Follow TV Tropes

Following

History VideoGame / UnrealTournament4

Go To

OR

Is there an issue? Send a MessageReason:
None


''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') [[CancelledVideoGames was]] a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[UsefulNotes/GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game used to be free to download and play.

to:

''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') [[CancelledVideoGames was]] a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game used to be free to download and play.
Is there an issue? Send a MessageReason:
Crosswicking new trope.

Added DiffLines:

* StatOverflow:
** The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Keg O'Health that surpasses the standard {{cap}} of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
** Health Vials can overheal at a rate of 5HP.
Is there an issue? Send a MessageReason:
None


The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released in the UsefulNotes/EpicGamesStore. Unusually, it was being designed [[OfficialFanSubmittedContent in collaboration with the player base]], who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.

to:

The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released in the UsefulNotes/EpicGamesStore.Platform/EpicGamesStore. Unusually, it was being designed [[OfficialFanSubmittedContent in collaboration with the player base]], who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.
Is there an issue? Send a MessageReason:
None


* AscendedFanfic:
** Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps.
** CTF-Pistola from ''2004'' is a zig-zagging example, as it started as a fan-made map for ''2004''[='=]s ''Community Bonus Pack 2'', then was later made official with the [[DownloadableContent "Mega Pack"]] for that game, and is now back as an official map.
Is there an issue? Send a MessageReason:
None


* AutoPilotTutorial: While the Advanced Movement and Weapon tutorials in ''VideoGame/UnrealTournament4'' are interactive training courses, the tutorials for each gamemode (Deathmatch, Team Deathmatch, Capture the Flag, Duel, Blitz and Team Showdown) still require you to sit through a video, with a common match of the gamemode following.

to:

* AutoPilotTutorial: While the Advanced Movement and Weapon tutorials in ''VideoGame/UnrealTournament4'' are were interactive training courses, the tutorials for each gamemode (Deathmatch, Team Deathmatch, Capture the Flag, Duel, Blitz and Team Showdown) still require required you to sit through a video, with a common match of the gamemode following.following afterwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AutoPilotTutorial: While the Advanced Movement and Weapon tutorials in ''VideoGame/UnrealTournament4'' are interactive training courses, the tutorials for each gamemode (Deathmatch, Team Deathmatch, Capture the Flag, Duel, Blitz and Team Showdown) still require you to sit through a video, with a common match of the gamemode following.
Is there an issue? Send a MessageReason:
None


The gameplay remained more or less the same as previous installments: a fast-paced arena shooter with extended movement options. This time, however, only the very basic gamemodes (Deathmatch, Team Deathmatch and CaptureTheFlag) remained, with the additions of Blitz (an "Attack vs. Defense" gamemode which mixes aspects of CTF and Assault) and Team Showdown (a team-based elimination mode). The arsenal was also extended with the incorporation of a Grenade Launcher/Mine Layer hybrid (the Rocket Launcher returning to single rocket/triple rocket modes of ''2003'' and ''2004''), and both the regular Minigun and its Stinger counterpart, as well as the SniperRifle and the LightningGun, shared weapon spots. As for the movements, the Double Jump disappeared, and in its place Wall-running and Crouch-sliding were added.

to:

The gameplay remained more or less the same as previous installments: a fast-paced arena shooter with extended movement options. This time, however, only the very basic gamemodes (Deathmatch, Team Deathmatch and CaptureTheFlag) remained, with the additions of Blitz (an "Attack vs. Defense" gamemode which mixes aspects of CTF and Assault) and Team Showdown (a team-based elimination mode).mode where items disappear after being picked, respawning at the end of each round). The arsenal was also extended with the incorporation of a Grenade Launcher/Mine Layer hybrid (the Rocket Launcher returning to single rocket/triple rocket modes of ''2003'' and ''2004''), and both the regular Minigun and its Stinger counterpart, as well as the SniperRifle and the LightningGun, shared weapon spots. As for the movements, the Double Jump disappeared, and in its place Wall-running and Crouch-sliding were added.
Is there an issue? Send a MessageReason:
None


The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released in the Creator/EpicGamesStore. Unusually, it was being designed [[OfficialFanSubmittedContent in collaboration with the player base]], who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.

to:

The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released in the Creator/EpicGamesStore.UsefulNotes/EpicGamesStore. Unusually, it was being designed [[OfficialFanSubmittedContent in collaboration with the player base]], who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.
Is there an issue? Send a MessageReason:
None


The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released. Unusually, it wass being designed in collaboration with the player base, who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.

to:

The game was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released. released in the Creator/EpicGamesStore. Unusually, it wass was being designed [[OfficialFanSubmittedContent in collaboration with the player base, base]], who contributed to the game with maps, skins, and even gamecode until August 2017, the month the last update for the game was released prior to Epic Games focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.

Added: 755

Changed: 1572

Is there an issue? Send a MessageReason:
None


''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[UsefulNotes/GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.

The game is in a public pre-alpha state with little to no story information released. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.

You can download the game by downloading the Epic Games launcher at [[http://www.unrealtournament.com the official site]].

to:

''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') is [[CancelledVideoGames was]] a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[UsefulNotes/GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is used to be free to download and play.

The gameplay remained more or less the same as previous installments: a fast-paced arena shooter with extended movement options. This time, however, only the very basic gamemodes (Deathmatch, Team Deathmatch and CaptureTheFlag) remained, with the additions of Blitz (an "Attack vs. Defense" gamemode which mixes aspects of CTF and Assault) and Team Showdown (a team-based elimination mode). The arsenal was also extended with the incorporation of a Grenade Launcher/Mine Layer hybrid (the Rocket Launcher returning to single rocket/triple rocket modes of ''2003'' and ''2004''), and both the regular Minigun and its Stinger counterpart, as well as the SniperRifle and the LightningGun, shared weapon spots. As for the movements, the Double Jump disappeared, and in its place Wall-running and Crouch-sliding were added.

The
game is was available between August 2014 and January 2023 in a public pre-alpha state with little to no story information released. Unusually, it is wass being designed in collaboration with the player base, who contributes contributed to the game with maps, skins, and even gamecode.

You can download
gamecode until August 2017, the month the last update for the game by downloading the was released prior to Epic Games launcher at [[http://www.unrealtournament.com focusing all their efforts into ''VideoGame/{{Fortnite}}: Battle Royale'' due to [[SleeperHit its unexpected success]]. Still, while the official site]].game was declared abandoned in the tail end of 2018, it was still available for play until in December 14th, 2022, Epic Games declared that the game will be unavailable to be played in its state from January 23th onwards.


Added DiffLines:

* OneHundredPercentCompletion: Skill Tokens are scattered across the Tutorial maps and the gametype introduction maps. Collecting them all unlock achievements.


Added DiffLines:

* ExpyCoexistence:
** The regular Minigun and its Stinger counterpart from ''VideoGame/UnrealTournamentIII'' share the same place in the weapon roster.
** The SniperRifle and its replacement in the Unreal Engine 2 games, the LightningGun, can also be found on maps.


Added DiffLines:

* TimeTrial: The Movement and Weapon tutorials have par times for getting across them.


Added DiffLines:

* TutorialLevel: A complete Crash Course was developed for the game, introducing the player to the game's movement and weapon mechanics separately. These maps, as well as the gameplay introductory maps, have Skill Tokens scattered across the area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TravelToProjectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. This game keeps the charge count to 7.
Is there an issue? Send a MessageReason:
Removed the "allegedly free game" trope. It doesn't apply since the game is in a pre-alpha state; if/when the game is fully released, it may well be a paid title. Also, having cosmetic microtransactions isn't a subversion of that trope, so it doubly doesn't fit.


* AllegedlyFreeGame: Subverted. The purchaseable items in the Market are additional maps, mods, player characters and cosmetic items, not in-game advantages, subverting BribingYourWayToVictory in the process.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheArtifact: Even though the mode was renamed to Blitz, the maps associated with the mode display the prefix FR-, short for "Flag Run", its previous name.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DraftingMechanic: Each round in the [[https://www.youtube.com/watch?v=cSxpCuBxEdc Showdown and Team Showdown]] modes start with the players on each team taking turns in order to choose a spawnpoint. In this case, the advantages can vary from just spawning near desirable items to surrounding nearby enemy players.
Is there an issue? Send a MessageReason:
None


The game is in a public pre-alpha state with little to no story information released yet. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.

to:

The game is in a public pre-alpha state with little to no story information released yet.released. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.

Added: 362

Changed: 387

Is there an issue? Send a MessageReason:
None


* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps. CTF-Pistola from ''2004'' is a zig-zagging example, as it started as a fan-made map for ''2004''[='=]s Community Bonus Pack 2, then was later made official with the "Mega Pack" for that game, and is now back as an official map.

to:

* AscendedFanfic: AscendedFanfic:
**
Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps. maps.
**
CTF-Pistola from ''2004'' is a zig-zagging example, as it started as a fan-made map for ''2004''[='=]s Community ''Community Bonus Pack 2, 2'', then was later made official with the [[DownloadableContent "Mega Pack" Pack"]] for that game, and is now back as an official map.



* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias and [[FloatingContinent Facing Worlds]].

to:

* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias 16 and [[FloatingContinent Facing Worlds]].Worlds]]. Earlier betas also used to feature Morbias.



* StormingTheCastle: Blitz, previously called "Flag Run", is basically STC: The Game. It requires the attacking team to invade the enemy team's base and place their flag into the enemy team's flag spot.

to:

* StormingTheCastle: Blitz, previously called "Flag Run", is basically STC: ''STC: The Game.Game''. It requires the attacking team to invade the enemy team's base and place their flag into the enemy team's flag spot.
Is there an issue? Send a MessageReason:
None


''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.

to:

''[[RecycledTitle Unreal Tournament]]'' (also called ''Unreal Tournament 4'') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine [[UsefulNotes/GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.
Is there an issue? Send a MessageReason:
As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.

to:

%% Administrivia/ZeroContextExample * ArmorMeterPoints: ArmorPoints: Displayed as an icon-number combination on the HUD.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BattleRoyaleGame: The Showdown mode, where two teams pick their spawn points and start with the usual Impact Hammer+Enforcer loadout. Items spawn in maps in their usual locations, and once they're picked, they disappear until the next round. "Team Showdown" is the team-based equivalent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.
Is there an issue? Send a MessageReason:
None


* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.

to:

* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''.''VideoGame/UnrealTournamentIII''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.
Is there an issue? Send a MessageReason:
None


* CompetitiveMultiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, CaptureTheFlag, and Showdown.

to:

* CompetitiveMultiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, CaptureTheFlag, Showdown and Showdown.Blitz.

Added: 684

Changed: 264

Is there an issue? Send a MessageReason:
None



You can download the game by downloading the Epic Games launcher at [[http://www.unrealtournament.com the official site]].



* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps.

to:

* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps. CTF-Pistola from ''2004'' is a zig-zagging example, as it started as a fan-made map for ''2004''[='=]s Community Bonus Pack 2, then was later made official with the "Mega Pack" for that game, and is now back as an official map.



* CaptureTheFlag: The game's version of the mode divides the match in two halves, with a half-time in between.



* ComebackMechanic: The Overcharge item in (Team) Showdown spawns when there are 50 seconds left in the map. It grants the player a huge boost of health, a damage amplifier and extra movement speed. Let time pass, however, and the item will kill you.



* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias and [[FloatingContinent Facing Worlds]]. There's also Pistola from ''2004''.

to:

* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias and [[FloatingContinent Facing Worlds]]. There's also Pistola from ''2004''.


Added DiffLines:

* StormingTheCastle: Blitz, previously called "Flag Run", is basically STC: The Game. It requires the attacking team to invade the enemy team's base and place their flag into the enemy team's flag spot.

Added: 119

Changed: 45

Is there an issue? Send a MessageReason:
None


* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps.



* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 and [[FloatingContinent Facing Worlds]].

to:

* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 16, Morbias and [[FloatingContinent Facing Worlds]].Worlds]]. There's also Pistola from ''2004''.
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.

to:

'''[[RecycledTitle ''[[RecycledTitle Unreal Tournament]]''' Tournament]]'' (also called '''Unreal ''Unreal Tournament 4''') 4'') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.

Added: 115

Changed: 470

Is there an issue? Send a MessageReason:
None


'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Unlike the past games of the franchise, the game is FreeToPlay.

to:

'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is FreeToPlay.
free to download and play.



* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.

to:

* AllegedlyFreeGame: Subverted. The purchaseable items in the Market are additional maps, mods, player characters and cosmetic items, not in-game advantages, subverting BribingYourWayToVictory in the process.
* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it only unlocks cosmetic upgrades instead.upgrades.



* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.

to:

* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, CaptureTheFlag, and the new Showdown mode.Showdown.



* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.

to:

* SecondaryFire: Much as you'd expect from past entries, Par for the course, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.

Added: 76

Changed: 43

Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ut4_2016.jpg]]



* NostalgiaLevel: As other games of the ''Tournament'' part of the franchise, it features versions of Deck and Facing Worlds.

to:

* NostalgiaLevel: [[OnceAnEpisode As other games games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 and [[FloatingContinent Facing Worlds.Worlds]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Unlike the past games of the franchise, the game is FreeToPlay.

The game is in a public pre-alpha state with little to no story information released yet. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.
----
!!This game provides examples of:

* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.
* BackFromTheDead: The Necris return for this game, with two released player models (Samael and Visse) having been subjected to the Necrification process.
* CharacterCustomization: As with previous ''Unreal Tournament'' games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.
* LeParkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.
* {{Microtransactions}}: In the form of skins and headgear for your characters.
* NostalgiaLevel: As other games of the ''Tournament'' part of the franchise, it features versions of Deck and Facing Worlds.
* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.
----

Top