Is there an issue? Send a MessageReason:
None
Deleted line(s) 13 (click to see context) :
[[MemeticMutation happen.]]
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab
Added DiffLines:
* ViewerNameConfusion: A lot of fans assume that Kai's first name ''is'' "Kai", probably due to being shorter than "Toshiki" as well as confusion about Japanese name order. [[LastNameBasis Not to mention nobody ever calls him "Toshiki."]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** The word ''Mate'' was this in the Legion Mate Arc. It was used in the British/Australian sense "friend," but it was especially amusing when it was used for a person with the [[HoYay same]] [[LesYay gender]].
to:
** The word ''Mate'' was this in the Legion Mate Arc. It was It's used in the British/Australian sense "friend," but it was it's especially amusing when it was used for a person with of the [[HoYay same]] [[LesYay gender]].
Deleted line(s) 18 (click to see context) :
* EarlyInstallmentWeirdness: Outside of "Lake Maiden, Lien" and "Barcgal" from the very first booster set, there have been very few units whose skills require you to exhaust the unit to activate them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** The word ''Mate'' is becoming this in the latest season, the Legion Mate Arc. It's funny enough to say it to another person that is of the opposite gender, it's even funnier to say it to a person with the [[HoYay same]] [[LesYay gender]]. The problem is that the anime seems to be using it in the British/Australian sense of a friend. But between the word's ''endless'' repetition and a certain ''other'' use it has, it's very easy to start seeing it as innuendo. Especially when even the British/Australians see it as an innuendo.
to:
** The word ''Mate'' is becoming was this in the latest season, the Legion Mate Arc. It's funny enough to say it to another person that is of It was used in the opposite gender, it's even funnier to say British/Australian sense "friend," but it to was especially amusing when it was used for a person with the [[HoYay same]] [[LesYay gender]]. The problem is that the anime seems to be using it in the British/Australian sense of a friend. But between the word's ''endless'' repetition and a certain ''other'' use it has, it's very easy to start seeing it as innuendo. Especially when even the British/Australians see it as an innuendo.gender]].
Changed line(s) 14,15 (click to see context) from:
** [[spoiler: Star-vader, Omega Glendios' InstantWinCondition. An impractical skill which gets overhyped by the anime, or a sign that Bushiroad just doesn't care about making a balanced game anymore]]?
** The Lock mechanic has been this since it debuted as many see it as an unfair mechanic since you can neither use your locked rearguards for anything, nor replace them with new units for at least two whole turns. This also made any rear-guard centric decks near unusable in this matchup. On the other hand, there are others who are fine with it and that it's possible to work around it, especially since Bushiroad created cards that can be used to counter Lock. There's also those who are fine with the mechanic so long as it's used as part of costs and require locking the player's own rearguards. The PowerCreep towards the end of ''G'' did not help with Link Joker being featured in two separate boosters within the span of three months, allowing it to rise to the top of the meta. Needless to say, when people found out the mechanic was going to return in the reboot, although only in the form of "self-locking" thus far, reactions were mixed, at least until they found out that Chaos Breaker Dragon was returning with the Lock mechanic as it once was.
** The Lock mechanic has been this since it debuted as many see it as an unfair mechanic since you can neither use your locked rearguards for anything, nor replace them with new units for at least two whole turns. This also made any rear-guard centric decks near unusable in this matchup. On the other hand, there are others who are fine with it and that it's possible to work around it, especially since Bushiroad created cards that can be used to counter Lock. There's also those who are fine with the mechanic so long as it's used as part of costs and require locking the player's own rearguards. The PowerCreep towards the end of ''G'' did not help with Link Joker being featured in two separate boosters within the span of three months, allowing it to rise to the top of the meta. Needless to say, when people found out the mechanic was going to return in the reboot, although only in the form of "self-locking" thus far, reactions were mixed, at least until they found out that Chaos Breaker Dragon was returning with the Lock mechanic as it once was.
to:
** [[spoiler: Star-vader, Omega Glendios' InstantWinCondition. An impractical skill which gets overhyped by the anime, or a sign that Bushiroad just doesn't care about making a balanced game anymore]]?
anymore?
** The Lock mechanic has been this since it debuted as many see it as an unfair mechanic since you can neither use your locked rearguards for anything, nor replace them with new units for at least two whole turns. This also made any rear-guard centric decks near unusable in this matchup. On the other hand, there are others who are fine with it and that it's possible to work around it, especially sinceBushiroad created there are cards that can be used to specifically counter Lock. There's also those who are fine with the mechanic so long as it's used as part of costs and require locking the player's own rearguards. The PowerCreep towards the end of ''G'' did not help with Link Joker being featured in two separate boosters within the span of three months, allowing it to rise to the top of the meta. Needless to say, when people found out the mechanic was going to return in the reboot, although only in the form of "self-locking" thus far, "self-locking," reactions were mixed, at least until they found out that Chaos Breaker Dragon was returning with the Lock mechanic as it once was.
** The Lock mechanic has been this since it debuted as many see it as an unfair mechanic since you can neither use your locked rearguards for anything, nor replace them with new units for at least two whole turns. This also made any rear-guard centric decks near unusable in this matchup. On the other hand, there are others who are fine with it and that it's possible to work around it, especially since
* EarlyInstallmentWeirdness: Outside of "Lake Maiden, Lien" and "Barcgal" from the very first booster set, there have been very few units whose skills require you to exhaust the unit to activate them.
Changed line(s) 53 (click to see context) from:
** The dub gets hit hard when characters have to read English instructions from a pamphlet and the script still treating them like they're Japanese, resulting in Naoki's infamous "[[LogicBomb I can't speak English]]" line.
to:
** The dub gets hit hard when characters have to read English instructions from a pamphlet and the script still treating them like they're Japanese, resulting in Naoki's infamous "[[LogicBomb I can't don't speak English]]" line.
Changed line(s) 59 (click to see context) from:
* TheyChangedItNowItSucks: The increasing lack of footage from the actual cardfights as the series progressed, particularly from ''[[TheMovie Neon Messiah]]'' onwards. Many consider it a cheap cop-out to avoid showing how the fight actually went while also making it hard to follow how the victor is decided due to the lack of a script, effectively taking the "trading card" out of a ''trading card anime''. ''Neon Messiah'' is particularly guilty of this, as ''none'' of the cardfights were shown properly to the extent that an unaware viewer could have easily mistaken them for a shounen anime fight scene instead. This trend would bleed into [[Anime/CardfightVanguardG the sequel]].
to:
* TheyChangedItNowItSucks: The increasing lack of footage from the actual cardfights as As the series progressed, the time spent on the actual cardfights became less and less, particularly from ''[[TheMovie Neon Messiah]]'' onwards. Many consider it a cheap cop-out to avoid showing how the fight actually went while also making it hard to follow how the victor is decided due to the lack of a script, effectively taking the "trading card" out of a ''trading card anime''. ''Neon Messiah'' is particularly guilty of this, as ''none'' of the cardfights were shown properly to the extent that an unaware viewer could have easily mistaken them for a shounen anime fight scene instead. This trend would bleed into [[Anime/CardfightVanguardG the sequel]].