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''Unreal Championship'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames and Creator/DigitalExtremes, released in 2002 for the UsefulNotes/{{Xbox}}.

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''Unreal Championship'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames and Creator/DigitalExtremes, released in 2002 for the UsefulNotes/{{Xbox}}.
Platform/{{Xbox}}.
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Crosswicking new trope.

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* StatOverflow:
** The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard {{cap}} of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
** Health Vials can overheal at a rate of 5HP.
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* SinglePlayerGauntlet: The single player portion guides the player through an introductory five-rung Deathmatch Qualification ladder: two 1-on-1 fights, a three-way match, a five-way match, and a final five-way match where you must earn the right to lead your team by beating them. This Gauntlet is set prior to the four Team Gauntlet system for the Team Deathmatch, Double Domination, Capture the Flag and Bombing Run gamemodes. Beating the four Gauntlets unlocks the Final Challenge, where [[spoiler:you have to beat the rest of your team in an actual Gauntlet match, only to go back to incarceration in the ending]].
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Moved to Trivia per TRS.


* AscendedFanfic: Many official mutators and some gametypes are [[AscendedFanon inspired]] from several user-made content, thanks to the ease of [[GameMod modding]] of ''VideoGame/UnrealTournament''. For example:
** The Bombing Run gametype, inspired by the Fragball gametype mod.
** The camera feed option for the Translocator, inspired by the Translocam mutator for the first game.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: After you draft a team before exiting the preliminaries, the final match is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: After you draft a team before exiting the preliminaries, the final match is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.

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Renamed a while ago.


* HazardousWater: The water of DM-Aqua_Mortis is a [[EverythingsWorseWithSharks shark-infested]] water.

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* HazardousWater: The water of DM-Aqua_Mortis is a [[EverythingsWorseWithSharks [[ThreateningShark shark-infested]] water.



** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Vidona=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:
--> ([=DM-Aqua_Mortis=] description) ''"The Allerian ice shark is a fearsome predator capable of devouring a man in seconds. If it could carry a weapon, there's no doubt the Overseers would have found a way to put him in the tournaments as well. Not surprisingly, it has still managed to rack up a respectable number of kills. Impromptu games of water polo are highly discouraged."''

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** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Vidona=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:
sharks:
--> ([=DM-Aqua_Mortis=] description) ''"The Allerian ice shark is a [[ThreateningShark fearsome predator predator]] capable of devouring a man in seconds. If it could carry a weapon, there's no doubt the Overseers would have found a way to put him in the tournaments as well. Not surprisingly, it has still managed to rack up a respectable number of kills. Impromptu games of water polo are highly discouraged."''
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''Championship'' takes place in an alternate universe where, over a millennium after the Tournament's founding, humanity was [[AfterTheEnd enslaved by an alien race]] called [[TheEmpire the Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it, they reinstated the Tournament as a form of punishment for the most vocal and violent resistors, with promises of a reward for whoever manages to win.

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''Championship'' takes place in an alternate universe where, over a millennium century after the Tournament's founding, humanity was [[AfterTheEnd enslaved by an alien race]] called [[TheEmpire the Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it, they reinstated the Tournament as a form of punishment for the most vocal and violent resistors, with promises of a reward for whoever manages to win.
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Followed chronologically by ''VideoGame/UnrealTournament2003''.

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Followed chronologically by ''VideoGame/UnrealTournament2003''.''VideoGame/UnrealIITheAwakening''.
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* StrategicAssetCaptureMechanic: The Double Domination gamemode works similar to ''VideoGame/UnrealTournament''[='=]s Domination gamemode in that two teams battle to control specific locations in a map, except that this time there are only two points, Alpha and Bravo, which both teams battle to control and hold for a determined amount of seconds (usually 10). Once a team successfully captures and holds both points, that team earns a point, and a new round starts.

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!The match is about to begin... 3... 2... 1... Play!
* ActionGirl: All the females.
** DarkActionGirl: ''Especially'' the Nightmare and Juggernaut females.
* AdaptationNameChange:
** ''2003'' maps [=BR-IceFields=], [=BR-BiFrost=] and DM-Oceanic are called BR-Kalendra, BR-Endagra and DM-Vidona.
** ''2003'' characters Diva, Rapier, Renegade, Rylisa, Fate and Lilith are renamed as Aliyah, Ginsu, Rapier, Diva, Booster and Fate respectively.
* AIIsACrapshoot: Every Automaton is stated to be this, in different degrees.

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!The match is about to begin... 3... 2... 1... Play!
* ActionGirl: All
Play![[note]]Character-specific tropes are found in the females.
** DarkActionGirl: ''Especially'' the Nightmare and Juggernaut females.
Character sheet.[[/note]]
* AdaptationNameChange:
**
AdaptationNameChange: ''2003'' maps [=BR-IceFields=], [=BR-BiFrost=] and DM-Oceanic are called BR-Kalendra, BR-Endagra and DM-Vidona.
** ''2003'' characters Diva, Rapier, Renegade, Rylisa, Fate and Lilith are renamed as Aliyah, Ginsu, Rapier, Diva, Booster and Fate respectively.
* AIIsACrapshoot: Every Automaton is stated to be this, in different degrees.
DM-Vidona.



* AmbiguouslyBrown: Horus and Hyena.



* BadassCrew: Take your pick. Special mentions goes to the Juggernauts. In the ladder, creating your own BadassCrew is a must.



* BaldOfEvil: Frostbite.
* BareYourMidriff: Asp, Cleopatra, and two male examples in Mr. Crow and Harlequin.



* BeautyIsNeverTarnished: Aside from the fact all the women can be reduced to giblets/burnt skeletons/piles of goo, nearly all of the Female Nightmares ''averts this horribly''. Take a look at their heads, and even worse, read the bios to know how they got like that - tortured to near death, shot in the face and nearly dying, etc.



* BioAugmentation: The Juggernauts are all geneboosted humans. They're also (with the exception of Arclite) all career criminals who were forced into it.



* CloningBlues: Romulus and Remus are stated to be clones.
* CondemnedContestant: Around half of the competitors. Everyone else just likes murder (and taking advantage of the fact that "consensual murder" is legal in these games).
* CoolMask: Romulus and Remus wear matching half-face masks, Remus combining his with some kickin' shades.
* CoolShades: Roc, Hyena, Remus and Torch.
* CompetitiveBalance: Each character falls under one of six races[[note]]Mercenaries, Anubans, Juggernauts, Nightmare, Gen Mo'Kai and Automatons[[/note]], each with their own set of attributes which determine how fast they can travel and swim, how far they can jump, etc.
** The Mercenaries are the JackOfAllStats, scoring 100% in every stat and getting a starting health bonus (130 HP).
** The Gen Mo'Kai fit the FragileSpeedster archetype. They have bonuses for movement speed, acceleration, dodging, jump height and air control. As a tradeoff, they have the lowest starting health (80 HP), take more damage per hit, and deal less damage with their weapons.
** On the other side are the Juggernauts (teams Juggernaut and Goliath), who fit the MightyGlacier archetype. They have ''the'' biggest starting health bonus (190 HP) and damage taking bonus, but they also have penalties on almost every other stat such as acceleration, air control, crouching speed, dodging, walking and jump height.
** The Anubans are close to balanced the same as humans, having penalties on starting health (85 HP), damage dealt, ground acceleration and ground dodging in exchange for an ''obscene'' boost on Air Control (250% higher than your average character) and good air dodge and jump height bonuses.
** The Automatons are also close to balanced, instead having penalties on movement speed while gaining starting health (130 HP), dodging and jump height bonuses.
** Finally, the Nightmares (team Black Legion) have penalties on running speed, jump height and damage dealt, in exchange for bonuses on acceleration, crouching and walking speed, getting them closer to the FragileSpeedster archetype.



* CyberCyclops: Widowmaker.



* DeathSeeker: Faraleth, a Gen Mo'Kai healer who went mad over her inability to help her tribe against an ailment called the "crimson scourge".



* DownerEnding: The game ends with [[spoiler:your character getting locked up in one of the containment tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other and get shot by errant fire.]] [[spoiler:The final match]] is also kind of depressing: [[spoiler:You’re forced to kill your own teammates.]]

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* DownerEnding: The game ends with [[spoiler:your character getting locked up in one of the containment tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other and get shot by errant fire.]] [[spoiler:The final match]] is also kind of depressing: [[spoiler:You’re [[spoiler:You're forced to kill your own teammates.]]



* FacelessGoons: Technically, it can be gone with some of the masked players.
* FantasyCounterpartCulture: The Anubans, to the Egyptians.
* FateWorseThanDeath: For some characters:
--> (Corrosion's description) ''"Beneath an exterior of cold metal burns a soul as bright as a dying star, the essence of a being who sought to rule the galaxy at the Emperor's side. With his dreams stripped away from him as easily as his dying flesh, Corrosion now exists only to seek his revenge."''
--> (Lilith's description) ''"Having lost her legs during an attack on an Imperial medical supply transport, Lilith was captured and sentenced to deletion of personality at the Purgatory penal facility. With her mind and body rebuilt from the ground up she now serves as a bounty hunter for the Empire."''
* FieryRedhead: Diva, Ambrosia and Torch.



* MechaMooks: The Automatons.
* MonsterClown: Mr. Crow and Harlequin.
--> (Harlequin's description) ''"Ever wonder why children are afraid of clowns? Now you know."''



* ProudWarriorRaceGuy: The Gen Mo'Kai.



** ShootTheShaggyDog: By the end of the game, [[spoiler:the Empire stands still]].



* SpikesOfVillainy: Every Nightmare.



* {{Stripperiffic}}: Asp, Cleopatra, Domina and Subversa.
--> (Cleopatra's description) ''"If you think Cleopatra and Asp have something going on, then you may be right. But it's not something you want to show up for unarmed."''



* TransplantedHumans: How the Anuban race was formed. Some ancients transplanted humans from Egypt as part of an experiment. While the Egyptian empire on Earth vanished, the Anuban empire went the other way and grew to be powerful.

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* TransplantedHumans: How TheUnfought: The manual mentions that, after several seasons, [[spoiler:the members of the Anuban race was formed. Some ancients transplanted humans from Egypt as part of an experiment. While Overseer aristocracy]] decided to jump into the Egyptian empire on Earth vanished, Tournament in order to face the Anuban empire went strongest fighters at the other way and grew tail end. It also mentions that, because [[spoiler:their anatomy is incompatible with the respawning technology used in the Tournaments, killing one in a Tournament equals to be powerful.killing them forever]]. Which, of course, is the very reason why [[spoiler:you don't fight them]] at the end of the Ladder.



* YouGottaHaveBlueHair: Prism (Light yellow/green).
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Dummied Out is trivia now


* DummiedOut: There are level screenshots for maps that didn't made the cut such as [=BR-Skyline=], [=BR-SlaughterHouse=], [=CTF-December=], [=BR/CTF-TwinTombs=], [=DM-Phobos2=], [=DM-TokaraForest=], [=DOM-Core=] and [=DOM-OutRigger=].
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* DownerEnding: The game ends with your character [[spoiler:getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other and get shot by errant fire.]] [[spoiler:The final match]] is also kind of depressing. You're forced to [[spoiler:kill your own teammates.]]

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* DownerEnding: The game ends with your [[spoiler:your character [[spoiler:getting getting locked up in one of the containment tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other and get shot by errant fire.]] [[spoiler:The final match]] is also kind of depressing. You're depressing: [[spoiler:You’re forced to [[spoiler:kill kill your own teammates.]]
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* DownerEnding: The game ends with your character [[spoiler:getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other. And get shot by errant fire.]] It's also implied that [[spoiler:your character even '''drowns.''']] To add insult to injury, the final match is also kind of depressing. You're forced to [[spoiler:kill your '''own teammates.''']]

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* DownerEnding: The game ends with your character [[spoiler:getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other. And other and get shot by errant fire.]] It's also implied that [[spoiler:your character even '''drowns.''']] To add insult to injury, the [[spoiler:The final match match]] is also kind of depressing. You're forced to [[spoiler:kill your '''own own teammates.''']]]]

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Lightning Gun is games' primary Sniper Rifle. The stationary energy turrets found in the Onslaught maps have SlowLaser as its primary fire. And of course there's the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.



* FrickinLaserBeams: The Lightning Gun averts this due to being the games' primary Sniper Rifle. The stationary energy turrets found in the Onslaught maps play this straight with its primary fire. And of course there's the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.

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* BreakingOldTrends: This game, alongside ''VideoGame/UnrealTournament2003'', extended the player's moveset by adding WallJump, dodge-jump, DoubleJump, combo-jumps (i.e. Wall-Dodge-Jump) and polishing the Lift Jump (with certain maps having shortcuts or rewards for those who managed to pull them at the right spot). ''VideoGame/UnrealChampionship2TheLiandriConflict'' would extend even more these movesets with chimney jumps and the third-person exclusive Jump Attack.

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* BreakingOldTrends: BreakingOldTrends:
**
This game, alongside ''VideoGame/UnrealTournament2003'', extended the player's moveset by adding WallJump, dodge-jump, DoubleJump, combo-jumps (i.e. Wall-Dodge-Jump) and polishing the Lift Jump (with certain maps having shortcuts or rewards for those who managed to pull them at the right spot). ''VideoGame/UnrealChampionship2TheLiandriConflict'' would extend even more these movesets with chimney jumps and the third-person exclusive Jump Attack.Attack.
** Both this game and ''2003'' modified the Rocket Launcher vastly from ''Tournament'', first by incorporating the "Instant Rockets" option that was all around UT into the weapon as its primary fire, then by reducing the amount of charged rockets (SecondaryFire only) fired from the weapon from 6 to 3. This would be the standard for the rest of the series.
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* BreakingOldTrends: This game, alongside ''VideoGame/UnrealTournament2003'', extended the player's moveset by adding WallJump, dodge-jump, DoubleJump, combo-jumps (i.e. Wall-Dodge-Jump) and polishing the Lift Jump (with certain maps having shortcuts or rewards for those who managed to pull them at the right spot). ''VideoGame/UnrealChampionship2TheLiandriConflict'' would extend even more these movesets with chimney jumps and the third-person exclusive Jump Attack.

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The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, releasing in November 2002 (following ''2003''[='=]s release that September and being followed by ''Unreal II'' in February 2003); in fact, it's frequently assumed either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.

to:

The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' ''VideoGame/UnrealTournament2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, releasing in November 2002 (following ''2003''[='=]s release that September and being followed by ''Unreal II'' in February 2003); in fact, it's frequently assumed either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.


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Followed chronologically by ''VideoGame/UnrealTournament2003''.
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Due to the low reception of the three games, this line was discontinued and [[VideoGame/UnrealChampionship2TheLiandriConflict the next Championship game]] was been built from the ground and tailored to the console.

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Due to the low reception of the three games, this line game's storyline was discontinued and [[VideoGame/UnrealChampionship2TheLiandriConflict the next Championship game]] was been built from the ground up and tailored to for the console.



* AscendedFanfic: Many official mutators and some gametypes are [[AscendedFanon inspired]] from several user-made content, thanks to the easyness of [[GameMod modding]] of ''VideoGame/UnrealTournament''. For example:

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* AscendedFanfic: Many official mutators and some gametypes are [[AscendedFanon inspired]] from several user-made content, thanks to the easyness ease of [[GameMod modding]] of ''VideoGame/UnrealTournament''. For example:
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The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, releasing in November 2002 (following ''2003''[='=]s release that September and being followed by ''Unreal II'' in February 2003); in fact, it's frequently assumed either either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.

''Championship'' takes place in an alternate universe where, over a millennium after the Tournament's founding, humanity was [[AfterTheEnd enslaved by an alien race]] called [[TheEmpire the Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it they reinstated it as a form of punishment for the most vocal and violent resistors.

to:

The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, releasing in November 2002 (following ''2003''[='=]s release that September and being followed by ''Unreal II'' in February 2003); in fact, it's frequently assumed either either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.

''Championship'' takes place in an alternate universe where, over a millennium after the Tournament's founding, humanity was [[AfterTheEnd enslaved by an alien race]] called [[TheEmpire the Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it it, they reinstated it the Tournament as a form of punishment for the most vocal and violent resistors.
resistors, with promises of a reward for whoever manages to win.
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.

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%% Administrivia/ZeroContextExample * ArmorMeterPoints: ArmorPoints: Displayed as an icon-number combination on the HUD.
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The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, following ''2003'' and being followed by ''Unreal II''; in fact, it's frequently assumed either either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.

to:

The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''Unreal Tournament 2003'' (which was developed mostly by Epic Games, with a little help from DE). Chronologically, it was released between these two games, following ''2003'' releasing in November 2002 (following ''2003''[='=]s release that September and being followed by ''Unreal II''; II'' in February 2003); in fact, it's frequently assumed either either ''2003'' is a PC port of ''Championship'' or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive content.



* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured.

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* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's flag from being captured.
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The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''VideoGame/UnrealTournament2003'' (which was developed mostly by Creator/EpicGames, with a little help from DE). Chronologically, it was released between these two games, with ''2003'' being the last to be released. In fact, ''2003'' is usually considered a port of ''Championship'' even though there are exclusive contents to each version.

''Championship'' takes place in an alternate universe where humanity was [[AfterTheEnd enslaved by an alien race called]] [[TheEmpire The Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it they reinstaured and reformed it so prisoners of the empire can beat each other.

to:

The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''VideoGame/UnrealTournament2003'' ''Unreal Tournament 2003'' (which was developed mostly by Creator/EpicGames, Epic Games, with a little help from DE). Chronologically, it was released between these two games, with following ''2003'' and being the last to be released. In followed by ''Unreal II''; in fact, it's frequently assumed either either ''2003'' is usually considered a PC port of ''Championship'' even though there are or ''Championship'' is an Xbox port of ''2003'', despite the noticeably different story between the two and each having exclusive contents to each version.

content.

''Championship'' takes place in an alternate universe where where, over a millennium after the Tournament's founding, humanity was [[AfterTheEnd enslaved by an alien race called]] race]] called [[TheEmpire The the Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it they reinstaured reinstated it as a form of punishment for the most vocal and reformed it so prisoners of the empire can beat each other.
violent resistors.



* '''Survival''' is a duel gamemode with a waiting line. Akin to arcade waiting lines, two players battle it out, with the winner staying in the arena and the loser going back to this line.

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* '''Survival''' is a duel gamemode with a waiting line. Akin to arcade waiting lines, two players battle it out, with the winner staying in the arena and the loser going back to this line.
the line while another takes their place.
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* '''Bombing Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.

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* '''Bombing Run''' is the game's version of AssociationFootball: UsefulNotes/AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.



* DownloadableContent: A Bonus Pack which included the maps CTF-OtarosRun, DM-Aqua_Mortis, DM-Inferno, DM-Leviathan2.

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* DownloadableContent: A Bonus Pack which included the maps CTF-OtarosRun, [=CTF-OtarosRun=], DM-Aqua_Mortis, DM-Inferno, DM-Leviathan2.DM-Inferno and [=DM-Leviathan2=].
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* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.
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* AdaptationNameChange:
** ''2003'' maps [=BR-IceFields=], [=BR-BiFrost=] and DM-Oceanic are called BR-Kalendra, BR-Endagra and DM-Vidona.
** ''2003'' characters Diva, Rapier, Renegade, Rylisa, Fate and Lilith are renamed as Aliyah, Ginsu, Rapier, Diva, Booster and Fate respectively.
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** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:

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** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=], ([=DM-Vidona=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unreal_championship_cover.jpg]]
-> ''"Now that the tournaments have become a fixture of the Empire's power, the aristocracy has begun to take part as well, in carefully orchestrated battles that pose no real danger to their lives. Unlike their prisoners, these Highborn can not use the resurrection technology so readily available, without losing their status as ones tainted by madness. To kill a Highborn is to kill him forever. The only hope for mankind is that a champion will rise from the ashes of their civilization and succeed against all odds to hold the Emperor's life in their hands."''
--> [[AllThereInTheManual Game synopsis]][[note]]Full quote in [[Quotes/UnrealChampionship the Quotes page]].[[/note]]

''Unreal Championship'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames and Creator/DigitalExtremes, released in 2002 for the UsefulNotes/{{Xbox}}.

The game was developed in great part by the latter dev house, alongside ''VideoGame/UnrealIITheAwakening'' (which was being developed by Creator/LegendEntertainment) and ''VideoGame/UnrealTournament2003'' (which was developed mostly by Creator/EpicGames, with a little help from DE). Chronologically, it was released between these two games, with ''2003'' being the last to be released. In fact, ''2003'' is usually considered a port of ''Championship'' even though there are exclusive contents to each version.

''Championship'' takes place in an alternate universe where humanity was [[AfterTheEnd enslaved by an alien race called]] [[TheEmpire The Overseers]]. Initially, they dismissed the Tournament as irrelevant, but once they saw the benefits that could be derived from it they reinstaured and reformed it so prisoners of the empire can beat each other.

The game comes with six multiplayer modes:
* '''Deathmatch''' pits a bunch of players against each other until there's one winner: the player with the highest amount of frags.
* '''Team Deathmatch''' is the team-based version of Deathmatch. Unlike the original ''UT'', at maximum only two teams are competing.
* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured.
* '''Bombing Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.
* '''Double Domination''' is a limited version of ''UT''[='=]s Domination. It has two teams competing for the control of two areas of the map, both teams scoring points every few seconds depending on how many of the control points they own.
* '''Survival''' is a duel gamemode with a waiting line. Akin to arcade waiting lines, two players battle it out, with the winner staying in the arena and the loser going back to this line.

Due to the low reception of the three games, this line was discontinued and [[VideoGame/UnrealChampionship2TheLiandriConflict the next Championship game]] was been built from the ground and tailored to the console.
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!See also
* [[ShoutOut/{{Unreal}} the Unreal series' ShoutOut page]]
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!The match is about to begin... 3... 2... 1... Play!
* ActionGirl: All the females.
** DarkActionGirl: ''Especially'' the Nightmare and Juggernaut females.
* AIIsACrapshoot: Every Automaton is stated to be this, in different degrees.
* AlternateUniverse: The game takes place in a setting where an AlienInvasion took Earth by surprise and enslaved everyone.
* AmbiguouslyBrown: Horus and Hyena.
* AncientEgypt: The Anubans and the Anubis Moon, home of the arenas [=BR-Anubis=], [=BR-EyeOfJahan=], [=DOM-Deserted=] and [=DOM-SunTemple=]. The Planets section reveals that a colony of Egyptians were abducted and sent to a moon, where they managed to prosper and evolve, while the Egyptian empire on Earth went into ruins. Thanks to the species being different from each other, they have a great air control.
* AscendedFanfic: Many official mutators and some gametypes are [[AscendedFanon inspired]] from several user-made content, thanks to the easyness of [[GameMod modding]] of ''VideoGame/UnrealTournament''. For example:
** The Bombing Run gametype, inspired by the Fragball gametype mod.
** The camera feed option for the Translocator, inspired by the Translocam mutator for the first game.
* AscendedGlitch:
** The Lift Jump. After the first ''Tournament'' game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments.
** Team boosting, also from the first ''UT'', was made into an option for Instagib matches.
* AsskickingEqualsAuthority: After you draft a team before exiting the preliminaries, the final match is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
* ATeamFiring: Low-level bots behave like this. Don't try it, or you'll get murdered.
* BadassCrew: Take your pick. Special mentions goes to the Juggernauts. In the ladder, creating your own BadassCrew is a must.
* ConvectionSchmonvection: [=DM-Inferno=] and [=DOM-ScorchedEarth=]. Watch out when [[LethalLavaLand touching said lava]], but standing directly to the side of it grants no damage.
* BaldOfEvil: Frostbite.
* BareYourMidriff: Asp, Cleopatra, and two male examples in Mr. Crow and Harlequin.
* BeamSpam: The Shock Rifle, either the normal or Instagib version.
* BeautyIsNeverTarnished: Aside from the fact all the women can be reduced to giblets/burnt skeletons/piles of goo, nearly all of the Female Nightmares ''averts this horribly''. Take a look at their heads, and even worse, read the bios to know how they got like that - tortured to near death, shot in the face and nearly dying, etc.
* {{BFG}}: The T.A.G. Rifle is a variation, as the weapon per se doesn't inflict damage, but calls a satellital strike in an open map.
* BioAugmentation: The Juggernauts are all geneboosted humans. They're also (with the exception of Arclite) all career criminals who were forced into it.
* BlatantItemPlacement: Ammo near weapons. Weapons in unlikely places. Powerful weapons, typically rocket launchers, in pretty much unrisky zones.
* BloodSport: Continuing the basic premise of ''VideoGame/UnrealTournament'', the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
* BondOneLiner: Taunts in general.
* ChargedAttack: All of them of the Hold variety:
** The Shield Gun's primary fire deals extra damage and push.
** The Assault Rifle's grenades can be thrown further.
** The [=BioRifle=]'s secondary fire launches a bigger glob.
** The Rocket Launcher's secondary fire launches up to 3 rockets in either an horizontal line or as a spiral.
** The T.A.G. Rifle requires this for the satellite in an open field.
* CloningBlues: Romulus and Remus are stated to be clones.
* CondemnedContestant: Around half of the competitors. Everyone else just likes murder (and taking advantage of the fact that "consensual murder" is legal in these games).
* CoolMask: Romulus and Remus wear matching half-face masks, Remus combining his with some kickin' shades.
* CoolShades: Roc, Hyena, Remus and Torch.
* CompetitiveBalance: Each character falls under one of six races[[note]]Mercenaries, Anubans, Juggernauts, Nightmare, Gen Mo'Kai and Automatons[[/note]], each with their own set of attributes which determine how fast they can travel and swim, how far they can jump, etc.
** The Mercenaries are the JackOfAllStats, scoring 100% in every stat and getting a starting health bonus (130 HP).
** The Gen Mo'Kai fit the FragileSpeedster archetype. They have bonuses for movement speed, acceleration, dodging, jump height and air control. As a tradeoff, they have the lowest starting health (80 HP), take more damage per hit, and deal less damage with their weapons.
** On the other side are the Juggernauts (teams Juggernaut and Goliath), who fit the MightyGlacier archetype. They have ''the'' biggest starting health bonus (190 HP) and damage taking bonus, but they also have penalties on almost every other stat such as acceleration, air control, crouching speed, dodging, walking and jump height.
** The Anubans are close to balanced the same as humans, having penalties on starting health (85 HP), damage dealt, ground acceleration and ground dodging in exchange for an ''obscene'' boost on Air Control (250% higher than your average character) and good air dodge and jump height bonuses.
** The Automatons are also close to balanced, instead having penalties on movement speed while gaining starting health (130 HP), dodging and jump height bonuses.
** Finally, the Nightmares (team Black Legion) have penalties on running speed, jump height and damage dealt, in exchange for bonuses on acceleration, crouching and walking speed, getting them closer to the FragileSpeedster archetype.
* CompetitiveMultiplayer: Well, it ''is'' a continuation of a game series that really popularized competitive FPS multiplayer!
* CrapsackWorld: Due to the AfterTheEnd setting, the entirety of the game.
* CyberCyclops: Widowmaker.
* DeadlyRotaryFan: In the center of [=DM-Insidious=].
* DeathFromAbove: The T.A.G. Rifle calls a KillSat.
* DeathSeeker: Faraleth, a Gen Mo'Kai healer who went mad over her inability to help her tribe against an ailment called the "crimson scourge".
* DoubleEntendre: There are a few, such as when someone gets killed from an explosion from his own rocket launcher, "X fired his rocket prematurely".
* DoubleJump: Players can jump at the height of the first jump for an extra boost. The Quad Jump mutator allows them to do so two more times.
* DownerEnding: The game ends with your character [[spoiler:getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other. And get shot by errant fire.]] It's also implied that [[spoiler:your character even '''drowns.''']] To add insult to injury, the final match is also kind of depressing. You're forced to [[spoiler:kill your '''own teammates.''']]
* DownloadableContent: A Bonus Pack which included the maps CTF-OtarosRun, DM-Aqua_Mortis, DM-Inferno, DM-Leviathan2.
* DummiedOut: There are level screenshots for maps that didn't made the cut such as [=BR-Skyline=], [=BR-SlaughterHouse=], [=CTF-December=], [=BR/CTF-TwinTombs=], [=DM-Phobos2=], [=DM-TokaraForest=], [=DOM-Core=] and [=DOM-OutRigger=].
* EasilyConqueredWorld: The Overseer invasion of the Earth.
* EmergencyWeapon: The Shield Gun is the fallback weapon when even the Assault Rifle has no ammo.
* TheEmpire: The Overseer Empire.
* FacelessGoons: Technically, it can be gone with some of the masked players.
* FantasyCounterpartCulture: The Anubans, to the Egyptians.
* FateWorseThanDeath: For some characters:
--> (Corrosion's description) ''"Beneath an exterior of cold metal burns a soul as bright as a dying star, the essence of a being who sought to rule the galaxy at the Emperor's side. With his dreams stripped away from him as easily as his dying flesh, Corrosion now exists only to seek his revenge."''
--> (Lilith's description) ''"Having lost her legs during an attack on an Imperial medical supply transport, Lilith was captured and sentenced to deletion of personality at the Purgatory penal facility. With her mind and body rebuilt from the ground up she now serves as a bounty hunter for the Empire."''
* FieryRedhead: Diva, Ambrosia and Torch.
* FlawlessVictory:
** Finish a match without getting fragged or with your team with perfect score, and the announcer will say this.
** On the receiving end, there's "Humiliating Defeat", which is also the case if an Invasion match ends with zero beaten waves.
* FrickinLaserBeams: The Lightning Gun averts this due to being the games' primary Sniper Rifle. The stationary energy turrets found in the Onslaught maps play this straight with its primary fire. And of course there's the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.
* GatlingGood: The minigun.
* GhibliHills: Arborea (house of [=CTF-LostFaith, DM-Antalus and DOM-SeppukuGorge=] among other maps, and the home planet of the Gen Mo'Kai, including the Fire Storm team) is an entire ''planet'' [[SingleBiomePlanet made up of this sort of scenery]].
--> ([=DOM-SeppukuGorge=]'s description) ''"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. ''[[BreadEggsMilkSquick The piercing battle cry of a gene boosted harpy bounding across the forest floor in her power armor]]''."''
* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
* GunsAkimbo: Players can wield two Assault Rifles, provided they encounter another either by a fallen enemy or as a pickup in a map.
* HaveANiceDeath: "X was X'd by X." "X cratered", often seen in maps where you can fall into space... or lava.
* HazardousWater: The water of DM-Aqua_Mortis is a [[EverythingsWorseWithSharks shark-infested]] water.
* HighAltitudeBattle: [=CTF-Citadel=] takes place in a nightmarish world atop three mountains.
* HumanResources: In the description for the map CTF-Geothermal:
--> ''"Thanks to the Tournament we've been able to add protein bales to our list of exports. Don't worry though, it's no one you know."''
* IdiosyncraticComboLevels:
-->''"Double Kill!"''\\
''"Multi Kill!"''\\
''"MEGA KILL!!"''\\
''"ULTRA KILL!!!"''\\
''"M-M-M-M-M-MONSTER KILL!!!"''
* ImplausibleFencingPowers: The Shield Gun can deflect energy weapons like shock cores and link pulses.
* InvisibleWall: You'll find these pretty much in any open level that doesn't go for BorderPatrol. BR-Adrift, [=BR-EyeOfJahan=] and DOM-Deserted, for example.
* KillSat: The T.A.G. Rifle is used to call one in the open maps which have the satellite.
* KillStreak:
--> ''X is on a killing spree.''\\
''X is on a rampage!''\\
''X is dominating!''\\
''X is UNSTOPPABLE!!''\\
'''X is GODLIKE!!'''
* LethalLavaLand: [=DM-Inferno=] and [=DOM-ScorchedEarth=].
* LightningGun: The Link Gun. The Lightning Gun is a variation in that it's an electrical gun, but it behaves more like a Sniper Rifle.
* LimitBreak: The Adrenaline system. By collecting Adrenaline pills scattered through the maps, completing objectives (scoring in Bombing Run, capturing flags in Capture The Flag or Double Domination points) or outright fragging, you fill the Adrenaline meter. Once it reaches 100 and the Announcer exclaims "Adrenaline Full", you need to introduce a sequence in order to gain an advantage, which can be either a boost on damage, rate of fire or speed, or health regeneration. This lasts until the meter is down to 0, though you can still do the required stuff to make this mode last a second more. Also, Adrenaline drains faster if you carry a flag or the ball.
* MarkedBullet: Flak shells have a smile face painted on the front.
* MechaMooks: The Automatons.
* MonsterClown: Mr. Crow and Harlequin.
--> (Harlequin's description) ''"Ever wonder why children are afraid of clowns? Now you know."''
* MoreDakka: The minigun's primary fire.
* NoOntologicalInertia: Subverted. Some weapons fire their charged shots when you release the trigger, or when you die.
* NostalgiaLevel:
** ''VideoGame/{{Unreal|I}}'': [=DM-Curse3=] is an almost direct recreations of [=DmCurse=] which in turn got recreated as [=DM-Curse][=] for UT, while [=DM-Gael=] is a sequel to [=DmMorbias=], which also got recreated in UT as [=DM-Morbias][=]. To some extent, [=DM-Insidious=] is a SpiritualSuccessor of sorts to [=DmDeathFan=].
** ''VideoGame/UnrealTournament'': [=CTF-Orbital2=] is the sequel to [=CTF-Orbital=] and [=DM-Flux2=] is inspired by (though not the same as) UT [=PS2/=]DC map [=DM-Flux=].
* OneHitKill: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage]], or the KillSat and you're done. As in the last game, there's also the optional Instagib Shock Rifle that kills everything it shoots in one hit.
* ProudWarriorRaceGuy: The Gen Mo'Kai.
* QuadDamage: The Damage Amplifier. Doubles the effect if it's used with the Berserk adrenaline combo.
* RagdollPhysics: A mutator allows you to make this more apparent by slowing corpses down, floating through the air to be pushed around by weapons fire as their killer pleases.
* SceneryPorn: The games have many gorgeously looking maps which take advantage of many of the Unreal Engine 2's features, even accounting for the Xbox's graphical limitations.
* ShaggyDogStory: Humanity never got a chance to repel the Overseer invasion.
* SingleBiomePlanet:
** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:
--> ([=DM-Aqua_Mortis=] description) ''"The Allerian ice shark is a fearsome predator capable of devouring a man in seconds. If it could carry a weapon, there's no doubt the Overseers would have found a way to put him in the tournaments as well. Not surprisingly, it has still managed to rack up a respectable number of kills. Impromptu games of water polo are highly discouraged."''
** Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is [[TheLostWoods a dense jungle of some variety]].
* SpikesOfVillainy: Every Nightmare.
* StandardFPSGuns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ:
** The ''Shield Gun'' is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a ChargedAttack as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers.
** The ''Assault Rifle'' replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be [[GunsAkimbo dual-wielded.]]
** The ''Bio-Rifle'' remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a ChargedAttack.
** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it.
** The ''Link Gun'' replaces the Pulse Gun as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can supercharge an ally's Link Gun efforts. The "Link Gun Medic" mutator also adds a healing property in team-based games.
** The ''Minigun'' has both of it's attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is more accurate while less ranged, while the second has more range but is less accurate.
** The ''Flak Cannon'' remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a ChargedAttack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.
** The ''LightningGun'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.
** The ''T.A.G. Rifle'', a laser which designates the strike zone for a KillSat. Primary fire produces the laser, altfire zooms for precision targeting.
* {{Stripperiffic}}: Asp, Cleopatra, Domina and Subversa.
--> (Cleopatra's description) ''"If you think Cleopatra and Asp have something going on, then you may be right. But it's not something you want to show up for unarmed."''
* TeleporterAccident[=/=]TeleportationSickness: The InUniverse explanation for the charge limits on the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it).
--> ''"The technology has saved countless lives, but not without cost. Rapid deresolution and reconstitution of the subject organism can have several unwelcome effects, including increases in aggression and paranoia, as well as increased probabilities of respiratory and cardiac arrest. Artifacts of synaptic disruption accumulate in the biological snapshot of the individual, leading to Teleportation Related Dementia [=(TReDs)=], an incurable disease that has stricken some of our greatest champions."''
* ThereIsNoKillLikeOverkill: The T.A.G. Rifle.
* TransplantedHumans: How the Anuban race was formed. Some ancients transplanted humans from Egypt as part of an experiment. While the Egyptian empire on Earth vanished, the Anuban empire went the other way and grew to be powerful.
* WallJump: Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.
* YouGottaHaveBlueHair: Prism (Light yellow/green).
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--> ''"You have WON the match!"''
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