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The Convict as a Low Tier Letdown

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* LowTierLetdown: Of the starting Gungeoneers, the Convict is generally seen to have the worst kit. The Enraging Photo only provides value on taking damage, which means it will never help with beating a boss damageless and earning a Master Round. The Molotov deals decent damage to rooms of enemies, but with the Bullet King and Gorgun completely immune to it and the Blobulord able to cover the fire with goo, it has a good chance of making little impact in the early game, when it's most useful. The Sawed-Off is generally a fine weapon for the early floors, but requires riskier spacing than the Crossbow, and her Budget Revolver is an overall downgrade from the Marine Sidearm. The best that can be said about her is that she offers better starting damage than the Pilot, but lacks any of his helpful passive items that give him his MagikarpPower.
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* MagnificentBitch: Though at first glance a raging brute, [[BoxedCrook The Convict]] is much smarter than she lets on. In truth the cunning mob boss Laser Lily, she was arrested when her partner, the corrupt politician Blackstache, framed and arrested her. Convincing the Hegemony of man to let her brave the Gungeon instead of facing life in prison, she feigns the desire to erase her crimes from time. Fighting through the gungeon and besting the massive High Dragun, she obtains both the Bullet and Gun that can kill the past, being one of the first to survive facing the entire labyrinth of bullets. Going back in time, she acts on her true intention to erase her being arrested. Using her second chance to gun down Blachstache and his police army, she ends the game a free woman relaxing on the beach.

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* MagnificentBitch: MagnificentBastard: Though at first glance a raging brute, [[BoxedCrook The Convict]] is much smarter than she lets on. In truth the cunning mob boss Laser Lily, she was arrested when her partner, the corrupt politician Blackstache, framed and arrested her. Convincing the Hegemony of man to let her brave the Gungeon instead of facing life in prison, she feigns the desire to erase her crimes from time. Fighting through the gungeon and besting the massive High Dragun, she obtains both the Bullet and Gun that can kill the past, being one of the first to survive facing the entire labyrinth of bullets. Going back in time, she acts on her true intention to erase her being arrested. Using her second chance to gun down Blachstache and his police army, she ends the game a free woman relaxing on the beach.
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** [[spoiler:The Resourceful Rat is possibly the hardest opponent of the game, close to [[FinalBoss The Lich.]] Phase 1 involves very, very fast knife projectiles that outspeed every other boss attack in the game, and are fired in extremely wide spreads. The rat also tends to throw the knives after his bigger, flashier attacks, catching players off guard. Phase 2 involves [[Franchise/MetalGear a giant mech suit]] that seems to fire storms of bullets in no real pattern, and summons massive swarms of Spent. Phase 3 completely flips the gameplay, ''becoming a glorified game of Punch-Out''. Thankfully, he isn't very picky about how you can avoid his attacks, but his tailspin will wipe you out if you don't block it. Also, if you're playing multiplayer and think you have an extra person to fall back on if you're defeated during Phase 3, nope! The Rat [[CutscenePowerToTheMax captures the Cultist offscreen]]. And finally, the Resourceful Rat won't drop anything of real value if you don't use certain attacks at certain times during the Punch-Out phase. It makes for an ''aggravating'' boss, but oh so cathartic to finally defeat.]]

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** [[spoiler:The Resourceful Rat is possibly the hardest opponent of the game, close to [[FinalBoss The Lich.]] Phase 1 involves very, very fast knife projectiles that outspeed every other boss attack in the game, and are fired in extremely wide spreads. The rat also tends to throw the knives after his bigger, flashier attacks, catching players off guard. Phase 2 involves [[Franchise/MetalGear [[VideoGame/MetalGear a giant mech suit]] that seems to fire storms of bullets in no real pattern, and summons massive swarms of Spent. Phase 3 completely flips the gameplay, ''becoming a glorified game of Punch-Out''. Thankfully, he isn't very picky about how you can avoid his attacks, but his tailspin will wipe you out if you don't block it. Also, if you're playing multiplayer and think you have an extra person to fall back on if you're defeated during Phase 3, nope! The Rat [[CutscenePowerToTheMax captures the Cultist offscreen]]. And finally, the Resourceful Rat won't drop anything of real value if you don't use certain attacks at certain times during the Punch-Out phase. It makes for an ''aggravating'' boss, but oh so cathartic to finally defeat.]]
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* MagnicfentBitch: Though at first glance a raging brute, [[BoxedCrook The Convict]] is much smarter than she lets on. In truth the cunning mob boss Laser Lily, she was arrested when her partner, the corrupt politician Blackstache, framed and arrested her. Convincing the Hegemony of man to let her brave the Gungeon instead of facing life in prison, she feigns the desire to erase her crimes from time. Fighting through the gungeon and besting the massive High Dragun, she obtains both the Bullet and Gun that can kill the past, being one of the first to survive facing the entire labyrinth of bullets. Going back in time, she acts on her true intention to erase her being arrested. Using her second chance to gun down Blachstache and his police army, she ends the game a free woman relaxing on the beach.

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* MagnicfentBitch: MagnificentBitch: Though at first glance a raging brute, [[BoxedCrook The Convict]] is much smarter than she lets on. In truth the cunning mob boss Laser Lily, she was arrested when her partner, the corrupt politician Blackstache, framed and arrested her. Convincing the Hegemony of man to let her brave the Gungeon instead of facing life in prison, she feigns the desire to erase her crimes from time. Fighting through the gungeon and besting the massive High Dragun, she obtains both the Bullet and Gun that can kill the past, being one of the first to survive facing the entire labyrinth of bullets. Going back in time, she acts on her true intention to erase her being arrested. Using her second chance to gun down Blachstache and his police army, she ends the game a free woman relaxing on the beach.
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* MagnicfentBitch: Though at first glance a raging brute, [[BoxedCrook The Convict]] is much smarter than she lets on. In truth the cunning mob boss Laser Lily, she was arrested when her partner, the corrupt politician Blackstache, framed and arrested her. Convincing the Hegemony of man to let her brave the Gungeon instead of facing life in prison, she feigns the desire to erase her crimes from time. Fighting through the gungeon and besting the massive High Dragun, she obtains both the Bullet and Gun that can kill the past, being one of the first to survive facing the entire labyrinth of bullets. Going back in time, she acts on her true intention to erase her being arrested. Using her second chance to gun down Blachstache and his police army, she ends the game a free woman relaxing on the beach.
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Misuse: the example doesn't involve a misused plot point.


* TheyWastedAPerfectlyGoodPlot: Some fans are baffled as to why the R&G Depot was added to the game, as it contributes very little (if anything at all) to the lore, and doesn't offer any rewards or important items for going through it. It only seems to exist for the sake of a [[spoiler:''VideoGame/MetalGearSolid'']] reference and giving use to some otherwise scrapped enemies.
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*** Unlocking the third elevator takes the cake here. Since armors takes damage before hearts, having 3 on hand encourages searching for them and doing a NoDamageRun. Playing as the Robot, who starts with 6 armor instead of health, does little to circumvent this since the required amount of armor is raised to 6.
** Accessing Abbey of the True Gun. After finishing Oubliette, you need to carry a special piece of armor, which will always be consumed before the rest of the health bar, all the way to an altar in the next level. This means, like unlocking the third elevator, a NoDamageRun is mandatory.

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*** Unlocking the third elevator to the third chamber takes the cake here. Since armors takes damage before hearts, having 3 on hand encourages searching for them and doing a NoDamageRun. Playing as the Robot, who starts with 6 armor instead of health, does little to circumvent this since the required amount of armor is raised to 6.
** Accessing Abbey of the True Gun. After finishing Oubliette, you need to carry a special piece of armor, which will always be consumed before the rest of the health bar, all the way to an altar in the next level. This means, like unlocking the third elevator, means a NoDamageRun is mandatory.''mandatory''.
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*** Unlocking the third elevator takes the cake here. Since armors takes damage before hearts, having 3 on hand encourages searching for them and doing a NoDamageRun. Using the Robot, who starts with 6 armor instead of health, is not much better, is increased to 6.

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*** Unlocking the third elevator takes the cake here. Since armors takes damage before hearts, having 3 on hand encourages searching for them and doing a NoDamageRun. Using Playing as the Robot, who starts with 6 armor instead of health, does little to circumvent this since the required amount of armor is not much better, is increased raised to 6.

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** Unlocking the shortcut to each chamber. To elaborate, first you'll need to get a certain amount of a certain item (3 blanks, 3 armor, 4 junk, and 6 full heart containers for the second, third, fourth, and fifth chambers, respectively), a whole lot of coins and keys (3 keys and 120 coins, 4 keys and 180 coins, 5 keys and 240 coins, and 6 keys and 300 coins for the second, third, fourth, and fifth chambers, respectively), some Hegemony credits (10, 15, 20, and 25 for the second, third, fourth, and fifth chambers, respectively), and last but not least, the master round from the previous chamber. Needless to say, it can take a long time to get them all, especially if the game is stingy with item drops and you're not good at beating the bosses without taking a hit. The most notable part about what makes these quests so difficult is there's no way to do them incrementally; you can't just deposit all the coins you have on hand and build up to 300 over multiple runs, you need to have that rather large amount of cash on hand (and thus not spent all run). And for the same reason, having one or two armor pieces is doable, gaining 3 can be tricky, but actually having 3 on hand means gathering armor while NOT BEING HIT[[note]]If you think of getting it easy with the Robot, who starts with 6 armor instead of health, that number is increased to 6[[/note]].

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** Unlocking the shortcut to each chamber. To elaborate, first you'll need to get a certain amount of a certain item (3 blanks, 3 armor, 4 junk, and 6 full heart containers for the second, third, fourth, and fifth chambers, respectively), a whole lot of coins and keys (3 keys and 120 coins, 4 keys and 180 coins, 5 keys and 240 coins, and 6 keys and 300 coins for the second, third, fourth, and fifth chambers, respectively), some Hegemony credits (10, 15, 20, and 25 for the second, third, fourth, and fifth chambers, respectively), and last but not least, the master round from the previous chamber. Needless to say, it can take a long time to get them all, especially if the game is stingy with item drops and you're not good at beating the bosses without taking a hit. The most notable part about what makes these quests so difficult is there's no way to do them incrementally; you can't just deposit all the coins you have on hand and build up to 300 over multiple While each type of items can be given between runs, you need to ''must'' have that rather large the required amount of cash each type on hand (and thus not spent all run). And for (e.g., 6 keys and 300 coins need to be given at once and cannot be stockpiled between runs).
*** Unlocking
the same reason, having one or two armor pieces is doable, gaining 3 can be tricky, but actually third elevator takes the cake here. Since armors takes damage before hearts, having 3 on hand means gathering armor while NOT BEING HIT[[note]]If you think of getting it easy with encourages searching for them and doing a NoDamageRun. Using the Robot, who starts with 6 armor instead of health, that number is not much better, is increased to 6[[/note]].6.
** Accessing Abbey of the True Gun. After finishing Oubliette, you need to carry a special piece of armor, which will always be consumed before the rest of the health bar, all the way to an altar in the next level. This means, like unlocking the third elevator, a NoDamageRun is mandatory.
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Bonus Boss is a disambiguation


** Leaving your items behind (excluding keys and hearts) will always result in the Resourceful Rat attempting to steal them, and if he succeeds, he leaves behind a mocking note as salt to the wound. This effectively brings resource management to a complete halt, as you're forced to either take the item where it stands or leave it to the Resourceful Rat's mercy. As a result, many players have a burning desire to somehow remove him from the game, if only temporarily.[[note]]Originally there ''was'' a way to stop him, as he had a DummiedOut boss fight. As of Gungeons & Draguns, you ''can'' fight him, though he is a fairly brutal BonusBoss, and defeating him doesn't prevent him from stealing items on future runs.[[/note]]

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** Leaving your items behind (excluding keys and hearts) will always result in the Resourceful Rat attempting to steal them, and if he succeeds, he leaves behind a mocking note as salt to the wound. This effectively brings resource management to a complete halt, as you're forced to either take the item where it stands or leave it to the Resourceful Rat's mercy. As a result, many players have a burning desire to somehow remove him from the game, if only temporarily.[[note]]Originally there ''was'' a way to stop him, as he had a DummiedOut boss fight. As of Gungeons & Draguns, you ''can'' fight him, though he is a fairly brutal BonusBoss, boss, and defeating him doesn't prevent him from stealing items on future runs.[[/note]]
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** While just a miniboss, fighting Fuselier without any form of flying is an exercise in frustration. The arena resticts you to a narrow strip of floor, all the while forced to dodge his attacks. Your movement will be further restricted by the occasional lines of fire, alongside the wind-up bullets he unleashes. Combined with a surprising amount of health for a miniboss, Fuselier will drain your resources with every encounter.

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** While just a miniboss, fighting Fuselier without any form of flying flight is an exercise in frustration. The arena resticts you to a narrow strip of floor, all the while forced floor to dodge his attacks. Your movement will be attacks atop of, and he has fairly oppressive patterns designed to further restricted by limit the occasional precious amount of space you have, particularly the lines of fire, alongside the fire and wind-up bullets minions he unleashes. unleashes, both of which can be spawned directly on top of you if you're unlucky. Combined with a surprising amount of health for a miniboss, the fact that miniboss loot will usually not make up for the effort and resource loss from fighting him, and his tendency to block off the path to the boss with his own boss room, Fuselier will drain your resources with every encounter.is an unwelcome surprise in any run.



*** Oh, and as of the Advanced Gungeons & Draguns update? Completing certain requirements leads to the Dragun [[VictoryFakeout faking you out]] and gaining a ''third phase'', as well as refilling its health bar, [[TurnsRed turning]] [[GoldColoredSuperiority gold]], and using some brand new attacks, [[MarathonBoss all whilst you're still tired out from the first phase]].

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*** Oh, and as of the Advanced Gungeons & Draguns update? Completing certain requirements leads to the Dragun [[VictoryFakeout faking you out]] and gaining a ''third phase'', as well as refilling its health bar, [[TurnsRed turning]] [[GoldColoredSuperiority gold]], and using some brand new and extremely difficult attacks, [[MarathonBoss all whilst you're still tired out from the first phase]].phase]]. Even before the new phase, you'll have to contend with the regular Dragun [[spoiler:assisted by the serpent you brought to the fight,]] who will fire small spreads of bullets that have an annoying tendency to overlap with the Dragun's attacks for cheap damage.



** Many of the bosses from the characters' pasts are generally pushovers to compensate for the fact that you are likely worn out from adventuring all the way through the Gungeon and [[{{Permadeath}} you cannot retry if you lose to them.]] The [[spoiler:Pilot's]] past boss fight, [[spoiler:the HMS Absolution,]] is pretty tough, but it's nothing in comparison to [[spoiler:the Bullet's past ''bosses.'' Yep, there are ''two'' of them, and you have to fight through ''both'' using only a downgraded version of your starting sword that ''cannot shoot sword beams.'' You heard that right — these bosses are ''[[UnexpectedGameplayChange melee only]]'' in the style of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', in a game where literally no other bosses stick you with this rule.]]

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** Many of the bosses from the characters' pasts are generally pushovers to compensate for the fact that you are likely worn out from adventuring all the way through the Gungeon and [[{{Permadeath}} you cannot retry if you lose to them.]] The [[spoiler:Pilot's]] past boss fight, [[spoiler:the HMS Absolution,]] is pretty tough, but it's nothing in comparison to [[spoiler:the Bullet's past ''bosses.'' Yep, there are ''two'' of them, and you have to fight through ''both'' using only a downgraded version of your starting sword that ''cannot shoot sword beams.beams nor destroy bullets.'' You heard that right — these bosses are ''[[UnexpectedGameplayChange melee only]]'' in the style of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', in a game where literally no other bosses stick you with this rule.]]

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* ThatOneSidequest: Unlocking the shortcut to each chamber. To elaborate, first you'll need to get a certain amount of a certain item (3 blanks, 3 armor, 4 junk, and 6 full heart containers for the second, third, fourth, and fifth chambers, respectively), a whole lot of coins and keys (3 keys and 120 coins, 4 keys and 180 coins, 5 keys and 240 coins, and 6 keys and 300 coins for the second, third, fourth, and fifth chambers, respectively), some Hegemony credits (10, 15, 20, and 25 for the second, third, fourth, and fifth chambers, respectively), and last but not least, the master round from the previous chamber. Needless to say, it can take a long time to get them all, especially if the game is stingy with item drops and you're not good at beating the bosses without taking a hit. The most notable part about what makes these quests so difficult is there's no way to do them incrementally; you can't just deposit all the coins you have on hand and build up to 300 over multiple runs, you need to have that rather large amount of cash on hand (and thus not spent all run). And for the same reason, having one or two armor pieces is doable, gaining 3 can be tricky, but actually having 3 on hand means gathering armor while NOT BEING HIT[[note]]If you think of getting it easy with the Robot, who starts with 6 armor instead of health, that number is increased to 6[[/note]].

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* ThatOneSidequest: ThatOneSidequest:
**
Unlocking the shortcut to each chamber. To elaborate, first you'll need to get a certain amount of a certain item (3 blanks, 3 armor, 4 junk, and 6 full heart containers for the second, third, fourth, and fifth chambers, respectively), a whole lot of coins and keys (3 keys and 120 coins, 4 keys and 180 coins, 5 keys and 240 coins, and 6 keys and 300 coins for the second, third, fourth, and fifth chambers, respectively), some Hegemony credits (10, 15, 20, and 25 for the second, third, fourth, and fifth chambers, respectively), and last but not least, the master round from the previous chamber. Needless to say, it can take a long time to get them all, especially if the game is stingy with item drops and you're not good at beating the bosses without taking a hit. The most notable part about what makes these quests so difficult is there's no way to do them incrementally; you can't just deposit all the coins you have on hand and build up to 300 over multiple runs, you need to have that rather large amount of cash on hand (and thus not spent all run). And for the same reason, having one or two armor pieces is doable, gaining 3 can be tricky, but actually having 3 on hand means gathering armor while NOT BEING HIT[[note]]If you think of getting it easy with the Robot, who starts with 6 armor instead of health, that number is increased to 6[[/note]].


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** Completing all 15 of Frifle and the Grey Mauser's hunting challenges, and [[ThatOneAchievement getting the achievement for doing so]], is a chore to get through. While many of the enemies they task you with killing are pretty common, some are surprisingly rare once you actually try to look for them, ''especially'' Mimics and Shambling Rounds. You don't get the Mimic Tooth Necklace[[note]]Which turns every chest in the game into a Mimic.[[/note]] until after the Mimic hunt is complete, while the Shambling Rounds can only appear in the Black Powder Mine and [[spoiler:Bullet Hell]], making them far rarer than other enemies. At least you only have to kill 3 Mimics, but they demand ''20'' Shambling Rounds from you.

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** [[spoiler:Bullet Hell]] is chock-full of these, but even among the others, the Shotgrub stands out in particular. It shoots several rounds of cluster bullets in a shotgun pattern, which split upon striking a wall and disperse in waving, erratic patterns. The combination of ricochets coming from multiple directions (often from offscreen), unpredictable bullet movement, and unlimited range make these particularly deadly in a chamber where you are already being swarmed by incoming bullets.

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** Veteran Shotgun Kin, whom both fire a spread of five bullets in an arc and, like other enemy types with the 'Veteran' moniker, ''lead their shots.'' Just those two attributes together leaves you with an enemy that, while merely troublesome on its own, can quickly turn into a nightmare with even a small amount of backup, especially when you're forced to dodge-roll, as the Veteran Shotgun Kin has a nasty tendency to fire where you'll land before the rolling animation is complete. It also detonates into a pseudo-random spray of bullets when killed, and you can potentially encounter ''four or more'' of the damn things ''in one room.''
** King Bullats are resilient {{Asteroids Monster}}s that shoot ricocheting projectiles in a circular arc, almost guaranteed to nail you in the back when you think you've dodged it, and when killed, it spawns multiple Bullats of all types, from explosive ones to spiritual ones that shoot multiple ghostly bullets after death.
** Lore Gunjurers are different from their SquishyWizard counterparts in that they can take an unreasonable amount of punishment and summon three different types of quick, unpredictable projectiles, all of which home in on you and take the form of one of the FighterMageThief class types. The Fighter bullet mercilessly zooms towards the player at high speeds, the Mage bullet fires bullets of its own while slowly advancing towards the player (and charging at it once it runs out of shots), and the Thief bullet ''teleports behind you,'' causing you to roll opposite the direction you are anticipating. It doesn't help that Lore Gunjurers are often situated with their brethren, allowing them to pop off multiples of these attacks at once while you're distracted by all the other hazards.
** Lead Cubes in the Forge [[spoiler:and their fleshy counterparts in Bullet Hell,]] at least if you're not playing as [[spoiler:The Bullet.]] They are {{Invincible Minor Minion}}s that cannot be damaged until the room is cleared (upon where it becomes meaningless to attack them, as they make no effort to fight back and [[GoldenSnitch the room is essentially conquered at this point]], unless you're ''that'' desperate for money), and they zip towards the player at high speed, causing CollisionDamage. It wouldn't be so bad, except the rooms can be quite spacey, especially in the Forge [[spoiler:and Bullet Hell]], so you often won't see these things coming until they're suddenly charging after you, requiring split-second reflexes or just plain [[LuckBasedMission dumb luck]] to not get hit by one, especially with other distractions to worry about. [[spoiler:The Flesh Cubes are even more insane in this regard -- they leave behind a blazing fire trail when darting about the room, and release bullets when they collide with an obstacle or wall.]]
** Shelletons, when spawned naturally and not through an [[MookMaker Ammomancer]]. They soak up tons of damage, fire off the most confusing spread pattern of nearly all the enemies in the game, and have an irritating {{Eye Beam}} attack that tracks your movement. And you have to destroy the head once you blast away its body, otherwise it reassembles itself and regains all of its hit points.
** Revolvenants, who appear in the Forge [[spoiler: and Bullet Hell]]. They have two attacks: The first and more common one is to launch a string of bullets at you. Following that, each bullet shoots more bullets out to the side perpendicular to the main string for a few seconds. The second attack is to surround you in a circle of bullets that follows you. Two large bullets then move through the center, so you have to dodge roll over them. Finally, the remaining bullets all move through the center together.
** In general,
[[spoiler:Bullet Hell]] is chock-full of these, but even among the others, the Shotgrub stands out in particular. It shoots several rounds of cluster bullets in a shotgun pattern, which split upon striking a wall and disperse in waving, erratic patterns. The combination of ricochets coming from multiple directions (often from offscreen), unpredictable bullet movement, and unlimited range make these particularly deadly in a chamber where you are already being swarmed by incoming bullets.
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* TheyWastedAPerfectlyGoodPlot: Some fans are baffled as to why the R&G Depot was added to the game, as it contributes very little (if anything at all) to the lore, and doesn't offer any rewards or important items for going through it. It only seems to exist for the sake of a [[spoiler:''VideoGame/MetalGearSolid'']] reference.

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* TheyWastedAPerfectlyGoodPlot: Some fans are baffled as to why the R&G Depot was added to the game, as it contributes very little (if anything at all) to the lore, and doesn't offer any rewards or important items for going through it. It only seems to exist for the sake of a [[spoiler:''VideoGame/MetalGearSolid'']] reference.reference and giving use to some otherwise scrapped enemies.

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