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* SelfImposedChallenge: Using intentionally unbalanced parties (such as four robots or four monsters) is a popular form of self-imposed challenge with this game.
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Wrong link tbh


** [[https://www.youtube.com/watch?v=IlYyhBouQ7g The boss battle theme (Dreadful Fight / Struggle to the Death)]] is a quite catchy and iconic even for Game Boy soundfont standards. And then there's the [[https://www.youtube.com/watch?v=cZhJ8Rafpz0 remake version of said theme]], which is even more awesome and ups the quality of the instruments in the music.

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** [[https://www.youtube.com/watch?v=IlYyhBouQ7g [[https://youtu.be/x-VCy6WzOqs?si=psRGOVIpi93n_ocT The boss battle theme (Dreadful Fight / Struggle to the Death)]] is a quite catchy and iconic even for Game Boy soundfont standards. And then there's the [[https://www.youtube.com/watch?v=cZhJ8Rafpz0 remake version of said theme]], which is even more awesome and ups the quality of the instruments in the music.
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Edited to add examples to prevent total ZCE of Awesome Music.


** [[https://www.youtube.com/watch?v=IlYyhBouQ7g The boss battle theme (Dreadful Fight / Struggle to the Death)]] is a quite catchy and iconic even for Game Boy soundfont standards. And then there's the [[https://www.youtube.com/watch?v=cZhJ8Rafpz0 remake version of said theme]], which is even more awesome and ups the quality of the instruments in the music.
** ''[[https://www.youtube.com/watch?v=IlYyhBouQ7g Save The World]]'', the music that plays during the FinalBoss battle in the third and final phase, as the Arsenal starts using the Smasher attack. It's also quite intensive and badass-sounding. Even more so awesome is [[https://www.youtube.com/watch?v=vrnuBKEsf1c the DS remake's version of this theme]].



* ThatOneAttack: The final boss' Smasher ignores defense and distributes damage randomly among your party.

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* ThatOneAttack: ThatOneAttack:
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The final boss' Smasher [[ArmorPiercingAttack ignores defense defense]] and distributes damage randomly among your party.
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Cutting removal reason: Can't place a non-YMMV trope as a main entry in the YMMV page of a work page.


* NintendoHard: Especially if you don't know how to best develop your party.
** At the end of the Nasty Dungeon, the same fairy who warned you not to enter asked you what you thought of it. If you say it wasn't so nasty, she teleports you back smack-dab in its middle to comb your way out again.
*** You can just teleport yourself out if you answer the wrong way [[spoiler:with the MAGI that you get right by the entrance]].
*** The Nasty Dungeon is a little easier in the DS remake in that there are no random encounters and enemies are visible, so it is eas''ier'' to avoid them. Emphasis on "easier"; the architecture of the dungeon, with sharp coreners and narrow hallways, make enemy ambushes quite common.
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* AccidentalAesop: The original Japanese script involved a smuggling ring of illegal opium in Edo. The 1991 official English localization could not mention such drugs, so changed opium to "bananas". An NPC [[LampshadeHanging lampshades]] this by asking why bananas have to be illegal in the first place. It's obvious to most players that criminalizing bananas is silly, and the sheer organized crime involved might not exist without a legal ban on bananas. In the [[TruthInTelevision real world]], this is an increasingly vocal argument against the [[DrugsAreBad War on Drugs]], especially after a 2011 UsefulNotes/UnitedNations commission declared the international War on Drugs to be a costly, violent failure -- drug crime and drug violence are usually caused by drug bans, not vice versa.

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* AccidentalAesop: The original Japanese script involved a smuggling ring of illegal opium in Edo. The 1991 official English localization could not mention such drugs, so changed opium to "bananas". An NPC [[LampshadeHanging lampshades]] this by asking why bananas have to be illegal in the first place. It's obvious to most players that criminalizing bananas is silly, and the sheer organized crime involved might not exist without a legal ban on bananas. In the [[TruthInTelevision real world]], this is an increasingly vocal argument against the [[DrugsAreBad [[UsefulNotes/TheWarOnDrugs War on Drugs]], especially after a 2011 UsefulNotes/UnitedNations commission declared the international War on Drugs to be a costly, violent failure -- drug crime and drug violence are usually caused by drug bans, not vice versa.

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!!This game provides examples of:


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* DifficultySpike: After you lose the relics. As with VideoGame/The7thSaga you've been using PlotCoupons to [[AmplifierArtifact increase your power;]] once the plot takes them away things become more difficult.
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* DemonicSpiders:
** The Cocatris enemies found in the Nasty Dungeon, Final World and Final Dungeon. They have a habit of petrifying your party, counting as an instant kill and requiring you to use Soft to cure them. Forgot to bring Soft? You're one party member short to deal with the War Mech. It doesn't help that in the Final Dungeon they're generally accompanied by Sylphs who love to spam the Tornado spell that hits your entire party. And keep in mind they come in packs.
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** The ''Franchise/IndianaJones'' expy is your father, who all but abandons you to your mother while he goes out on adventures securing relics to save the world. Come ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', seventeen years later, it's almost ''exactly'' what Indy did to [[spoiler:Mutt Williams]] in the backstory.

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** The ''Franchise/IndianaJones'' expy is your father, who all but abandons you to your mother while he goes out on adventures securing relics to save the world. Come ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', seventeen years later, it's almost ''exactly'' what Indy did to [[spoiler:Mutt [[spoiler:his son Mutt Williams]] in the backstory.
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** The ''Franchise/IndianaJones'' expy is your father, who all but abandons you to your mother while he goes out on adventures securing relics to save the world. Come ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', seventeen years later, it's almost ''exactly'' what Indy did to [[spoiler:Mutt Williams]] in the backstory.
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** The random encounters, when used to grind items and stats, are exploitable. Saving the game and restarting the system reset the RNG - so if the first encounter on turning on the system was a battle that gave you a stat bonus (or item drop), saving and then restarting the system was GUARANTEED to trigger the same battle with the same reward. Finding a battle with a HP, Strength, or Agility increase and exploiting it in the first couple worlds would give you a character with 999 HP, 99 Strength, 99 Agility, creating both a DiscOneNuke and GameBreaker.
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** The first part of the [[https://www.youtube.com/watch?v=z32puPoyLbA main battle theme]] sounds a whole lot like [[https://youtu.be/uKWgYKa2Fh0?t=11 "The Heat Is On" by Glenn Frey]].

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** The first part of the [[https://www.youtube.com/watch?v=z32puPoyLbA com/watch?v=Y8MJGYCysdY main battle theme]] sounds a whole lot like [[https://youtu.be/uKWgYKa2Fh0?t=11 "The Heat Is On" by Glenn Frey]].
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* ComplacentGamingSyndrome: It's not uncommon on most runs with a monster to keep them as a Fairy (which have a lot of useful spells, especially if you get them early enough) or Ghost (which have a lot of useful skills that bypass a lot of resistances). Both are good healers and in the case of the Fairy, Titania is considered by most to be the best monster in the entire game. They're locked at the Central Shrine though, being only accessible after eating the meat of one of two of the mini-bosses going down the escalator.
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!!This game provides examples of:

* AccidentalAesop: The original Japanese script involved a smuggling ring of illegal opium in Edo. The 1991 official English localization could not mention such drugs, so changed opium to "bananas". An NPC [[LampshadeHanging lampshades]] this by asking why bananas have to be illegal in the first place. It's obvious to most players that criminalizing bananas is silly, and the sheer organized crime involved might not exist without a legal ban on bananas. In the [[TruthInTelevision real world]], this is an increasingly vocal argument against the [[DrugsAreBad War on Drugs]], especially after a 2011 UsefulNotes/UnitedNations commission declared the international War on Drugs to be a costly, violent failure -- drug crime and drug violence are usually caused by drug bans, not vice versa.
* SugarWiki/AwesomeMusic: You ''will'' be tapping some beats if you play the game with the sound on.
* GameBreaker: The Excalibur. It deals a minimum of 1,050 damage (before defense and weapon resistances, of course), hits a whole group, never misses, and unlike other weapons, ''never breaks''.
** Inns only charge money to recover HP. There's nothing preventing you from using your Mutant's or Monster's healing spells and then sleeping at an inn for free to refresh the spell charges and using the money for invaluable gear.
* GoodBadBugs: A certain enemy, when inflicted with the confuse status, will attack itself with Punch for upwards of 6,000 damage (Punch does more damage the fewer uses of it are left, and the enemy is using a Punch it doesn't actually have).
** An infamous bug involves you teleporting off the Dragon Racetrack while on the dragon. This completely breaks the game as you can walk through walls, allowing you to visit ultra high end dungeons early, steal [[GuestStarPartyMember helper NPCs]] from the end of the game, etc etc.
** There is a way to give your robots infinite agility. [[spoiler: Equipping a martial-arts ability on a robot boosts their agility. Completely use up a martial arts ability that's equipped on a robot, and even though the item is gone, the game won't recalculate the robot's agility and they'll keep the boost]].
** The game is not good at handling enemies dying due to poison. Many speedruns exploit this to varying degrees.
* SugarWiki/HeartwarmingMoments: Quite a few for such an early RPG. But one that stands out is [[spoiler:the hero and their whole family going on an adventure together]] at the end of the game.
* HilariousInHindsight:
** The infamous "banana ban" struck China, when on May 2016, the country [[http://www.bbc.com/news/blogs-news-from-elsewhere-36226141 banned eating bananas on live streams]] due to EroticEating.
** The game has a "Mr. S", the CoolTeacher that helps your party. Come 2003, a film has another "cool teacher" (or at least becomes one) [[Film/SchoolOfRock that calls himself "Mr. S"]]...
* NightmareFuel: [[spoiler:Apollo]]'s demise. How about the "silently screaming" faces in the walls of the [[spoiler:not-quite]] Final Dungeon?
** The arrangement of the dungeon theme used in the remake. It begins with shrill, descending notes and breaks into a throbbing baseline that sounds like nothing so much as something big and scary coming to eat your face.
* NintendoHard: Especially if you don't know how to best develop your party.
** At the end of the Nasty Dungeon, the same fairy who warned you not to enter asked you what you thought of it. If you say it wasn't so nasty, she teleports you back smack-dab in its middle to comb your way out again.
*** You can just teleport yourself out if you answer the wrong way [[spoiler:with the MAGI that you get right by the entrance]].
*** The Nasty Dungeon is a little easier in the DS remake in that there are no random encounters and enemies are visible, so it is eas''ier'' to avoid them. Emphasis on "easier"; the architecture of the dungeon, with sharp coreners and narrow hallways, make enemy ambushes quite common.
* SuspiciouslySimilarSong:
** The first part of the [[https://www.youtube.com/watch?v=z32puPoyLbA main battle theme]] sounds a whole lot like [[https://youtu.be/uKWgYKa2Fh0?t=11 "The Heat Is On" by Glenn Frey]].
** "Burning Blood", especially [[https://www.youtube.com/watch?v=Teu4C5mS3oo from the remake]], sounds like "[[https://www.youtube.com/watch?v=dRHetRTOD1Q It's A Sin]]" by the Music/PetShopBoys.
* ThatOneAttack: The final boss' Smasher ignores defense and distributes damage randomly among your party.
** [[spoiler:Apollo's]] Flare, dealing almost 1,000 damage to everyone it hits (instant death to one if you didn't raise its Spirit (Mana) high enough). Especially in the remake.
** Much earlier in the game, [[spoiler:Ashura's]] Six-Arms attack. It's very possible for your Guest Star Party Member to be the only one capable of doing appreciable damage to the boss, and if you didn't think to outfit a Robot with multiple layers of armor, you'll be watching helplessly as Six-Arms chews through your entire party one insta-kill at a time and praying that your Guest can kill the boss before then.
* ThatOneBoss: Venus and [[spoiler:Apollo]] tend to be stumbling blocks for many players. Though [[spoiler:Apollo]] will die on his own, so you can just sit back and heal constantly.
** Odin as well. The [=OdinCrows=] with him can throw unpreventable damage on your entire party. Odin himself has Gungnir that can one-shot anyone in your party (unless they have 999+ HP and good armor -- or O-Weapon). (Hint: [[spoiler:equip one of your members with the Aegis magi and use it each round]]).
** It's actually advisable for the whole party to die at least once during gameplay, because if you haven't died at all up until you reached Odin, then the fight with him will be much harder.
* ThatOneLevel: The Nasty Dungeon, self-consciously so. Technically doubles as a BonusDungeon ''and'' a BreatherLevel, since [[spoiler:that world's only MAGI is found right by the entrance.]]
%%* {{Woolseyism}}: Bananas.
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!!The remake provides examples of:

* ThatOneAttack: The Defense System's Double Starburst attack, which tends to hit for about 550 HP of damage and which it will use on every turn past a certain point. If your healer isn't the first to attack by the time it begins using this move, you're dead.
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