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** When the Witch first wakes up in the hut, she [[spoiler:chides the Goat for waking a "young lady" up from her beauty sleep, forshawdoing that the Witch is in fact a young lady because she and the Maiden are the same person.]]

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** When the Witch first wakes up in the hut, she [[spoiler:chides the Goat for waking a "young lady" up from her beauty sleep, forshawdoing foreshadowing that the Witch is in fact a young lady because she and the Maiden are the same person.]]

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''Wytchwood'' is a crafting adventure game developed by Canadian studio Alientrap and published by Whitethorn Games. You play as a witch in a dark fairytale world, attempting to fulfill her end of a [[DealWithTheDevil dark contract]] by enacting justice on twelve wicked souls who wronged someone close to her. You accomplish this primarily through [[ItemCrafting crafting items]] that you use to create magic effects.

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''Wytchwood'' is a crafting adventure game developed by Canadian studio Alientrap and published by Whitethorn Games. It was released on December 9, 2021.

You play as a witch in a dark fairytale world, attempting to fulfill her end of a [[DealWithTheDevil dark contract]] by enacting justice on twelve wicked souls who wronged someone close to her. You accomplish this primarily through [[ItemCrafting crafting items]] that you use to create magic effects.



* AmbiguousSituation: We start out not knowing who exactly the Sleeping Maiden is, her relation to the witch, or what exactly the twelve villians did to harm her.

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* AmbiguousSituation: We start out not knowing who exactly the Sleeping Maiden is, her relation to the witch, or what exactly the twelve villians villains did to harm her.

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Fixed spelling, alphabetization, and indentation. Also removed misuse (Punny Name is for character names).


Wytchwood is a crafting adventure game set in a dark faiytale world. You play as a Witch attempting to fulfill her end of a [[DealWithTheDevil dark contract]] by enacting justice on twelve wicked souls who wronged someone close to her. You accomplish this primarily through [[ItemCrafting crafting items]] that you use to create magic effects.

to:

Wytchwood ''Wytchwood'' is a crafting adventure game set in a dark faiytale world. developed by Canadian studio Alientrap and published by Whitethorn Games. You play as a Witch witch in a dark fairytale world, attempting to fulfill her end of a [[DealWithTheDevil dark contract]] by enacting justice on twelve wicked souls who wronged someone close to her. You accomplish this primarily through [[ItemCrafting crafting items]] that you use to create magic effects. \n



!! Wytchwood provides examples of:
* AmazingTechnicolorPopulation: Many inhabitants of the different areas, even the human ones, have brightly colored skin in unnatural shades like green and purple.

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!! Wytchwood ''Wytchwood'' provides examples of:
* AmazingTechnicolorPopulation: Many inhabitants of the different areas, even the human ones, have brightly colored brightly-colored skin in unnatural shades like green and purple. purple.



* AntiFrustrationFeature: The journal gives you a very detailed checklist of what exactly you have to do to complete each task. It even tracks them for you, checking things off as you accomplish them.

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* AntiFrustrationFeature: AntiFrustrationFeature:
**
The journal gives you a very detailed checklist of what exactly you have to do to complete each task. It even tracks them for you, checking things off as you accomplish them.



* AttackReflector: You defeat the Snake by holding up a MagicMirror as it tries to use it's HypnoticEyes against you. It hypnotizes itself instead.
* BagOfHolding: You can open your grimoire to review the truly staggering number of ingredients you collect as you move through the different areas. How exactly you're carrying all that isn't explained.
* BubblegloopSwamp: The swamp area is rainy and populated with giant mosquitoes and leeches that will deplete your health if you let them get too close to you. The dragonflies are similarly huge but will not attack. However, the flavor text does say they've recently developed an affinity for meat.
* CoolGate: Each area has it's own portal which you can use to teleport between the different areas.
* CreepyCemetery: The Graveyard area is dark, foreboding, and crawling with dangerous ghosts and ghouls.

to:

* AttackReflector: You defeat the Snake by holding up a MagicMirror as it tries to use it's its HypnoticEyes against you. It hypnotizes itself instead.
instead.
* BagOfHolding: You can open your grimoire to review the truly staggering number of ingredients you collect as you move through the different areas. How exactly you're carrying all that isn't explained.
explained.
* BubblegloopSwamp: The swamp area is rainy and populated with giant mosquitoes and leeches that will deplete your health if you let them get too close to you. The dragonflies are similarly huge but will not attack. However, the flavor text does say they've recently developed an affinity for meat.
meat.
* CoolGate: Each area has it's its own portal which you can use to teleport between the different areas.
areas.
* CreepyCemetery: The Graveyard area is dark, foreboding, and crawling with dangerous ghosts and ghouls.



* DeathIsASlapOnTheWrist: If you lose all 3 hearts, you drop some items and appear back in your hut. You can just go back and retreive the items at the same spot you were hit.
* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face him, the flavor text tells you not to go in and that nothing good happens there.

to:

* DeathIsASlapOnTheWrist: If you lose all 3 three hearts, you drop some items and appear back in your hut. You can just go back and retreive retrieve the items at the same spot you were hit.
* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face him, the flavor text tells you not to go in and that nothing good happens there.



* FairytaleMotifs: The world has a distinctly "fairytale" setting and storylines with curses, prophesies, and bargains with mysterious entities all coming into play. The player encounters and interacts with various mythical creatures such as [[TalkingAnimal talking animals]], [[TheFairFolk fairies]], [[{{Unicorn}} unicorns]], and [[OurMermaidsAreDifferent mermaids]]. Some of the storylines either reference specific fairytales or are an outright WholePlotReference.
* FairyRing: You can find several fairy rings in the forest area and one in the fields area consisting of a circle of mushrooms around a spiral rune carved into a stone in the center. These areas are typically populated with floating fairies and glowing fireflies.
* {{Foreshadowing}}:

to:

* FairyRing: You can find several fairy rings in the forest area and one in the fields area consisting of a circle of mushrooms around a spiral rune carved into a stone in the center. These areas are typically populated with floating fairies and glowing fireflies.
* FairytaleMotifs: The world has a distinctly "fairytale" setting and storylines with curses, prophesies, prophecies, and bargains with mysterious entities all coming into play. The player encounters and interacts with various mythical creatures such as [[TalkingAnimal talking animals]], [[TheFairFolk fairies]], [[{{Unicorn}} unicorns]], and [[OurMermaidsAreDifferent mermaids]]. Some of the storylines either reference specific fairytales or are an outright WholePlotReference.
* FairyRing: You can find several fairy rings in the forest area and one in the fields area consisting of a circle of mushrooms around a spiral rune carved into a stone in the center. These areas are typically populated with floating fairies and glowing fireflies.
* {{Foreshadowing}}:
{{Foreshadowing}}:



* FurryConfusion: The villians are all anthropomorphic animals, but there are many regular animals in the different areas as well. It's not explained why some animals can talk and wear human clothes while others cannot.
** This is especially conspicuous with the Hog sisters who run a hog farm and butcher and sell pigs.

to:

* FurryConfusion: The villians villains are all anthropomorphic animals, but there are many regular animals in the different areas as well. It's not explained why some animals can talk and wear human clothes while others cannot.
**
cannot. This is especially conspicuous with the Hog sisters who run a hog farm and butcher and sell pigs. pigs.



* HoistByHisOwnPetard: The Witch enacts her justice by allowing most of the villians to reap the consequences of their actions.
* HubLevel: A platform floating in a black, starry void contains [[CoolGate portals]] that correspond to each area, making moving between them easier.

to:

* HoistByHisOwnPetard: The Witch enacts her justice by allowing most of the villians villains to reap the consequences of their actions.
* HubLevel: A platform floating in a black, starry void contains [[CoolGate portals]] that correspond to each area, making moving between them easier.



* OnceUponATime: The opening lines to the game, befitting it's dark fairytale setting.

to:

* OnceUponATime: The opening lines to the game, befitting it's its dark fairytale setting.



* PunnyName: The bakery in the market area is called "Bake It Till You Make It"
* TheReveal: Once you collect all twelve souls and bring them to the Goat, [[spoiler:he reveals the Witch and the Maiden are the same person. The Maiden imbued a vessel with part of her conciousness in order to complete her contract with the Goat, creating the Witch.]]

to:

* PunnyName: The bakery in the market area is called "Bake It Till You Make It"
* TheReveal: Once you collect all twelve souls and bring them to the Goat, [[spoiler:he reveals the Witch and the Maiden are the same person. The Maiden imbued a vessel with part of her conciousness consciousness in order to complete her contract with the Goat, creating the Witch.]]



* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.
* SoulJar: After the Witch defeats each villian, their soul is then contained in a representative physical item she brings to the Goat.
* UtilityBelt: You have a toolbelt that holds a set amount of items you can equip or unequip.
* WelcomeToCorneria: When you hover over an NPC you can't interact with, or have already finished the storyline that involves them, the same text pops up above them every time.
* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Inverted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.

to:

* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.
* SoulJar: After the Witch defeats each villian, villain, their soul is then contained in a representative physical item she brings to the Goat.
* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.
*
UtilityBelt: You have a toolbelt tool belt that holds a set amount of items you can equip or unequip.
unequip.
* WelcomeToCorneria: When you hover over an NPC you can't interact with, or have already finished the storyline that involves them, the same text pops up above them every time.
time.
* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Inverted|Trope}}.{{inverted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.benevolent.
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* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.



* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.
Is there an issue? Send a MessageReason:
None


* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face the him, the flavor text tells you not to go in and that nothing good happens there.

to:

* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face the him, the flavor text tells you not to go in and that nothing good happens there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BubblegloopSwamp: The swamp area is rainy and populated with giant mosquitoes and leeches that will deplete your health if you let them get too close to you. The dragonflies are similarly huge but will not attack. However, the flavor text does say they've recently developed an affinity for meat.

Added: 185

Removed: 163

Is there an issue? Send a MessageReason:
None


* EveryoneCallsHimBarkeep: No characters are named. Both the text and the characters only refer to people by titles such as The Witch, The Bear, The Barmaid, etc.


Added DiffLines:

* NamelessNarrative: No characters are named. Both the text and the characters only refer to people by [[EveryoneCallsHimBarkeep titles]] such as The Witch, The Bear, The Barmaid, etc.

Added: 163

Removed: 117

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None


* EveryoneCallsHimBarkeep: No characters are named. Both the text and the characters only refer to people by titles.


Added DiffLines:

* EveryoneCallsHimBarkeep: No characters are named. Both the text and the characters only refer to people by titles such as The Witch, The Bear, The Barmaid, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryoneCallsHimBarkeep: No characters are named. Both the text and the characters only refer to people by titles.

Added: 91

Changed: 17

Is there an issue? Send a MessageReason:
None


** When the Witch first wakes up in the hut, she [[spoiler:chides the Goat for waking a "young lady" up from her beauty sleep, forshawdoing that the Witch is in fact a young lady and she and the Maiden are the same person.]]

to:

** When the Witch first wakes up in the hut, she [[spoiler:chides the Goat for waking a "young lady" up from her beauty sleep, forshawdoing that the Witch is in fact a young lady and because she and the Maiden are the same person.]]



* FurryConfusion: The villians are all talking, anthropomorphic animals, but there are many regular animals in the different areas as well. It's not explained why some animals can talk and wear human clothes while others cannot.

to:

* FurryConfusion: The villians are all talking, anthropomorphic animals, but there are many regular animals in the different areas as well. It's not explained why some animals can talk and wear human clothes while others cannot.


Added DiffLines:

* SpellBook: Your grimoire contains the recipes for the magic items/potions you can craft.
Is there an issue? Send a MessageReason:
Editing for clarity


* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face the Wolf, the flavor text tells you not to go in and that nothing good happens there.

to:

* DontGoIntoTheWoods: The Wolf lives in an area north of the swamp called the Dark Wood. Before you have to go in to face the Wolf, him, the flavor text tells you not to go in and that nothing good happens there.



* TheReveal: Once you collect all twelve souls and bring them to the Goat, [[spoiler:he reveals the Witch and the Maiden are the same person. The Maiden imbued a vessel with part of her conciousness in order to complete her contract with the Goat, creating the Witch. Once the Maiden wakes up, the text along the bottom with the character name switches from "Maiden" to "Witch" and starts describing the Maiden's actions in second person, something it has exclusively done for the Witch up to that point.]]

to:

* TheReveal: Once you collect all twelve souls and bring them to the Goat, [[spoiler:he reveals the Witch and the Maiden are the same person. The Maiden imbued a vessel with part of her conciousness in order to complete her contract with the Goat, creating the Witch. Once the Maiden wakes up, the text along the bottom with the character name switches from "Maiden" to "Witch" and starts describing the Maiden's actions in second person, something it has exclusively done for the Witch up to that point.]]
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None


* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Subverted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.

to:

* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Subverted|Trope}}.{{Inverted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.
Is there an issue? Send a MessageReason:
None


* HealingPotion: One of the craft-able items is healing poultice. It can be used as an ingredient in other recipes or restore your health if you get attacked by one of the various aggressive creatures in the areas.

to:

* HealingPotion: One of the craft-able items is a healing poultice. It can be used as an ingredient in other recipes or restore your health if you get attacked by one of the various aggressive creatures in the areas.
Is there an issue? Send a MessageReason:
Subverted is more accurate in this case


* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Averted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.

to:

* WickedWitch: Somewhat surprisingly for a fairytale-themed game, this trope is {{Averted|Trope}}.{{Subverted|Trope}}. The player character may be abrupt and takes matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them. The retired witch you meet in the swamp is similarly benevolent.
Is there an issue? Send a MessageReason:
None


* OnlyThePureOfHeart: [[PhilosophersStone The alchemist's stone]] you help the [[Literature/{{Rumpelstiltskin}} Rumpling]] make can only be safely sed by those who are not greedy. Since the Witch has no use for gold and wants to use the stone to help the Millers, she is able to use it.

to:

* OnlyThePureOfHeart: [[PhilosophersStone The alchemist's stone]] you help the [[Literature/{{Rumpelstiltskin}} Rumpling]] make can only be safely sed used by those who are not greedy. Since the Witch has no use for gold and wants to use the stone to help the Millers, she is able to use it.
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None


** There is a missing persons board in the middle of the village covered in pictures of young women and one [[Literature/LittleRedRidingHood elderly lady]]. [[spoiler: You find out later these are the Wolf's victims.]]

to:

** There is a missing persons board in the middle of the village covered in pictures of young women and one [[Literature/LittleRedRidingHood elderly lady]]. [[spoiler: You find out later these are the Wolf's victims.]]
Is there an issue? Send a MessageReason:
None


* OnlyThePureOfHeart: [[PhilosophersStone The alchemist's stone]] you help the [[Literature/{{Rumpelstiltskin}} Rumpling]] make [[spoiler: can only be used by those who are not greedy. Since the Witch has no use for gold and wants to use the stone to help the Millers, she is able to use it without turning into a gold statue.]]

to:

* OnlyThePureOfHeart: [[PhilosophersStone The alchemist's stone]] you help the [[Literature/{{Rumpelstiltskin}} Rumpling]] make [[spoiler: can only be used safely sed by those who are not greedy. Since the Witch has no use for gold and wants to use the stone to help the Millers, she is able to use it without turning into a gold statue.]]it.
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None

Added DiffLines:

* DeathIsASlapOnTheWrist: If you lose all 3 hearts, you drop some items and appear back in your hut. You can just go back and retreive the items at the same spot you were hit.


Added DiffLines:

** When the Witch first wakes up in the hut, she [[spoiler:chides the Goat for waking a "young lady" up from her beauty sleep, forshawdoing that the Witch is in fact a young lady and she and the Maiden are the same person.]]

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Changed: 193

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* A ter the Witch defeats each villian, their soul is then contained in a representative physical item she brings to the Goat.

to:

* A ter SecondPersonNarration: The text along the bottom narrates to the player in second person what the Witch is doing and thinking.
* SoulJar: After
the Witch defeats each villian, their soul is then contained in a representative physical item she brings to the Goat.
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None


* SoulJar: After the Witch defeats each villian, their soul is then contained in a representative physical item she brings to the Goat.

to:

* SoulJar: After *A ter the Witch defeats each villian, their soul is then contained in a representative physical item she brings to the Goat.

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