Follow TV Tropes

Following

History VideoGame / UnlimitedSaga

Go To

OR

Added: 128

Changed: 122

Is there an issue? Send a MessageReason:
None


* BareFistedMonk - Any character with an overabundance of Melee Panels can be turned into this. Musol Yanii's the best example, as he starts with Melee on his Growth Panel.

to:

* BareFistedMonk - Any character with an overabundance of Melee Panels can be turned into this. Musol Yanii's Armand's the best example, as he has an extremely high Strength Making and comes with no equipment to his name.
** Musol Yanii is a subversion. He
starts with an Axe, but the amount of Melee Panels on his Growth Panel.Panel steer him toward this.



** Judy's story thrusts this on the player. When selecting the final quest, you need to gimp your party by one. When it's time to fight [[spoiler: Clyde Blackstorm]], Judy's grandfather Josef is thrust into your party. He's hyped throughout the story as the best mage of them all. However, he has the second lowest LP in the game, only one good spell, no means of defense, and all of your characters at that point are statistically superior to him in every way.

to:

** Judy's story thrusts this on the player. When selecting the final quest, you need to gimp your party by one. When it's time to fight [[spoiler: Clyde Blackstorm]], Judy's grandfather Josef is thrust into your party. He's hyped throughout the story as the best mage of them all. However, he has the second lowest LP in the game, only one good spell, no means of defense, (outside of an RNG-regulated Shield) and all of your characters at that point are statistically superior to him in every way.

Added: 647

Changed: 1

Is there an issue? Send a MessageReason:
None


* BareFistedMonk - Any character with an overabundance of Melee Panels can be turned into this. Musol Yanii's the best example, as he starts with Melee on his Growth Panel.



** Bows and Daggers can be this, depending on your luck with the Spark rates. Getting the Level 3 or 4 Warning Shot/Blitz attacks at any point in the game (usually when fighting a hard boss) renders almost every standard enemy moot due to the semi-frequent InstantDeath effect.



** The same can be done with some spell if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is Boulder on steroids.

to:

** The same can be done with some spell spells if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is Boulder on steroids.


Added DiffLines:

* MechanicalAbomination: Kurt fights one at the end of his story. [[spoiler: His brother may or may not be riding it, depending on what level Kurt's Gauntlet is]] when the final quest comes around.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnIcePerson - Grace knows practically every Water spell in the game, outside of the fuseables. [[BlessedWithSuck Water is ironically her weakest Element]].


Added DiffLines:

** Kong Ming in Ruby's story. His battle quotes have him bragging about strategy every chance he gets.
** Iskandar gives Ruby this impression for much of her story.


Added DiffLines:

* MasterofNone - Kurt. His stats/Makings are sub-par compared to the rest of the main characters, Water growth aside. This means he can fulfill any role he wants....he just can't do it as well as characters designed for said roles.
** Then there's The Gauntlet, which prevents his Growth Panel from really growing compared to everyone else's, only gimping him further. At least he has high LP....


Added DiffLines:

* PlayingWithFire - Laura starts out with Fire spells pre-learned, and is consistently themed with the color red.
* RoaringRampageofRevenge: The final quest in Ventus' story. He wants to [[spoiler: avenge his brother's death]] at the hands of [[spoiler: Kalandorn]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Judy's story thrusts this on the player. When selecting the final quest, you need to gimp your party by one. When it's time to fight [[spoiler: Clyde Blackstorm]], Judy's grandfather Josef is thrust into your party. He's hyped throughout the story as the best mage of them all. However, he has the second lowest LP in the game, only one good spell, no means of defense, and all of your characters at that point are statistically superior to him in every way.


Added DiffLines:

* CrouchingMoronHiddenBadass: Vearst in-story is a coward who can't fight to save his life. In battle, [[StoneWall he has the second-highest Endurance in the game, the highest LP count of any character in Ventus' story]], and has a decent Water growth. A consistent tank that [[DamagerHealerTank can probably heal you if you develop him?]] Yes, please!


Added DiffLines:

* TheLoad: Gameplay-wise, Josef at the end of Judy's adventure. He's dead weight compared to all of your other characters in every way, and you're forced to drag him along in the final boss fight at the expense of a most-likely-better character.
** In-story, Ventus and his crew see Vearst as this.
Is there an issue? Send a MessageReason:
None


''Unlimited Saga'' is an EasternRPG developed and published by Creator/SquareEnix for the PlayStation2 and released in 2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

to:

''Unlimited Saga'' is an EasternRPG developed and published by Creator/SquareEnix for the PlayStation2 UsefulNotes/PlayStation2 and released in 2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.
Is there an issue? Send a MessageReason:
Moved to Trivia


* FranchiseKiller - Is it a coincidence we haven't seen any new ''[=SaGa=]'' games that aren't remakes since this one came out? Or that those remakes [[NoExportForYou don't make any trips overseas]]?



* HeyItsThatVoice - This marks the first (and so far, ONLY) time you'll hear the voice actors from ADV Films/Sentai Filmworks in a video game.

Added: 133

Changed: 240

Is there an issue? Send a MessageReason:
None


** Averted with Ventus, who can take carrier jobs forever. This makes his party the most likely to ever see Level 5 Panels.

to:

** Especially enforced in Armic's quest. The game is designed in such a way that you have to adhere to the list and go to other towns to get other materials. Trying to game the system by sheltering in one town is impossible.
** Averted with Ventus, Ventus meanwhile, who can take carrier jobs forever. This makes his party the most likely to ever see Level 5 Panels.

Added: 399

Changed: 3

Is there an issue? Send a MessageReason:
None


* AntiClimax - Players who have played Judy's story are aware of the [[spoiler: Forbidden Spell]] subplot. At the end of Armic's story, guess what the penultimate boss can use? It's been built up as the ultimate spell, but....It's just [[spoiler: a palette swap of the Shock spell with a black background that does only 1 LP damage to whatever's hit]]. [[FlatWhat What.]]

to:

* AntiClimax - Players who have played Judy's story are aware of the [[spoiler: Forbidden Spell]] subplot. At the end of Armic's story, guess what the penultimate boss can use? It's been built up as the ultimate spell, but....It's just [[spoiler: a palette swap of the Shock spell with a black background that does only 1 LP damage to whatever's whatever is hit]]. [[FlatWhat What.]]]]
* AntiGrinding - There are only so many side-quests players can take. It is totally possible to do everything available to you and be forced into doing a character's final adventure just to leave the hub screens. This makes planning out skill distribution even more important.
** Averted with Ventus, who can take carrier jobs forever. This makes his party the most likely to ever see Level 5 Panels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SceneryPorn - This series uses the same watercolor style as ''VideoGame/SagaFrontier2'' and ''VideoGame/LegendOfMana'', and it's ''amazing''/
Is there an issue? Send a MessageReason:
None


* MasashiHamauzu - His music was exceptionally good in places. Not that it could save this game from practically being a FranchiseKiller.

to:

* MasashiHamauzu Creator/MasashiHamauzu - His music was exceptionally good in places. Not that it could save this game from practically being a FranchiseKiller.
Is there an issue? Send a MessageReason:
None


* EvolvingAttack - Sometime, when using a basic physical attack, your character will "spark" a improved version of that attack which can be used again if you time the reel right to land on a higher level attack. For example, by using the Random Arrowshot which shoot a volley of arrow at the enemy group, you might eventually spark the [[ExactlyWhatItSaysOnTheTin Rain of Arrows]] attack or the Parashots attack which shoot homing energy shot at every opponent. To make it happen more easily, you fight stronger monsters which have an higher spark rank and equip weapon panels which make it easier to spark those attack and then much, much easier to land on a high level attack on the reel.

to:

* EvolvingAttack - Sometime, when using a basic physical attack, your character will "spark" a improved version of that attack which can be used again if you time the reel right to land on a higher level attack. For example, by using the Random Arrowshot which shoot a volley of arrow at the enemy group, you might eventually spark the [[ExactlyWhatItSaysOnTheTin Rain of Arrows]] Arrows attack or the Parashots attack which shoot homing energy shot at every opponent. To make it happen more easily, you fight stronger monsters which have an higher spark rank and equip weapon panels which make it easier to spark those attack and then much, much easier to land on a high level attack on the reel.
Is there an issue? Send a MessageReason:
None


What exasperated this effect was the fact that you only get a certain number of "moves" per map, with constant failures sucking up your available moves and eventually forcing you to re-do the entire map from the start. There was also the incredibly complex and unintuitive CharacterCustomization system that frequently ''forced'' you to take a hit to your stats even if you managed to figure out the mechanics, and (like everything else in the game) also relied on the unbalanced Reel System for upgrades. The seven heroes also had natural strengths and weaknesses which were not always complemented by the upgrade options available to you.

to:

What exasperated exacerbated this effect was the fact that you only get a certain number of "moves" per map, with constant failures sucking up your available moves and eventually forcing you to re-do the entire map from the start. There was also the incredibly complex and unintuitive CharacterCustomization system that frequently ''forced'' you to take a hit to your stats even if you managed to figure out the mechanics, and (like everything else in the game) also relied on the unbalanced Reel System for upgrades. The seven heroes also had natural strengths and weaknesses which were not always complemented by the upgrade options available to you.

Changed: 17

Removed: 42

Is there an issue? Send a MessageReason:
None


* DarkSkinnedBlond - Mythe. The Silver Girl combines this with WhiteHairedPrettyGirl.

to:

* DarkSkinnedBlond - Mythe. The Silver Girl combines this with WhiteHairedPrettyGirl.white hair.



* WhiteHairedPrettyGirl - The Silver Girl.

Changed: 113

Removed: 74

Is there an issue? Send a MessageReason:
Namespace stuff


''Unlimited Saga'' is an EasternRPG developed and published by SquareEnix for the PlayStation2, and released in 2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

to:

''Unlimited Saga'' is an EasternRPG developed and published by SquareEnix Creator/SquareEnix for the PlayStation2, PlayStation2 and released in 2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.



* FinalDeath - It's a SaGa game. HP isn't important; lose all your LP and you lose that ally for good.

to:

* FinalDeath - It's a SaGa ''[=SaGa=]'' game. HP isn't important; lose all your LP and you lose that ally for good.



* FranchiseKiller - Is it a coincidence we haven't seen any new SaGa games that aren't remakes since this one came out?
** Or that those remakes [[NoExportForYou don't make any trips overseas]]?

to:

* FranchiseKiller - Is it a coincidence we haven't seen any new SaGa ''[=SaGa=]'' games that aren't remakes since this one came out?
**
out? Or that those remakes [[NoExportForYou don't make any trips overseas]]?



* GiantMook - Among them is a giant version of the level 1 beast monster and the giant version of the pirahna monster.
* GiantSpaceFleaFromNowhere - The Final boss. His existence is never properly explained, nor is it ever spoken of during any of the endings. It simply appears. However, it is hinted through battle dialougue that it's [[spoiler: either the ultimate form of the power of the Seven Wonders,]] (which is the most likely answer) or [[spoiler: a physical manifestation of the universe itself. The fact that the batte takes place on the Twin Moons [[InSpace in space]] certainly supports that theory.]]

to:

* GiantMook - Among them is a giant version of the level 1 beast monster and the giant version of the pirahna piranha monster.
* GiantSpaceFleaFromNowhere - The Final boss. His existence is never properly explained, nor is it ever spoken of during any of the endings. It simply appears. However, it is hinted through battle dialougue dialogue that it's [[spoiler: either the ultimate form of the power of the Seven Wonders,]] (which is the most likely answer) or [[spoiler: a physical manifestation of the universe itself. The fact that the batte battle takes place on the Twin Moons [[InSpace in space]] space certainly supports that theory.]]
Is there an issue? Send a MessageReason:
Date correction


''VideoGame/UnlimitedSaga'' is an EasternRPG developed and published by SquareEnix for the Playstation2, and released in 2009. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

to:

''VideoGame/UnlimitedSaga'' ''Unlimited Saga'' is an EasternRPG developed and published by SquareEnix for the Playstation2, PlayStation2, and released in 2009.2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.
Is there an issue? Send a MessageReason:
None


''VideoGame/UnlimitedSaGa'' is an EasternRPG developed and published by SquareEnix for the Playstation2, and released in 2009. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

In the lush fantasy world of ''Unlimited [=SaGa=]'', there is a prophecy that states that when the power dwelling within the [[MacGuffin Seven Wonders Of The World]] is released, a god will awaken and usher in a [[{{Utopia}} Golden Age]]. The game tells the stories of seven heroes who set out on their own individual quests across this land, which brings them into contact with the Seven Wonders.

to:

''VideoGame/UnlimitedSaGa'' ''VideoGame/UnlimitedSaga'' is an EasternRPG developed and published by SquareEnix for the Playstation2, and released in 2009. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

In the lush fantasy world of ''Unlimited [=SaGa=]'', Saga'', there is a prophecy that states that when the power dwelling within the [[MacGuffin Seven Wonders Of The World]] is released, a god will awaken and usher in a [[{{Utopia}} Golden Age]]. The game tells the stories of seven heroes who set out on their own individual quests across this land, which brings them into contact with the Seven Wonders.
Is there an issue? Send a MessageReason:
None


[-[[caption-width-right:340:For many, [[TheyWastedAPerfectlyGoodPlot they wasted perfectly good art]] indeed.]]-]

to:

[-[[caption-width-right:340:For many, [[TheyWastedAPerfectlyGoodPlot they wasted perfectly good art]] indeed.]]-]

Changed: 3862

Removed: 2092

Is there an issue? Send a MessageReason:
None


Ah, ''VideoGame/UnlimitedSaGa''. A tale of seven heroes, each with their own unique [[{{Backstory}} Backstories]] and with their own [[TheQuest grand quest]] that drives them to explore a vast, lush fantasy world. A tale of the Seven Wonders of the world, and a prophecy that proclaims that when the power of all seven is released, the gods will appear and usher in a [[{{Utopia}} Golden Age]]. A game boasting an ''innovative'' battle system meant to engage the player, engrossing them in this complex realm and drawing them into the tales that they themselves must guide to completion however ''they'' see fit.

...Too bad the [[LuckBasedMission Reel System]] is hopelessly crippled.

Our seven adventurers are as follows:

* Laura -- Once a member of the notorious "Sea Wolf" {{Pirate}}s, she retired when she married Pablo, a kindly schoolteacher, and settled down in the tiny hamlet of Nivacolina. A deeply passionate woman, her fearsome skills have not faded over the years... all for the better, as on the day of her husband's funeral, she crosses paths with Prince Henri of Escata, on the run from assassins. Taking the boy under her wing, she sets out to learn exactly what happened to his country, and ''why''...
* Mythe -- A talented inventor of Longshank who unfortunately ''[[InsufferableGenius knows]]'' [[InsufferableGenius he's damn good at what he does]], and loves [[HandsomeLech going through women]] [[TheAlcoholic like bottles of ale]]. However, his cold exterior shatters upon glimpsing a photograph of a mysterious, silver-haired woman...
* Judy -- A ten-year-old [[CuteWitch Witch-in-Training]], and the youngest member of a [[BadassFamily family of wizards]] who run the Magick Emporium in Savados. Unfortunately, a powerful family has powerful enemies, and when one of them attacks, her grandfather Josef gets [[SealedGoodInACan sealed into a mirror]] and the rest of the family gets scattered, leaving little Judy to track everyone down and break the spell.
* Kurt -- The estranged eldest son of Lord Burgundy, head of the Gaderia Knighthood. A strange cursed gauntlet has grafted itself onto his right arm, and frequently draws Kurt into [[BattleInTheCenterOfTheMind literal mental struggles]] while he searches for answers and some manner of solution to his predicament.
* Armic -- A laidback member of the [[PettingZooPeople squirrel-like Chapa tribe]] who finds himself recruited to help save the village, which is suffering from a drought. In order to perform a rainmaking ritual, [[FetchQuest several rare items must be collected]]...
* Ventus -- An [[{{Keet}} energetic]] nineteen-year-old who just joined the Carriers' Guild. Five years ago, his older brother Briza was brutally murdered, and Ventus hopes that by following in his footsteps, he'll be able to find out who was responsible, and ''why''... and bring them to justice.
* Ruby -- An optimistic gypsy girl. Her older sister, Sapphire, is a famous fortuneteller, but Ruby doesn't share her talent... not that ''that'' little detail stops her from trying. She just ensures her predictions come true the old-fashioned way. Her quest takes her to all Seven Wonders, to conquer each one and uncover its secrets...

The game proper uses a distinctive 'boardgame-style' setup; you move the piece representing your party across the map, fighting monsters, dodging traps, and searching for treasure, all using the game's Reel System. In theory, it sounds simple: spin the reel, then [[ActionCommands press X to stop it at the right moment]] and determine whether you succeed or fail (or, in battle, do a special move instead of the basic attack, or cast the right elemental for whatever spell you're using). In ''practice''... The game ''loves'' screwing you over by not putting enough "Good panels" to hit, and getting the timing down is [[LuckBasedMission more a matter of luck than skill]].

Oh, and that's not getting into the {{Sidequest}}s that ''limit'' the amount of moves you get to make on the massive maps, the complex CharacterCustomization system that frequently ''forces'' you to take a hit to your stats even ''if'' you figure out how to make it work -- and, once again, relies on [[LuckBasedMission getting lucky with the possible upgrades]] above everything else, not to mention that the characters have ''natural'' strengths and weaknesses that aren't always complimented by what's available...

to:

Ah, ''VideoGame/UnlimitedSaGa''. A tale of seven heroes, each with their own unique [[{{Backstory}} Backstories]] ''VideoGame/UnlimitedSaGa'' is an EasternRPG developed and with their own [[TheQuest grand quest]] that drives them to explore a vast, published by SquareEnix for the Playstation2, and released in 2009. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

In the
lush fantasy world. A tale world of the Seven Wonders of the world, and ''Unlimited [=SaGa=]'', there is a prophecy that proclaims states that when the power of all seven dwelling within the [[MacGuffin Seven Wonders Of The World]] is released, the gods a god will appear awaken and usher in a [[{{Utopia}} Golden Age]]. A The game boasting an ''innovative'' battle system meant to engage tells the player, engrossing them in stories of seven heroes who set out on their own individual quests across this complex realm and drawing land, which brings them into the tales that they themselves must guide to completion however ''they'' see fit.

...Too bad the [[LuckBasedMission Reel System]] is hopelessly crippled.

Our seven adventurers are as follows:

* Laura -- Once a member of the notorious "Sea Wolf" {{Pirate}}s, she retired when she married Pablo, a kindly schoolteacher, and settled down in the tiny hamlet of Nivacolina. A deeply passionate woman, her fearsome skills have not faded over the years... all for the better, as on the day of her husband's funeral, she crosses paths
contact with Prince Henri of Escata, on the run Seven Wonders.

The heroes are: Armic, a rodent-like "Chapa" who is selected to go a quest to save his tribe
from assassins. Taking the boy under her wing, she sets a drought; Judy, a young witch out to learn exactly what happened to his country, and ''why''...
* Mythe -- A
save her family from the clutches of a jealous rival; Kurt, a former knight with a mysterious cursed gauntlet; Laura, an ex-pirate who is currently aiding a royal heir; Mythe, a talented inventor of Longshank blacksmith who unfortunately ''[[InsufferableGenius knows]]'' [[InsufferableGenius he's damn good at what is searching for a beautiful woman he does]], became infatuated with; Ruby, who tags along with her fortune-teller sister to discover the truth behind a sinister prediction; and loves [[HandsomeLech going through women]] [[TheAlcoholic like bottles of ale]]. However, his cold exterior shatters upon glimpsing Ventus, a photograph of a mysterious, silver-haired woman...
* Judy -- A ten-year-old [[CuteWitch Witch-in-Training]], and the youngest member of a [[BadassFamily family of wizards]]
young man who run the Magick Emporium in Savados. Unfortunately, became a powerful family has powerful enemies, and when one of them attacks, her grandfather Josef gets [[SealedGoodInACan sealed into a mirror]] and the rest of the family gets scattered, leaving little Judy courier to track everyone down and break the spell.
* Kurt -- The estranged eldest son
murderer of Lord Burgundy, head of the Gaderia Knighthood. A strange cursed gauntlet has grafted itself onto his right arm, and frequently draws Kurt into [[BattleInTheCenterOfTheMind literal mental struggles]] while he searches for answers and some manner of solution to his predicament.
* Armic -- A laidback member of the [[PettingZooPeople squirrel-like Chapa tribe]] who finds himself recruited to help save the village, which is suffering from a drought. In order to perform a rainmaking ritual, [[FetchQuest several rare items must be collected]]...
* Ventus -- An [[{{Keet}} energetic]] nineteen-year-old who just joined the Carriers' Guild. Five years ago, his older brother Briza was brutally murdered, and Ventus hopes that by following in his footsteps, he'll be able to find out who was responsible, and ''why''... and bring them to justice.
* Ruby -- An optimistic gypsy girl. Her older sister, Sapphire, is a famous fortuneteller, but Ruby doesn't share her talent... not that ''that'' little detail stops her from trying. She just ensures her predictions come true the old-fashioned way. Her quest takes her to all Seven Wonders, to conquer each one and uncover its secrets...

brother.

The game proper itself uses a distinctive 'boardgame-style' setup; "TabletopGames" set-up, where you move the piece representing your party across the map, fighting map and fight monsters, dodging traps, dodge traps and searching search for treasure, all using treasure along the game's Reel System. In theory, it sounds simple: way. The key mechanic is the controversial "Reel System": for almost every action, you spin the reel, then reel and [[ActionCommands press X try to stop it at the right moment]] and determine whether you succeed or fail (or, in it]] on a "Success" panel. In battle, do this also determines if you get a critical hit, a special move instead of the basic attack, or even cast the right elemental effect for whatever spell you're using). In ''practice''... The game ''loves'' screwing you over by not putting enough "Good panels" to hit, spells. However, in practice the Reel System was a horribly unbalanced mess, often including far too little "Success" panels and getting reducing the timing down is [[LuckBasedMission more to a matter of luck than skill]].

Oh, and that's not getting into
LuckBasedMission.

What exasperated this effect was
the {{Sidequest}}s fact that ''limit'' the amount you only get a certain number of "moves" per map, with constant failures sucking up your available moves and eventually forcing you get to make on re-do the massive maps, entire map from the start. There was also the incredibly complex and unintuitive CharacterCustomization system that frequently ''forces'' ''forced'' you to take a hit to your stats even ''if'' if you managed to figure out how to make it work -- and, once again, relies on [[LuckBasedMission getting lucky with the possible upgrades]] above mechanics, and (like everything else, not to mention that else in the characters have ''natural'' game) also relied on the unbalanced Reel System for upgrades. The seven heroes also had natural strengths and weaknesses that aren't which were not always complimented complemented by what's available...
the upgrade options available to you.

Changed: 5

Removed: 1010

Is there an issue? Send a MessageReason:
Moved YMMV items to the YMMV page


* FridgeHorror - Why aren't any of the charactrs you recruited during your journey with the main character in any of the endings? Maybe the main character was [[LastManStanding the only survivor?]]



* ThatOneBoss - [[spoiler:The Knights of the Round Tables' leader, Phantom]] without exception. All of his attacks will deduct 3 LP from anything hit, his attacks WILL paralyze you, and just to top it all off.....He can [[SpamAttack MULTI-SPAM]] them. And you thought the final boss was hard.....?
** Ironically, He's pretty Nerfed in Ventus's version of the fight, though. While he can still multi-spam, his attacks won't cause any Ailments, plus his Strength is lowered.
** A weaker example of this trope is the final boss. He's pretty easy until you get to his final form. His final form can multi-spam attacks, which are mostly multi-target attacks; plus his HP is so high, that you'll most likely be half-dead before you can even damage his LP. Acupuncture, Reverse Delta, and Shadow Shot will save your life.



* The only thing closest to Canon would be that manga of Ruby's story that was made as promo material for the game in Japan.

to:

* ** The only thing closest to Canon {{Canon}} would be that manga of Ruby's story that was made as promo material for the game in Japan.
Is there an issue? Send a MessageReason:


** The same can be done with some spell if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is [[TheSameButMore Boulder on steroids]].

to:

** The same can be done with some spell if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is [[TheSameButMore Boulder on steroids]].steroids.
Is there an issue? Send a MessageReason:
None


* Mythe -- A talented inventor of Longshank who unfortunately ''[[InsufferableGenius knows]]'' [[InsufferableGenius he's damn good at what he does]], and loves [[HandsomeLech going through women]] [[BottleFairy like bottles of ale]]. However, his cold exterior shatters upon glimpsing a photograph of a mysterious, silver-haired woman...

to:

* Mythe -- A talented inventor of Longshank who unfortunately ''[[InsufferableGenius knows]]'' [[InsufferableGenius he's damn good at what he does]], and loves [[HandsomeLech going through women]] [[BottleFairy [[TheAlcoholic like bottles of ale]]. However, his cold exterior shatters upon glimpsing a photograph of a mysterious, silver-haired woman...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimax - Players who have played Judy's story are aware of the [[spoiler: Forbidden Spell]] subplot. At the end of Armic's story, guess what the penultimate boss can use? It's been built up as the ultimate spell, but....It's just [[spoiler: a palette swap of the Shock spell with a black background that does only 1 LP damage to whatever's hit]]. [[FlatWhat What.]]

Added: 359

Changed: 407

Is there an issue? Send a MessageReason:
None


** What about Michelle? She gts the biggest bonuses to her stats during the game. The catch? [[TierInducedScrappy She has the game's lowest LP.]]

to:

** It also happens at the beginning of quests; Game Time isn't the only factor. It was probably meant to be, but, y'know....ObviousBeta.
** What about Michelle? She gts the biggest bonuses to her stats during the game. The catch? [[TierInducedScrappy [[GlassCannon She has the game's lowest LP.]]



** On the other end, ending a string of physical attacks with a spell allows you to line up surprisingly easily high level attacks.

to:

** On the other end, ending a string of physical attacks with a spell allows you to line up surprisingly easily high level attacks.



** Actually, Sapphire points out that Ruby's powers are greater than hers. Ruby's flaws lie in her people skills.



* MarathonBoss - the final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]]. Also, the Rainbow Gucky and to some extend Tagut.

to:

* MarathonBoss - the The final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]]. Also, the Rainbow Gucky and to some extend Tagut.



* ObviousBeta - The game wasn't playtested, which is obvious from all the new, innovative, and ridiculously clunky and awkward systems, the manual was not proofread at all, and the game gives off a general lack of polish in all areas

to:

* ObviousBeta - The game wasn't playtested, which is obvious from all the new, innovative, and ridiculously clunky and awkward systems, the manual was not proofread at all, and the game gives off a general lack of polish in all areasareas.



** A weaker example of this trope is the final boss. He's prettyu easy until you get to his final form. His final form can multi-spam attacks, which are mostly multi-target attacks; plus his HP is so high, that you'll most likely be half-dead before you can even damage his LP. Acupuncture, Reverse Delta, and Shadow Shot will save your life.

to:

** A weaker example of this trope is the final boss. He's prettyu pretty easy until you get to his final form. His final form can multi-spam attacks, which are mostly multi-target attacks; plus his HP is so high, that you'll most likely be half-dead before you can even damage his LP. Acupuncture, Reverse Delta, and Shadow Shot will save your life.



* WeCannotGoOnWithoutYou - Sometimes though, letting your main character hidden in the back row is an option.

to:

* The only thing closest to Canon would be that manga of Ruby's story that was made as promo material for the game in Japan.
* WeCannotGoOnWithoutYou - Sometimes though, letting your main character hidden hide in the back row is an option.
lu127 MOD

Changed: 2

Removed: 101

Is there an issue? Send a MessageReason:
Leave it to the reviews section, please.


...Yeah. There are ''reasons'' the game isn't exactly considered one of the greatest [=RPG=]s around.



''UnlimitedSaga'' contains examples of:

to:

''UnlimitedSaga'' !''Unlimited Saga'' contains examples of:
Is there an issue? Send a MessageReason:
None


Ah, ''UnlimitedSaga''. A tale of seven heroes, each with their own unique [[{{Backstory}} Backstories]] and with their own [[TheQuest grand quest]] that drives them to explore a vast, lush fantasy world. A tale of the Seven Wonders of the world, and a prophecy that proclaims that when the power of all seven is released, the gods will appear and usher in a [[{{Utopia}} Golden Age]]. A game boasting an ''innovative'' battle system meant to engage the player, engrossing them in this complex realm and drawing them into the tales that they themselves must guide to completion however ''they'' see fit.

to:

Ah, ''UnlimitedSaga''.''VideoGame/UnlimitedSaGa''. A tale of seven heroes, each with their own unique [[{{Backstory}} Backstories]] and with their own [[TheQuest grand quest]] that drives them to explore a vast, lush fantasy world. A tale of the Seven Wonders of the world, and a prophecy that proclaims that when the power of all seven is released, the gods will appear and usher in a [[{{Utopia}} Golden Age]]. A game boasting an ''innovative'' battle system meant to engage the player, engrossing them in this complex realm and drawing them into the tales that they themselves must guide to completion however ''they'' see fit.
lu127 MOD

Added: 297

Removed: 295

Is there an issue? Send a MessageReason:


* GlobalCurrencyException - Some places in the game like the Chappa village do not accept money and only barter items. Did a Dragonscale armor appeared in a shop in one of those place? Time to go do some shopping in others towns buying the most expensive stuff you can get your hands on to barter.



* YourMoneyIsNoGoodHere - Some places in the game like the Chappa village do not accept money and only barter items. Did a Dragonscale armor appeared in a shop in one of those place? Time to go do some shopping in others towns buying the most expensive stuff you can get your hands on to barter.
Is there an issue? Send a MessageReason:
None


* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel, giving the player a greater degree of control over the outcome. Unfortunately, this also means that when you get a bad result, which will happen fairly often, it's now ''your'' fault.

to:

* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel, giving the player a greater degree of control over the outcome. Unfortunately, this also means that when you get a bad result, which will happen fairly often, it's now ''your'' fault.''your own fault'', which makes things even more frustrating.
Is there an issue? Send a MessageReason:
None


* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel.

to:

* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel.reel, giving the player a greater degree of control over the outcome. Unfortunately, this also means that when you get a bad result, which will happen fairly often, it's now ''your'' fault.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/usaga_3421.jpg]]
[-[[caption-width-right:340:For many, [[TheyWastedAPerfectlyGoodPlot they wasted perfectly good art]] indeed.]]-]

Ah, ''UnlimitedSaga''. A tale of seven heroes, each with their own unique [[{{Backstory}} Backstories]] and with their own [[TheQuest grand quest]] that drives them to explore a vast, lush fantasy world. A tale of the Seven Wonders of the world, and a prophecy that proclaims that when the power of all seven is released, the gods will appear and usher in a [[{{Utopia}} Golden Age]]. A game boasting an ''innovative'' battle system meant to engage the player, engrossing them in this complex realm and drawing them into the tales that they themselves must guide to completion however ''they'' see fit.

...Too bad the [[LuckBasedMission Reel System]] is hopelessly crippled.

Our seven adventurers are as follows:

* Laura -- Once a member of the notorious "Sea Wolf" {{Pirate}}s, she retired when she married Pablo, a kindly schoolteacher, and settled down in the tiny hamlet of Nivacolina. A deeply passionate woman, her fearsome skills have not faded over the years... all for the better, as on the day of her husband's funeral, she crosses paths with Prince Henri of Escata, on the run from assassins. Taking the boy under her wing, she sets out to learn exactly what happened to his country, and ''why''...
* Mythe -- A talented inventor of Longshank who unfortunately ''[[InsufferableGenius knows]]'' [[InsufferableGenius he's damn good at what he does]], and loves [[HandsomeLech going through women]] [[BottleFairy like bottles of ale]]. However, his cold exterior shatters upon glimpsing a photograph of a mysterious, silver-haired woman...
* Judy -- A ten-year-old [[CuteWitch Witch-in-Training]], and the youngest member of a [[BadassFamily family of wizards]] who run the Magick Emporium in Savados. Unfortunately, a powerful family has powerful enemies, and when one of them attacks, her grandfather Josef gets [[SealedGoodInACan sealed into a mirror]] and the rest of the family gets scattered, leaving little Judy to track everyone down and break the spell.
* Kurt -- The estranged eldest son of Lord Burgundy, head of the Gaderia Knighthood. A strange cursed gauntlet has grafted itself onto his right arm, and frequently draws Kurt into [[BattleInTheCenterOfTheMind literal mental struggles]] while he searches for answers and some manner of solution to his predicament.
* Armic -- A laidback member of the [[PettingZooPeople squirrel-like Chapa tribe]] who finds himself recruited to help save the village, which is suffering from a drought. In order to perform a rainmaking ritual, [[FetchQuest several rare items must be collected]]...
* Ventus -- An [[{{Keet}} energetic]] nineteen-year-old who just joined the Carriers' Guild. Five years ago, his older brother Briza was brutally murdered, and Ventus hopes that by following in his footsteps, he'll be able to find out who was responsible, and ''why''... and bring them to justice.
* Ruby -- An optimistic gypsy girl. Her older sister, Sapphire, is a famous fortuneteller, but Ruby doesn't share her talent... not that ''that'' little detail stops her from trying. She just ensures her predictions come true the old-fashioned way. Her quest takes her to all Seven Wonders, to conquer each one and uncover its secrets...

The game proper uses a distinctive 'boardgame-style' setup; you move the piece representing your party across the map, fighting monsters, dodging traps, and searching for treasure, all using the game's Reel System. In theory, it sounds simple: spin the reel, then [[ActionCommands press X to stop it at the right moment]] and determine whether you succeed or fail (or, in battle, do a special move instead of the basic attack, or cast the right elemental for whatever spell you're using). In ''practice''... The game ''loves'' screwing you over by not putting enough "Good panels" to hit, and getting the timing down is [[LuckBasedMission more a matter of luck than skill]].

Oh, and that's not getting into the {{Sidequest}}s that ''limit'' the amount of moves you get to make on the massive maps, the complex CharacterCustomization system that frequently ''forces'' you to take a hit to your stats even ''if'' you figure out how to make it work -- and, once again, relies on [[LuckBasedMission getting lucky with the possible upgrades]] above everything else, not to mention that the characters have ''natural'' strengths and weaknesses that aren't always complimented by what's available...

...Yeah. There are ''reasons'' the game isn't exactly considered one of the greatest [=RPG=]s around.

----
''UnlimitedSaga'' contains examples of:

* {{Acrofatic}} - For some weird reason, Roy is the character with the lightest weight in the game, allowing to use light martial arts easily even when equipped with heavy gears.
* AdamSmithHatesYourGuts - Averted. What is sold through the game is not related to location but instead of what material the item is made of.
* AfterBossRecovery - You get a free HP and LP refill once in the game. If some of your characters lost all they LP, they get revived and get one. The catch? [[spoiler: You have to fight the final boss and it's tougher than anything you had to face before.]]
* ArtificialHuman - [[spoiler: The Silver Haired Girl]]
* BadassFamily - Judy and her family. Her entire quest revolves around gathering everyone up to take out the guy responsible for scattering them in the first place.
* BadassGrandpa - Josef, Judy's grandfather. [[spoiler: He may be [[SealedGoodInACan sealed in a mirror]] for most of her quest, but gets to join just in time for her final battle.]]
* BattleInTheCenterOfTheMind - The Gauntlet battles. [[spoiler: Subverted as you eventually learn that instead you get teleported and fight in a moment so short that about no one notice.]]
* BlessedWithSuck - Kurt's gauntlet makes him even stronger, but it's constantly dragging him into [[BattleInTheCenterOfTheMind battles]]... Roughly every twenty minutes, in fact. In ''actual play time'', mind.
** What about Michelle? She gts the biggest bonuses to her stats during the game. The catch? [[TierInducedScrappy She has the game's lowest LP.]]
* BonusBoss - The Rainbow Gucky which randomly appear in a NewGamePlus. While it looks like a regular Gucky on the map, it is quite a deal stronger than one and will randomly morph into different type of Guckies, using different attacks based on them. Thankfully, that monster won't go actively after your character and will even run away from it if you're too weak [[http://youtu.be/-zzICa38udA?t=3m17s although some times the game geography will not allow it]]. It's also the only monster dropping Forbidden Magic Tablets.
* BoringYetPractical - The Sinker attack. While it won't do much damage, it lowers your opponent Strenght, making it a must at the beginning of long battles. Also, being a Level 2 kick skill available on all type of martial arts, it's easily available on several levels and don't cost any weapon durability either.
* BossInMookClothing - Rainbow Guckies. Also, the level 10 mooks might qualify as well.
* BreakableWeapons - All weapons but one (including shields and accessories allowing to cast spells) have durability points. If it reach 0, it can still be used in the current battle (merciful against bosses) but not the next one. The Quick Fix panel allow you to restore the durability of unequipped weapons up to 20 but if you mess up, it lower it instead. The Recycle spell will raise the durability of equipped weapons up to 30. And finally, for a more durable option, you can forge weapons's durability up to 99 if you have access to the proper blacksmith. To put things in perspective, you use 5 attacks in a battle round, most attacks cost 1 durability, some cost 2 although they are worth the extra cost... usually.
* CharacterCustomization - And how!
* {{Combos}} - Players and opponents alike can chain any attack to deal big damage. However, if an opponent break your combo, you will only use a level 1 attack.
** However, if you start a combo off with a spell, you can usually perform 5 person combo, as spells have the slowest start time, and usually all the enemies will have taken a turn by then.
** On the other end, ending a string of physical attacks with a spell allows you to line up surprisingly easily high level attacks.
* {{Courier}} - There is the Carriers' Guild, which [[{{Keet}} Ventus]] joins at the start of his scenario. Parts of his quest involve him making deliveries; in addition, he can take several optional {{Side Quest}}s of this nature. While other characters can recruit him during their stories, [[GuideDangIt they still can't access these special quests themselves]].
* CursedWithAwesome - Seriously, you don't have any excuse to not spark any Level 4 arts with Kurt with all the gauntlet battles thrown at him. Especially since the last one is against the monster with the highest spark rank in the game.
* CuteWitch - Judy.
* DarkSkinnedBlond - Mythe. The Silver Girl combines this with WhiteHairedPrettyGirl.
* {{Determinator}} - Ventus and Ruby.
* DiskOneNuke - Guns and magic. Early in the game, they'll easily one shot most opponents. In the case of guns, all you need is a gun and a gun panel on your character, no tech are needed to be spaked. As for magic, it's not that it is bad in the end of the game but it will require more efforts than for physical attacks. [[http://www.youtube.com/watch?v=XfGUGzKobSA&feature=channel_video_title But done well the result can be surprising]].
* EvolvingAttack - Sometime, when using a basic physical attack, your character will "spark" a improved version of that attack which can be used again if you time the reel right to land on a higher level attack. For example, by using the Random Arrowshot which shoot a volley of arrow at the enemy group, you might eventually spark the [[ExactlyWhatItSaysOnTheTin Rain of Arrows]] attack or the Parashots attack which shoot homing energy shot at every opponent. To make it happen more easily, you fight stronger monsters which have an higher spark rank and equip weapon panels which make it easier to spark those attack and then much, much easier to land on a high level attack on the reel.
** The same can be done with some spell if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is [[TheSameButMore Boulder on steroids]].
* FetchQuest - ''Armic's entire story'' is one big fetch quest. Poor little guy...
* FinalDeath - It's a SaGa game. HP isn't important; lose all your LP and you lose that ally for good.
** This actually isn't true. Losing all LP will only make them inaccessible for the duration of the current quest you're on. [[NonStandardGameOver Lose all of your Main character's LP at anytime, however.....]]
* FlowerMotifs - Concept art of the characters depict them standing next to reliefs of various species of flowers, which ostensibly is some form of clue to their basic personality.
** These flower motifs also appear as the backgrounds on the maps they move on.
* FortuneTeller - Sapphire and Ruby, though Ruby doesn't have her sister's talent for the art.
* FranchiseKiller - Is it a coincidence we haven't seen any new SaGa games that aren't remakes since this one came out?
** Or that those remakes [[NoExportForYou don't make any trips overseas]]?
* FridgeHorror - Why aren't any of the charactrs you recruited during your journey with the main character in any of the endings? Maybe the main character was [[LastManStanding the only survivor?]]
* GenkiGirl - Ruby.
* GiantMook - Among them is a giant version of the level 1 beast monster and the giant version of the pirahna monster.
* GiantSpaceFleaFromNowhere - The Final boss. His existence is never properly explained, nor is it ever spoken of during any of the endings. It simply appears. However, it is hinted through battle dialougue that it's [[spoiler: either the ultimate form of the power of the Seven Wonders,]] (which is the most likely answer) or [[spoiler: a physical manifestation of the universe itself. The fact that the batte takes place on the Twin Moons [[InSpace in space]] certainly supports that theory.]]
* GuideDangIt - Forget finding everyone you can recruit during a given quest, or even just ''finishing'' one -- though ''those'' usually require help, too -- just try muddling through the CharacterCustomization without having a clue what you're doing! Or, y'know, ''don't''.
** But fear not as there is [[http://www.youtube.com/watch?v=1brcx4bDoFY&playnext=1&list=PLBFC4BFF1D47B2B1A a video tutorial explaining the basis of the game]].
* HandsomeLech - Mythe, before getting a gander at the Silver Girl's photo and switching to SingleTargetSexuality.
* HeyItsThatVoice - This marks the first (and so far, ONLY) time you'll hear the voice actors from ADV Films/Sentai Filmworks in a video game.
* {{Homage}} - To {{Tabletop RPG}}s.
* InsufferableGenius - Mythe
* KiAttacks - The Level 3 and 4 medium weight punch attack fire an energy beam at the enemy.
* LaserGuidedAmnesia - Thomas
* LetsPlay - imbiggy have made several of them [[http://www.youtube.com/watch?v=U8QVGqZacZs&playnext=1&list=PLE7F78D1D25291183 here]].
* LuckBasedMission - Again: ''The Reel System''. And because reels are used for almost every aspect of the game, including levelling up, it's fair to say the entire game is this trope.
* MarathonBoss - the final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]]. Also, the Rainbow Gucky and to some extend Tagut.
* MasashiHamauzu - His music was exceptionally good in places. Not that it could save this game from practically being a FranchiseKiller.
* ObviousBeta - The game wasn't playtested, which is obvious from all the new, innovative, and ridiculously clunky and awkward systems, the manual was not proofread at all, and the game gives off a general lack of polish in all areas
* OneHitKill - Some of the bow, dagger, and sword attacks do this, as well as a few rare spells. They work on a lot more enemies than you could imagine. And when such attacks are used against you... you only end up unable to act for a few turns.
* OurVampiresAreDifferent
* PettingZooPeople - The Chapa.
* PintsizedPowerhouse - Because the main requirement for using [[MeaningfulName light martial arts is weight]] and that light martial art is extremely powerful, small characters who by extension also have smaller weight have an easier time to use it and become this.
* PlantPerson - Platyphyllum. Bonus points for having a high Wood stat growth and starting with lot of wood spells.
* SequentialBoss - In Laura's scenario, at some point you have to fight a bunch of mooks, then a dragon and finally [[spoiler:Basil Ghaleos ]]. In Ventus's scenario, you have to fight [[spoiler:the Knight of the Round Table one by one and then their leader]] although you get a special item to help you get through it. Also, the final battle in everyone scenario involves their antagonist [[spoiler: and then the four forms of Chaos]]. Mythe's quest take it UpToEleven by having you having to fight [[spoiler: the Knight of the Round Table, their leader and then Chaos]].
* SiblingYinYang - Sapphire is serene and serious while younger sister Ruby is a [[GenkiGirl energetic]] PluckyGirl.
* StuckItems - Once put, negative panels (Phobia, Pacifism and Seal) cannot be removed, only replaced by other negative panels. Some people use them anyway because of their stat boost. Kurt and Michelle have a Gauntlet Panel that can't be removed. [[spoiler:In Mythe's scenario, Michelle get ridden of it.]]
* SupportingProtagonist - Laura's story is told [[PointOfView through the eyes]] of young Prince Henri.
* SwordOfPlotAdvancement - In Laura's quest, you have at some point to collect the elemental gears , some of the best equipment you'll ever get in the game. [[spoiler:Too bad that you don't get to keep them for the end of the game.]] Also, in Ventus's quest, at some point you eventually get [[spoiler:Dragonheart which can be forged into a weapon that, while not that strong attack wise, have the effect of restoring your hps even if you're not in the back row]].
* ThatOneBoss - [[spoiler:The Knights of the Round Tables' leader, Phantom]] without exception. All of his attacks will deduct 3 LP from anything hit, his attacks WILL paralyze you, and just to top it all off.....He can [[SpamAttack MULTI-SPAM]] them. And you thought the final boss was hard.....?
** Ironically, He's pretty Nerfed in Ventus's version of the fight, though. While he can still multi-spam, his attacks won't cause any Ailments, plus his Strength is lowered.
** A weaker example of this trope is the final boss. He's prettyu easy until you get to his final form. His final form can multi-spam attacks, which are mostly multi-target attacks; plus his HP is so high, that you'll most likely be half-dead before you can even damage his LP. Acupuncture, Reverse Delta, and Shadow Shot will save your life.
* TheFourGods - Actually, the Five Gods in this game. The bosses in [[spoiler: Leith Torle's tower]] are based on them and among them the Black Turtle is a [[ThatOneBoss big pain.]]
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
* ThemeNaming - Ruby and Sapphire are obvious examples; Ventus and Briza are wind-based...
* TheReveal - At the end of Armic scenario, we learn that [[spoiler: he is actually a father]]. That fact [[HilariousInHindsight makes the encounter with Rebecca a bit funny]].
* TimeyWimeyBall - It is never exactly stated which of the seven stories are canon, and which are "WhatIf" stories; which is annoying, as you can recruit other main characters in other stories. The developers recommend using Laura as your first character, so her's is most likely the main one.
** On that note, they never gave the game a timeline, either.
* WeCannotGoOnWithoutYou - Sometimes though, letting your main character hidden in the back row is an option.
* WhiteHairedPrettyGirl - The Silver Girl.
* YourMoneyIsNoGoodHere - Some places in the game like the Chappa village do not accept money and only barter items. Did a Dragonscale armor appeared in a shop in one of those place? Time to go do some shopping in others towns buying the most expensive stuff you can get your hands on to barter.

----

Top