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Trope was cut/disambiguated due to cleanup


** The BonusBoss fight against [[spoiler:Exgal]] is as awesome as it is [[NightmareFuel terrifying]], with strange, demonic powers you can copy, tense action that leaves very little room to breathe, with [[DamageSpongeBoss three inflated health bars]] that only make the victory all the more satisfying.
** The [[BonusBoss Bonus Bonus Boss]] [[spoiler:Aekros]] is even more ridiculous with music that gets progressively more intense as the fight goes on. [[spoiler:And then it turns into a Shoot' Em Up, ending with Boki and the boss firing ''[[BeamOWar screen-filling lasers]]'' at each other.]]

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** The BonusBoss {{Superboss}} fight against [[spoiler:Exgal]] is as awesome as it is [[NightmareFuel terrifying]], with strange, demonic powers you can copy, tense action that leaves very little room to breathe, with [[DamageSpongeBoss three inflated health bars]] that only make the victory all the more satisfying.
** The [[BonusBoss Bonus Bonus Boss]] {{Superboss}} [[spoiler:Aekros]] is even more ridiculous with music that gets progressively more intense as the fight goes on. [[spoiler:And then it turns into a Shoot' Em Up, ending with Boki and the boss firing ''[[BeamOWar screen-filling lasers]]'' at each other.]]
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Up To Eleven is a defunct trope


** Virs. They're giant robots who wake up at the slightest touch. Sun Virs have a very deadly claw and homing attack, and their normal shots can destroy terrains. Moon Virs only have a homing shot, but can only be hurt via a specific weak point that is hard to hit. And that's not getting into the [[UpToEleven Solar/Lunar Eclipse Virs]] variations that are fought in hard mode.

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** Virs. They're giant robots who wake up at the slightest touch. Sun Virs have a very deadly claw and homing attack, and their normal shots can destroy terrains. Moon Virs only have a homing shot, but can only be hurt via a specific weak point that is hard to hit. And that's not getting into the [[UpToEleven Solar/Lunar Eclipse Virs]] Virs variations that are fought in hard mode.

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Tastes Like Diabetes has been split, with neither of the new tropes matching the entry here. The Hilarious In Hindsight entry was also misuse.


* HilariousInHindsight: Arikan's {{Leitmotif}} is named "Starfruit Samurai". This brings ''Series/KamenRiderGaim'' of all things in mind, since both incorporate fruits and samurai.
** Moreso with the Fortress Virs battle theme, "Pineapple Paladin", since not only does a pineapple-based powerup exist, there also is a paladin-themed rider, and with the toy gimmick of mixing and matching armors, you can have a literal pineapple paladin.



* TastesLikeDiabetes:
** The art style is nothing short of cute, with exceptions here and there. [[spoiler:But then there's [[EldritchAbomination Exgal]]...]]
** [[spoiler:The delivery person, AKA Lymia, is THE most ridiculously cute being in the game.]] The ridiculously peppy music doesn't help.
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* GeniusBonus: Savant's Force > Bounce weapon combo -- a turret that shoots mouse cursors -- is named "Knuth Arrow", referencing Donald Knuth, an influential figure in computer science.

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I decided to delete most of the Alternative Character Interpretations after all because it is from 2014 and a huge amount of the game's story comes from after that, and plenty of the material contradicts it now. I previously intended to leave it just because I thought it was funny to have a largely unsupported "edgy for its own sake" theory but I think we can come up with better ones that fit the material.


* AlternativeCharacterInterpretation:
** Does Savant truly care for Boki, so much that he made a combat simulator to train her, or is he a genius obsessed with destroying the Cybers, so much that he'd use any means necessary, including turning his niece into a soldier?
*** A comment he makes [[spoiler:at the beginning of Hard Mode World 12 about how he's not sure what will happen next]] creates some noteworthy implications for a later development: [[spoiler:Was Savant just hyping up the final world, or was he aware of the Cybers spying on them at that time? Or... did Savant deliberately let the Cybers spy on them in the hope of baiting one into Flux for her to fight?]]
** Boki. Does she really see the simulation as a game and a way to feel cool and powerful (aside from training her powers), or is she an AxCrazy girl who just happened to be let loose in a simulation? [[spoiler:This becomes HilariousInHindsight with the Hard Mode final boss, Isotope, who's basically all of those traits taken UpToEleven.]]

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* AlternativeCharacterInterpretation:
** Does
AlternativeCharacterInterpretation: Savant truly care for Boki, so much that he made makes a combat simulator to train her, or is he a genius obsessed with destroying the Cybers, so much that he'd use any means necessary, including turning his niece into a soldier?
*** A
strange comment he makes [[spoiler:at at the beginning of Hard Mode World 12 about [[spoiler:about how he's not sure what will happen next]] creates some noteworthy implications for a later development: [[spoiler:Was next]]. Was Savant just hyping up the final world, world and its [[spoiler:super-intelligent ''intended'' boss, or was he aware of the Cybers spying on them at that time? time and wondering if they would make a move?]] Or... did [[spoiler:did Savant deliberately let the Cybers spy on them in the hope of baiting one into Flux for her to fight?]]
** Boki. Does she really see the simulation as a game and a way to feel cool and powerful (aside from training her powers), or is she an AxCrazy girl who just happened to be let loose in a simulation? [[spoiler:This becomes HilariousInHindsight with the Hard Mode final boss, Isotope, who's basically all of those traits taken UpToEleven.]]
this express purpose?]]

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Improved That One Achievement section with better info and hints. One was made easier too, so it was removed.


* ThatOneAchievement: Some of the achievements can really get frustrating to get. To name a few:
** 'Rainbow' requires you to use 9 base weapons in a single combo. Although there's leniency in that they could be part of a weapon combination, not all levels feature 9 weapons at the same time. Playing on endless makes this easier, but there's no telling whether the next wave of enemies will drop a different weapon.
** 'Destructimation' requires you to defeat 20 enemies with the omega weapons, a powerup that beefs up your basic weapons. The problem is that the powerup only shows up in pandemonium mode; a mode where all enemy attacks are randomized (we're talking about bunnies with [[EldritchAbomination Exgal]]'s powers here). To make things worse, said powerup will only sometimes show up on later waves.
** 'Video Game Mastery'. No hints beyond it's something you can do in 5 minutes or less. Even if you get the right idea, doing it properly can be elusive in and of itself. And unfortunately, the creators and the community don't give freebies by telling what to do. It's something the player has to discover by themselves.[[note]][[spoiler:It's a well-known cheat code.]][[/note]]
** Fan Overboard is slightly more than what the hint says on Steam. [[spoiler: Knock the Polar Yolomo in hardmode Airship Assault into the abyss to get it.]]

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* ThatOneAchievement: Some of the achievements can be really get frustrating to get. To name a few:
** 'Rainbow' requires you to use 9 base weapons in a single combo. Although there's leniency in that they could be part of a weapon combination, not all levels feature 9 weapons at the same time. Playing on endless makes this easier, but there's no telling whether the next wave of enemies will drop a different weapon.
** 'Destructimation' requires you to defeat 20 enemies with "Omega weapons", but doesn't tell you where those are or how to find them unless it's one of the omega weapons, a powerup that beefs up your basic weapons. The problem is last few achievements you have left. It turns out that the [[spoiler: Omega Drive powerup only shows up in pandemonium mode; Pandemonium mode, a variation on Endless mode where all enemy attacks are randomized (we're that's been strapped with a VideoGameRandomizer. We're talking about bunnies with [[EldritchAbomination Exgal]]'s powers here). To make things worse, said powerup will only sometimes show here, so besides just putting you in even more unfamiliar situations, you can end up on later waves.
with nearly-guaranteed-lethal enemies if you're unlucky.]]
** 'Video Game Mastery'. No 'Show your mastery of video games!'. While not a proper achievement, and not even saved after closing the game, this easter egg modifier gives no hints beyond its name and the fact that it's something you can do in 5 minutes or less. Even if less.
*** Hint: [[spoiler:As it turns out,
you can do it much faster than 5 minutes.]]
*** Another hint: [[spoiler:A lot of players quickly
get the right idea, doing it properly can be elusive idea but trip up in their understanding of the source material and of itself. And unfortunately, how it would translate to other games.]] To further elaborate: [[spoiler:think about the creators controls you have, and imagine you're playing on a controller if you're using the community don't give freebies by telling what to do. It's something the player has to discover by themselves.[[note]][[spoiler:It's keyboard.]]
*** An even greater hint: [[spoiler:It's
a well-known cheat code.]][[/note]]
]]
** Fan Overboard is slightly more than what While a lot of the hint says on Steam. achievements involve hunting for the right situations to meet the criteria, 'Fan Overboard' is often an extra tricky one, since it requires some additional clue interpretation: "Kick Captain Yolomo off his airship and into the abyss!" [[spoiler: Knock the Polar Yolomo in hardmode The Hard Mode stage Airship Assault into has a singular Polar Yolomo. Knock it off the abyss to get it.bottom of the stage.]]
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removed another vague reference to turbo edition that wasn't adding much


** Pretty much all of the [[BrutalBonusLevel Extra Stages]], for example, Vampire Castle. Limited weapon, small corridors, and the entire mission is full of GoddamnBats and DemonicSpiders, leaves a mission that leaves very little room for error. Now, thanks to the Turbo edition, [[HarderThanHard it gets even harder.]]

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** Pretty much all of the [[BrutalBonusLevel Extra Stages]], for example, Vampire Castle. Limited weapon, ammo, small corridors, and the entire mission is full of GoddamnBats and DemonicSpiders, leaves a mission that leaves very little room for error. Now, thanks to the Turbo edition, [[HarderThanHard it gets even harder.]]error.
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updated Nightmare Fuel


** The fight with [[spoiler:Exgal]]. To elaborate: [[spoiler:you start the mission, and this giant shadow rises from the background, revealing itself to be this giant skull [[EldritchAbomination thing]] whose lifebar is nearly incomprehensible and doesn't seem to decrease. It attacks through three pillars with eyes on them, them using bizarre attacks never seen before. When Boki defeats them, she absorbs these powers, causing the music and HUD to become more erratic. When she absorbs all three of them, the HUD nearly becomes impossible to make out, and once you press the combo attack button (or after some time), a field of three sigils is emitted and start surrounding the area. Giant tentacles from something rise from the ground, and when the madness ends, the boss is no longer there and she is unconscious on the ground as the program around her flickers out]]. Fortunately, she is okay, but it still brings up the question: [[spoiler:What the heck did she do to Exgal]]?

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** The fight with Extra World boss, [[spoiler:Exgal]]. To elaborate: [[spoiler:you start the mission, and this a giant shadow rises from the background, revealing itself to be this giant skull [[EldritchAbomination thing]] whose lifebar is nearly incomprehensible and doesn't seem to decrease. It attacks through three flaming pillars with eyes on them, them using bizarre demonic attacks never seen before. When Boki defeats them, she absorbs these powers, causing the music and HUD to become more erratic. When she absorbs all three of them, the HUD nearly becomes impossible to make out, but even your immense demonic power and once you press true invincibility is not enough to overcome the boss's health regeneration. The player will eventually realize the solution lies in the game's core mechanic: the combo attack button (or after some time), button. Combining all three demonic weapons projects a field of three sigils is emitted sigils, which grow and start surrounding the area. Giant tentacles from something rise from the ground, and when as flames obscure the madness ends, entire screen amid a distorted scream, disintegrating the boss boss. Boki is no longer there and she is left apparently unconscious on the ground floor of her room as the program virtual world around her flickers out]]. Fortunately, she is okay, but it still brings up the question: [[spoiler:What the heck did she do to Exgal]]?



** The Cybers as a whole. A race of twisted, destructive beings bent on scouring Zoincailla for any Entanma, who were all converted from other Entanma themselves. For what purpose, nobody knows, but they've been attacking planets for thousands of years with no signs of stopping. Imagine you're born with a special ability, it could be anything from changing size to warping space and time, and any day you could be captured and taken by the Cybers, with your greatest talents being perverted into raw, destructive power in the most creative ways possible.

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** The Cybers as a whole. A race of twisted, destructive beings bent on scouring Zoincailla for any Entanma, who were all converted from other Entanma themselves.in order to abduct them to convert into more Cybers. For what purpose, nobody knows, but they've been attacking planets for thousands of years with no signs of stopping. Imagine you're born with a special ability, it could be anything from changing size to warping space and time, and any day you could be captured and taken by the Cybers, with your greatest talents being perverted into raw, destructive power in the most creative ways possible.
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added a fitting goddamn bat

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** 5-Arms Dayelos are an unassuming mostly-stationary enemy that slowly spins in a fixed circle, only threatening you with very close-range projectiles that float around them. The only reason they're not entirely passive is that they teleport forward in their movement when damaged, but even then, their destination is not only predictable but visually telegraphed. None of these things will stop you from getting ''constantly'' hit by them. Perhaps they're easy to underestimate, or their slower movements don't register visually as easily. Regardless of the cause, 5-Arms Dayelos are the kings of chip damage.
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minor clarification and new link


** The Harvester Orzinav, upon getting close to you for more than 1.5 ''seconds'', turns into a scythe-wielding behemoth that can [[MadeOfIron take a ridiculous amount of punishment]], and can '''take half your health away in one swing'''. On the other hand, [[spoiler:defeating this form will ALWAYS yield a full Harvester, which becomes [[InfinityPlusOneSword even]] '''[[InfinityPlusOneSword more]]''' [[InfinityPlusOneSword powerful]] in your hands]].

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** The Harvester Orzinav, upon getting close to you for more than 1.5 ''seconds'', turns into a scythe-wielding behemoth that can [[MadeOfIron take a ridiculous amount of punishment]], and can '''take half your health away in one swing'''. On the other hand, [[spoiler:defeating this form will ALWAYS yield a full Harvester, Harvester weapon, which becomes [[InfinityPlusOneSword even]] '''[[InfinityPlusOneSword more]]''' [[InfinityPlusOneSword powerful]] in your hands]].



* FridgeBrilliance: In the Nebula+ environment for Endless, one of the levels is Corona, which takes place on the surface of the sun. However, there's also a sun in the sky (used for the Sun weather effect). This normally wouldn't make sense until you remember Zoincailla is a binary star system.

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* FridgeBrilliance: In the Nebula+ environment for Endless, one of the levels is Corona, which takes place on the surface of the sun. However, there's also a sun in the sky (used for the Sun weather effect). This normally wouldn't make sense until you remember Zoincailla is a [[BinarySuns binary star system.system]].

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fixed mismatched section from last change, and improved fortress


** The boss of World 10, Fortress/Stronghold Virs and the Giga/Tera Dengrahx. In addition to fighting a fortress-sized mech/tank, you also get to fight its insides. [[spoiler:And once you win, you get to ride it and wreak havoc. And then, using your giant construct, you fight ''another'' giant construct!]]



** World 11's boss, the incredibly cathartic Phoenix Yoggval, an Egyptian-themed Yoggval that [[CameBackWrong keeps returning to life each time it's killed]], becoming more powerful and visually spectacular each time until you finally get the chance to copy its power and kill the Yoggval for good. The Hard Mode version is even more impressive, as it's [[spoiler:a homage to the legendary Seven Force,]] a FinalExamBoss that makes all the frustration of fighting these bastards pay off in spades.

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** The boss of World 10, Fortress/Stronghold Virs for Boki or Giga/Tera Dengrahx for Savant, a HumongousMecha literally as large as some entire levels of the game, requiring a special zoomed-out camera. Once you demolish your way in, you also get to fight its control crystal in a tense close quarters battle. And once you beat that (if you recall how the normal-sized version of this enemy works) [[spoiler:you get to take it over and wreak havoc through a whole pile of enemies, including previous bosses, culminating in facing an evenly matched foe, the other character's boss for this stage!]]
** World 11's boss, the incredibly cathartic Phoenix Yoggval, an Egyptian-themed Yoggval that [[CameBackWrong keeps returning to life each time it's killed]], becoming more powerful and visually spectacular each time until you finally get the chance to copy its power and kill obliterate the Yoggval for good. The Hard Mode version is even more impressive, as it's [[spoiler:a homage to the legendary Seven Force,]] a FinalExamBoss that makes all the frustration of fighting these bastards pay off in spades.

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Reordered Best Boss Ever to make more chronological sense. Removed references to older releases of the game, which would be more fitting in their own section, if someone wanted to document them more thoroughly.


** The boss of World 10, Fortress/Stronghold Virs and the Giga/Tera Dengrahx. In addition to fighting a fortress-sized mech/tank, you also get to fight its insides. [[spoiler:And once you win, you get to ride it and wreak havoc. And then, using your giant construct, you fight ''another'' giant construct!]]



** With the full version of the game, players finally get a FinalBoss worthy of the grand finale: [[spoiler:'''Supreme Thremnat'''. Words cannot convey the sheer spectacle and rush of exhilaration that comes from this battle: it truly feels like the end, and the final test of Boki's skill as a hero]].

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** With World 11's boss, the full incredibly cathartic Phoenix Yoggval, an Egyptian-themed Yoggval that [[CameBackWrong keeps returning to life each time it's killed]], becoming more powerful and visually spectacular each time until you finally get the chance to copy its power and kill the Yoggval for good. The Hard Mode version of is even more impressive, as it's [[spoiler:a homage to the game, legendary Seven Force,]] a FinalExamBoss that makes all the frustration of fighting these bastards pay off in spades.
** In the final world, World 12,
players finally get a FinalBoss worthy of the grand finale: [[spoiler:'''Supreme Thremnat'''. Words cannot convey the sheer spectacle and rush of exhilaration that comes from this battle: it truly feels like the end, and the final test of Boki's skill as a hero]].



** The Turbo version added the boss of World 10, Fortress/Stronghold Virs and the Giga/Tera Dengrahx. In addition to fighting a fortress-sized mech/tank, you also get to fight its insides. [[spoiler:And once you win, you get to ride it and wreak havoc. And then, using your giant construct, you fight ''another'' giant construct!]]
** World 11's boss, the incredibly cathartic Phoenix Yoggval, an Egyptian-themed Yoggval that [[CameBackWrong keeps returning to life each time it's killed]], becoming more powerful and visually spectacular each time until you finally get the chance to copy its power and kill the Yoggval for good. The Hard Mode version is even more impressive, as it's [[spoiler:a homage to the legendary Seven Force,]] a FinalExamBoss that makes all the frustration of fighting these bastards pay off in spades.
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Reworded an Alternative Character Interpretation to make it cooler


*** A comment he makes [[spoiler:at the beginning of Hard Mode World 12 about how he's not sure what will happen next]] creates some noteworthy implications for a later development: [[spoiler:did Savant deliberately let the Cybers spy on Boki's training in the hope of baiting one into Flux for her to fight, or was he just that CrazyPrepared and took his bets with the safety measures in place?]]

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*** A comment he makes [[spoiler:at the beginning of Hard Mode World 12 about how he's not sure what will happen next]] creates some noteworthy implications for a later development: [[spoiler:did [[spoiler:Was Savant just hyping up the final world, or was he aware of the Cybers spying on them at that time? Or... did Savant deliberately let the Cybers spy on Boki's training them in the hope of baiting one into Flux for her to fight, or was he just that CrazyPrepared and took his bets with the safety measures in place?]]fight?]]
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Child Soldier link removed - Boki is a young adult, like most soldiers. Superhero is really more apt, but I'll give the YMM Ver the benefit of the doubt here


** Does Savant truly care for Boki, so much that he made a combat simulator to train her, or is he a genius obsessed with destroying the cybers, so much that he'd use any means necessary, including turning his niece into a ChildSoldier?

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** Does Savant truly care for Boki, so much that he made a combat simulator to train her, or is he a genius obsessed with destroying the cybers, Cybers, so much that he'd use any means necessary, including turning his niece into a ChildSoldier?soldier?
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remove dead link


* {{Moe}}: Boki can sometimes give off this vibe, most noticeably in the [[http://entanma.com/tagged/ask Ask Boki Tumblr]].

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* {{Moe}}: Boki can sometimes give off this vibe, most noticeably in the [[http://entanma.com/tagged/ask Ask Boki Tumblr]].vibe.
Tabs MOD

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moving from trivia

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* FanNickname: 'Dapper Bug Man' for Savant.
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Can't be both.


** [[EliteMook Delta-version]] [[BossInMookClothing enemies as a whole]]. In Endless Mode, they serve as the occasional mini-boss. In Hard Mode you will find them all over the place, soaking up absolutely massive amounts of damage and hitting you with superpowered versions of their normal attacks.

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** [[EliteMook Delta-version]] [[BossInMookClothing enemies as a whole]].whole. In Endless Mode, they serve as the occasional mini-boss. In Hard Mode you will find them all over the place, soaking up absolutely massive amounts of damage and hitting you with superpowered versions of their normal attacks.
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** Fan Overboard is slightly more than what the hint says on Steam. [[spoiler: Knock the Polar Yolomo in hardmode Airship Assault into the abyss to get it.]]
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* FridgeBrilliance: In the Nebula+ environment for Endless, one of the levels is Corona, which takes place on the surface of the sun. However, there's also a sun in the sky (used for the Sun weather effect). This normally wouldn't make sense until you remember Zoincailla is a binary star system.
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**

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** Javrax, an extremely irritating FlunkyBoss that spawns electrical barriers, light damaging attacks, and enemies that can quickly clog the screen. Meanwhile, as a character that thrives off his power loadouts, you have Drill and nothing else. Good luck chipping away at its health.



** Two of the factory levels on Hard, Recycling Center and Scrapyard Assault, are ''pains'' to complete as Boki. Recycling Center stands out for forcing you to fight an Inferno Dengrahx. Even then, the second wave of enemies that spawn enough Yinimros flying around shooting Gears that actually have a solid chance at destroying your Dengrahx on Hard Mode!

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** Two of the factory levels on Hard, Recycling Center and Scrapyard Assault, are ''pains'' to complete as Boki. Recycling Center stands out for forcing you to fight an Inferno Dengrahx. Even then, the The second wave of enemies that spawn enough Yinimros flying around shooting Gears that you actually have a solid chance at destroying losing your Dengrahx on Hard Mode!Dengrahx!

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Removed because it's not YMMV.


** Burst Krijyl can be a major asspain even on normal difficulty due to the GravityScrew and occasional [[BulletHell screen-covering attacks]]. Fortunately, some of these attacks have been adjusted to be easier to dodge.
** Yolomacho Omega may be relatively easy if you exploit his weakness... which is a MASSIVE GuideDangIt. [[spoiler:He takes heavy damage from headshots]]. Otherwise, enjoy having to shot him in the back with no room for error.

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** Burst Krijyl can be a major asspain even on normal difficulty due to the GravityScrew and occasional [[BulletHell screen-covering attacks]]. Fortunately, some of these attacks have been adjusted to be easier to dodge.
dodge. Then her upgraded version Hypercube takes all the things that made her predecessor's attacks intimidating, and makes them scary. A slow-moving laser that can't be dodged? Twice as fast. Targets that shot occasional horizontal lasers? It's now a screen-filling series of bubbles. Her clunky, very powerful but easily avoided laser bomb? That's now only the start as she chains the attack through portals that track your movement, fire much faster, and contain their own GravityScrew sections. Then there's the rain of crabs and meteors...put it this way, the boss has dialogue for dying more than seven times in a row to her.
** Yolomacho Omega may be relatively easy if you exploit his weakness... which is can be a MASSIVE GuideDangIt. [[spoiler:He little tricky to grasp at first. He takes heavy damage from headshots]]. headshots, but is invulnerable everywhere else. Otherwise, enjoy having to shot shooting him in the back with no room for error.



**



** Two of the factory levels on Hard, Recycling Center and Scrapyard Assault, are ''pains'' to complete as Boki. Recycling Center stands out for forcing you to fight an Inferno Dengrahx.

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** Two of the factory levels on Hard, Recycling Center and Scrapyard Assault, are ''pains'' to complete as Boki. Recycling Center stands out for forcing you to fight an Inferno Dengrahx. Even then, the second wave of enemies that spawn enough Yinimros flying around shooting Gears that actually have a solid chance at destroying your Dengrahx on Hard Mode!
** Not that Scrapyard Assault is a pushover, either. The beginning section spawns you right between several extremely powerful enemies shooting large blasts. Then, Eternity Gear-spitting Yinimros patroll the key targets you cannot hit as Boki. To get high enough with Infinite Jumps, you need to travel down through a minefield of enemies and sawblades, and fight your way to the ceiling. It says something that a level with [[StuffBlowingUp Supernova]] doesn't instantly earn you a win.
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** Arikan. A robotic sammurai master wielding a [[MorphWeapon shape-shifting magical sword]] that fires screen-filling lasers. They're stylish, have a substantial presence in the world they appear in, are [[WorthyOpponent challenging, but respectful foes that make you earn their gratitude]], and have several amusing lines of dialogue if you mess with them. They're one of the rare bosses in the game to be considered so special they have a unique boss theme to accompany their fights.

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** Arikan. A robotic sammurai samurai master wielding a [[MorphWeapon shape-shifting magical sword]] that fires screen-filling lasers. They're stylish, have a substantial presence in the world they appear in, are [[WorthyOpponent challenging, but respectful foes that make you earn their gratitude]], and have several amusing lines of dialogue if you mess with them. They're one of the rare bosses in the game to be considered so special they have a unique boss theme to accompany their fights.



* ShockingMoments: The Blade Arikan fight is the first taste of what kind of spectacle the game can throw at you, what with the high speed sword fighting, unique battle music, and upgraded projectiles, but the fights against [[spoiler:Exgal and Aekros would most definitely apply, particularly to how they're resolved. Then mechs huger than huge come into the picture. As one youtube commenter said, "This went from 'neat but quirky to full on '[[Creator/PlatinumGames Platinum]] MGR level stuff'."]]

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* ShockingMoments: The Blade Arikan fight is the first taste of what kind of spectacle the game can throw at you, what with the high speed sword fighting, unique battle music, and upgraded projectiles, but the fights against [[spoiler:Exgal and Aekros would most definitely apply, particularly to how they're resolved. Then mechs huger than huge come into the picture. As one youtube commenter said, "This went from 'neat but quirky to full on '[[Creator/PlatinumGames Platinum]] MGR [[VideoGame/MetalGearRisingRevengeance MGR]] level stuff'."]]

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** Does Savant truly care for Boki, so much that he made a combat simulator to train her, or is he a genius obsessed with destroying the cybers, so much that he'd use any means necessary, including turning his niece into a ChildSoldier? His database entry doesn't help either.

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** Does Savant truly care for Boki, so much that he made a combat simulator to train her, or is he a genius obsessed with destroying the cybers, so much that he'd use any means necessary, including turning his niece into a ChildSoldier? His database entry doesn't help either.ChildSoldier?



** "[[https://www.youtube.com/watch?v=bfrsxv0vuLM Nectarine Nightmare]]", the theme for Boki's TrueFinalBoss. While still energetic and fast-paced like the rest of the soundtrack, it's a far more ominous track that heavily features [[DroneOfDread a chilling, synthetic melody]] that perfectly fits [[spoiler:Isotope's personality.]]



*** Doubly so in Hard Mode. The sheer number of particles and lighting effects will milk your FPS to the last drop, but it's ''so'' worth it.

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*** Doubly so in Hard Mode. The sheer number of particles and lighting effects will might milk your FPS to the last drop, but it's ''so'' worth it.



** The BonusBoss fight against [[spoiler:Exgal]] is as awesome as it is [[NightmareFuel terrifying.]]

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** The BonusBoss fight against [[spoiler:Exgal]] is as awesome as it is [[NightmareFuel terrifying.]]terrifying]], with strange, demonic powers you can copy, tense action that leaves very little room to breathe, with [[DamageSpongeBoss three inflated health bars]] that only make the victory all the more satisfying.



** The Turbo version adds in the Fortress/Stronghold Virs and the Giga/Tera Dengrahx. In addition to fighting a fortress-sized mech/tank, you also get to fight its insides. [[spoiler:And once you win, you get to ride it and wreak havoc. And then, using your giant construct, you fight ''another'' giant construct.]]

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** The Turbo version adds in added the boss of World 10, Fortress/Stronghold Virs and the Giga/Tera Dengrahx. In addition to fighting a fortress-sized mech/tank, you also get to fight its insides. [[spoiler:And once you win, you get to ride it and wreak havoc. And then, using your giant construct, you fight ''another'' giant construct.]]construct!]]
** World 11's boss, the incredibly cathartic Phoenix Yoggval, an Egyptian-themed Yoggval that [[CameBackWrong keeps returning to life each time it's killed]], becoming more powerful and visually spectacular each time until you finally get the chance to copy its power and kill the Yoggval for good. The Hard Mode version is even more impressive, as it's [[spoiler:a homage to the legendary Seven Force,]] a FinalExamBoss that makes all the frustration of fighting these bastards pay off in spades.



* EnsembleDarkhorse: Arikan. So much that he got his own boss theme.

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* EnsembleDarkhorse: EnsembleDarkhorse:
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Arikan. So much A robotic sammurai master wielding a [[MorphWeapon shape-shifting magical sword]] that he got his own fires screen-filling lasers. They're stylish, have a substantial presence in the world they appear in, are [[WorthyOpponent challenging, but respectful foes that make you earn their gratitude]], and have several amusing lines of dialogue if you mess with them. They're one of the rare bosses in the game to be considered so special they have a unique boss theme.theme to accompany their fights.
** [[spoiler:Isotope]], Boki's TrueFinalBoss. [[spoiler:Not only is she popular as Boki's rival that's an effective EvilCounterpart, she gets love for a brief but memorable look into the highly mysterious mindset of the Cybers.]] On top of being an insanely fun fight, [[spoiler:she]] is a drastic [[MoodWhiplash change in tone]] to what's otherwise a very lighthearted game, making fans eager for a reappearance in future lore.
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** With Hard Mode, you know that there has to be a way to one-up the stakes when [[spoiler:Supreme Thremnat]] is the FinalBoss of Normal mode. [[spoiler:Well, how about an actual Cyber jumping into the simulation to fight Boki herself?]]

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** With Hard Mode, you know that there has to be a way to one-up the stakes when [[spoiler:Supreme Thremnat]] is the FinalBoss of Normal mode. [[spoiler:Well, how about an actual Cyber jumping into the simulation to fight Boki herself?]]herself? One whose powers (which Boki also gets to use, of course) are based around atomic explosions and ''throwing miniature suns''?]]

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* {{HSQ}}: The Blade Arikan fight is the first taste of what kind of spectacle the game can throw at you, what with the high speed sword fighting, unique battle music, and upgraded projectiles, but the fights against [[spoiler:Exgal and Aekros would most definitely apply, particularly to how they're resolved. Then mechs huger than huge come into the picture. As one youtube commenter said, "This went from 'neat but quirky to full on '[[Creator/PlatinumGames Platinum]] MGR level stuff'."]]


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* ShockingMoments: The Blade Arikan fight is the first taste of what kind of spectacle the game can throw at you, what with the high speed sword fighting, unique battle music, and upgraded projectiles, but the fights against [[spoiler:Exgal and Aekros would most definitely apply, particularly to how they're resolved. Then mechs huger than huge come into the picture. As one youtube commenter said, "This went from 'neat but quirky to full on '[[Creator/PlatinumGames Platinum]] MGR level stuff'."]]

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