutation:
** The first Boss, Cabrios. [[labelnote:Explanation]]He says: "I won't let anyone step in this area!" yet you would eventually step into the said area.[[/labelnote]]
** The first Boss, Cabrios. [[labelnote:Explanation]]He says: "I won't let anyone step in this area!" yet you would eventually step into the said area.[[/labelnote]]
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* NightmareFuel: The flyer for this game says that [[PainfulTransformation the transformations are agonizing]].
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* NightmareFuel: NightmareFuel:
** The flyer for this game says that [[PainfulTransformation the transformations are agonizing]].
** The flyer for this game says that [[PainfulTransformation the transformations are agonizing]].
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* SugarWiki/AwesomeMusic: Pretty much the entire soundtrack. [[https://www.youtube.com/watch?v=mOiMVDyYh8Y The first stage theme]] is one such example.
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Changed line(s) 8 (click to see context) from:
** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel. Again, this song can be found in Gitadora (GF&DM V2) as MODEL [=DD7=], also created and arranged by Mutsuhiko Izumi.
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** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel. Again, this song can be found in Gitadora (GF&DM V2) as MODEL [=DD7=], also created and arranged by Mutsuhiko Izumi. It also sounds similar to [[https://www.youtube.com/watch?v=waR64PqQKBo "2 Minutes to Midnight"]] by Music/IronMaiden.
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* Squick: The death animation for regular enemies fall into this. Upon defeat, [[BodyHorror their bodies rapidly swell into a big, grotesque, black-and-blue mass that explodes into violet goo]].
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* Squick: {{Squick}}: The death animation for regular enemies fall into this. Upon defeat, [[BodyHorror their bodies rapidly swell into a big, grotesque, black-and-blue mass that explodes into violet goo]].
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* Squick: The death animation for regular enemies fall into this. Upon defeat, [[BodyHorror their bodies rapidly swell into a big, grotesque, black-and-blue mass that explodes into violet goo]].
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Changed line(s) 4 (click to see context) from:
** And the player's death screams are something you don't want to hear alone at night.
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** And the player's death screams are [[HellIsThatNoise something you don't want to hear alone at night.night]].
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** Some players also noted Claude's similarity with two other fencers. You have five seconds to [[JoJosBizarreAdventureJeanpierrePolnareff guess]] [[Manga/TheRoseOfVersailles who]].
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** Some players also noted Claude's similarity with two other fencers. You have five seconds to [[JoJosBizarreAdventureJeanpierrePolnareff [[Manga/JoJosBizarreAdventure guess]] [[Manga/TheRoseOfVersailles who]].who]]. [[labelnote:Answer]]Jean-Pierre Polnareff & Lady Oscar.[[/labelnote]]
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** Some players also noted Claude's similarity with two other fencers. You have five seconds to [[JoJosBizarreAdventureJeanpierrePolnareff guess]] [[Manga/TheRoseOfVersailles who]].
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* NightmareFuel: The flyer for this game says that the transformations are agonizing.
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* MemeticMutation: the first Boss, Cabrios. [[labelnote:Explanation]]He says: "I won't let anyone step in this area!" yet you would eventually step into the said area.[[/labelnote]]
* NightmareFuel: The flyer for this game says that [[PainfulTransformation the transformations areagonizing.agonizing]].
* NightmareFuel: The flyer for this game says that [[PainfulTransformation the transformations are
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* NightmareFuel: The flyer for this game says that the transformations are agonizing.
** And the player's death screams are something you don't want to hear alone at night.
** And the player's death screams are something you don't want to hear alone at night.
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Added info about two origins of songs in this game, should it be on the Trivia page?
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** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''VideoGame/{{Contra}}'' game.
** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel.
** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel.
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** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''VideoGame/{{Contra}}'' game. This song appeared in VideoGame/{{Gitadora}} (specifically in [=GuitarFreaks=] 11th/[=DrumMania=] 10th) arranged as MODEL [=DD6=], as both the original song and the Gitadora arrangement were composed by longtime BEMANI composer Mutsuhiko Izumi, who worked in this game.
** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel. Again, this song can be found in Gitadora (GF&DM V2) as MODEL [=DD7=], also created and arranged by Mutsuhiko Izumi.
** Stage 5's boss rush theme has a ''Series/{{Double Dare|1986}}'' feel. Again, this song can be found in Gitadora (GF&DM V2) as MODEL [=DD7=], also created and arranged by Mutsuhiko Izumi.
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** Stage 5's boss rush theme has a ''[[DoubleDare1986 Double Dare]]'' feel.
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** Stage 5's boss rush theme has a ''[[DoubleDare1986 Double Dare]]'' ''Series/{{Double Dare|1986}}'' feel.
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** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''{{Contra}}'' game.
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** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''{{Contra}}'' ''VideoGame/{{Contra}}'' game.
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** The Amazoness boss theme is basically a modification of one of the ''{{Gradius}} III'' boss themes.
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** The Amazoness boss theme is basically a modification of one of the ''{{Gradius}} ''Videogame/{{Gradius}} III'' boss themes.
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* {{Suspiciously Similar Song}}s:
** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''{{Contra}}'' game.
** Stage 5's boss rush theme has a ''[[DoubleDare1986 Double Dare]]'' feel.
** The Amazoness boss theme is basically a modification of one of the ''{{Gradius}} III'' boss themes.
** The final boss' first theme is perhaps much like one of ''[[VideoGame/TheSimpsons The Simpsons]]'' boss themes.
** The boss theme from stage 2 and the first half of stage 6 sounds like the first-person levels music from the first ''{{Contra}}'' game.
** Stage 5's boss rush theme has a ''[[DoubleDare1986 Double Dare]]'' feel.
** The Amazoness boss theme is basically a modification of one of the ''{{Gradius}} III'' boss themes.
** The final boss' first theme is perhaps much like one of ''[[VideoGame/TheSimpsons The Simpsons]]'' boss themes.